Added robe for monster avail feature (#7103)
* Added robe to mob avail.
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@@ -5496,6 +5496,27 @@ uint64 MobAvailDatabase::parseBodyNode(const ryml::NodeRef& node) {
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mob->vd.head_bottom = item->look;
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}
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if (this->nodeExists(node, "Robe")) {
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if (pcdb_checkid(mob->vd.class_) == 0) {
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this->invalidWarning(node["Robe"], "Robe is only applicable to Job sprites.\n");
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return 0;
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}
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std::string robe;
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if (!this->asString(node, "Robe", robe))
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return 0;
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std::shared_ptr<item_data> item = item_db.search_aegisname(robe.c_str());
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if (item == nullptr) {
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this->invalidWarning(node["Robe"], "Robe %s is not a valid item.\n", robe.c_str());
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return 0;
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}
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mob->vd.robe = item->look;
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}
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if (this->nodeExists(node, "PetEquip")) {
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std::shared_ptr<s_pet_db> pet_db_ptr = pet_db.find(mob->id);
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