Changed the Advance jobchangers to kRO normals.
They now check if you are level 99/50 as a 2nd class or above, your Quest Skills (and gives them back when you reach 1st Advance Class) and if you have a Cart or Falcon equiped. Also, the minimum requirement to change from Advance 1st class is job level 45 so i added that in too. git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@183 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
aa11516bae
commit
f4e98b7f9b
@ -1,70 +1,118 @@
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//Assasin Cross Made by Evera/Lorri
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// Advance Class jobchanger after kRO Normals.
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// Checks if the player have any questskills, cart\falcon, level and such.
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// Made by Nana.
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// -== Assassin Cross ==-
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valkyrie.gat,44,58,6 script Assassin Cross 725,{
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if ((readparam(11)>=99) && (readparam(19)==12) && (readparam(55) >= 50)) goto Lnovice;
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if ((readparam(19)==4001) && (readparam(55) >= 10)) goto Lhtheif;
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if ((readparam(19)==4001) && (readparam(55) < 10)) goto LCem;
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if ((readparam(19)==4007) && (readparam(55) >= 40)) goto Lhsin;
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if ((readparam(19)==4007) && (readparam(55) < 40)) goto LCem;
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if ((readparam(19)) && (readparam(19))) goto LCongrats;
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if (readparam(19)==4013) goto Lcrazy;
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if (readparam(12) != 0) goto Lskpt;
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mes "[Assasin Cross]";
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mes "Who are you?";
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mes "Meet all the req. first.";
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if(getskilllv(149) > 0) set @qsk,1;
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if(getskilllv(150) > 0) set @qsk1,1;
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if(getskilllv(151) > 0) set @qsk2,1;
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if(getskilllv(152) > 0) set @qsk3,1;
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if(checkcart(0) > 0) goto L_Cart;
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if(readparam(12) > 0) goto Skill_Points;
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if(readparam(19) >= 4008) goto L_Advance;
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if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
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if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
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if(readparam(19) < 7) goto L_Class;
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if(readparam(19) == 4001) goto L_Class1;
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if(readparam(19) == 4007) goto L_Class;
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if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
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if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
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mes "[Assassin Cross]";
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mes "Hi there...";
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close;
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Lnovice:
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mes "[Assasin Cross]";
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mes "Now, here's the deal. I change you into a High Novice.";
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mes "You come back to become a High Theif, then become an Assassin Cross.";
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mes "You wanna do it?";
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menu "Yes",Lnovice2,"No",Lcancel;
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Lnovice2:
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mes "We shall start the ceremony....";
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next;
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jobchange 24;// Job: Job_Novice_High
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L_Change:
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mes "[Assassin Cross]";
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mes "Hello there "+strcharinfo(0)+"!";
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mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Assassin Cross,";
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mes "I wish you good fortune in the near future!";
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jobchange 24;
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resetlvl(1);
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close;
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Lhtheif:
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mes "[Assasin Cross]";
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mes "Wanna become a High Theif?";
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menu "Yes",Lhtheif2,"No",Lcancel;
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Lhtheif2:
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mes "[Assasin Cross]";
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mes "We shall start the ceremony....";
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next;
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jobchange 30;// Job: Job_Thief_High
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close;
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Lhsin:
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mes "[Assasin Cross]";
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mes "Ready to become a Assassin Cross?";
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menu "Yes",Lhsin2,"No",Lcancel;
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Lhsin2:
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mes "[Assasin Cross]";
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mes "We shall start the ceremony....";
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jobchange 36;// Job: Job_Assassin_Cross
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close;
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Lcrazy:
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L_Cart:
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mes "[Assassin Cross]";
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mes "We shall start the ceremony....";
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mes "Please un-equip that cart before continuing.";
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close;
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L_Class1:
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mes "[Assassin Cross]";
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mes "You're not ready to become an High thief yet.";
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close;
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L_Class:
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mes "[Assassin Cross]";
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mes "You've come far to get here. unfortunately, you're not ready to become an Assassin Cross yet.";
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close;
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L_Levels:
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mes "[Assassin Cross]";
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mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Assassin Cross";
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close;
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L_HNov:
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mes "[Assassin Cross]";
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mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
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mes "Must great fortune follow you!";
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jobchange 30;
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next;
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mes "[Assassin Cross]";
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mes "You've already gone to the next level";
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close;
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Lskpt:
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mes "[Assasin Cross]";
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mes "Use your skillpoints first";
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close;
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LCem:
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mes "We shall start the ceremony....";
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mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
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next;
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if(@qsk > 0) goto qsk;
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if(@qsk1 > 0) goto qsk1;
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if(@qsk2 > 0) goto qsk2;
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if(@qsk3 > 0) goto qsk3;
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next;
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qsk:
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skill 149,1,0;
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set @qsk,0;
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if(@qsk1 > 0) goto qsk1;
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if(@qsk2 > 0) goto qsk2;
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if(@qsk3 > 0) goto qsk3;
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goto L_HNov_2;
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qsk1:
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skill 150,1,0;
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set @qsk1,0;
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if(@qsk > 0) goto qsk;
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if(@qsk2 > 0) goto qsk2;
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if(@qsk3 > 0) goto qsk3;
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goto L_HNov_2;
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qsk2:
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skill 151,1,0;
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set @qsk2,0;
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if(@qsk > 0) goto qsk;
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if(@qsk1 > 0) goto qsk1;
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if(@qsk3 > 0) goto qsk3;
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goto L_HNov_2;
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qsk3:
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skill 152,1,0;
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set @qsk3,0;
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if(@qsk > 0) goto qsk;
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if(@qsk1 > 0) goto qsk1;
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if(@qsk2 > 0) goto qsk2;
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goto L_HNov_2;
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L_HNov_2:
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mes "[Assassin Cross]";
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mes "You're not ready to go to the next level";
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mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
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close;
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LCongrats:
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mes "Congratulations on your victory.";
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mes "May you and others have honor and glory!";
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L_HTHF:
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mes "[Assassin Cross]";
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mes "Congratulations!";
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mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Assassin Cross!";
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jobchange 36;
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close;
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Lcancel:
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mes "Bye";
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Skill_Points:
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mes "[Assassin Cross]";
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mes "Please use all of your skillpoints before proceeding.";
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close;
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}
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L_Advance:
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mes "[Assassin Cross]";
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mes "Hey there! You are already an Reborn. You cannot reach any higher";
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mes "*whistles*";
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close;
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}
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@ -1,61 +1,88 @@
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//High Priest Made by Evera/Lorri
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// Advance Class jobchanger after kRO Normals.
