Changed the Advance jobchangers to kRO normals.

They now check if you are level 99/50 as a 2nd class or above, your Quest Skills (and gives them back when you reach 1st Advance Class) and if you have a Cart or Falcon equiped. Also, the minimum requirement to change from Advance 1st class is job level 45 so i added that in too.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@183 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
nana 2004-11-14 23:27:51 +00:00
parent aa11516bae
commit f4e98b7f9b
13 changed files with 1148 additions and 701 deletions

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@ -1,70 +1,118 @@
//Assasin Cross Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Assassin Cross ==-
valkyrie.gat,44,58,6 script Assassin Cross 725,{
if ((readparam(11)>=99) && (readparam(19)==12) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19)==4001) && (readparam(55) >= 10)) goto Lhtheif;
if ((readparam(19)==4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19)==4007) && (readparam(55) >= 40)) goto Lhsin;
if ((readparam(19)==4007) && (readparam(55) < 40)) goto LCem;
if ((readparam(19)) && (readparam(19))) goto LCongrats;
if (readparam(19)==4013) goto Lcrazy;
if (readparam(12) != 0) goto Lskpt;
mes "[Assasin Cross]";
mes "Who are you?";
mes "Meet all the req. first.";
if(getskilllv(149) > 0) set @qsk,1;
if(getskilllv(150) > 0) set @qsk1,1;
if(getskilllv(151) > 0) set @qsk2,1;
if(getskilllv(152) > 0) set @qsk3,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4007) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Assassin Cross]";
mes "Hi there...";
close;
Lnovice:
mes "[Assasin Cross]";
mes "Now, here's the deal. I change you into a High Novice.";
mes "You come back to become a High Theif, then become an Assassin Cross.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
L_Change:
mes "[Assassin Cross]";
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Assassin Cross,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lhtheif:
mes "[Assasin Cross]";
mes "Wanna become a High Theif?";
menu "Yes",Lhtheif2,"No",Lcancel;
Lhtheif2:
mes "[Assasin Cross]";
mes "We shall start the ceremony....";
next;
jobchange 30;// Job: Job_Thief_High
close;
Lhsin:
mes "[Assasin Cross]";
mes "Ready to become a Assassin Cross?";
menu "Yes",Lhsin2,"No",Lcancel;
Lhsin2:
mes "[Assasin Cross]";
mes "We shall start the ceremony....";
jobchange 36;// Job: Job_Assassin_Cross
close;
Lcrazy:
L_Cart:
mes "[Assassin Cross]";
mes "We shall start the ceremony....";
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Assassin Cross]";
mes "You're not ready to become an High thief yet.";
close;
L_Class:
mes "[Assassin Cross]";
mes "You've come far to get here. unfortunately, you're not ready to become an Assassin Cross yet.";
close;
L_Levels:
mes "[Assassin Cross]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Assassin Cross";
close;
L_HNov:
mes "[Assassin Cross]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 30;
next;
mes "[Assassin Cross]";
mes "You've already gone to the next level";
close;
Lskpt:
mes "[Assasin Cross]";
mes "Use your skillpoints first";
close;
LCem:
mes "We shall start the ceremony....";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 149,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk1:
skill 150,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk2:
skill 151,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk3:
skill 152,1,0;
set @qsk3,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
L_HNov_2:
mes "[Assassin Cross]";
mes "You're not ready to go to the next level";
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
close;
LCongrats:
mes "Congratulations on your victory.";
mes "May you and others have honor and glory!";
L_HTHF:
mes "[Assassin Cross]";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Assassin Cross!";
jobchange 36;
close;
Lcancel:
mes "Bye";
Skill_Points:
mes "[Assassin Cross]";
mes "Please use all of your skillpoints before proceeding.";
close;
}
L_Advance:
mes "[Assassin Cross]";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}

