Implemented SH_HOWLING_OF_CHUL_HO (2nd rebalance)
MAX Lv: 7 Skill Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill Form: Active Type: Ranged Physical Target: Instant Casting Recovery: AP 2 Description: Roars with the power of Chulho, inflicts long ranged physical damage to all targets around the user. Inflicts [Hogogong effect] to the targets for 12 seconds. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW. If the user learned Commune With Chulho, increases skill damage. [Level 1]: (1650 + (Mystical Creature level x 50))% Atk / area of effect: 5 x 5 cells. Commune With Chulho: (1850 + (Mystical Creature level x 100))% Atk / area of effect: 7 x 7 cells. [Level 2]: (2700 + (Mystical Creature level x 50))% Atk / area of effect: 5 x 5 cells. Commune With Chulho: (3000 + (Mystical Creature level x 100))% Atk / area of effect: 7 x 7 cells. [Level 3]: (3750 + (Mystical Creature level x 50))% Atk / area of effect: 5 x 5 cells. Commune With Chulho: (4150 + (Mystical Creature level x 100))% Atk / area of effect: 7 x 7 cells. [Level 4]: (4800 + (Mystical Creature level x 50))% Atk / area of effect: 7 x 7 cells. Commune With Chulho: (5300 + (Mystical Creature level x 100))% Atk / area of effect: 9 x 9 cells. [Level 5]: (5850 + (Mystical Creature level x 50))% Atk / area of effect: 7 x 7 cells. Commune With Chulho: (6450 + (Mystical Creature level x 100))% Atk / area of effect: 9 x 9 cells. [Level 6]: (6900 + (Mystical Creature level x 50))% Atk / area of effect: 7 x 7 cells. Commune With Chulho: (7600 + (Mystical Creature level x 100))% Atk / area of effect: 9 x 9 cells. [Level 7]: (7950 + (Mystical Creature level x 50))% Atk / area of effect: 9 x 9 cells. Commune With Chulho: (8750 + (Mystical Creature level x 100))% Atk / area of effect: 11 x 11 cells. 1st rebalance : - Increases SP consumption from 62 to 68. - Increases damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7. - Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho). 2nd rebalance : - Increases SP consumption from 68 to 72
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@ -41442,6 +41442,41 @@ Body:
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Amount: 52
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- Level: 7
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Amount: 54
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- Id: 5436
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Name: SH_HOWLING_OF_CHUL_HO
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Description: Howling of Chulho
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MaxLevel: 7
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Type: Weapon
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TargetType: Self
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Range: -9
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Hit: Multi_Hit
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HitCount: -3
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GiveAp: 2
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Element: Weapon
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DamageFlags:
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Splash: true
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SplashArea:
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- Level: 1
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Area: 2
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- Level: 2
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Area: 2
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- Level: 3
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Area: 2
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- Level: 4
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Area: 3
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- Level: 5
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Area: 3
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- Level: 6
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Area: 3
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- Level: 7
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Area: 4
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Duration1: 12000
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Cooldown: 1000
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CastCancel: true
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FixedCastTime: 1000
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Requires:
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SpCost: 72
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Status: Hogogong
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- Id: 5438
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Name: SH_COMMUNE_WITH_KI_SUL
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Description: Commune with Chulho
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@ -8751,3 +8751,10 @@ Body:
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NoDispell: true
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NoBanishingBuster: true
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NoClearance: true
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- Status: Hogogong
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Icon: EFST_HOGOGONG
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DurationLookup: SH_HOWLING_OF_CHUL_HO
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Flags:
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Debuff: true
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BlEffect: true
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DisplayPc: true
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@ -5744,6 +5744,19 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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}
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case SH_HOWLING_OF_CHUL_HO: {
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int tmp_val = (sd ? pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY) : 0);
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skillratio += -100 + 600 + 1050 * skill_lv;
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skillratio += 50 * tmp_val;
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skillratio += 5 * sstatus->pow;
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if ((sd && pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO)) || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
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skillratio += 100 + 100 * skill_lv;
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skillratio += 50 * tmp_val;
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}
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RE_LVL_DMOD(100);