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// Checks if the player have any questskills, cart\falcon, level and such.
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// Made by Nana.
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// -== High Priest ==-
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valkyrie.gat,44,42,6 script High Priest 60,{
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if ((readparam(11) >= 99) && (readparam(19) == 8) && (readparam(55) >= 50)) goto Lnovice;
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if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
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if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
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if ((readparam(19) == 4005) && (readparam(55) >= 40)) goto Lh2;
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if ((readparam(19) == 4005) && (readparam(55) < 40)) goto LCem;
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if (readparam(19) == 4009) goto Lcrazy;
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if (readparam(12) != 0) goto Lskpt;
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if(getskilllv(156) > 0) set @qsk;
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if(checkcart(0) > 0) goto L_Cart;
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if(readparam(12) > 0) goto Skill_Points;
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if(readparam(19) >= 4008) goto L_Advance;
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if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
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if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
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if(readparam(19) < 7) goto L_Class;
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if(readparam(19) == 4001) goto L_Class1;
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if(readparam(19) == 4005) goto L_Class;
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if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
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if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
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mes "[High Priest]";
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mes "Hello";
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mes "God bless you.";
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mes "Hi there...";
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close;
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Lnovice:
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L_Change:
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mes "[High Priest]";
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mes "Hi! I'm a little different from you, have you noticed?";
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mes "If you devote yourself entirely you can be just like me.";
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mes "There is a catch though, you have to go back through novice and acolyte.";
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mes "You wanna do it?";
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menu "Yes",Lnovice2,"No",Lcancel;
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Lnovice2:
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mes "We shall start the ceremony....";
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next;
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jobchange 24;// Job: Job_Novice_High
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mes "Hello there "+strcharinfo(0)+"!";
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mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Priest,";
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mes "I wish you good fortune in the near future!";
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jobchange 24;
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resetlvl(1);
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close;
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Lh1:
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L_Cart:
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mes "[High Priest]";
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mes "Ready to become a high acolyte?";
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menu "Yes",Lh12,"No",Lcancel;
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Lh12:
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mes "Please un-equip that cart before continuing.";
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close;
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L_Class1:
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mes "[High Priest]";
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mes "God please bestow this enlightened soul with a drip of your mighty power.";
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mes "You're not ready to become an Acolyte High yet...";
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close;
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L_Class:
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mes "[High Priest]";
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mes "You've come far to get here. unfortunately, you're not ready to become an High Priest yet.";
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close;
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L_Levels:
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mes "[High Priest]";
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mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Priest";
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close;
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L_HNov:
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mes "[High Priest]";
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mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
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mes "Must great fortune follow you!";
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jobchange 28;
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next;
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jobchange 28;// Job: Job_Acolyte_High
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close;
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Lh2:
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mes "[High Priest]";
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mes "Your holy power grows stronger. Will you become a high priest?";
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menu "Yes",Lh22,"No",Lcancel;
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Lh22:
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mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
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next;
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if(@qsk > 0) goto qsk;
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next;
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qsk:
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skill 156,1,0;
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set @qsk,0;
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goto L_HNov_2;
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L_HNov_2:
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mes "[High Priest]";
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mes "God please bestow this enlightened soul with a drip of your mighty power.";
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jobchange 32;// Job: Job_High_Priest
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mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
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close;
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Lcrazy:
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L_HACO:
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mes "[High Priest]";
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mes "Nice day isn't it?";
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mes "Congratulations!";
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mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Priest!";
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jobchange 32;
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close;
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Lskpt:
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Skill_Points:
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mes "[High Priest]";
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mes "Use your skillpoints first";
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mes "Please use all of your skillpoints before proceeding.";
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close;
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LCem:
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L_Advance:
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mes "[High Priest]";
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mes "You're not ready to go to the next level";
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close;
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Lcancel:
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mes "Bye";
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mes "Hey there! You are already an Reborn. You cannot reach any higher";
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mes "*whistles*";
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close;
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}
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}
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@ -1,60 +1,88 @@
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//High Wizard Made by Evera/Lorri
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// Advance Class jobchanger after kRO Normals.
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// Checks if the player have any questskills, cart\falcon, level and such.
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// Made by Nana.