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@ -1,61 +1,88 @@
//High Priest Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== High Priest ==-
valkyrie.gat,44,42,6 script High Priest 60,{
if ((readparam(11) >= 99) && (readparam(19) == 8) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4005) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4005) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4009) goto Lcrazy;
if (readparam(12) != 0) goto Lskpt;
if(getskilllv(156) > 0) set @qsk;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4005) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[High Priest]";
mes "Hello";
mes "God bless you.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[High Priest]";
mes "Hi! I'm a little different from you, have you noticed?";
mes "If you devote yourself entirely you can be just like me.";
mes "There is a catch though, you have to go back through novice and acolyte.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Priest,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[High Priest]";
mes "Ready to become a high acolyte?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[High Priest]";
mes "God please bestow this enlightened soul with a drip of your mighty power.";
mes "You're not ready to become an Acolyte High yet...";
close;
L_Class:
mes "[High Priest]";
mes "You've come far to get here. unfortunately, you're not ready to become an High Priest yet.";
close;
L_Levels:
mes "[High Priest]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Priest";
close;
L_HNov:
mes "[High Priest]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 28;
next;
jobchange 28;// Job: Job_Acolyte_High
close;
Lh2:
mes "[High Priest]";
mes "Your holy power grows stronger. Will you become a high priest?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
next;
qsk:
skill 156,1,0;
set @qsk,0;
goto L_HNov_2;
L_HNov_2:
mes "[High Priest]";
mes "God please bestow this enlightened soul with a drip of your mighty power.";
jobchange 32;// Job: Job_High_Priest
mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
close;
Lcrazy:
L_HACO:
mes "[High Priest]";
mes "Nice day isn't it?";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Priest!";
jobchange 32;
close;
Lskpt:
Skill_Points:
mes "[High Priest]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[High Priest]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

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@ -1,60 +1,88 @@
//High Wizard Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== High Wizard ==-
valkyrie.gat,44,47,6 script High Wizard 735,{
if ((readparam(11) >= 99) && (readparam(19) == 9) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4003) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4003) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4010) goto Lcrazy;
if (readparam(12) != 0) goto Lskpt;
if(getskilllv(157) > 0) set @qsk,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4003) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[High Wizard]";
mes "Hello";
mes "The magic surrounds you.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[High Wizard]";
mes "Hey you! It appears that your intelligence is very high. Would you like to become a high wizard like me?";
mes "There is a catch though, you have to go back through novice and mage.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Wizard,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[High Wizard]";
mes "Ready to become a high mage?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[High Wizard]";
mes "The magic enchants and suppresses you.";
mes "You're not ready to become an High Mage yet.";
close;
L_Class:
mes "[High Wizard]";
mes "You've come far to get here. unfortunately, you're not ready to become an High Wizard yet.";
close;
L_Levels:
mes "[High Wizard]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Wizard";
close;
L_HNov:
mes "[High Wizard]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 26;
next;
jobchange 26;// Job: Job_Mage_High
close;
Lh2:
mes "[High Wizard]";
mes "The magic grows strong in you. You appear ready. Will you become a high wizard?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
next;
qsk:
skill 157,1,0;
set @qsk,0;
goto L_HNov_2;
L_HNov_2:
mes "[High Wizard]";
mes "The magic enchants and suppresses you.";
jobchange 33;// Job: Job_High_Wizard
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
close;
Lcrazy:
L_HMAG:
mes "[High Wizard]";
mes "I cannot bestow you with more of my magic.";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Wizard!";
jobchange 33;
close;
Lskpt:
Skill_Points:
mes "[High Wizard]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[High Wizard]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

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@ -1,62 +1,107 @@
//Lord Knight Made by Evera/Lorri
//Fixed by PoW
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Lord Knight ==-
valkyrie.gat,44,39,6 script Lord Knight 56,{
if ((readparam(11) >= 99) && (readparam(19) == 7) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(11) >= 99) && (readparam(19) == 13) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lhsword;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4002) && (readparam(55) >= 40)) goto Lhkni;
if ((readparam(19) == 4002) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4008) goto Lcrazy;
if (readparam(12) != 0) goto Lskpt;
if(getskilllv(144) > 0) set @qsk,1;
if(getskilllv(145) > 0) set @qsk1,1;
if(getskilllv(146) > 0) set @qsk2,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4002) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Lord Knight]";
mes "Hello";
mes "It's a nice day, isnt it?";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Lord Knight]";
mes "The honor a knight carries is high, but there is something beyond that. The lord knight.";
mes "You come back to become a High Swordsman, then become a Lord Knight.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lhsword:
L_Cart:
mes "[Lord Knight]";
mes "Ready to become a high swordsman??";
menu "Yes",Lhsword2,"No",Lcancel;
Lhsword2:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Lord Knight]";
mes "By the vow of my sword, here is the one bestowed upon with the truthful heart";
mes "You're not ready to become an High Swordsman yet.";
close;
L_Class:
mes "[Lord Knight]";
mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet.";
close;
L_Levels:
mes "[Lord Knight]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight";
close;
L_HNov:
mes "[Lord Knight]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 25;
next;
jobchange 25;// Job: Job_Swordman_High
close;
Lhkni:
mes "[Lord Knight]";
mes "The final step in a knight's quest for honor. Will you become a lord knight?";
menu "Yes",Lhkni2,"No",Lcancel;
Lhkni2:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 144,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk1:
skill 145,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk2:
skill 146,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
L_HNov_2:
mes "[Lord Knight]";
mes "By the vow of my sword, here is the one bestowed upon with the truthful heart";
jobchange 31;// Job: Job_Lord_Knight
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
close;
Lcrazy:
L_HSWM:
mes "[Lord Knight]";
mes "Nice day isn't it?";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!";
jobchange 31;
close;
Lskpt:
Skill_Points:
mes "[Lord Knight]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Lord Knight]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

