Re-added a missing mob last_thinktime timer initialization when a mob spawns, causing mob AI to freeze (mistake in r11964)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11986 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-12-27 18:00:29 +00:00
parent bd11cdda7a
commit f16dcdf4d5
2 changed files with 3 additions and 0 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/27
* Re-added a missing mob last_thinktime timer initialization when a mob
spawns, causing mob AI to freeze (mistake in r11964) [ultramage]
* Changed the configure script:
- refined the mysql test (wasn't detecting 64 libraries compiled without -m64)
- added a test for clock_gettime in -lrt (required for Debian)

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@ -642,6 +642,7 @@ int mob_spawn (struct mob_data *md)
int i=0;
unsigned int c =0, tick = gettick();
md->last_thinktime = tick;
if (md->bl.prev != NULL)
unit_remove_map(&md->bl,2);
else