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// -== High Wizard ==-
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valkyrie.gat,44,47,6 script High Wizard 735,{
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if ((readparam(11) >= 99) && (readparam(19) == 9) && (readparam(55) >= 50)) goto Lnovice;
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if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
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if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
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if ((readparam(19) == 4003) && (readparam(55) >= 40)) goto Lh2;
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if ((readparam(19) == 4003) && (readparam(55) < 40)) goto LCem;
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if (readparam(19) == 4010) goto Lcrazy;
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if (readparam(12) != 0) goto Lskpt;
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if(getskilllv(157) > 0) set @qsk,1;
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if(checkcart(0) > 0) goto L_Cart;
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if(readparam(12) > 0) goto Skill_Points;
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if(readparam(19) >= 4008) goto L_Advance;
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if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
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if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
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if(readparam(19) < 7) goto L_Class;
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if(readparam(19) == 4001) goto L_Class1;
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if(readparam(19) == 4003) goto L_Class;
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if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
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if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
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mes "[High Wizard]";
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mes "Hello";
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mes "The magic surrounds you.";
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mes "Hi there...";
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close;
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Lnovice:
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L_Change:
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mes "[High Wizard]";
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mes "Hey you! It appears that your intelligence is very high. Would you like to become a high wizard like me?";
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mes "There is a catch though, you have to go back through novice and mage.";
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mes "You wanna do it?";
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menu "Yes",Lnovice2,"No",Lcancel;
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Lnovice2:
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mes "We shall start the ceremony....";
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next;
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jobchange 24;// Job: Job_Novice_High
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mes "Hello there "+strcharinfo(0)+"!";
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mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of High Wizard,";
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mes "I wish you good fortune in the near future!";
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jobchange 24;
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resetlvl(1);
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close;
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Lh1:
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L_Cart:
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mes "[High Wizard]";
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mes "Ready to become a high mage?";
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menu "Yes",Lh12,"No",Lcancel;
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Lh12:
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mes "Please un-equip that cart before continuing.";
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close;
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L_Class1:
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mes "[High Wizard]";
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mes "The magic enchants and suppresses you.";
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mes "You're not ready to become an High Mage yet.";
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close;
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L_Class:
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mes "[High Wizard]";
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mes "You've come far to get here. unfortunately, you're not ready to become an High Wizard yet.";
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close;
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L_Levels:
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mes "[High Wizard]";
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mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an High Wizard";
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close;
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L_HNov:
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mes "[High Wizard]";
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mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
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mes "Must great fortune follow you!";
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jobchange 26;
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next;
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jobchange 26;// Job: Job_Mage_High
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close;
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Lh2:
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mes "[High Wizard]";
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mes "The magic grows strong in you. You appear ready. Will you become a high wizard?";
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menu "Yes",Lh22,"No",Lcancel;
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Lh22:
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mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
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next;
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if(@qsk > 0) goto qsk;
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next;
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qsk:
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skill 157,1,0;
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set @qsk,0;
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goto L_HNov_2;
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L_HNov_2:
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mes "[High Wizard]";
|
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mes "The magic enchants and suppresses you.";
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jobchange 33;// Job: Job_High_Wizard
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mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
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close;
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Lcrazy:
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L_HMAG:
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mes "[High Wizard]";
|
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mes "I cannot bestow you with more of my magic.";
|
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mes "Congratulations!";
