added new TK job quest, added Rachel city NPC!, added louyang guide
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9074 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
3e29770cc9
commit
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@ -33,6 +33,10 @@ KarLaeda
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Date Added
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Date Added
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======
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======
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10/26
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* Replaced previous TK Job Quest with this one [Tsuyuki]
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- Updated Lighthalzen City & Rachel City NPC
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- Replaced Louyang Guide with new, 100% correct iRO dialogues
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10/25
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10/25
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* Got rid of colned maps. Replaced them by their originals [Lupus]
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* Got rid of colned maps. Replaced them by their originals [Lupus]
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new_1-?.gnd -> new_zone0?.gnd
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new_1-?.gnd -> new_zone0?.gnd
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@ -8,7 +8,7 @@
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//= MasterOfMuppets (2.0)
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//= MasterOfMuppets (2.0)
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//= eAthena Dev Team
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//= eAthena Dev Team
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.7a
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//= 2.7b
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any eAthena Version
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//= Any eAthena Version
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//===== Description: =========================================
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//===== Description: =========================================
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@ -34,6 +34,7 @@
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//= 2.6a Updated a few names with new item_db.txt names [Evera]
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//= 2.6a Updated a few names with new item_db.txt names [Evera]
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//= 2.7 Split quests to quests/quests_louyang.txt [Evera]
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//= 2.7 Split quests to quests/quests_louyang.txt [Evera]
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//= 2.7a Minor optimizations before Louyang quests [Lupus]
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//= 2.7a Minor optimizations before Louyang quests [Lupus]
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//= 2.7b Moved guides to the Guides folder [Lupus]
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//============================================================
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//============================================================
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alberta.gat,245,45,4 script Girl#02 815,{
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alberta.gat,245,45,4 script Girl#02 815,{
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@ -136,195 +137,6 @@ M_CANCEL:
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close;
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close;
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}
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}
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louyang.gat,224,104,4 script Representative#01 818,{
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mes "[Representative]";
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mes "Welcome to Louyang,";
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mes "an ancient land with";
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mes "a history full of tales";
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mes "of bravery.";
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next;
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mes "[Representative]";
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mes "We now provide an ocean lane to accommodate foreign travelers and intercultural exchange from which all can benefit.";
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next;
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mes "[Representative]";
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mes "Louyang is famous for it's elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
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next;
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menu "Ask Building Locations.",-,"Remove all marks from mini-map.",M_REMOVE,"Cancel",M_CANCEL;
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mes "[Representative]";
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mes "Where would you like to go?";
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menu "Dragon castle",-,"Doctor's Office",M_DOC,"The City Hall",M_CHALL,"The Weapon Shop",M_WEP,"The Tool Shop",M_TOOL,"The Tavern",M_TAVERN;
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mes "[Representative]";
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mes "The Dragon Castle is located at ^FFCCFF+^000000.";
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mes "It is where all the nobles reside,";
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mes "including our lord.";
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next;
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viewpoint 1,218,252,1,0xFFCCFF;
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mes "[Representative]";
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mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
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close;
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M_DOC:
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mes "[Representative]";
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mes "We have a very skillful doctor";
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mes "You can find her office at ^FFFF00+^000000.";
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next;
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viewpoint 1,263,93,2,0xFFFF00;
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mes "[Representative]";
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mes "It is said that there";
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mes "is no disease she cannot cure.";
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mes "Well, I can't guarantee if that's true or not.";
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close;
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M_CHALL:
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mes "[Representative]";
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mes "We have a City Hall where the federal government operates.";
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mes "It is located at ^AFAFAF+^000000.";
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next;
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viewpoint 1,310,79,3,0xAFAFAF;
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mes "[Representative]";
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mes "If you have any problems, you should talk with the employees in City Hall.";
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close;
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M_WEP:
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mes "[Representative]";
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mes "The Weapon Shop is located at ^00FF00+^000000.";
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next;
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viewpoint 1,145,175,4,0x00FF00;
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mes "[Representative]";
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mes "You will see marvelous weapons forged by the well-experienced blacksmiths of Louyang.";
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close;
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M_TOOL:
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mes "[Representative]";
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mes "The Tool Shop is located at ^0000FF+^000000.";
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next;
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viewpoint 1,136,97,5,0x0000FF;
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mes "[Representative]";
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mes "Knowing your enemy is half the battle!";
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mes "It's also safer to prepare yourself than the be sorry later. Why don't you go check their supplies?";
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close;
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M_TAVERN:
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mes "[Representative]";
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mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
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next;
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viewpoint 1,279,168,6,0x00FF00;
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close;
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M_REMOVE:
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viewpoint 2,218,252,1,0xFFCCFF;
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viewpoint 2,263,93,2,0xFFFF00;
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viewpoint 2,310,79,3,0xAFAFAF;
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viewpoint 2,145,175,4,0x00FF00;
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viewpoint 2,136,97,5,0x0000FF;
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viewpoint 2,279,168,6,0x00FF00;
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mes "[Representative]";
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mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building location whenever you need to.";
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close;
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M_CANCEL:
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mes "[Representative]";
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mes "I understand that you want to explore Louyang and see the sights for youself. Alright then,";
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mes "Take care!";
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close;
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}
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louyang.gat,213,214,4 script Soldier#10 825,{
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mes "[Soldier]";
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mes "Welcome to louyang, a city with a long and colorful history.";
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next;
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mes "[Soldier]";
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mes "Recently we've developed an ocean lane to accommodate positive exchange with foreign nations.";
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next;
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mes "[Soldier]";
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mes "Louyang is well-known for various specialties in addition to its right. Here you can find many things unique to our land.";
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next;
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mes "[Soldier]";
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mes "Please take your time and we invite you to enjoy your trip here in Louyang.";
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next;
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menu "Ask Building Locations.",-,"Remove all marks from mini-map.",M_REMOVE,"Cancel",M_CANCEL;
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mes "[Soldier]";
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mes "Where would you like to go?";
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menu "Dragon castle",-,"Doctor's Office",M_DOC,"The City Hall",M_CHALL,"The Weapon Shop",M_WEP,"The Tool Shop",M_TOOL,"The Tavern",M_TAVERN;
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mes "[Soldier]";
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mes "The Dragon Castle is located at ^FFCCFF+^000000.";
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mes "It is where all the nobles reside,";
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mes "including our lord.";
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next;
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viewpoint 1,218,252,1,0xFFCCFF;
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mes "[Soldier]";
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mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
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close;
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M_DOC:
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mes "[Soldier]";