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break;
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}
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}
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return skillratio;
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}
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@ -1894,6 +1894,71 @@
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export_constant(SC_RUSH_QUAKE2);
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export_constant(SC_G_LIFEPOTION);
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// Hyper Novice
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export_constant(SC_SHIELDCHAINRUSH);
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export_constant(SC_MISTYFROST);
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export_constant(SC_GROUNDGRAVITY);
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export_constant(SC_BREAKINGLIMIT);
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export_constant(SC_RULEBREAK);
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export_constant(SC_HNNOWEAPON);
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// Sky Emperor
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export_constant(SC_RISING_SUN);
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export_constant(SC_NOON_SUN);
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export_constant(SC_SUNSET_SUN);
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export_constant(SC_RISING_MOON);
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export_constant(SC_MIDNIGHT_MOON);
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export_constant(SC_DAWN_MOON);
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export_constant(SC_STAR_BURST);
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export_constant(SC_SKY_ENCHANT);
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// Soul Ascetic
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export_constant(SC_TALISMAN_OF_PROTECTION);
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export_constant(SC_TALISMAN_OF_WARRIOR);
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export_constant(SC_TALISMAN_OF_MAGICIAN);
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export_constant(SC_TALISMAN_OF_FIVE_ELEMENTS);
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export_constant(SC_TOTEM_OF_TUTELARY);
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export_constant(SC_T_FIRST_GOD);
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export_constant(SC_T_SECOND_GOD);
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export_constant(SC_T_THIRD_GOD);
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export_constant(SC_T_FOURTH_GOD);
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export_constant(SC_T_FIFTH_GOD);
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export_constant(SC_HEAVEN_AND_EARTH);
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// Night Watch
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export_constant(SC_INTENSIVE_AIM);
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export_constant(SC_INTENSIVE_AIM_COUNT);
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export_constant(SC_GRENADE_FRAGMENT_1);
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export_constant(SC_GRENADE_FRAGMENT_2);
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export_constant(SC_GRENADE_FRAGMENT_3);
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export_constant(SC_GRENADE_FRAGMENT_4);
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export_constant(SC_GRENADE_FRAGMENT_5);
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export_constant(SC_GRENADE_FRAGMENT_6);
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export_constant(SC_AUTO_FIRING_LAUNCHER);
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export_constant(SC_HIDDEN_CARD);
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// Shinkiro/Shiranui
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export_constant(SC_SHADOW_CLOCK);
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export_constant(SC_SHINKIROU_CALL);
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export_constant(SC_NIGHTMARE);
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export_constant(SC_SBUNSHIN);
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// Spirit Handler
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export_constant(SC_HOGOGONG);
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export_constant(SC_MARINE_FESTIVAL);
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export_constant(SC_SANDY_FESTIVAL);
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export_constant(SC_KI_SUL_RAMPAGE);
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export_constant(SC_COLORS_OF_HYUN_ROK_1);
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export_constant(SC_COLORS_OF_HYUN_ROK_2);
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export_constant(SC_COLORS_OF_HYUN_ROK_3);
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export_constant(SC_COLORS_OF_HYUN_ROK_4);
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export_constant(SC_COLORS_OF_HYUN_ROK_5);
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export_constant(SC_COLORS_OF_HYUN_ROK_6);
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export_constant(SC_COLORS_OF_HYUN_ROK_BUFF);
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export_constant(SC_TEMPORARY_COMMUNION);
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export_constant(SC_BLESSING_OF_M_CREATURES);
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export_constant(SC_BLESSING_OF_M_C_DEBUFF);
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#ifdef RENEWAL
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export_constant(SC_EXTREMITYFIST2);
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#endif
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@ -2202,6 +2202,9 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl, uint
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case MT_RUSH_QUAKE:
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sc_start( src, bl, SC_RUSH_QUAKE1, 100, skill_lv, skill_get_time( skill_id, skill_lv ) );
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break;
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case SH_HOWLING_OF_CHUL_HO:
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sc_start(src, bl, skill_get_sc(skill_id), 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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} //end switch skill_id