|
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mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an High Wizard!";
|
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jobchange 33;
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close;
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Lskpt:
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|
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Skill_Points:
|
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mes "[High Wizard]";
|
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mes "Use your skillpoints first";
|
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mes "Please use all of your skillpoints before proceeding.";
|
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close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[High Wizard]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,62 +1,107 @@
|
||||
//Lord Knight Made by Evera/Lorri
|
||||
//Fixed by PoW
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Lord Knight ==-
|
||||
valkyrie.gat,44,39,6 script Lord Knight 56,{
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 7) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 13) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lhsword;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4002) && (readparam(55) >= 40)) goto Lhkni;
|
||||
if ((readparam(19) == 4002) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4008) goto Lcrazy;
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if(getskilllv(144) > 0) set @qsk,1;
|
||||
if(getskilllv(145) > 0) set @qsk1,1;
|
||||
if(getskilllv(146) > 0) set @qsk2,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4002) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Lord Knight]";
|
||||
mes "Hello";
|
||||
mes "It's a nice day, isnt it?";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Lord Knight]";
|
||||
mes "The honor a knight carries is high, but there is something beyond that. The lord knight.";
|
||||
mes "You come back to become a High Swordsman, then become a Lord Knight.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lhsword:
|
||||
|
||||
L_Cart:
|
||||
mes "[Lord Knight]";
|
||||
mes "Ready to become a high swordsman??";
|
||||
menu "Yes",Lhsword2,"No",Lcancel;
|
||||
Lhsword2:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Lord Knight]";
|
||||
mes "By the vow of my sword, here is the one bestowed upon with the truthful heart";
|
||||
mes "You're not ready to become an High Swordsman yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Lord Knight]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Lord Knight]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Lord Knight]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 25;
|
||||
next;
|
||||
jobchange 25;// Job: Job_Swordman_High
|
||||
close;
|
||||
Lhkni:
|
||||
mes "[Lord Knight]";
|
||||
mes "The final step in a knight's quest for honor. Will you become a lord knight?";
|
||||
menu "Yes",Lhkni2,"No",Lcancel;
|
||||
Lhkni2:
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 144,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 145,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk2:
|
||||
skill 146,1,0;
|
||||
set @qsk2,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Lord Knight]";
|
||||
mes "By the vow of my sword, here is the one bestowed upon with the truthful heart";
|
||||
jobchange 31;// Job: Job_Lord_Knight
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HSWM:
|
||||
mes "[Lord Knight]";
|
||||
mes "Nice day isn't it?";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!";
|
||||
jobchange 31;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Lord Knight]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Lord Knight]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,64 +1,104 @@
|
||||
//Sniper Made by Evera/Lorri
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Sniper ==-
|
||||
valkyrie.gat,44,55,6 script Sniper 727,{
|
||||
if ((readparam(11) >= 99) && (Class == 11) && (JobLevel >= 50)) goto Lnovice;
|
||||
if ((Class == 4001) && (readparam(55) >= 10)) goto Lharcher;
|
||||
if ((Class == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((Class == 4004) && (readparam(55) >= 40)) goto Lhsni;
|
||||
if ((Class == 4004) && (readparam(55) < 40)) goto LCem;
|
||||
if (Class == 4012) goto Lcrazy;
|
||||
if(getskilllv(147) > 0) set @qsk,1;
|
||||
if(getskilllv(148) > 0) set @qsk1,1;
|
||||
if(checkfalcon(0) > 0) goto L_Falcon;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4004) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Sniper]";
|
||||
mes "Who are you?";
|
||||
mes "Only the archer class can become a Sniper...";
|
||||
mes "Meet all the requirements first.";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Sniper]";
|
||||
mes "Now, here's the deal. I change you into a High Novice.";
|
||||
mes "You come back to become a Sniper, then become a sniper.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "By the tip of my arrow.. The distance it moves...";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lharcher:
|
||||
|
||||
L_Cart:
|
||||
mes "[Sniper]";
|
||||
mes "Wanna become a High Arhcer?";
|
||||
menu "Yes",Lhtheif2,"No",Lcancel;
|
||||
Lhtheif2:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Sniper]";
|
||||
mes "By the tip of my arrow.. The distance it moves...";
|
||||
mes "You're not ready to become an High Archer yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Sniper]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Sniper]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Sniper]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 27;
|
||||
next;
|
||||
jobchange 27;// Job: Job_Archer_High
|
||||
close;
|
||||
Lhsni:
|
||||
mes "[Sniper]";
|
||||
mes "Ready to become a sniper, like me??";
|
||||
menu "Yes",Lhsni2,"No",Lcancel;
|
||||
Lhsni2:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 147,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 148,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Sniper]";
|
||||
mes "By the tip of my arrow.. The distance it moves...";
|
||||
jobchange 35;// Job: Job_Sniper
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HARC:
|
||||
mes "[Sniper]";
|
||||
mes "You're already a Sniper!";
|
||||
mes "How are you doing?";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!";
|
||||
jobchange 35;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Sniper]";
|
||||
mes "Please finish up your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Sniper]";
|
||||
mes "Please train your arrows to move faster.";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
|
||||
L_Falcon:
|
||||
mes "[Sniper]";
|
||||
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
|
||||
close;
|
||||
}
|
@ -1,60 +1,106 @@
|
||||
//Whitesmith Made by Evera/Lorri
|
||||
valkyrie.gat,44,50,6 script Whitesmith 731,{
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 10) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4006) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((readparam(19) == 4006) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4010) goto Lcrazy;
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "[Whitesmith]";
|
||||
mes "Hello";
|
||||
mes "I am not currently available for forging, please ask another forger.";
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== White Smith ==-
|
||||
valkyrie.gat,44,58,6 script White Smith 725,{
|
||||
if(getskilllv(153) > 0) set @qsk,1;
|
||||
if(getskilllv(154) > 0) set @qsk1,1;
|
||||
if(getskilllv(155) > 0) set @qsk2,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4007) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[White Smith]";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
mes "[Whitesmith]";
|
||||
mes "Hm. You weild your hammer pretty good. You wanna become a whitesmith?";
|
||||