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mes "We have a very skillful doctor";
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mes "You can find her office at ^FFFF00+^000000.";
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next;
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viewpoint 1,263,93,2,0xFFFF00;
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mes "[Soldier]";
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mes "It is said that there";
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mes "is no disease she cannot cure.";
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mes "Well, I can't guarantee if that's true or not.";
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close;
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M_CHALL:
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mes "[Soldier]";
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mes "We have a City Hall where the federal government operates.";
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mes "It is located at ^AFAFAF+^000000.";
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next;
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viewpoint 1,310,79,3,0xAFAFAF;
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mes "[Soldier]";
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mes "If you have any problems, you should talk with the employees in City Hall.";
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close;
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M_WEP:
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mes "[Soldier]";
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mes "The Weapon Shop is located at ^00FF00+^000000.";
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next;
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viewpoint 1,145,175,4,0x00FF00;
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mes "[Soldier]";
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mes "You will see marvelous weapons forged by the well-experienced blacksmiths of Louyang.";
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close;
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M_TOOL:
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mes "[Soldier]";
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mes "The Tool Shop is located at ^0000FF+^000000.";
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next;
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viewpoint 1,136,97,5,0x0000FF;
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mes "[Soldier]";
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mes "Knowing your enemy is half the battle!";
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mes "It's also safer to prepare yourself than the be sorry later. Why don't you go check their supplies?";
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close;
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M_TAVERN:
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mes "[Soldier]";
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mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
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next;
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viewpoint 1,279,168,6,0x00FF00;
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close;
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M_REMOVE:
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viewpoint 2,218,252,1,0xFFCCFF;
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viewpoint 2,263,93,2,0xFFFF00;
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viewpoint 2,310,79,3,0xAFAFAF;
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viewpoint 2,145,175,4,0x00FF00;
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viewpoint 2,136,97,5,0x0000FF;
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viewpoint 2,279,168,6,0x00FF00;
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mes "[Soldier]";
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mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building location whenever you need to.";
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close;
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M_CANCEL:
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mes "[Soldier]";
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mes "I guess it's fun sometimes to go exploring on your own. Take care.";
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close;
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}
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louyang.gat,261,123,4 script Chi Wu Ping 824,{
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louyang.gat,261,123,4 script Chi Wu Ping 824,{
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mes "[Chi Wu Ping]";
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mes "[Chi Wu Ping]";
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mes "I don't feel good...";
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mes "I don't feel good...";
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@ -1,23 +1,642 @@
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//===== eAthena script =======================================
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//===== Freya Script =======================================
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//= Rachel Town script
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//= Rachel City NPCs
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//===== By: ==================================================
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//===== By: ==================================================
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//= erKURITA & RockmanEXE
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//= Tsuyuki and Harp
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//= 0.5
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any eAthena Version; RO Episode XX
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//= Freya
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//===== Description: =========================================
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//===== Description: =========================================
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//= Rachel Town Npcs
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//= Arunafeltz NPCs
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//============================================================
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 Temporal NPC Locations. Will add 2 of these npc's
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//= 0.5 Text translated from Korean > English, incomplete,
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//= true script. Special thanks to RockmanEXE. [erKURITA]
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//= possibly missing some NPCs and missing all quests.
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//============================================================
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//============================================================
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rachel.gat,109,138,4 script Zondaman#Rachel 874,{end;}
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rachel.gat,138,146,5 script Guide#Rachel 934,{end;}
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ra_fild12.gat,45,230,3 script Airport Guide 934,{
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ra_fild12.gat,45,231,2 script Guard#Field1 934,{end;}
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rachel.gat,268,120,2 script Guard#Field3 934,{end;}
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mes "[Airport Guide]";
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rachel.gat,31,130,2 script Guard#Field4 934,{end;}
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mes "This international airline, which is run by Shubaltz, runs from Arunafeltz to Richelmanhole.";
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rachel.gat,125,33,5 script Guard#Field5 934,{end;}
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mes "If you are looking for the airport, please follow the minimap to the indicated spot.";
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//looks like there's blinking at the far edge of the map - middle right.
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close;
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}
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rachel.gat,268,120,1 script Rachel Guard#01 934,{
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mes "[Rachel Guard]";
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mes "This is the holy capital of ancient";
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mes "Arunafeltz, Rachel. Please consult";
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mes "the guide in the center point for";
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mes "further information and guidance";
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mes "regarding various services offered here.";
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close;
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}
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rachel.gat,261,175,3 script Kid 914,{
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mes "[Mankoo]";
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mes "Ahhh my gosh";
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mes "I was playing catch with Himuhimu, but";
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mes "I haven't seen him in an hour.";
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next;
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mes "[Mankoo]";
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mes "I wanted to tell him that I need to";
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mes "go home because I'm really hungry...";
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mes "Himuhimu, come out already~!";
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close;
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}
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rachel.gat,201,174,3 script Freya Follower 926,{
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mes "[Freya Follower]";
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mes "Arunafeltz is a country that believes 'Praymyiang'.";
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mes "They call Arunafeltz an old country.";
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next;
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mes "[Freya Follower]";
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mes "There are some peculiarly dressed people";
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mes "around here, no? The people who wear a hat like";
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mes "me or just a mask are called an 'ordinary follower.";
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mes "Of course, everyone is a follower of Freya, but shall";
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mes "I say.. they're a bit more faithful followers?";
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next;
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mes "[Freya Follower]";
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mes "The people wearing clean neat white outfits";
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mes "are the 'bishops'. They take care of various deeds";
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mes "inside the Temple.";
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next;
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mes "[Freya Follower]";
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mes "And the ones to address the Pope and sacrifice";
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mes "themselves the most for Arunafeltz are the Great Bishops.";
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mes "Their outfits are a bit more flamboyant than the normal";
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mes " 'bishops', so you can spot them easily.";
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next;
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mes "[Freya Follower]";
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mes "The Great Bishops seem to be really busy";
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mes "people, so it would be advised not to get in their way.";
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close;
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}
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rachel.gat,157,183,3 script Follower Ustiala 916,{
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mes "[Ustialla]";
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mes "May the blessings of Freya be with you...";
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next;
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mes "[Ustialla]";
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mes "A visitor from a foreign land, are you?";
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mes "Surely it was Freya that has guided you into wandering to Arunafeltz.";
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mes "We followers of Freya ... all Freya followers."; //not sure what she's saying here.
