Fixed bugreport:2101 and bugreport:4216 where Cracker doesn't stun players. Per official standards it does.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16659 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
cookiecrumbs 2012-08-17 22:58:04 +00:00
parent 127028e839
commit f0c8989cb0

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@ -7162,15 +7162,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case GS_CRACKER:
if (!dstsd) // according to latest patch, should not work on players [Reddozen]
/* per official standards, this skill works on players and mobs. */
if (sd && (dstsd || dstmd))
{
i =65 -5*distance_bl(src,bl); //Base rate
if (i < 30) i = 30;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
sc_start(bl,SC_STUN, i,skilllv,skill_get_time2(skillid,skilllv));
}
else if (sd)
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
break;
case AM_CALLHOMUN: //[orn]