Fixed Enchant Deadly Poison effect hover skills that should have halved damage or should not be affected in RE mode(bugreport:5322)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16309 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ignizh 2012-06-16 01:34:17 +00:00
parent 687550db34
commit f15bf626b5

View File

@ -2479,11 +2479,22 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
#ifndef RENEWAL_EDP
// renewal EDP doesn't affect your final damage but your atk and weapon atk
if(sc->data[SC_EDP] &&
skill_num != ASC_BREAKER &&
skill_num != AS_GRIMTOOTH &&
skill_num != ASC_METEORASSAULT &&
skill_num != AS_SPLASHER &&
skill_num != AS_VENOMKNIFE)
ATK_ADDRATE(sc->data[SC_EDP]->val3);
skill_num != AS_VENOMKNIFE &&
skill_num != AS_SONICBLOW &&
skill_num != ASC_BREAKER &&
skill_num != GC_COUNTERSLASH &&
skill_num != GC_CROSSIMPACT)
ATK_ADDRATE(sc->data[SC_EDP]->val3);
// Skills that have halved damage [Igniz]
if(sc->data[SC_EDP] &&
(skill_num == AS_SONICBLOW ||
skill_num == ASC_BREAKER ||
skill_num == GC_COUNTERSLASH ||
skill_num == GC_CROSSIMPACT))
ATK_RATE(50);
#endif
}