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Oh... Hello.";
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next;
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menu "I'm here to recieve the teachings of Freya",-,"I'm just here to tour",L_menu2;
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mes "[Ustialla]";
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mes "The day that our all knowing Freya ressurects,";
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mes "she shall lead all of us to Valhalla.";
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mes "May the blessings of Freya be with you as well!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "What do you do here?";
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next;
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mes "[Ustialla]";
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mes "May Freya be with you...";
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next;
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mes "[Ustialla]";
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mes "Although Freya is asleep for now, Freya is";
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mes "always watching us.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Freya is asleep?";
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next;
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mes "[Ustialla]";
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mes "Yes, Freya is asleep.";
|
||||||
|
mes "Long long ago in the Thousand Year War, Freya";
|
||||||
|
mes "waged a war against the Demons for the humans,";
|
||||||
|
mes "but in the process used up all her power for you and me.";
|
||||||
|
mes "Freya now rests in a holy place only meant for her.";
|
||||||
|
next;
|
||||||
|
mes "["+strcharinfo(0)+"]";
|
||||||
|
mes "How do you know this?";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "It is the truth that all Freya believers know.";
|
||||||
|
mes "Freya speaks to us through The Pope, who is the";
|
||||||
|
mes "human embodiment of Freya.";
|
||||||
|
next;
|
||||||
|
mes "["+strcharinfo(0)+"]";
|
||||||
|
mes "The Pope?"; // is the pope evil? o_O Does this mean Freya is evil? lol
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Yes. The pope is a brilliantly white and";
|
||||||
|
mes "beautiful - he/she is a glorious person. ";
|
||||||
|
mes "It's proof of being the embodiment of Freya.";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Yet compared to the Pope, our Megatio...";
|
||||||
|
mes "I stay here in my village, alway offering prayers";
|
||||||
|
mes "for the forgiveness of our Megatio.";
|
||||||
|
next;
|
||||||
|
mes "["+strcharinfo(0)+"]";
|
||||||
|
mes "Did Megatio commit a sin?";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Egatio has been wilting away since a while ago..";
|
||||||
|
mes "Fate is decided by the gods";
|
||||||
|
mes "This child must have gained the resentment of Freya.";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "If we continue praying, I'm sure Freya will forgive";
|
||||||
|
mes "Megatio since Freya is a beautiful but also generous Goddess.";
|
||||||
|
next;
|
||||||
|
mes "["+strcharinfo(0)+"]";
|
||||||
|
mes "'......'";
|
||||||
|
mes "'She's sounds crazy...'";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Oh, that's right, my guest from afar, will you";
|
||||||
|
mes "heed a request from us?";
|
||||||
|
mes "Freya is a beautiful goddess. All beautiful things";
|
||||||
|
mes "in the world are meant for her.";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "A while ago I attained a precious necklace made by";
|
||||||
|
mes "Dwarves, which rarely show themselves.";
|
||||||
|
mes "The pawn shop owner sold to to me cheaply even though";
|
||||||
|
mes "he went through a lot of trouble to get the necklace.";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "If this necklace were to shine brighter, then I think";
|
||||||
|
mes "Freya would bless us more... Can you please help me?";
|
||||||
|
mes "I have to pray for this child in this village,";
|
||||||
|
mes "so I can't move from here.";
|
||||||
|
next;
|
||||||
|
mes "["+strcharinfo(0)+"]";
|
||||||
|
mes "What do I have to do?";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Maheeo, who will only battle with the greatest";
|
||||||
|
mes "magicians, left for the Ice Cave up north to";
|
||||||
|
mes "defeat Ktullanux.";
|
||||||
|
next;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes " ... ";
|
||||||
|
next;
|
||||||
|
menu "Sorry, but I'd rather not get involved..",-,"OK, leave it up to me.",L_Helpout;
|
||||||
|
mes "[Ustialla]";
|
||||||
|
mes "Oh.. I see.. I guess even if we share the";
|
||||||
|
mes "same faith, we're just strangers in the end..";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Menu2: // No Info
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Helpout: // No Info
|
||||||
|
close;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,141,168,5 script Looking for Someone 916,{ // No Info
|
||||||
|
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,151,155,3 script Kid 921,{
|
||||||
|
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "When I grow up, I'm going to become a traveller that";
|
||||||
|
mes "travels a lot to foreign countries.";
|
||||||
|
mes "I can't wait to visit far places, here and there!";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "And then if I find a town I really like, maybe I'll settle";
|
||||||
|
mes "in there... I don't like my town here, so I want to";
|
||||||
|
mes "live somewhere nicer.";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "There's actually someone who's doing the opposite of what";
|
||||||
|
mes "I want to do and has moved in here from afar..";
|
||||||
|
mes "What was her name? M.. May.. Who cares?";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Maybe some people like this down, but I can't wait 'til I become";
|
||||||
|
mes "a great traveller so I can leave this place.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,124,132,1 script Town Native 921,{
|
||||||
|
|
||||||
|
mes "[Town Native]";
|
||||||
|
mes "May Freya's blessings be with you...";
|
||||||
|
next;
|
||||||
|
mes "[Town Native]";
|
||||||
|
mes "Freya is the goddess of love and beauty.";
|
||||||
|
mes "Do you suppose that if I were to pray a lot to";
|
||||||
|
mes "Freya that I'd be able to hook up with woman as";
|
||||||
|
mes "beautiful as Freya?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,109,138,5 script Cool Event Corp 874,{
|
||||||
|
|
||||||
|
// mes "[Cool Event Corp Employee]";
|
||||||
|
// mes "Welcome to Cool Event Corp. We always";
|
||||||
|
// mes "bring you the best service.";
|
||||||
|
// mes "What service do you need?";
|
||||||
|
// next;
|