mes "There is a catch though, you have to go back through novice and merchant.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
|
||||
L_Change:
|
||||
mes "[White Smith]";
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
mes "[Whitesmith]";
|
||||
mes "Ready to become a high merchant?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "[Whitesmith]";
|
||||
mes "You're on your way to making upgraded items.";
|
||||
|
||||
L_Cart:
|
||||
mes "[White Smith]";
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[White Smith]";
|
||||
mes "You're not ready to become an High Merchant yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[White Smith]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[White Smith]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[White Smith]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 29;
|
||||
next;
|
||||
jobchange 29;// Job: Job_Merchant_High
|
||||
mes "[White Smith]";
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
next;
|
||||
qsk:
|
||||
skill 153,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 154,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk2:
|
||||
skill 155,1,0;
|
||||
set @qsk2,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[White Smith]";
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Whitesmith]";
|
||||
mes "Hey, you've grown a lot. Will you become a whitesmith?";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "[Whitesmith]";
|
||||
mes "The magic enchants and suppresses you.";
|
||||
jobchange 34;// Job: Job_Whitesmith
|
||||
L_HMERC:
|
||||
mes "[White Smith]";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!";
|
||||
jobchange 34;
|
||||
close;
|
||||
Lcrazy:
|
||||
mes "[Whitesmith]";
|
||||
mes "Hm. You look like me.";
|
||||
|
||||
Skill_Points:
|
||||
mes "[White Smith]";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
Lskpt:
|
||||
mes "[Whitesmith]";
|
||||
mes "Use your skillpoints first";
|
||||
|
||||
L_Advance:
|
||||
mes "[White Smith]";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
LCem:
|
||||
mes "[Whitesmith]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,61 +1,89 @@
|
||||
//Champion Made by Evera/Lorri
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Champion ==-
|
||||
valkyrie.gat,53,42,4 script Champion 52,{
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 15) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4005) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((readparam(19) == 4005) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4016) goto Lcrazy;
|
||||
if(getskilllv(156) > 0) set @qsk;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4005) && (readparam(55) >= 45)) goto L_HACO;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4005) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Champion]";
|
||||
mes "Hello";
|
||||
mes "Nice day isn't it?";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Champion]";
|
||||
mes "Your holy fist seems strong enough. Hmm..";
|
||||
mes "If you devote yourself entirely you can be just like me.";
|
||||
mes "There is a catch though, you have to go back through novice and acolyte.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Champion,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
|
||||
L_Cart:
|
||||
mes "[Champion]";
|
||||
mes "Ready to become a high acolyte?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Champion]";
|
||||
mes "Your hands are now enchanted with a portion of my power.";
|
||||
mes "You're not ready to become an Acolyte High yet...";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Champion]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Champion yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Champion]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Champion";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Champion]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 28;
|
||||
next;
|
||||
jobchange 28;// Job: Job_Acolyte_High
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Champion]";
|
||||
mes "Your fists are now as strong as mine. Will you take the final step and become a champion?";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "[Champion]";
|
||||
mes "Your hands are now enchanted with a portion of my power.";
|
||||
jobchange 39;// Job: Job_Champion
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
next;
|
||||
qsk:
|
||||
skill 156,1,0;
|
||||
set @qsk,0;
|
||||
goto L_HNov_2;
|
||||
close;
|
||||
Lcrazy:
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Champion]";
|
||||
mes "No, I'm not here to fight?";
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to Acolyte High";
|
||||
close;
|
||||
Lskpt:
|
||||
L_HACO:
|
||||
mes "[Champion]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Champion!";
|
||||
jobchange 39;
|
||||
close;
|
||||
LCem:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Champion]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
}
|
||||
|
||||
L_Advance:
|
||||
mes "[Champion]";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
@ -1,122 +1,110 @@
|
||||
//Made by Veev for eAthena
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Clown ==-
|
||||
valkyrie.gat,53,54,4z script Clown 741,{
|
||||
if(readparam(21) > 0) goto L_Female;
|
||||
if(getskilllv(147) > 0) set @qsk,1;
|
||||
if(getskilllv(148) > 0) set @qsk1,1;
|
||||
if(checkfalcon(0) > 0) goto L_Falcon;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4004) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Clown]";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
|
||||
mes "[Clown]";
|
||||
mes "Well, would you like to sing a song...?";
|
||||
mes "But I'll start the song off for you...";
|
||||
goto cmenu;
|
||||
L_Change:
|
||||
mes "[Clown]";
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Clown,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
|
||||
cmenu:
|
||||
menu "I'm not here to sing.",nosing,"Alright...",alright;
|
||||
|
||||
nosing:
|
||||
mes "[Clown]";
|
||||
mes "Really?... I see. What brings you here then?";
|
||||
menu "I would like to become a Clown",clown,"Nothing...",nothing;
|
||||
|
||||
clown:
|
||||
mes "[Clown]";
|
||||
mes "Hmm... Let me make sure you are clown-material...";
|
||||
next;
|
||||
if (sex==0) goto female;
|
||||
if (SkillPoint != 0) goto useskpt;
|
||||
if ((BaseLevel >= 99) && (Class == 19) && (readparam(55) >= 50)) goto highnovice;
|
||||
if ((Class == 4001) && (readparam(55) >= 10)) goto higharcher;
|
||||
if ((Class == 4004) && (readparam(55) >= 40)) goto turnclown;
|
||||
if ((Class == 4004) && (readparam(55) < 40)) goto toolowha;
|
||||
if (Class == 4020) goto alreadyclown;
|
||||
mes "Sorry, but you can't become a clown just yet...";
|
||||
close;
|
||||
|
||||
female:
|
||||
mes "[Clown]";
|
||||
mes "This job is only for guys... Maybe you should talk to the Gypsy...";
|
||||
close;
|
||||
|
||||
highnovice:
|
||||
mes "[Clown]";
|
||||
mes "You are on the right track... But first I need to turn you into a High Novice...";
|
||||
mes "Would you like to become a High Novice now?";
|
||||
menu "Yes",hn_yes,"No",hn_no;
|
||||
|
||||
hn_yes:
|
||||
mes "[Clown]";
|
||||
mes "This will only be a second...";
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
resetlvl(1);
|
||||
close;
|
||||
|
||||
hn_no:
|
||||
mes "[Clown]";
|
||||
mes "Come back later if you want to change...";
|
||||
close;
|
||||
|
||||
higharcher:
|
||||
mes "[Clown]";
|
||||
mes "Even closer to clown now!";
|
||||
mes "Wanna change into a High Archer now?";
|
||||
menu "Yes",ha_yes,"No",ha_no;
|
||||
|
||||
ha_yes:
|
||||
mes "[Clown]";
|
||||
mes "After this step, you'll be a clown in no time!";
|
||||
jobchange 27;// Job: Job_Archer_High
|
||||
close;
|
||||
|
||||
ha_no:
|
||||
mes "[Clown]";
|
||||
mes "Well... You can always come back.";
|
||||
close;
|
||||
|
||||
turnclown:
|
||||
mes "[Clown]";
|
||||
mes "My favorite part of this job! This is exciting!";
|
||||
