- Added a temporary band-aid to prevent executing the script of non-arrows when they are equipped on the arrow-slot (until the actual cause of why pc_unequipitem is not working correctly is discovered/fixed)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7558 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/07
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* Added a temporary band-aid to prevent executing the script of non-arrows
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when they are equipped on the arrow-slot (until the actual cause of why
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pc_unequipitem is not working correctly is discovered/fixed) [Skotlex]
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2006/07/06
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* Modified the party_data structure on the map server to remove some
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redundant data. Added a party_data structure on the char-server to hold a
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@@ -1694,7 +1694,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
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if(sd->equip_index[EQI_AMMO] >= 0){ // 矢
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index = sd->equip_index[EQI_AMMO];
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if(sd->inventory_data[index]){ // Arrows
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//FIXME: The equip check is a temporary measure until a speed exploit
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// that has yet to be fixed!
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if(sd->inventory_data[index] && sd->status.inventory[index].equip&EQP_AMMO){ // Arrows
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sd->state.lr_flag = 2;
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run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
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sd->state.lr_flag = 0;
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