||||||
|
// mes "Use Save Service",Z_end,"Use Storage Service",Z_end,"Use Cart //Service",Z_end,"End Conversation",Z_end;
|
||||||
|
//
|
||||||
|
// Z_end:
|
||||||
|
// close;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_in01.gat,376,68,4 script Hotel Employee 931,{
|
||||||
|
|
||||||
|
mes "[Hotel Employee]";
|
||||||
|
mes "My Freya's blessings be with you...";
|
||||||
|
mes "Welcome to Rachel Hotel. Our Hotel takes pride in being";
|
||||||
|
mes "as comfortable as Freya's endless love.";
|
||||||
|
next;
|
||||||
|
menu "Save",H_end,"Rest here - 5000z",H_end,"End Conversation",H_end;
|
||||||
|
|
||||||
|
H_end:
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,197,137,3 script Wandering Citizen 51,{
|
||||||
|
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "Oh oh~ I'm the wandering citizen wandering to various lands~";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "Today I followed a beautiful light and arrived in Racheeeeeel.";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "But then I heard thaaaat...";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "The young missy Pope~";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "Who is delicate like a flower and brilliantly pure~";
|
||||||
|
mes"Lives inside the temple~";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes "Now how can I meet the Pope~~?";
|
||||||
|
mes "Must I tempt her out with beautiful poems and song?";
|
||||||
|
mes "O passer by~~ Tell me how~~ ";
|
||||||
|
next;
|
||||||
|
mes "[" + strcharinfo(0) + "]";
|
||||||
|
mes "That was terrible.";
|
||||||
|
next;
|
||||||
|
mes "[Wandering Citizen]";
|
||||||
|
mes ".....................";
|
||||||
|
emotion 28;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,138,73,3 script Speechless Shopkeeper 85,{
|
||||||
|
|
||||||
|
mes "[Speechless Shopkeeper]";
|
||||||
|
mes "Jeez business is slow today.";
|
||||||
|
mes "I better call it a day, close up, and go home.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,120,46,3 script Idle Shopkeeper 85,{
|
||||||
|
|
||||||
|
mes "[Idle Shopkeeper]";
|
||||||
|
mes "There's not even a single fly...";
|
||||||
|
mes "Maybe I should give up on this too...";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,125,33,5 script Shopkeeper 85,{
|
||||||
|
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,206,30,3 script Freya Bishop 920,{
|
||||||
|
|
||||||
|
mes "[Freya Bishop]";
|
||||||
|
mes "I'm bored...";
|
||||||
|
next;
|
||||||
|
mes "[Freya Bishop]";
|
||||||
|
mes "I said I'm bored!!!";
|
||||||
|
next;
|
||||||
|
menu "Oh... I see.",-,"Want me to entertain you?",L_fun;
|
||||||
|
|
||||||
|
mes "[Freya Bishop]";
|
||||||
|
mes "Hmph.. You sure are a boring one.";
|
||||||
|
close;
|
||||||
|
L_fun:
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,243,37,3 script Kid 921,{
|
||||||
|
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Stop trying to pat my head!";
|
||||||
|
mes "Don't touch me!!";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Didn't I say don't pat me?";
|
||||||
|
mes "Grrr..";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Where did you come from?";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Overseas?";
|
||||||
|
mes "Overseas, you say?";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "What is 'overseas'?";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "What, I don't care what it is.";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Do you like candy?";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
menu "A lot!",-,"Yeah",-,"Yeah, I like it lots",-,"Not really",K_end;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Oh yeah?";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "But you're a grown up..";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "What kind of adult likes candy?";
|
||||||
|
mes "...";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Beeeeeeh!";
|
||||||
|
close2;
|
||||||
|
|
||||||
|
K_end: // No Info
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
// bottom right, right bottom of pond.
|
||||||
|
|
||||||
|
rachel.gat,266,35,3 script Grandmother 918,{
|
||||||
|
|
||||||
|
mes "[Grandmother]";
|
||||||
|
mes "This pond not only has a good view, but it makes";
|
||||||
|
mes "me feel very serene so I frequent it often...";
|
||||||
|
next;
|
||||||
|
mes "[Grandmother]";
|
||||||
|
mes "It seems a lot of young couples also frequent this";
|
||||||
|
mes "place, so I don't think it's just my old age thats";
|
||||||
|
mes "making me like this place. ";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,273,33,3 script Little Kid 931,{
|
||||||
|
|
||||||
|
mes "[Little Kid]";
|
||||||
|
mes "I like being alone!!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,265,46,0 script #someNPC 111,{
|
||||||
|
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,265,98,3 script Haiton 930,{
|
||||||
|
|
||||||
|
mes "[Haiton]";
|
||||||
|
mes "I'm studying alone, so ask someone else if";
|
||||||
|
mes "you need help touring.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_in01.gat,250,19,3 script Cendal 929,{
|
||||||
|
|
||||||
|
mes "[Cendal]";
|
||||||
|
mes "It seemed my daughter is going out with someone";
|
||||||
|
mes "lately... She said she was going to go to a another";
|
||||||
|
mes "village and I haven't heard from her since.";
|
||||||
|
mes "Sigh.. I raise a daughter and something like this happens.";
|
||||||
|
mes "I bet she left to travel around with whoever she's dating.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,196,77,3 script Kid 914,{
|
||||||
|
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "Bluestiti is really nice and pretty. She even";
|
||||||
|
mes "bought me a lot of snacks!";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "What? You haven't seen Bluestiti yet? She is a bit";
|
||||||
|
mes "hard to see nowadays..";
|
||||||
|
next;
|
||||||
|
mes "[Kid]";
|
||||||
|
mes "She has a strong sense of justice so she might seem rash";
|
||||||
|
mes "sometimes, but that's not really a bad point! Hehe.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,113,96,5 script Mohammed 929,{
|
||||||
|
|
||||||
|
mes "[Mohammed]";
|
||||||
|
mes "It's so hot lately, and my neck feels dry ... sure makes me";
|
||||||
|
mes "feel untalkative and lethargic.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
rachel.gat,76,77,3 script Rachel Bishop 927,{
|
||||||
|
mes "[Freya Bishop]";
|
||||||
|
mes "Haaa~! Drinks taste the best when I drink";
|
||||||
|
mes "them while on duty!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,74,150,7 script Village Girl 914,{
|
||||||
|
|
||||||
|
mes "[Village Girl]";
|
||||||
|
mes "Our pope has white skin and white hair.";
|
||||||
|
mes "My father tells me there's always one girl born";
|
||||||
|
