Fixed a stack corruption from WS_WEAPONREFINE (#6333)
Fixes #6331 Thanks to @24msz6eo
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@ -6993,12 +6993,11 @@ void clif_item_refine_list( struct map_session_data *sd ){
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int refine_item[MAX_WEAPON_LEVEL];
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refine_item[0] = -1;
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refine_item[1] = pc_search_inventory( sd, ITEMID_PHRACON );
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refine_item[2] = pc_search_inventory( sd, ITEMID_EMVERETARCON );
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refine_item[3] = refine_item[4] = pc_search_inventory( sd, ITEMID_ORIDECON );
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refine_item[0] = pc_search_inventory( sd, ITEMID_PHRACON );
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refine_item[1] = pc_search_inventory( sd, ITEMID_EMVERETARCON );
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refine_item[2] = refine_item[3] = pc_search_inventory( sd, ITEMID_ORIDECON );
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#ifdef RENEWAL
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refine_item[5] = -1;
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refine_item[4] = -1;
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#endif
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int count = 0;
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@ -7006,7 +7005,7 @@ void clif_item_refine_list( struct map_session_data *sd ){
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if( sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].refine < skill_lv &&
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sd->inventory_data[i] != nullptr && sd->inventory_data[i]->type == IT_WEAPON &&
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sd->inventory.u.items_inventory[i].identify && sd->inventory_data[i]->weapon_level >= 1 &&
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refine_item[sd->inventory_data[i]->weapon_level] != -1 && !( sd->inventory.u.items_inventory[i].equip & EQP_ARMS ) ){
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refine_item[sd->inventory_data[i]->weapon_level - 1] != -1 && !( sd->inventory.u.items_inventory[i].equip & EQP_ARMS ) ){
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p->items[count].index = client_index( i );
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p->items[count].itemId = client_nameid( sd->inventory.u.items_inventory[i].nameid );
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