updated Hunter Job Quest with 7 official item sets
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9129 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -33,8 +33,13 @@ KarLaeda
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Date Added
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======
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11/04
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* Updated Hunter Job Quest: 7 official item sets of Demon Hunter [Lupus]
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thanks to Dr.Evil
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11/02
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* Removed extra NEXT; from custom\airplane.txt, thanks to $ephiroth
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* Amatsu Field: Fixed Hydra -> G_Hydra (to fix drops exploit) [Lupus]
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U can put there a normal Hydra to open free Hydra Cards + Macros exploit
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* Fixed typos and item names in DTS warper, 2006 Headgear Quest [Lupus]
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11/01
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* Added entrance to Kiel Dungeon F2 [Playtester]
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@@ -4,7 +4,7 @@
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//= Edited And removed irrelevent comments by eAthena Dev Team
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//= Draike\Bluto\Hephaestus
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//===== Current Version: =====================================
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//= 2.2
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//= 2.2a
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//===== Compatible With: =====================================
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//= eAthena SVN 02/05/2005 +
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//===== Description: =========================================
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@@ -262,7 +262,6 @@ Notime:
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end;
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Itin:
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next;
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mes "^FF0000[Porter]^000000";
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callfunc "F_Itin";
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}
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@@ -358,7 +357,6 @@ Lyes:
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specialeffect2 501;
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Lnope:
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next;
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mes "^FF0000[Airplane Attendant]^000000";
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mes "Have a good day. Thank you for traveling with us.";
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close;
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@@ -5,7 +5,7 @@
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//= Converted by kobra_k88
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//= Further bugfixed and tested by Lupus
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//===== Current Version: =====================================
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//= 2.2a
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//= 2.3
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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@@ -30,6 +30,7 @@
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//= 2.1 Removed Duplicates [Silent]
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//= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
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//= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
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//= 2.3 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
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//============================================================
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//<====================================== Job Changer ========================================>\\
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@@ -415,42 +416,45 @@ L_Start:
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mes "Let's see... the items you need to gather are.....";
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next;
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set HNTR_Q2, rand(1,5);
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if(HNTR_Q2 == 2) goto sL_2;
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if(HNTR_Q2 == 3) goto sL_3;
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if(HNTR_Q2 == 4) goto sL_4;
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if(HNTR_Q2 == 5) goto sL_5;
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sL_1:
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mes "[Demon Hunter]";
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mes "^5533FF20 Bill of Birds^000000 for arrow heads.";
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mes "^5533FF5 Skel-Bones^000000 used here and there.";
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mes "and ^5533FF20 green herbs^000000.";
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goto L_Cont;
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sL_2:
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mes "[Demon Hunter]";
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mes "^5533FF7 Venom Canine.";
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mes "20 Animal Skins.";
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mes "and 15 red herbs^000000.";
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goto L_Cont;
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sL_3:
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mes "[Demon Hunter]";
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mes "^5533FF3 Dokebi Horns";
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mes "3 Pieces of Egg Shell.";
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L_Repeat:
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mes "[Demon Hunter]";
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switch(HNTR_Q2){
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case 1:
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mes "^5533FF3 Bill of Birds^000000 for arrow heads,";
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mes "^5533FF5 Skel-Bones^000000 used here and there";
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mes "and ^5533FF3 Green Herbs^000000.";
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break;
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case 2:
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mes "^5533FF3 Venom Canine,";
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mes "3 Animal Skins";
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mes "and 5 Red Herbs^000000.";
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break;
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case 3:
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mes "^5533FF3 Dokebi Horns,";
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mes "3 Pieces of Egg Shell";
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mes "and 10 Feathers^000000.";
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goto L_Cont;
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sL_4:
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mes "[Demon Hunter]";
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mes "^5533FF20 Rainbow Shells";
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mes "20 Chrysalis";
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mes "9 Yellow Herbs^000000";
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goto L_Cont;
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sL_5:
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mes "[Demon Hunter]";
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mes "^5533FF20 Tooths of Bat.";
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mes "20 Sticky Mucus.";
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mes "and 5 Bears foot skin^000000";
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L_Cont:
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break;
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case 4:
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mes "^5533FF9 Yellow Herbs,";
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mes "9 Worm Peelings";
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mes "and 9 Shells^000000.";
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break;
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case 5:
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mes "^5533FF3 Tooths of Bat,";
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mes "1 Sticky Mucus";
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mes "and 1 Bears Foot Skin^000000.";
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break;