mes "with white hair and white skin, who's supposed";
|
||||||
|
mes "to be the human embodiment of Freya...";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,73,244,3 script Ricellen 919,{
|
||||||
|
|
||||||
|
mes "[Ricellen]";
|
||||||
|
mes "My friend Bluestiti is a really good friend.";
|
||||||
|
mes "I say she's really nice to everyone and has a good";
|
||||||
|
mes "heart. She almost seems attractive to me, and I'm a girl!";
|
||||||
|
next;
|
||||||
|
mes "[Ricellen]";
|
||||||
|
mes "She gets a bit nosey and she can be stubborn,";
|
||||||
|
mes "but I guess this is part of being a girl, right?";
|
||||||
|
next;
|
||||||
|
mes "[Ricellen]";
|
||||||
|
mes "How lucky is the guy going out with her? They";
|
||||||
|
mes "just started going out. His name was..";
|
||||||
|
mes "It was a foreign name that was kind of hard to";
|
||||||
|
mes "pronounce, but he's definitely got Lady Luck on his side.";
|
||||||
|
mes "It's not like someone like Bluestiti really";
|
||||||
|
mes "needs a boyfriend..!";
|
||||||
|
next;
|
||||||
|
mes "[Ricellen]";
|
||||||
|
mes "It would've been nice if she could just hang";
|
||||||
|
mes "out with me... pfft..";
|
||||||
|
mes "I better find myself a partner too.";
|
||||||
|
mes "I'm so lonely it's bothering me so much..!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,114,232,3 script Logan 869,{
|
||||||
|
|
||||||
|
mes "[Logan]";
|
||||||
|
mes "I am Logan. I work here at Sir Jed's Mansion.";
|
||||||
|
next;
|
||||||
|
mes "[Logan]";
|
||||||
|
mes "My workload is demanding, so please stop bothering me.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_in01.gat,372,200,3 script Hanson 929,{
|
||||||
|
|
||||||
|
mes "[Hanson]";
|
||||||
|
mes "This here is Sir Jed's Mansion, and this is";
|
||||||
|
mes "where I work. They call me Hanson. Please don't";
|
||||||
|
mes "dirty up the place with dirty shoes.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_in01.gat,384,246,3 script Vincent 47,{
|
||||||
|
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "(nod) I am Vincent, and I am the house manager";
|
||||||
|
mes "of this mansion. You're a traveller, I presume?";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "This Mansion belongs to Sir Jed, who is the";
|
||||||
|
mes "most powerful person in Arunafeltz.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "Sir Jed is currently unavailable due to a Great";
|
||||||
|
mes "Bishop Meeting.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "In these past few days that the Master has been away,";
|
||||||
|
mes "a problem has occured. We're not sure what we should do...";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "If you help us solve this problem, we'll even reward you";
|
||||||
|
mes "accordingly. How about it? Will you help us?";
|
||||||
|
next;
|
||||||
|
menu "I'd rather not.",-,"Very well, I'll help.",L_thanks;
|
||||||
|
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "Oh well.. that's a shame.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_thanks:
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "Good, I want you thank you beforehand";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "It's a bit of a task, but I was hoping you'd help us";
|
||||||
|
mes "find a certain something.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "The jewel that the Pope gave my Master in honor of";
|
||||||
|
mes "all his achievements for Arunafeltz is missing.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]"; // Pobey? Did kRO mean.. Phoebe?
|
||||||
|
mes "I think that it was stolen by one of the servants";
|
||||||
|
mes "named Pobey - I haven't seen Pobey around since the Jewel";
|
||||||
|
mes "disappeared.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "I'd appreciate it if you could bring us back the thief";
|
||||||
|
mes "and the Jewel before the Great Bishops hear about this.";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "I hope you can do this for us. Don't forget - you";
|
||||||
|
mes "can't tell anyone the Jewel is missing!";
|
||||||
|
next;
|
||||||
|
mes "[Vincent]";
|
||||||
|
mes "The other servants of this house can give you more";
|
||||||
|
mes "details about Pobey";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player didn't talk to the servants again, but I'd imagine
|
||||||
|
// they'd say something different now that Vincent's quest has
|
||||||
|
// been started.
|
||||||
|
|
||||||
|
rachel.gat,48,237,5 script Jenny 893,{
|
||||||
|
|
||||||
|
mes "[Jenny]";
|
||||||
|
mes "This is Sir Jed's private residence. Please";
|
||||||
|
mes "refrain from entering and leaving as you please.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,144,243,5 script Guard#Ra01 934,{
|
||||||
|
|
||||||
|
mes "[Sessimir Guard]";
|
||||||
|
mes "This is the Sessimir Castle. Here resides the Pope,";
|
||||||
|
mes "who is the embodiment of our Goddess Freya.";
|
||||||
|
mes "Empty your mind and spirit, and you may enter.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
rachel.gat,155,243,3 script Guard#Ra02 934,{
|
||||||
|
|
||||||
|
mes "[Sessimir Guard]";
|
||||||
|
mes "This is the Sessimir Castle. Here resides the Pope,";
|
||||||
|
mes "who is the embodiment of our Goddess Freya.";
|
||||||
|
mes "Empty your mind and spirit, and you may enter.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_temple.gat,119,179,3 script #door1 45,2,2,{
|
||||||
|
|
||||||
|
OnTouch:
|
||||||
|
mes "** The door is locked. **";
|
||||||
|
next;
|
||||||
|
menu "Kick it",-,"Take out your weapon",L_weap;
|
||||||
|
|
||||||
|
emotion 23;
|
||||||
|
mes "[Bishop Nema]";
|
||||||
|
mes "Please stop!";
|
||||||
|
close;
|
||||||
|
end;
|
||||||
|
|
||||||
|
L_weap:
|
||||||
|
emotion 23;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
ra_temple.gat,116,174,3 script Bishop Nema 920,{
|
||||||
|
|
||||||
|
mes "[Bishop Nema]";
|
||||||
|
mes "I need to get in somehow...";
|
||||||
|
mes "Previously, another Bishop told me that there was";
|
||||||
|
mes "a couple that snuck in the temple as a joke, but";
|
||||||
|
mes "I'm not sure how.";
|
||||||
|
next;
|
||||||
|
mes "[Bishop Nema]";
|
||||||
|
mes "Hmm.. and who were they?";
|
||||||
|
mes "Oh, what do I do..";
|
||||||
|
close;
|
||||||
|
}
|
297
npc/guides/guides_louyang.txt
Normal file
297
npc/guides/guides_louyang.txt
Normal file
@ -0,0 +1,297 @@
|
|||||||
|
//===== Freya Script =========================================
|
||||||
|
//= Louyang Guide NPCs
|
||||||
|
//===== By: ==================================================
|
||||||
|
//= jAthena/Tsuyuki
|
||||||
|
//===== Current Version: =====================================
|
||||||
|
//= 1.0
|
||||||
|
//===== Compatible With: =====================================
|
||||||
|
//= Freya
|
||||||
|
//===== Description: =========================================
|