View File

@ -1,64 +1,104 @@
//Sniper Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Sniper ==-
valkyrie.gat,44,55,6 script Sniper 727,{
if ((readparam(11) >= 99) && (Class == 11) && (JobLevel >= 50)) goto Lnovice;
if ((Class == 4001) && (readparam(55) >= 10)) goto Lharcher;
if ((Class == 4001) && (readparam(55) < 10)) goto LCem;
if ((Class == 4004) && (readparam(55) >= 40)) goto Lhsni;
if ((Class == 4004) && (readparam(55) < 40)) goto LCem;
if (Class == 4012) goto Lcrazy;
if(getskilllv(147) > 0) set @qsk,1;
if(getskilllv(148) > 0) set @qsk1,1;
if(checkfalcon(0) > 0) goto L_Falcon;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4004) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Sniper]";
mes "Who are you?";
mes "Only the archer class can become a Sniper...";
mes "Meet all the requirements first.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Sniper]";
mes "Now, here's the deal. I change you into a High Novice.";
mes "You come back to become a Sniper, then become a sniper.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
if (readparam(12) != 0) goto Lskpt;
mes "By the tip of my arrow.. The distance it moves...";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lharcher:
L_Cart:
mes "[Sniper]";
mes "Wanna become a High Arhcer?";
menu "Yes",Lhtheif2,"No",Lcancel;
Lhtheif2:
if (readparam(12) != 0) goto Lskpt;
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Sniper]";
mes "By the tip of my arrow.. The distance it moves...";
mes "You're not ready to become an High Archer yet.";
close;
L_Class:
mes "[Sniper]";
mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet.";
close;
L_Levels:
mes "[Sniper]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper";
close;
L_HNov:
mes "[Sniper]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 27;
next;
jobchange 27;// Job: Job_Archer_High
close;
Lhsni:
mes "[Sniper]";
mes "Ready to become a sniper, like me??";
menu "Yes",Lhsni2,"No",Lcancel;
Lhsni2:
if (readparam(12) != 0) goto Lskpt;
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 147,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
qsk1:
skill 148,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
goto L_HNov_2;
L_HNov_2:
mes "[Sniper]";
mes "By the tip of my arrow.. The distance it moves...";
jobchange 35;// Job: Job_Sniper
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
close;
Lcrazy:
L_HARC:
mes "[Sniper]";
mes "You're already a Sniper!";
mes "How are you doing?";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!";
jobchange 35;
close;
Lskpt:
Skill_Points:
mes "[Sniper]";
mes "Please finish up your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Sniper]";
mes "Please train your arrows to move faster.";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
L_Falcon:
mes "[Sniper]";
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
close;
}

