* Player must learn the skill before doing auto-spell

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6673 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-05-21 02:48:25 +00:00
parent 2e341e2a76
commit f0d3a6cb54
2 changed files with 6 additions and 3 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/19 2006/05/19
* Player must learn the skill before doing auto-spell [Lance]
* Exploit prevention in clif_parse_NpcStringInput [Lance] * Exploit prevention in clif_parse_NpcStringInput [Lance]
* grfio_final moved back if any of GRF overriding is enabled so servers * grfio_final moved back if any of GRF overriding is enabled so servers
with such configuration will not have different values after reloading. [Lance] with such configuration will not have different values after reloading. [Lance]

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@ -8640,7 +8640,9 @@ int skill_autospell(struct map_session_data *sd,int skillid)
nullpo_retr(0, sd); nullpo_retr(0, sd);
skilllv = sd->menuskill_lv; skilllv = sd->menuskill_lv;
if(skilllv <= 0) return 0; lv=pc_checkskill(sd,skillid);
if(skilllv <= 0 || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance]
if(skillid==MG_NAPALMBEAT) maxlv=3; if(skillid==MG_NAPALMBEAT) maxlv=3;
else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){ else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
@ -8662,11 +8664,11 @@ int skill_autospell(struct map_session_data *sd,int skillid)
else if(skillid==MG_FROSTDIVER) maxlv=1; else if(skillid==MG_FROSTDIVER) maxlv=1;
else return 0; else return 0;
if(maxlv > (lv=pc_checkskill(sd,skillid))) if(maxlv > lv)
maxlv = lv; maxlv = lv;
sc_start4(&sd->bl,SC_AUTOSPELL,100,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用?ナ大Lv sc_start4(&sd->bl,SC_AUTOSPELL,100,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用?ナ大Lv
skill_get_time(SA_AUTOSPELL,skilllv));// にしてみたけどbscriptが?曹ォ易い????H skill_get_time(SA_AUTOSPELL,skilllv));// にしてみたけどbscriptが?曹ォ易い????H
return 0; return 0;
} }