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if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai && md->special_state.ai != AI_ABR && md->special_state.ai != AI_BIONIC)
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@ -5909,6 +5912,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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case SH_HOWLING_OF_CHUL_HO:
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if (flag & 1)
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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//Place units around target
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case NJ_BAKUENRYU:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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@ -12792,6 +12800,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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break;
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case SH_HOWLING_OF_CHUL_HO:
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i = skill_get_splash(skill_id, skill_lv);
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if ((sd && pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO)) || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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i += 1;
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skill_area_temp[0] = 0;
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skill_area_temp[1] = bl->id;
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skill_area_temp[2] = 0;
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
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break;
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default: {
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std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
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ShowWarning("skill_castend_nodamage_id: missing code case for skill %s(%d)\n", skill ? skill->name : "UNKNOWN", skill_id);
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@ -1284,6 +1284,72 @@ enum sc_type : int16 {
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SC_RUSH_QUAKE2,
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SC_G_LIFEPOTION,
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// Hyper Novice
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SC_SHIELDCHAINRUSH,
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SC_MISTYFROST,
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SC_GROUNDGRAVITY,
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SC_BREAKINGLIMIT,
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SC_RULEBREAK,
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SC_HNNOWEAPON,
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// Sky Emperor
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SC_RISING_SUN,
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SC_NOON_SUN,
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SC_SUNSET_SUN,
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SC_RISING_MOON,
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SC_MIDNIGHT_MOON,
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SC_DAWN_MOON,
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SC_STAR_BURST,
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SC_SKY_ENCHANT,
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// Soul Ascetic
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SC_TALISMAN_OF_PROTECTION,
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SC_TALISMAN_OF_WARRIOR,
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SC_TALISMAN_OF_MAGICIAN,
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SC_TALISMAN_OF_FIVE_ELEMENTS,
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SC_T_FIRST_GOD,
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SC_T_SECOND_GOD,
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SC_T_THIRD_GOD,
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SC_T_FOURTH_GOD,
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SC_T_FIFTH_GOD,
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SC_HEAVEN_AND_EARTH,
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SC_TOTEM_OF_TUTELARY,
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// Night Watch
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SC_INTENSIVE_AIM,
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SC_INTENSIVE_AIM_COUNT,
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SC_GRENADE_FRAGMENT_1,
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SC_GRENADE_FRAGMENT_2,
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SC_GRENADE_FRAGMENT_3,
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SC_GRENADE_FRAGMENT_4,
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SC_GRENADE_FRAGMENT_5,
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SC_GRENADE_FRAGMENT_6,
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SC_AUTO_FIRING_LAUNCHER,
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SC_HIDDEN_CARD,
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// Shinkiro/Shiranui
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SC_SHADOW_CLOCK,
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SC_SHINKIROU_CALL,
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SC_NIGHTMARE,
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SC_SBUNSHIN,
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// Spirit Handler
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SC_HOGOGONG,
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SC_MARINE_FESTIVAL,
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SC_SANDY_FESTIVAL,
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SC_KI_SUL_RAMPAGE,
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SC_COLORS_OF_HYUN_ROK_1,
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SC_COLORS_OF_HYUN_ROK_2,
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SC_COLORS_OF_HYUN_ROK_3,
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SC_COLORS_OF_HYUN_ROK_4,
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SC_COLORS_OF_HYUN_ROK_5,
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SC_COLORS_OF_HYUN_ROK_6,
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SC_COLORS_OF_HYUN_ROK_BUFF,
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SC_TEMPORARY_COMMUNION,
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SC_BLESSING_OF_M_CREATURES,
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SC_BLESSING_OF_M_C_DEBUFF,
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#ifdef RENEWAL
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SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
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#endif
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