View File

@ -1,60 +1,106 @@
//Whitesmith Made by Evera/Lorri
valkyrie.gat,44,50,6 script Whitesmith 731,{
if ((readparam(11) >= 99) && (readparam(19) == 10) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4006) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4006) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4010) goto Lcrazy;
if (readparam(12) != 0) goto Lskpt;
mes "[Whitesmith]";
mes "Hello";
mes "I am not currently available for forging, please ask another forger.";
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== White Smith ==-
valkyrie.gat,44,58,6 script White Smith 725,{
if(getskilllv(153) > 0) set @qsk,1;
if(getskilllv(154) > 0) set @qsk1,1;
if(getskilllv(155) > 0) set @qsk2,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4007) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[White Smith]";
mes "Hi there...";
close;
Lnovice:
mes "[Whitesmith]";
mes "Hm. You weild your hammer pretty good. You wanna become a whitesmith?";
mes "There is a catch though, you have to go back through novice and merchant.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
L_Change:
mes "[White Smith]";
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
mes "[Whitesmith]";
mes "Ready to become a high merchant?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "[Whitesmith]";
mes "You're on your way to making upgraded items.";
L_Cart:
mes "[White Smith]";
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[White Smith]";
mes "You're not ready to become an High Merchant yet.";
close;
L_Class:
mes "[White Smith]";
mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet.";
close;
L_Levels:
mes "[White Smith]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith";
close;
L_HNov:
mes "[White Smith]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 29;
next;
jobchange 29;// Job: Job_Merchant_High
mes "[White Smith]";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
next;
qsk:
skill 153,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk1:
skill 154,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk2:
skill 155,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
L_HNov_2:
mes "[White Smith]";
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
close;
Lh2:
mes "[Whitesmith]";
mes "Hey, you've grown a lot. Will you become a whitesmith?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "[Whitesmith]";
mes "The magic enchants and suppresses you.";
jobchange 34;// Job: Job_Whitesmith
L_HMERC:
mes "[White Smith]";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!";
jobchange 34;
close;
Lcrazy:
mes "[Whitesmith]";
mes "Hm. You look like me.";
Skill_Points:
mes "[White Smith]";
mes "Please use all of your skillpoints before proceeding.";
close;
Lskpt:
mes "[Whitesmith]";
mes "Use your skillpoints first";
L_Advance:
mes "[White Smith]";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
LCem:
mes "[Whitesmith]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
close;
}
}

View File

@ -1,61 +1,89 @@
//Champion Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Champion ==-
valkyrie.gat,53,42,4 script Champion 52,{
if (readparam(12) != 0) goto Lskpt;
if ((readparam(11) >= 99) && (readparam(19) == 15) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4005) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4005) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4016) goto Lcrazy;
if(getskilllv(156) > 0) set @qsk;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4005) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Champion]";
mes "Hello";
mes "Nice day isn't it?";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Champion]";
mes "Your holy fist seems strong enough. Hmm..";
mes "If you devote yourself entirely you can be just like me.";
mes "There is a catch though, you have to go back through novice and acolyte.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Champion,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[Champion]";
mes "Ready to become a high acolyte?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Champion]";
mes "Your hands are now enchanted with a portion of my power.";
mes "You're not ready to become an Acolyte High yet...";
close;
L_Class:
mes "[Champion]";
mes "You've come far to get here. unfortunately, you're not ready to become an Champion yet.";
close;
L_Levels:
mes "[Champion]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Champion";
close;
L_HNov:
mes "[Champion]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 28;
next;
jobchange 28;// Job: Job_Acolyte_High
close;
Lh2:
mes "[Champion]";
mes "Your fists are now as strong as mine. Will you take the final step and become a champion?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "[Champion]";
mes "Your hands are now enchanted with a portion of my power.";
jobchange 39;// Job: Job_Champion
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
next;
qsk:
skill 156,1,0;
set @qsk,0;
goto L_HNov_2;
close;
Lcrazy:
L_HNov_2:
mes "[Champion]";
mes "No, I'm not here to fight?";
mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
close;
Lskpt:
L_HACO:
mes "[Champion]";
mes "Use your skillpoints first";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Champion!";
jobchange 39;
close;
LCem:
Skill_Points:
mes "[Champion]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Please use all of your skillpoints before proceeding.";
close;
}
L_Advance:
mes "[Champion]";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}