mes "I'll change you into a Clown now.";
|
||||
menu "Alright!",tc_yes,"Not yet...",tc_no;
|
||||
|
||||
tc_yes:
|
||||
mes "[Clown]";
|
||||
mes "I love this job!";
|
||||
jobchange 43;// Job: Job_Clown
|
||||
next;
|
||||
mes "[Clown]";
|
||||
mes "Have fun!";
|
||||
close;
|
||||
|
||||
tc_no:
|
||||
mes "[Clown]";
|
||||
mes "Well... That kinda ruined my day...";
|
||||
close;
|
||||
|
||||
alreadyclown:
|
||||
mes "[Clown]";
|
||||
mes "You are already a Clown!";
|
||||
mes "Move out of the way and let other people become one";
|
||||
close;
|
||||
|
||||
useskpt:
|
||||
mes "[Clown]";
|
||||
mes "You need to use those skillpoitns up first.";
|
||||
close;
|
||||
|
||||
towlowha:
|
||||
mes "[Clown]";
|
||||
mes "Aww, you aren't ready yet! Please come back again when you are ready.";
|
||||
close;
|
||||
|
||||
nothing:
|
||||
mes "[Clown]";
|
||||
mes "Sigh...";
|
||||
close;
|
||||
|
||||
alright:
|
||||
mes "[Clown]";
|
||||
if (class != 19) goto notbard;
|
||||
mes "Actually you know what... Maybe another time... You don't look like a singer...";
|
||||
close;
|
||||
|
||||
notbard:
|
||||
mes "[Clown]";
|
||||
mes "... Nice try, but you aren't a Bard... Go bother someone else.";
|
||||
close;
|
||||
}
|
||||
L_Cart:
|
||||
mes "[Clown]";
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Clown]";
|
||||
mes "You're not ready to become an High Archer yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Clown]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Clown yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Clown]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Clown";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Clown]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 27;
|
||||
next;
|
||||
mes "[Clown]";
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 147,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 148,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Clown]";
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
|
||||
close;
|
||||
L_HARC:
|
||||
mes "[Clown]";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Clown!";
|
||||
jobchange 43;
|
||||
close;
|
||||
|
||||
Skill_Points:
|
||||
mes "[Clown]";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
|
||||
L_Advance:
|
||||
mes "[Clown]";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
|
||||
L_Falcon:
|
||||
mes "[Clown]";
|
||||
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
|
||||
close;
|
||||
|
||||
L_Female:
|
||||
mes "[Clown]";
|
||||
mes "Only males can become a Clown.";
|
||||
close;
|
||||
}
|
@ -1,61 +1,106 @@
|
||||
//Creator Made by Evera/Lorri 1.1
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Creator ==-
|
||||
valkyrie.gat,53,50,6 script Creator 122,{
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 18) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4006) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((readparam(19) == 4006) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4019) goto Lcrazy;
|
||||
if(getskilllv(153) > 0) set @qsk,1;
|
||||
if(getskilllv(154) > 0) set @qsk1,1;
|
||||
if(getskilllv(155) > 0) set @qsk2,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4007) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Creator]";
|
||||
mes "Hello";
|
||||
mes "Sorry, no potions for sale.";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Creator]";
|
||||
mes "Hm. You seem to have extensive knowledge in chemistry. Would you like to become a creator?";
|
||||
mes "There is a catch though, you have to go back through novice and merchant.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Creator,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
|
||||
L_Cart:
|
||||
mes "[Creator]";
|
||||
mes "Ready to become a high merchant?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Creator]";
|
||||
mes "Here, take this potion.";
|
||||
mes "You're not ready to become an High Merchant yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Creator]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Creator yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Creator]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Creator";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Creator]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 29;
|
||||
next;
|
||||
jobchange 29;// Job: Job_Merchant_High
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Creator]";
|
||||
mes "You knowledge unbounds you. Will you become a professor?";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
next;
|
||||
qsk:
|
||||
skill 153,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 154,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk2:
|
||||
skill 155,1,0;
|
||||
set @qsk2,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Creator]";
|
||||
mes "Here, take this potion.";
|
||||
jobchange Job_Creator; //42
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HMERC:
|
||||
mes "[Creator]";
|
||||
mes "Hm. You look like me.";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Creator!";
|
||||
jobchange 42;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Creator]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Creator]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,89 +1,110 @@
|
||||
//Made by Evera/Lorri
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Gypsy ==-
|
||||
valkyrie.gat,53,56,4 script Gypsy 101,{
|
||||
if (sex==1) goto Lmale;
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if ((BaseLevel >= 99) && (readparam(19) == 20) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 24) && (joblevel >= 10)) goto Larcher;
|
||||
if ((readparam(19) == 27) && (joblevel >= 40)) goto Lgypsy2;
|
||||
if ((readparam(19) == 27) && (joblevel < 40)) goto Lgypsy3;
|
||||
if (readparam(19) == 44) goto Lomg;
|
||||
if(readparam(21) < 1) goto L_Male;
|
||||
if(getskilllv(147) > 0) set @qsk,1;
|
||||
if(getskilllv(148) > 0) set @qsk1,1;
|
||||
if(checkfalcon(0) > 0) goto L_Falcon;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4004) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Gypsy]";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
|
||||
Lnovice:
|
||||
mes "[Gypsy]";
|
||||
mes "Hey you there! Are you a dancer?";
|
||||
mes "There's a secret I wanna tell you.. You can get even more dances if you become a Gypsy! So do you wanna be a gypsy?";
|
||||
menu
|
||||
"Yes",Lyes,"No way, you crazy?",Lcancel;
|
||||
Lyes:
|
||||
mes "Hmm...?";
|
||||
next;
|
||||
mes "Alright, do you know the requirements? You have to be strong and adept at battling and dancing.";
|
||||
mes "Level 99 and Job Level 50!";
|
||||
mes "You have to be a dancer ofcourse";
|
||||
mes "You sure you want to become a gypsy? You'll go back to a 1/1 novice...";
|
||||
menu "Yes",Lnyes,"No",Lano;
|
||||
|
||||
Lmale:
|
||||
mes "[Gypsy]";
|
||||
mes "Shoo! Boys!";
|
||||
close;
|
||||
|
||||
Lnyes:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "Come back in 10 job levels then. Good luck!";
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
resetlvl(1);
|
||||
close;
|
||||
|
||||
Larcher:
|
||||
mes "[Gypsy]";
|
||||
mes "You can almost dance!";
|
||||
mes "Change into a high archer?";
|
||||
menu "Yes",Layes,"No",Lano;
|
||||
|
||||
Layes:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "Hurry up and get 40 job levels!";
|
||||
jobchange 27;// Job: Job_Archer_High
|
||||
close;
|
||||
|
||||
L_Change:
|
||||
mes "[Gypsy]";
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Gypsy,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
|
||||
|
||||
Lgypsy2:
|
||||
mes "I will now dance a magical dance for you.";
|
||||
mes "One last chance, do you truly want to become a gypsy?";
|
||||
menu "..Yes",Lcyes,"Not yet...",Lano;
|
||||
|
||||
Lcyes:
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
mes "Congratulations! You are now a gypsy";
|
||||
jobchange 44;// Job: Job_Gypsy
|
||||
next;
|
||||
mes "[Gypsy]";
|
||||