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case 6:
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mes "^5533FF1 Yoyo Tail,";
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mes "2 Porcupine Quills";
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mes "and 1 Acorn^000000.";
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break;
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case 7:
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mes "^5533FF3 White Herbs,";
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mes "5 Trunks";
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mes "and 5 Claws of Desert Wolf^000000.";
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break;
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}
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next;
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mes "[Demon Hunter]";
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mes "When you get all of the items return!";
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@@ -459,7 +463,7 @@ L_Start:
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M_No:
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mes "[Demon Hunter]";
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mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
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menu "Yes",M_Yes, "uhhh no",sM_End;
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menu "Yes",M_Yes, "Uhhh no",sM_End;
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sM_End:
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mes "[Demon Hunter]";
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@@ -471,49 +475,56 @@ L_Start:
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L_Check:
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mes "Yes?";
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next;
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if(HNTR_Q2 == 1) goto L_1;
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if(HNTR_Q2 == 2) goto L_2;
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if(HNTR_Q2 == 3) goto L_3;
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if(HNTR_Q2 == 4) goto L_4;
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if(HNTR_Q2 == 5) goto L_5;
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L_1:
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if(countitem(925)<20 || countitem(932)<5 || countitem(511)<20) goto sL_1;
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delitem 925, 20;
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switch(HNTR_Q2){
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case 1:
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if(countitem(925)<3 || countitem(932)<5 || countitem(511)<3) goto L_Repeat;
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delitem 925, 3;
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delitem 932, 5;
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delitem 511, 20;
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goto L_End;
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L_2:
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if(countitem(937)<7 || countitem(919)<20 || countitem(507)<15) goto sL_2;
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delitem 937, 7;
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delitem 919, 20;
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delitem 507, 15;
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goto L_End;
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L_3:
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if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto sL_3;
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delitem 511, 3;
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break;
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case 2:
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if(countitem(937)<3 || countitem(919)<3 || countitem(507)<5) goto L_Repeat;
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delitem 937, 3;
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delitem 919, 3;
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delitem 507, 5;
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break;
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case 3:
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if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto L_Repeat;
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delitem 1021, 3;
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delitem 7032, 3;
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delitem 949, 10;
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goto L_End;
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L_4:
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if(countitem(1013)<20 || countitem(915)<20 || countitem(508)<9) goto sL_4;
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delitem 1013, 20;
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delitem 915, 20;
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break;
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case 4:
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if(countitem(508)<9 || countitem(955)<9 || countitem(935)<9) goto L_Repeat;
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delitem 508, 9;
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goto L_End;
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L_5:
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if(countitem(913)<20 || countitem(938)<20 || countitem(948)<5) goto sL_5;
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delitem 913, 20;
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delitem 938, 20;
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delitem 948, 5;
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L_End:
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mes "[Demon Hunter]";
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mes "Good job. You brought all the necesarry items. Now go find the ^5533FFGuild Master^000000.";
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mes "I think he's somewhere in the ^5533FFArcher Guild^000000. He'll give you your final test. Good luck.";
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set HNTR_Q, 2;
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set HNTR_Q2, 0;
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close;
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delitem 955, 9;
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delitem 935, 9;
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break;
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case 5:
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if(countitem(913)<3 || countitem(938)<1 || countitem(948)<1) goto L_Repeat;
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delitem 913, 3;
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delitem 938, 1;
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delitem 948, 1;
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break;
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case 6:
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if(countitem(942)<1 || countitem(1027)<2 || countitem(1026)<1) goto L_Repeat;
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delitem 942, 1;
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delitem 1027, 2;
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delitem 1026, 1;
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break;
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case 7:
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if(countitem(509)<3 || countitem(1019)<5 || countitem(7030)<5) goto L_Repeat;
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delitem 509, 3;
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delitem 1019, 5;
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delitem 7030, 5;
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break;
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}
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mes "[Demon Hunter]";
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mes "Good job. You brought all the necesarry items. Now go find the ^5533FFGuild Master^000000.";
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mes "I think he's somewhere in the ^5533FFArcher Guild^000000. He'll give you your final test. Good luck.";
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set HNTR_Q, 2;
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set HNTR_Q2, 0;
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close;
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L_Test3:
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mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
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@@ -523,7 +534,6 @@ L_Test3:
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L_Done:
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mes "Ah, you passed the test! Congrats, go see Sharin now.";
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close;
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}
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