||||||
|
//= Louyang Guide NPCs
|
||||||
|
//===== Additional Comments: =================================
|
||||||
|
//= Fully working
|
||||||
|
//= 0.5 Added first, Japanese version [Tsuyuki]
|
||||||
|
//= 1.0 Translated to English from iRO NPC Dialogue (100% Official) [Tsuyuki]
|
||||||
|
//============================================================
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------
|
||||||
|
|
||||||
|
louyang.gat,224,104,4 script Representative#Lou 818,{
|
||||||
|
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Welcome to Louyang,";
|
||||||
|
mes "an ancient land with";
|
||||||
|
mes "a history full of tales";
|
||||||
|
mes "of bravery.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "We now provide an ocean lane to";
|
||||||
|
mes "accomodate foreign travelers and";
|
||||||
|
mes "intercultural exchange from which";
|
||||||
|
mes "all can benefit.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Louyang is famous for";
|
||||||
|
mes "its elaborate history, as well as";
|
||||||
|
mes "specialties that are unique to this";
|
||||||
|
mes "nation. Please take your time and";
|
||||||
|
mes "enjoy your stay.";
|
||||||
|
next;
|
||||||
|
menu "Ask Building Locations.",LouCase1A,"Remove all marks from mini-map.",LouCase2A,"Cancel.",LouCase3A;
|
||||||
|
|
||||||
|
LouCase1A:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Where would you like to go?";
|
||||||
|
next;
|
||||||
|
menu "Dragon Castle",LouCase1B,"Doctor's Office",LouCase2B,"City Hall",LouCase3B,"Weapon Shop",LouCase4B,"Tool Shop",LouCase5B,"Tavern",LouCase6B,"Cancel",LouCase7B;
|
||||||
|
|
||||||
|
LouCase1B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "The Dragon Castle is located at ^ff0000+^000000.";
|
||||||
|
mes "It is where all the nobles reside,";
|
||||||
|
mes "including our lord.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Since you're an outsider, I guess";
|
||||||
|
mes "it would be appropriate for you to";
|
||||||
|
mes "visit our lord first.";
|
||||||
|
viewpoint 1,218,255,1,0xff0000;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase2B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "We have a very skillful doctor.";
|
||||||
|
mes "You can find her office at ^8a0000+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "It is said that there";
|
||||||
|
mes "is no disease she cannot cure.";
|
||||||
|
mes "Well, I can't guarantee if that's";
|
||||||
|
mes "true or not.";
|
||||||
|
viewpoint 1,263,93,2,0x8a0000;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase3B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "We have a City Hall where the";
|
||||||
|
mes "federal government operates.";
|
||||||
|
mes "It is located at ^777777+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "If you have any problems,";
|
||||||
|
mes "you should talk with the";
|
||||||
|
mes "employees in City Hall.";
|
||||||
|
viewpoint 1,309,80,3,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase4B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "The Weapon Shop is located at ^00ff00+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "You will see";
|
||||||
|
mes "marvelous weapons forged";
|
||||||
|
mes "by the well-experienced";
|
||||||
|
mes "blacksmiths of Louyang.";
|
||||||
|
viewpoint 1,145,174,4,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase5B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "The Tool Shop is located at ^0000ff+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Knowing your enemy";
|
||||||
|
mes "is half the battle!";
|
||||||
|
mes "It's also safer to prepare yourself";
|
||||||
|
mes "than to be sorry later. Why don't";
|
||||||
|
mes "you go check their supplies?";
|
||||||
|
viewpoint 1,136,97,5,0x0000ff;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase6B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "When you get tired during your";
|
||||||
|
mes "trip, I suggest that you visit the";
|
||||||
|
mes "Tavern. It's located at ^00ff00+^000000.";
|
||||||
|
viewpoint 1,280,167,6,0x00ff00;
|
||||||
|
next;
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "The Tavern is a good place";
|
||||||
|
mes "to meet other tourists, as well as";
|
||||||
|
mes "to hear of any news that may be";
|
||||||
|
mes "helpful to know.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase7B:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "If you wish to remove all marks";
|
||||||
|
mes "on your mini-map, please choose";
|
||||||
|
mes "'Remove all marks from mini-map.'";
|
||||||
|
mes "from the menu.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase2A:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "Done! All the marks on your";
|
||||||
|
mes "mini-map are erased. Feel free to";
|
||||||
|
mes "ask me about building locations";
|
||||||
|
mes "whenever you need to.";
|
||||||
|
viewpoint 2,218,255,1,0xff0000;
|
||||||
|
viewpoint 2,263,93,2,0x8a0000;
|
||||||
|
viewpoint 2,309,80,3,0x00ff00;
|
||||||
|
viewpoint 2,145,174,4,0x00ff00;
|
||||||
|
viewpoint 2,136,97,5,0x0000ff;
|
||||||
|
viewpoint 2,280,167,6,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase3A:
|
||||||
|
mes "[Representative]";
|
||||||
|
mes "I understand that you want to";
|
||||||
|
mes "explore Louyang and see the";
|
||||||
|
mes "sights for yourself. Alright then,";
|
||||||
|
mes "take care!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
louyang.gat,160,175,4 script Soldier#Lou1 825,{
|
||||||
|
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Welcome to Louyang,";
|
||||||
|
mes "a city with a long";
|
||||||
|
mes "and colorful history.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Recently we've developed";
|
||||||
|
mes "an ocean lane to accomodate";
|
||||||
|
mes "positive exchange with";
|
||||||
|
mes "foreign nations.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Louyang is well-known for various";
|
||||||
|
mes "specialties in addition to its rich";
|
||||||
|
mes "history. Here you can find many";
|
||||||
|
mes "things unique to our land.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Please take your time";
|
||||||
|
mes "and we invite you to enjoy";
|
||||||
|
mes "your trip here in Louyang.";
|
||||||
|
next;
|
||||||
|
menu "Ask Building Locations.",LouCase1A,"Remove all marks from mini-map.",LouCase2A,"Cancel.",LouCase3A;
|
||||||
|
|
||||||
|
LouCase1A:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Where would you like to go?";
|
||||||
|
next;
|
||||||
|
menu "Dragon Castle",LouCase1B,"Doctor's Office",LouCase2B,"City Hall",LouCase3B,"Weapon Shop",LouCase4B,"Tool Shop",LouCase5B,"Tavern",LouCase6B,"Cancel",LouCase7B;
|
||||||
|
|
||||||
|
LouCase1B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "The Dragon Castle is located at ^ff0000+^000000.";
|
||||||
|
