- NPC_AGIUP will now give movement boost of 50%
- Fixed WZ_WATERBALL number of hits when used by non-players. - MO_BODYRELOCATION will send the slide packet with the actual src's coordinates rather than selected tile. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6638 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/18
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* NPC_AGIUP will now give movement boost of 50% [Skotlex]
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* Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
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* MO_BODYRELOCATION will send the slide packet with the actual src's
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coordinates rather than selected tile. [Skotlex]
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2006/05/17
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* Modified mob_can_changetarget to return true always when the new target
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is the provoked-by character. Fixes provoke not making the mob change
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@ -2840,7 +2840,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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int range = skilllv/2;
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//Rain doesn't affect WATERBALL (Rain has been removed at kRO) [Lupus]
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//int cnt = (!map[src->m].flag.rain) ? skill_count_water(src,range) - 1 : skill_get_num(skillid,skilllv) - 1;
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int cnt = (src->type==BL_PC)?skill_count_water(src,range):range*range;
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int cnt = (src->type==BL_PC)?skill_count_water(src,range):++range*range;
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cnt--;
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if (cnt > 0)
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skill_addtimerskill(src,tick+150,bl->id,0,0,
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@ -4972,8 +4972,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_POWERUP:
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sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
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//Power up is atkrate increase + hit% increase.
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
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break;
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case NPC_AGIUP:
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sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
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break;
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@ -5984,7 +5988,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
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case MO_BODYRELOCATION:
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if (unit_movepos(src, x, y, 1, 1)) {
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clif_slide(src, x, y);
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clif_slide(src, src->x, src->y);
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if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
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}
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break;
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@ -157,7 +157,7 @@ int impossible_trade_check(struct map_session_data *sd) {
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{ // if more than the player have -> hack
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sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
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sprintf(message_to_gm, msg_txt(539), sd->status.inventory[index].amount, sd->status.inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
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sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
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// if we block people
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if (battle_config.ban_hack_trade < 0) {
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@ -446,7 +446,7 @@ void trade_tradecommit(struct map_session_data *sd) {
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sd->state.deal_locked = 2;
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if (sd->state.deal_locked < 2 || tsd->state.deal_locked < 2)
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if (tsd->state.deal_locked < 2)
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return; //Not yet time for trading.
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//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
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