Corrects Feint Bomb not hiding the caster (#4874)
* Resolves an issue with Feint Bomb not hiding the caster. Thanks to @Badarosk0!
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@ -12904,7 +12904,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
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map_foreachinallrange(unit_changetarget, src, AREA_SIZE, BL_MOB, src, &group->unit->bl); // Release all targets against the caster
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skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
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skill_blown(src, src, skill_get_blewcount(skill_id, skill_lv), unit_getdir(src), BLOWN_IGNORE_NO_KNOCKBACK); // Don't stop the caster from backsliding if special_state.no_knockback is active
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clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,src,type,100,skill_lv,skill_get_time2(skill_id,skill_lv)));
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clif_skill_nodamage(src, src, skill_id, skill_lv, 0);
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sc_start(src, src, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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}
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}
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break;
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break;
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