mes "It is where all the nobles reside,";
|
||||||
|
mes "including our lord.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Since you're an outsider, I guess";
|
||||||
|
mes "it would be appropriate for you to";
|
||||||
|
mes "visit our lord first.";
|
||||||
|
viewpoint 1,218,255,1,0xff0000;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase2B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "We have a very skillful doctor.";
|
||||||
|
mes "You can find her office at ^8a0000+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "It is said that there";
|
||||||
|
mes "is no disease she cannot cure.";
|
||||||
|
mes "Well, I can't guarantee if that's";
|
||||||
|
mes "true or not.";
|
||||||
|
viewpoint 1,263,93,2,0x8a0000;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase3B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "We have a City Hall where the";
|
||||||
|
mes "federal government operates.";
|
||||||
|
mes "It is located at ^777777+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "If you have any problems,";
|
||||||
|
mes "you should talk with the";
|
||||||
|
mes "employees in City Hall.";
|
||||||
|
viewpoint 1,309,80,3,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase4B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "The Weapon Shop is located at ^00ff00+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "You will see";
|
||||||
|
mes "marvelous weapons forged";
|
||||||
|
mes "by the well-experienced";
|
||||||
|
mes "blacksmiths of Louyang.";
|
||||||
|
viewpoint 1,145,174,4,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase5B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "The Tool Shop is located at ^0000ff+^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "Knowing your enemy";
|
||||||
|
mes "is half the battle!";
|
||||||
|
mes "It's also safer to prepare yourself";
|
||||||
|
mes "than to be sorry later. Why don't";
|
||||||
|
mes "you go check their supplies?";
|
||||||
|
viewpoint 1,136,97,5,0x0000ff;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase6B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "When you get tired during your";
|
||||||
|
mes "trip, I suggest that you visit the";
|
||||||
|
mes "Tavern. It's located at ^00ff00+^000000.";
|
||||||
|
viewpoint 1,280,167,6,0x00ff00;
|
||||||
|
next;
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "The Tavern is a good place";
|
||||||
|
mes "to meet other tourists, as well as";
|
||||||
|
mes "to hear of any news that may be";
|
||||||
|
mes "helpful to know.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase7B:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "If you wish to remove all marks";
|
||||||
|
mes "on your mini-map, please choose";
|
||||||
|
mes "'Remove all marks from mini-map.'";
|
||||||
|
mes "from the menu.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase2A:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "There, I've erased all the marks on";
|
||||||
|
mes "your mini-map. Feel free to ask me";
|
||||||
|
mes "about building locations whenever";
|
||||||
|
mes "you need to.";
|
||||||
|
viewpoint 2,218,255,1,0xff0000;
|
||||||
|
viewpoint 2,263,93,2,0x8a0000;
|
||||||
|
viewpoint 2,309,80,3,0x00ff00;
|
||||||
|
viewpoint 2,145,174,4,0x00ff00;
|
||||||
|
viewpoint 2,136,97,5,0x0000ff;
|
||||||
|
viewpoint 2,280,167,6,0x00ff00;
|
||||||
|
close;
|
||||||
|
|
||||||
|
LouCase3A:
|
||||||
|
mes "[Soldier]";
|
||||||
|
mes "I guess it's fun";
|
||||||
|
mes "sometimes to go exploring";
|
||||||
|
mes "on your own. Take care.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
|
||||||
|
louyang.gat,213,213,4 duplicate(Soldier#Lou1) Soldier 825
|
@ -1,113 +1,414 @@
|
|||||||
//===== eAthena Script =======================================
|
//===== Freya Script =======================================
|
||||||
//= Taekwon Job Quest
|
//= Taekwon Job Quest
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Celestria
|
//= Tsuyuki
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.0
|
//= 1.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= eAthena 1.0 +
|
//= Freya
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//=
|
//= Official iRO TaeKwon Job Change Quest
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= A temp Taekwon Job Changer based on the kRO quest.
|
//= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki]
|
||||||
//= Quest info from RagnaInfo. Sprites from kRO screenshots
|
|
||||||
//= 1.0 Optimized, updated [Lupus]
|
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
|
||||||
payon.gat,157,141,5 script Monk#tktest 753,{
|
payon.gat,157,141,5 script Phoenix#TKJobChange 753,{
|
||||||
if(Class==Job_Novice && TAEK_Q) goto L_Continue;
|
|
||||||
if(Class==Job_Taekwon || Class==Job_Star_Gladiator) {
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "So, how goes the kicking?";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "All my life I've been punching and punching things.";
|
|
||||||
mes "As such I've developed quite a lot of muscles in my arms.";
|
|
||||||
next;
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "However in my travels I have also walked a lot, and have";
|
|
||||||
mes "developed strong muscles in my legs.";
|
|
||||||
next;
|
|
||||||
if(Class==Job_Novice && JobLevel==10) {
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "Hmmm... You seem to be the kind to walk around a lot.";
|
|
||||||
mes "Perhaps you would be interested in helping me with an experiment?";
|
|
||||||
next;
|
|
||||||
menu "What sort of experiment?",-,"Umm... no.",L_No;
|
|
||||||
|
|
||||||
mes "[Monk]";
|
if (Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker)goto L_Complete;
|
||||||
mes "Well you see, I've thought that since one is always";
|
if (TK_Q == 1)goto L_Activated2;
|
||||||
mes "strengthening their legs by walking, if one were to";
|
if (TK_Q == 2)goto L_JobChange;
|
||||||
mes "fight by kicking they would be even stronger than punching.";
|
if (TAEK_Q > 0)goto L_Activated1;
|
||||||
next;
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "I've already practiced a little myself, but I need";
|
|
||||||
mes "someone young to teach, who can further improve these skills.";
|
|
||||||
next;
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "I was hoping that maybe you could help me test this theory.";
|
|
||||||
next;
|
|
||||||
menu "Sure, I'd love to.",-,"Sorry, but no.",L_No;
|
|
||||||
|
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "This land. Our once";
|
||||||
|
mes "beautiful world as been";
|
||||||
|
mes "stained by evil: there are";
|
||||||
|
mes "too many men corrupted by";
|
||||||
|
mes "darkness, too many monsters";
|
||||||
|
mes "threatening the innocent...";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "The havoc that reigns in this";
|
||||||
|
mes "world is too much for normal";