View File

@ -1,122 +1,110 @@
//Made by Veev for eAthena
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Clown ==-
valkyrie.gat,53,54,4z script Clown 741,{
if(readparam(21) > 0) goto L_Female;
if(getskilllv(147) > 0) set @qsk,1;
if(getskilllv(148) > 0) set @qsk1,1;
if(checkfalcon(0) > 0) goto L_Falcon;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4004) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Clown]";
mes "Hi there...";
close;
mes "[Clown]";
mes "Well, would you like to sing a song...?";
mes "But I'll start the song off for you...";
goto cmenu;
L_Change:
mes "[Clown]";
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Clown,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
cmenu:
menu "I'm not here to sing.",nosing,"Alright...",alright;
nosing:
mes "[Clown]";
mes "Really?... I see. What brings you here then?";
menu "I would like to become a Clown",clown,"Nothing...",nothing;
clown:
mes "[Clown]";
mes "Hmm... Let me make sure you are clown-material...";
next;
if (sex==0) goto female;
if (SkillPoint != 0) goto useskpt;
if ((BaseLevel >= 99) && (Class == 19) && (readparam(55) >= 50)) goto highnovice;
if ((Class == 4001) && (readparam(55) >= 10)) goto higharcher;
if ((Class == 4004) && (readparam(55) >= 40)) goto turnclown;
if ((Class == 4004) && (readparam(55) < 40)) goto toolowha;
if (Class == 4020) goto alreadyclown;
mes "Sorry, but you can't become a clown just yet...";
close;
female:
mes "[Clown]";
mes "This job is only for guys... Maybe you should talk to the Gypsy...";
close;
highnovice:
mes "[Clown]";
mes "You are on the right track... But first I need to turn you into a High Novice...";
mes "Would you like to become a High Novice now?";
menu "Yes",hn_yes,"No",hn_no;
hn_yes:
mes "[Clown]";
mes "This will only be a second...";
jobchange 24;// Job: Job_Novice_High
resetlvl(1);
close;
hn_no:
mes "[Clown]";
mes "Come back later if you want to change...";
close;
higharcher:
mes "[Clown]";
mes "Even closer to clown now!";
mes "Wanna change into a High Archer now?";
menu "Yes",ha_yes,"No",ha_no;
ha_yes:
mes "[Clown]";
mes "After this step, you'll be a clown in no time!";
jobchange 27;// Job: Job_Archer_High
close;
ha_no:
mes "[Clown]";
mes "Well... You can always come back.";
close;
turnclown:
mes "[Clown]";
mes "My favorite part of this job! This is exciting!";
mes "I'll change you into a Clown now.";
menu "Alright!",tc_yes,"Not yet...",tc_no;
tc_yes:
mes "[Clown]";
mes "I love this job!";
jobchange 43;// Job: Job_Clown
next;
mes "[Clown]";
mes "Have fun!";
close;
tc_no:
mes "[Clown]";
mes "Well... That kinda ruined my day...";
close;
alreadyclown:
mes "[Clown]";
mes "You are already a Clown!";
mes "Move out of the way and let other people become one";
close;
useskpt:
mes "[Clown]";
mes "You need to use those skillpoitns up first.";
close;
towlowha:
mes "[Clown]";
mes "Aww, you aren't ready yet! Please come back again when you are ready.";
close;
nothing:
mes "[Clown]";
mes "Sigh...";
close;
alright:
mes "[Clown]";
if (class != 19) goto notbard;
mes "Actually you know what... Maybe another time... You don't look like a singer...";
close;
notbard:
mes "[Clown]";
mes "... Nice try, but you aren't a Bard... Go bother someone else.";
close;
}
L_Cart:
mes "[Clown]";
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Clown]";
mes "You're not ready to become an High Archer yet.";
close;
L_Class:
mes "[Clown]";
mes "You've come far to get here. unfortunately, you're not ready to become an Clown yet.";
close;
L_Levels:
mes "[Clown]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Clown";
close;
L_HNov:
mes "[Clown]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 27;
next;
mes "[Clown]";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 147,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
qsk1:
skill 148,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
goto L_HNov_2;
L_HNov_2:
mes "[Clown]";
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
close;
L_HARC:
mes "[Clown]";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Clown!";
jobchange 43;
close;
Skill_Points:
mes "[Clown]";
mes "Please use all of your skillpoints before proceeding.";
close;
L_Advance:
mes "[Clown]";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
L_Falcon:
mes "[Clown]";
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
close;
L_Female:
mes "[Clown]";
mes "Only males can become a Clown.";
close;
}

View File

@ -1,61 +1,106 @@
//Creator Made by Evera/Lorri 1.1
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Creator ==-
valkyrie.gat,53,50,6 script Creator 122,{
if (readparam(12) != 0) goto Lskpt;
if ((readparam(11) >= 99) && (readparam(19) == 18) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4006) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4006) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4019) goto Lcrazy;
if(getskilllv(153) > 0) set @qsk,1;
if(getskilllv(154) > 0) set @qsk1,1;
if(getskilllv(155) > 0) set @qsk2,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4007) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Creator]";
mes "Hello";
mes "Sorry, no potions for sale.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Creator]";
mes "Hm. You seem to have extensive knowledge in chemistry. Would you like to become a creator?";
mes "There is a catch though, you have to go back through novice and merchant.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Creator,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[Creator]";
mes "Ready to become a high merchant?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Creator]";
mes "Here, take this potion.";
mes "You're not ready to become an High Merchant yet.";
close;
L_Class:
mes "[Creator]";
mes "You've come far to get here. unfortunately, you're not ready to become an Creator yet.";
close;
L_Levels:
mes "[Creator]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Creator";
close;
L_HNov:
mes "[Creator]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 29;
next;
jobchange 29;// Job: Job_Merchant_High
close;
Lh2:
mes "[Creator]";
mes "You knowledge unbounds you. Will you become a professor?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
next;
qsk:
skill 153,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk1:
skill 154,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk2:
skill 155,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
L_HNov_2:
mes "[Creator]";
mes "Here, take this potion.";
jobchange Job_Creator; //42
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
close;
Lcrazy:
L_HMERC:
mes "[Creator]";
mes "Hm. You look like me.";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Creator!";
jobchange 42;
close;
Lskpt:
Skill_Points:
mes "[Creator]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Creator]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

