* Fixed compiler warnings.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5838 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-04-01 05:30:12 +00:00
parent da1e588b9a
commit f2e352bb0f
5 changed files with 7 additions and 13 deletions

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@ -4,12 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/01
* Fixed standing up no really making you stand up. [Skotlex]
* Added upgrade_svn5834.sql to update view for item type 10. Because of the
ammo upgrade, all arrows need their view set to 1. This query does that to
all type 10 items (this includes all ninja weapons as well, but a proper
item_db.sql update is pending until the rest of throwables are updated)
[Skotlex]
* Fixed compiler warnings. [Lance]
* Added structure view_data to handle sprite information for all characters
(equipment, weapons, hair, dyes, etc). [Skotlex]
* Rewrote several clif functions to adapt to the new view_data class.

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@ -813,7 +813,7 @@ void clif_get_weapon_view(TBL_PC* sd, short *rhand, short *lhand)
#endif
}
static void clif_get_guild_data(struct block_list *bl, long *guild_id, long *emblem_id)
static void clif_get_guild_data(struct block_list *bl, long *guild_id, short *emblem_id)
{
//TODO: There has to be a way to clean this up.
switch (bl->type) {
@ -848,7 +848,8 @@ static void clif_get_guild_data(struct block_list *bl, long *guild_id, long *emb
static int clif_set0078(struct block_list *bl, struct view_data *vd, unsigned char *buf) {
struct status_change *sc;
struct map_session_data *sd;
long guild_id=0, emblem_id=0, lv;
long guild_id=0;
unsigned short emblem_id=0, lv;
unsigned short dir;
nullpo_retr(0, bl);
@ -969,7 +970,8 @@ static int clif_set0078(struct block_list *bl, struct view_data *vd, unsigned ch
static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit_data *ud, unsigned char *buf) {
struct status_change *sc;
struct map_session_data *sd;
long guild_id=0, emblem_id=0, lv;
long guild_id=0;
unsigned short emblem_id=0, lv;
nullpo_retr(0, bl);
BL_CAST(BL_PC, bl, sd);

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@ -199,8 +199,6 @@ void irc_send(char *buf)
void irc_parse_sub(int fd, char *incoming_string)
{
int i=0;
int authed=0;
char kami[256]; //[Zido]
char source[256];
char command[256];

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@ -973,7 +973,7 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick)
//Return speed to normal.
if (pd->speed != sd->petDB->speed)
pd->speed == sd->petDB->speed;
pd->speed = sd->petDB->speed;
if (pd->target_id) {
target= map_id2bl(pd->target_id);

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@ -8155,7 +8155,6 @@ int soundeffect_sub(struct block_list* bl,va_list ap)
int buildin_soundeffectall(struct script_state *st)
{
// [Lance] - Improved.
struct map_session_data *sd=NULL;
char *name, *map = NULL;
struct block_list *bl;
int type, coverage, x0, y0, x1, y1;