Partially reverted the fail from r13966.

Added support for empty lines between individual attr_fix.txt blocks, fixes crash at startup (bugreport:3426).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13968 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2009-07-27 09:15:53 +00:00
parent f347b60422
commit f1caa42610
2 changed files with 51 additions and 42 deletions

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@ -1,50 +1,56 @@
//Neutral,Water,Earth,Fire,Wind,Poison,Holy,Shadow,Ghost,Undead
// Row: Monster's Attribute // Column: Attack's Attribute
// Elemental attribute damage adjustment tables
//
// Row: target's defense element
// Column: attacker's weapon element
1,10 // lv1 Attribute table
100,100,100,100,100,100,100,100,25,100, // Neutral
100,25,100,150,50,100,75,100,100,100, // Water
100,100,100,50,150,100,75,100,100,100, // Earth
100,50,150,25,100,100,75,100,100,125, // Fire
100,175,50,100,25,100,75,100,100,100, // Wind
100,100,125,125,125,0,75,50,100,-25, // Poison
100,100,100,100,100,100,0,125,100,150, // Holy
100,100,100,100,100,50,125,0,100,-25, // Shadow
25,100,100,100,100,100,75,75,125,100, // Ghost
100,100,100,100,100,50,100,0,100,0, // Undead
//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water
100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth
100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind
100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
2,10 // lv2 Attribute table
100,100,100,100,100,100,100,100,25,100, // Neutral
100,0,100,175,25,100,50,75,100,100, // Water
100,100,50,25,175,100,50,75,100,100, // Earth
100,25,175,0,100,100,50,75,100,150, // Fire
100,175,25,100,0,100,50,75,100,100, // Wind
100,75,125,125,125,0,50,25,75,-50, // Poison
100,100,100,100,100,100,-25,150,100,175,// Holy
100,100,100,100,100,25,150,-25,100,-50, // Shadow
0,75,75,75,75,75,50,50,150,125, // Ghost
100,75,75,75,75,25,125,0,100,0, // Undead
//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water
100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth
100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind
100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
3,10 // lv3 Attribute table
100,100,100,100,100,100,100,100,0,100, // Neutral
100,-25,100,200,0,100,25,50,100,125, // Water
100,100,0,0,200,100,25,50,100,75, // Earth
100,0,200,-25,100,100,25,50,100,175, // Fire
100,200,0,100,-25,100,25,50,100,100, // Wind
100,50,100,100,100,0,25,0,50,-75, // Poison
100,100,100,100,100,125,-50,175,100,200,// Holy
100,100,100,100,100,0,175,-50,100,-75, // Shadow
0,50,50,50,50,50,25,25,175,150, // Ghost
100,50,50,50,50,0,150,0,100,0, // Undead
//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water
100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth
100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind
100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
4,10 // lv4 Attribute table
100,100,100,100,100,100,100,100,0,100, // Neutral
100,-50,100,200,0,75,0,25,100,150, // Water
100,100,-25,0,200,75,0,25,100,50, // Earth
100,0,200,-50,100,75,0,25,100,200, // Fire
100,200,0,100,-50,75,0,25,100,100, // Wind
100,25,75,75,75,0,0,-25,25,-100, // Poison
100,75,75,75,75,125,-100,200,100,200, // Holy
100,75,75,75,75,-25,200,-100,100,-100, // Shadow
0,25,25,25,25,25,0,0,200,175, // Ghost
100,25,25,25,25,-25,175,0,100,0, // Undead
//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water
100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth
100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind
100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead

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@ -7861,6 +7861,9 @@ int pc_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
if( j < 2 )
continue;
lv=atoi(split[0]);
n=atoi(split[1]);