View File

@ -1,89 +1,110 @@
//Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Gypsy ==-
valkyrie.gat,53,56,4 script Gypsy 101,{
if (sex==1) goto Lmale;
if (readparam(12) != 0) goto Lskpt;
if ((BaseLevel >= 99) && (readparam(19) == 20) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 24) && (joblevel >= 10)) goto Larcher;
if ((readparam(19) == 27) && (joblevel >= 40)) goto Lgypsy2;
if ((readparam(19) == 27) && (joblevel < 40)) goto Lgypsy3;
if (readparam(19) == 44) goto Lomg;
if(readparam(21) < 1) goto L_Male;
if(getskilllv(147) > 0) set @qsk,1;
if(getskilllv(148) > 0) set @qsk1,1;
if(checkfalcon(0) > 0) goto L_Falcon;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4004) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Gypsy]";
mes "Hi there...";
close;
Lnovice:
mes "[Gypsy]";
mes "Hey you there! Are you a dancer?";
mes "There's a secret I wanna tell you.. You can get even more dances if you become a Gypsy! So do you wanna be a gypsy?";
menu
"Yes",Lyes,"No way, you crazy?",Lcancel;
Lyes:
mes "Hmm...?";
next;
mes "Alright, do you know the requirements? You have to be strong and adept at battling and dancing.";
mes "Level 99 and Job Level 50!";
mes "You have to be a dancer ofcourse";
mes "You sure you want to become a gypsy? You'll go back to a 1/1 novice...";
menu "Yes",Lnyes,"No",Lano;
Lmale:
mes "[Gypsy]";
mes "Shoo! Boys!";
close;
Lnyes:
if (readparam(12) != 0) goto Lskpt;
mes "Come back in 10 job levels then. Good luck!";
jobchange 24;// Job: Job_Novice_High
resetlvl(1);
close;
Larcher:
mes "[Gypsy]";
mes "You can almost dance!";
mes "Change into a high archer?";
menu "Yes",Layes,"No",Lano;
Layes:
if (readparam(12) != 0) goto Lskpt;
mes "Hurry up and get 40 job levels!";
jobchange 27;// Job: Job_Archer_High
close;
L_Change:
mes "[Gypsy]";
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Gypsy,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lgypsy2:
mes "I will now dance a magical dance for you.";
mes "One last chance, do you truly want to become a gypsy?";
menu "..Yes",Lcyes,"Not yet...",Lano;
Lcyes:
if (readparam(12) != 0) goto Lskpt;
mes "Congratulations! You are now a gypsy";
jobchange 44;// Job: Job_Gypsy
next;
mes "[Gypsy]";
mes "Don't outdo yourself";
close;
Lskpt:
mes "[Gypsy]";
mes "You need to use those skillpoints up first.";
close;
Lgypsy3:
mes "[Gypsy]";
mes "Doesn't look like you're sufficient for the job";
close;
L_Cart:
mes "[Gypsy]";
mes "Please un-equip that cart before continuing.";
close;
Lano:
mes "Well, goodbye!";
close;
L_Class1:
mes "[Gypsy]";
mes "You're not ready to become an High Archer yet.";
close;
Lcancel:
mes "[Gypsy]";
mes "Well bye then..";
close;
L_Class:
mes "[Gypsy]";
mes "You've come far to get here. unfortunately, you're not ready to become an Gypsy yet.";
close;
Lomg:
mes "[Gypsy]";
mes "Wait.. Haven't I seen you before?";
close;
}
L_Levels:
mes "[Gypsy]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Gypsy";
close;
L_HNov:
mes "[Gypsy]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 27;
next;
mes "[Gypsy]";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 147,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
qsk1:
skill 148,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
goto L_HNov_2;
L_HNov_2:
mes "[Gypsy]";
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
close;
L_HARC:
mes "[Gypsy]";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Gypsy!";
jobchange 44;
close;
Skill_Points:
mes "[Gypsy]";
mes "Please use all of your skillpoints before proceeding.";
close;
L_Advance:
mes "[Gypsy]";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
L_Falcon:
mes "[Gypsy]";
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
close;
L_Male:
mes "[Gypsy]";
mes "Only females can become a Gypsy.";
close;
}