mes "Don't outdo yourself";
|
||||
close;
|
||||
|
||||
Lskpt:
|
||||
mes "[Gypsy]";
|
||||
mes "You need to use those skillpoints up first.";
|
||||
close;
|
||||
|
||||
Lgypsy3:
|
||||
mes "[Gypsy]";
|
||||
mes "Doesn't look like you're sufficient for the job";
|
||||
close;
|
||||
L_Cart:
|
||||
mes "[Gypsy]";
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
Lano:
|
||||
mes "Well, goodbye!";
|
||||
close;
|
||||
L_Class1:
|
||||
mes "[Gypsy]";
|
||||
mes "You're not ready to become an High Archer yet.";
|
||||
close;
|
||||
|
||||
Lcancel:
|
||||
mes "[Gypsy]";
|
||||
mes "Well bye then..";
|
||||
close;
|
||||
L_Class:
|
||||
mes "[Gypsy]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Gypsy yet.";
|
||||
close;
|
||||
|
||||
Lomg:
|
||||
mes "[Gypsy]";
|
||||
mes "Wait.. Haven't I seen you before?";
|
||||
close;
|
||||
}
|
||||
L_Levels:
|
||||
mes "[Gypsy]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Gypsy";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Gypsy]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 27;
|
||||
next;
|
||||
mes "[Gypsy]";
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 147,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 148,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Gypsy]";
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer";
|
||||
close;
|
||||
L_HARC:
|
||||
mes "[Gypsy]";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Gypsy!";
|
||||
jobchange 44;
|
||||
close;
|
||||
|
||||
Skill_Points:
|
||||
mes "[Gypsy]";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
|
||||
L_Advance:
|
||||
mes "[Gypsy]";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
|
||||
L_Falcon:
|
||||
mes "[Gypsy]";
|
||||
mes "Please take your Falcon off before proceeding "+strcharinfo(0)+".";
|
||||
close;
|
||||
|
||||
L_Male:
|
||||
mes "[Gypsy]";
|
||||
mes "Only females can become a Gypsy.";
|
||||
close;
|
||||
}
|
@ -1,62 +1,107 @@
|
||||
//Paladin Made by Evera/Lorri
|
||||
//Fixed by PoW
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Paladin ==-
|
||||
valkyrie.gat,53,39,4 script Paladin 752,{
|
||||
if (SkillPoint != 0) goto Lskpt;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 14) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 21) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4002) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((readparam(19) == 4002) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4015) goto Lcrazy;
|
||||
if(getskilllv(144) > 0) set @qsk,1;
|
||||
if(getskilllv(145) > 0) set @qsk1,1;
|
||||
if(getskilllv(146) > 0) set @qsk2,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4002) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Paladin]";
|
||||
mes "Hello";
|
||||
mes "God will always be there to help.";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Paladin]";
|
||||
mes "Your holy aura is strong. Will you become a paladin?";
|
||||
mes "There is a catch though, you have to go back through novice and merchant.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Paladin,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
|
||||
L_Cart:
|
||||
mes "[Paladin]";
|
||||
mes "Ready to become a high swordsman?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Paladin]";
|
||||
mes "By the holy resovoir in this blessed sword, I crown you.";
|
||||
mes "You're not ready to become an High Swordsman yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Paladin]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Paladin yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Paladin]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Paladin";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Paladin]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 25;
|
||||
next;
|
||||
jobchange 25;// Job: Job_Swordman_High
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Paladin]";
|
||||
mes "Your holy aura is extremely high. You are ready. Will you become a paladin?";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 144,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 145,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
qsk2:
|
||||
skill 146,1,0;
|
||||
set @qsk2,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Paladin]";
|
||||
mes "By the holy resovoir in this blessed sword, I crown you.";
|
||||
jobchange 38;// Job: Job_Paladin
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HSWM:
|
||||
mes "[Paladin]";
|
||||
mes "God has helped you very much.";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Paladin!";
|
||||
jobchange 38;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Paladin]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Paladin]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,61 +1,88 @@
|
||||
//Professor Made by Evera/Lorri
|
||||
//Fixed by PoW
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Professor ==-
|
||||
valkyrie.gat,53,47,4 script Professor 743,{
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if ((readparam(11) >= 99) && (readparam(19) == 16) && (readparam(55) >= 50)) goto Lnovice;
|
||||
if ((readparam(19) == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((readparam(19) == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((readparam(19) == 4003) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((readparam(19) == 4003) && (readparam(55) < 40)) goto LCem;
|
||||
if (readparam(19) == 4017) goto Lcrazy;
|
||||
if(getskilllv(157) > 0) set @qsk,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4003) && (readparam(55) >= 45)) goto L_HMAG;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4003) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Professor]";
|
||||
mes "Hello";
|
||||
mes "Knowledge is the key.";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Professor]";
|
||||
mes "You seem smart. Hm. Do you wish to persue your dream of knowledge and become a professor like me?";
|
||||
mes "There is a catch though, you have to go back through novice and mage.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Professor,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
|
||||
L_Cart:
|
||||
mes "[Professor]";
|
||||
mes "Ready to become a high mage?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Professor]";
|
||||
mes "Read this book, you'll be enchanted by its magic";
|
||||
mes "You're not ready to become an High Mage yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Professor]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Professor yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Professor]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Professor";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Professor]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 26;
|
||||
next;
|
||||
jobchange 26;// Job: Job_Mage_High
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Professor]";
|
||||
mes "It appears as your intelligence quota surpasses mine. Will you become a professor";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
next;
|
||||
qsk:
|
||||
skill 157,1,0;
|
||||
set @qsk,0;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Professor]";
|
||||
mes "Read this book, you'll be enchanted by its magic";
|
||||
jobchange 40;// Job: Job_Professor
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Mage";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HMAG:
|
||||
mes "[Professor]";
|
||||
mes "Your intelligence will surpass many other unfortunate souls who have not found truth in a book.";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Professor!";
|
||||
jobchange 40;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Professor]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Professor]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,59 +1,118 @@
|
||||
//Stalker Made by Evera/Lorri
|
||||
// Advance Class jobchanger after kRO Normals.
|
||||
// Checks if the player have any questskills, cart\falcon, level and such.