View File

@ -1,62 +1,107 @@
//Paladin Made by Evera/Lorri
//Fixed by PoW
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Paladin ==-
valkyrie.gat,53,39,4 script Paladin 752,{
if (SkillPoint != 0) goto Lskpt;
if ((readparam(11) >= 99) && (readparam(19) == 14) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(11) >= 99) && (readparam(19) == 21) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4002) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4002) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4015) goto Lcrazy;
if(getskilllv(144) > 0) set @qsk,1;
if(getskilllv(145) > 0) set @qsk1,1;
if(getskilllv(146) > 0) set @qsk2,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4002) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Paladin]";
mes "Hello";
mes "God will always be there to help.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Paladin]";
mes "Your holy aura is strong. Will you become a paladin?";
mes "There is a catch though, you have to go back through novice and merchant.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Paladin,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[Paladin]";
mes "Ready to become a high swordsman?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Paladin]";
mes "By the holy resovoir in this blessed sword, I crown you.";
mes "You're not ready to become an High Swordsman yet.";
close;
L_Class:
mes "[Paladin]";
mes "You've come far to get here. unfortunately, you're not ready to become an Paladin yet.";
close;
L_Levels:
mes "[Paladin]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Paladin";
close;
L_HNov:
mes "[Paladin]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 25;
next;
jobchange 25;// Job: Job_Swordman_High
close;
Lh2:
mes "[Paladin]";
mes "Your holy aura is extremely high. You are ready. Will you become a paladin?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 144,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk1:
skill 145,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
qsk2:
skill 146,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
goto L_HNov_2;
L_HNov_2:
mes "[Paladin]";
mes "By the holy resovoir in this blessed sword, I crown you.";
jobchange 38;// Job: Job_Paladin
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
close;
Lcrazy:
L_HSWM:
mes "[Paladin]";
mes "God has helped you very much.";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Paladin!";
jobchange 38;
close;
Lskpt:
Skill_Points:
mes "[Paladin]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Paladin]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

View File

@ -1,61 +1,88 @@
//Professor Made by Evera/Lorri
//Fixed by PoW
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Professor ==-
valkyrie.gat,53,47,4 script Professor 743,{
if (readparam(12) != 0) goto Lskpt;
if ((readparam(11) >= 99) && (readparam(19) == 16) && (readparam(55) >= 50)) goto Lnovice;
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
if ((readparam(19) == 4003) && (readparam(55) >= 40)) goto Lh2;
if ((readparam(19) == 4003) && (readparam(55) < 40)) goto LCem;
if (readparam(19) == 4017) goto Lcrazy;
if(getskilllv(157) > 0) set @qsk,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4003) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Professor]";
mes "Hello";
mes "Knowledge is the key.";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Professor]";
mes "You seem smart. Hm. Do you wish to persue your dream of knowledge and become a professor like me?";
mes "There is a catch though, you have to go back through novice and mage.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Professor,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[Professor]";
mes "Ready to become a high mage?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Professor]";
mes "Read this book, you'll be enchanted by its magic";
mes "You're not ready to become an High Mage yet.";
close;
L_Class:
mes "[Professor]";
mes "You've come far to get here. unfortunately, you're not ready to become an Professor yet.";
close;
L_Levels:
mes "[Professor]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Professor";
close;
L_HNov:
mes "[Professor]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 26;
next;
jobchange 26;// Job: Job_Mage_High
close;
Lh2:
mes "[Professor]";
mes "It appears as your intelligence quota surpasses mine. Will you become a professor";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
next;
qsk:
skill 157,1,0;
set @qsk,0;
goto L_HNov_2;
L_HNov_2:
mes "[Professor]";
mes "Read this book, you'll be enchanted by its magic";
jobchange 40;// Job: Job_Professor
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
close;
Lcrazy:
L_HMAG:
mes "[Professor]";
mes "Your intelligence will surpass many other unfortunate souls who have not found truth in a book.";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Professor!";
jobchange 40;
close;
Lskpt:
Skill_Points:
mes "[Professor]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Professor]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}