|
||||
// Made by Nana.
|
||||
|
||||
// -== Stalker ==-
|
||||
valkyrie.gat,53,58,4 script Stalker 747,{
|
||||
if (readparam(12) != 0) goto Lskpt;
|
||||
if ((readparam(11) >= 99) && (Class == 18) && (JobLevel >= 50)) goto Lnovice;
|
||||
if ((Class == 4001) && (readparam(55) >= 10)) goto Lh1;
|
||||
if ((Class == 4001) && (readparam(55) < 10)) goto LCem;
|
||||
if ((Class == 4007) && (readparam(55) >= 40)) goto Lh2;
|
||||
if ((Class == 4007) && (readparam(55) < 40)) goto LCem;
|
||||
if (Class == 4018) goto Lcrazy;
|
||||
if(getskilllv(149) > 0) set @qsk,1;
|
||||
if(getskilllv(150) > 0) set @qsk1,1;
|
||||
if(getskilllv(151) > 0) set @qsk2,1;
|
||||
if(getskilllv(152) > 0) set @qsk3,1;
|
||||
if(checkcart(0) > 0) goto L_Cart;
|
||||
if(readparam(12) > 0) goto Skill_Points;
|
||||
if(readparam(19) >= 4008) goto L_Advance;
|
||||
if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
|
||||
if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HTHF;
|
||||
if(readparam(19) < 7) goto L_Class;
|
||||
if(readparam(19) == 4001) goto L_Class1;
|
||||
if(readparam(19) == 4007) goto L_Class;
|
||||
if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
|
||||
if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
|
||||
mes "[Stalker]";
|
||||
mes "...";
|
||||
mes "Hi there...";
|
||||
close;
|
||||
Lnovice:
|
||||
|
||||
L_Change:
|
||||
mes "[Stalker]";
|
||||
mes "Hm. You seem like a person that would be interested. Would you want to become a stalker?";
|
||||
mes "There is a catch though, you have to go back through novice and theif.";
|
||||
mes "You wanna do it?";
|
||||
menu "Yes",Lnovice2,"No",Lcancel;
|
||||
Lnovice2:
|
||||
mes "We shall start the ceremony....";
|
||||
next;
|
||||
jobchange 24;// Job: Job_Novice_High
|
||||
mes "Hello there "+strcharinfo(0)+"!";
|
||||
mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Stalker,";
|
||||
mes "I wish you good fortune in the near future!";
|
||||
jobchange 24;
|
||||
resetlvl(1);
|
||||
close;
|
||||
Lh1:
|
||||
|
||||
L_Cart:
|
||||
mes "[Stalker]";
|
||||
mes "Ready to become a theif?";
|
||||
menu "Yes",Lh12,"No",Lcancel;
|
||||
Lh12:
|
||||
mes "Please un-equip that cart before continuing.";
|
||||
close;
|
||||
|
||||
L_Class1:
|
||||
mes "[Stalker]";
|
||||
mes "Hmf.";
|
||||
mes "You're not ready to become an High thief yet.";
|
||||
close;
|
||||
|
||||
L_Class:
|
||||
mes "[Stalker]";
|
||||
mes "You've come far to get here. unfortunately, you're not ready to become an Stalker yet.";
|
||||
close;
|
||||
|
||||
L_Levels:
|
||||
mes "[Stalker]";
|
||||
mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Stalker";
|
||||
close;
|
||||
|
||||
L_HNov:
|
||||
mes "[Stalker]";
|
||||
mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
|
||||
mes "Must great fortune follow you!";
|
||||
jobchange 30;
|
||||
next;
|
||||
jobchange 30;// Job: Job_Thief_High
|
||||
close;
|
||||
Lh2:
|
||||
mes "[Stalker]";
|
||||
mes "Hm. You're ready. Become a stalker?";
|
||||
menu "Yes",Lh22,"No",Lcancel;
|
||||
Lh22:
|
||||
mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
|
||||
next;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
next;
|
||||
qsk:
|
||||
skill 149,1,0;
|
||||
set @qsk,0;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
goto L_HNov_2;
|
||||
qsk1:
|
||||
skill 150,1,0;
|
||||
set @qsk1,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
goto L_HNov_2;
|
||||
qsk2:
|
||||
skill 151,1,0;
|
||||
set @qsk2,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk3 > 0) goto qsk3;
|
||||
goto L_HNov_2;
|
||||
qsk3:
|
||||
skill 152,1,0;
|
||||
set @qsk3,0;
|
||||
if(@qsk > 0) goto qsk;
|
||||
if(@qsk1 > 0) goto qsk1;
|
||||
if(@qsk2 > 0) goto qsk2;
|
||||
goto L_HNov_2;
|
||||
|
||||
L_HNov_2:
|
||||
mes "[Stalker]";
|
||||
mes "Hmf.";
|
||||
jobchange 41;// Job: Job_Stalker
|
||||
mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Thief";
|
||||
close;
|
||||
Lcrazy:
|
||||
L_HTHF:
|
||||
mes "[Stalker]";
|
||||
mes "I'm done with you.";
|
||||
mes "Congratulations!";
|
||||
mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Stalker!";
|
||||
jobchange 41;
|
||||
close;
|
||||
Lskpt:
|
||||
|
||||
Skill_Points:
|
||||
mes "[Stalker]";
|
||||
mes "Use your skillpoints first";
|
||||
mes "Please use all of your skillpoints before proceeding.";
|
||||
close;
|
||||
LCem:
|
||||
|
||||
L_Advance:
|
||||
mes "[Stalker]";
|
||||
mes "You're not ready to go to the next level";
|
||||
close;
|
||||
Lcancel:
|
||||
mes "Bye";
|
||||
mes "Hey there! You are already an Reborn. You cannot reach any higher";
|
||||
mes "*whistles*";
|
||||
close;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user