View File

@ -1,59 +1,118 @@
//Stalker Made by Evera/Lorri
// Advance Class jobchanger after kRO Normals.
// Checks if the player have any questskills, cart\falcon, level and such.
// Made by Nana.
// -== Stalker ==-
valkyrie.gat,53,58,4 script Stalker 747,{
if (readparam(12) != 0) goto Lskpt;
if ((readparam(11) >= 99) && (Class == 18) && (JobLevel >= 50)) goto Lnovice;
if ((Class == 4001) && (readparam(55) >= 10)) goto Lh1;
if ((Class == 4001) && (readparam(55) < 10)) goto LCem;
if ((Class == 4007) && (readparam(55) >= 40)) goto Lh2;
if ((Class == 4007) && (readparam(55) < 40)) goto LCem;
if (Class == 4018) goto Lcrazy;
if(getskilllv(149) > 0) set @qsk,1;
if(getskilllv(150) > 0) set @qsk1,1;
if(getskilllv(151) > 0) set @qsk2,1;
if(getskilllv(152) > 0) set @qsk3,1;
if(checkcart(0) > 0) goto L_Cart;
if(readparam(12) > 0) goto Skill_Points;
if(readparam(19) >= 4008) goto L_Advance;
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
if(readparam(19) < 7) goto L_Class;
if(readparam(19) == 4001) goto L_Class1;
if(readparam(19) == 4007) goto L_Class;
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
mes "[Stalker]";
mes "...";
mes "Hi there...";
close;
Lnovice:
L_Change:
mes "[Stalker]";
mes "Hm. You seem like a person that would be interested. Would you want to become a stalker?";
mes "There is a catch though, you have to go back through novice and theif.";
mes "You wanna do it?";
menu "Yes",Lnovice2,"No",Lcancel;
Lnovice2:
mes "We shall start the ceremony....";
next;
jobchange 24;// Job: Job_Novice_High
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Stalker,";
mes "I wish you good fortune in the near future!";
jobchange 24;
resetlvl(1);
close;
Lh1:
L_Cart:
mes "[Stalker]";
mes "Ready to become a theif?";
menu "Yes",Lh12,"No",Lcancel;
Lh12:
mes "Please un-equip that cart before continuing.";
close;
L_Class1:
mes "[Stalker]";
mes "Hmf.";
mes "You're not ready to become an High thief yet.";
close;
L_Class:
mes "[Stalker]";
mes "You've come far to get here. unfortunately, you're not ready to become an Stalker yet.";
close;
L_Levels:
mes "[Stalker]";
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Stalker";
close;
L_HNov:
mes "[Stalker]";
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
mes "Must great fortune follow you!";
jobchange 30;
next;
jobchange 30;// Job: Job_Thief_High
close;
Lh2:
mes "[Stalker]";
mes "Hm. You're ready. Become a stalker?";
menu "Yes",Lh22,"No",Lcancel;
Lh22:
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
next;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
next;
qsk:
skill 149,1,0;
set @qsk,0;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk1:
skill 150,1,0;
set @qsk1,0;
if(@qsk > 0) goto qsk;
if(@qsk2 > 0) goto qsk2;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk2:
skill 151,1,0;
set @qsk2,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk3 > 0) goto qsk3;
goto L_HNov_2;
qsk3:
skill 152,1,0;
set @qsk3,0;
if(@qsk > 0) goto qsk;
if(@qsk1 > 0) goto qsk1;
if(@qsk2 > 0) goto qsk2;
goto L_HNov_2;
L_HNov_2:
mes "[Stalker]";
mes "Hmf.";
jobchange 41;// Job: Job_Stalker
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
close;
Lcrazy:
L_HTHF:
mes "[Stalker]";
mes "I'm done with you.";
mes "Congratulations!";
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Stalker!";
jobchange 41;
close;
Lskpt:
Skill_Points:
mes "[Stalker]";
mes "Use your skillpoints first";
mes "Please use all of your skillpoints before proceeding.";
close;
LCem:
L_Advance:
mes "[Stalker]";
mes "You're not ready to go to the next level";
close;
Lcancel:
mes "Bye";
mes "Hey there! You are already an Reborn. You cannot reach any higher";
mes "*whistles*";
close;
}
}