|
||||||
|
mes "humans, which cannot stand";
|
||||||
|
mes "up for themselves against such";
|
||||||
|
mes "overwhelming odds. Still, one";
|
||||||
|
mes "must aspire to overcome them.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "And so, I've dedicated";
|
||||||
|
mes "myself to becoming stronger.";
|
||||||
|
mes "I have been training to achieve";
|
||||||
|
mes "enlightenment, developing an art";
|
||||||
|
mes "to hone the mind and body that";
|
||||||
|
mes "I wish to share with the world.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "I may not be able to change";
|
||||||
|
mes "the world on my own, but I'll";
|
||||||
|
mes "never stop training myself";
|
||||||
|
mes "spiritually and physically.";
|
||||||
|
mes "I know that the answer";
|
||||||
|
mes "will come in time...";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "If you have not decided on";
|
||||||
|
mes "the path you wish to take in";
|
||||||
|
mes "life, I'd like you to consider";
|
||||||
|
mes "becoming a practitioner of my";
|
||||||
|
mes "art. It won't be easy, but it will";
|
||||||
|
mes "lead you to great strength...";
|
||||||
|
next;
|
||||||
|
menu "Okay, I will join you.",L_Join,"No, thank you.",L_NoThx;
|
||||||
|
|
||||||
|
L_Join:
|
||||||
|
if (Class != Job_Novice || JobLevel < 9) goto L_Failed1;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Very well... I accept you";
|
||||||
|
mes "as my student. In beginning";
|
||||||
|
mes "training, your physical body";
|
||||||
|
mes "must first be conditioned in";
|
||||||
|
mes "order to perform the skills";
|
||||||
|
mes "that you will be learning.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "The mind is not necessarily";
|
||||||
|
mes "bound to the limits of the body,";
|
||||||
|
mes "but you will never fulfill your";
|
||||||
|
mes "true potential without integrating";
|
||||||
|
mes "mind and body. Go, gain ^ff00001 more";
|
||||||
|
mes "Base Level^000000, and then return.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "I understand this is not an";
|
||||||
|
mes "easy task for Novices, but you";
|
||||||
|
mes "must ready yourself for the";
|
||||||
|
mes "hardship for this job. I shall";
|
||||||
|
mes "expect you to be stronger";
|
||||||
|
mes "the next time we meet.";
|
||||||
set TAEK_Q,BaseLevel;
|
set TAEK_Q,BaseLevel;
|
||||||
mes "[Monk]";
|
|
||||||
mes "Great!";
|
|
||||||
mes "Now, before I teach what moves I've learnt, I need to ask you";
|
|
||||||
mes "to prove that you actually do walk around a lot.";
|
|
||||||
next;
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Monk]";
|
|
||||||
mes "Hmmm... I wonder...";
|
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_No:
|
L_NoThx:
|
||||||
mes "[Monk]";
|
mes "[Phoenix]";
|
||||||
mes "I see...";
|
mes "I understand. One's life can";
|
||||||
mes "Well, If you change your mind, I'll still be here.";
|
mes "take many paths, but you can";
|
||||||
|
mes "only choose to travel on one";
|
||||||
|
mes "at a time. I hope that you work";
|
||||||
|
mes "towards enlightenment in your";
|
||||||
|
mes "very own way, adventurer.";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_Continue:
|
L_Failed1:
|
||||||
if(TAEK_Q==BaseLevel) goto L_Nolvl;
|
if (Class != Job_Novice)goto L_Failed2;
|
||||||
if(SkillPoint){
|
mes "[Phoenix]";
|
||||||
mes "[Monk]";
|
mes "How unfortunate!";
|
||||||
mes "You definately seem to have walked enough, but you still have skill points left over.";
|
mes "You're not yet ready to";
|
||||||
next;
|
mes "begin training under my";
|
||||||
mes "[Monk]";
|
mes "tutelege with your current";
|
||||||
mes "Use them all up, then you can come talk to me again.";
|
mes "Job Level. Please return when you";
|
||||||
|
mes "reach Job Level 9 or higher.";
|
||||||
close;
|
close;
|
||||||
}
|
|
||||||
mes "[Monk]";
|
L_Failed2: // CUSTOM MESSAGE
|
||||||
mes "I see that you have walked far.";
|
mes "[Phoenix]";
|
||||||
|
mes "It seems that you have already";
|
||||||
|
mes "chosen a path of life..";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Activated1:
|
||||||
|
if(TAEK_Q < BaseLevel) goto L_Finish;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "You must gain ^ff00001 more";
|
||||||
|
mes "Base Level^000000 to prove that";
|
||||||
|
mes "you can endure the hardship";
|
||||||
|
mes "that entails this job. Never";
|
||||||
|
mes "neglect your training.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Finish:
|
||||||
|
if (SkillPoint > 0) goto L_Failed1;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Good I sense that you";
|
||||||
|
mes "are more in tune with your";
|
||||||
|
mes "inner strength. That is the";
|
||||||
|
mes "natural result of leveling up.";
|
||||||
|
mes "We're ready to proceed with";
|
||||||
|
mes "the next portion of training.";
|
||||||
|
set TK_Q,1;
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Activated2:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "For your spiritual training,";
|
||||||
|
mes "I will ask you a series of";
|
||||||
|
mes "questions to test your spirit.";
|
||||||
|
mes "Relax. Answer as honestly";
|
||||||
|
mes "as you can. Your will and";
|
||||||
|
mes "convictions will be tested.";
|
||||||
next;
|
next;
|
||||||
mes "[Monk]";
|
mes "[Phoenix]";
|
||||||
mes "Very well, I shall teach you all that I know.";
|
mes "As a practitioner of my";
|
||||||
|
mes "art, the ability to quickly";
|
||||||
|
mes "make the best decision will";
|
||||||
|
mes "be necessary in battle. Now,";
|
||||||
|
mes "we will begin te questioning.";
|
||||||
next;
|
next;
|
||||||
mes "You and the monk spend several hours practicing various kicks.";
|
mes "[Phoenix]";
|
||||||
mes "It soon becomes apparant why he needed you to help him.";
|
mes "When you encounter";
|
||||||
|
mes "great difficulty, how do";
|
||||||
|
mes "you generally respond?";
|
||||||
next;
|
next;
|
||||||
mes "Wow. You're really good.";
|
menu "I face it head on.",L_TKQST1,"Avoid it somehow.",L_TKQST2,"Regroup and analyze the problem.",L_TKQST3;
|
||||||
mes "I hope you continue to go on fighting with your feet,";
|
|
||||||
mes "I'd really like to see how well that works for you.";
|
L_TKQST1:
|
||||||
if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level
|
mes "[Phoenix]";
|
||||||
//in jRO you get a Guard[0]... have to prove it later
|
mes "Yes, that is the answer";
|
||||||
getitem 2101,1; //Guard[0]
|
mes "I wanted. Even if you cannot";
|
||||||
}
|
mes "handle a problem at first, we";
|
||||||
|
mes "can only benefit from such";
|
||||||
|
mes "strong determination. Don't";
|
||||||
|
mes "let any obstacle stop you.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Even if you fail, you";
|
||||||
|
mes "can only learn from the";
|
||||||
|
mes "experience when you give";
|
||||||
|
mes "your all. Half-hearted";
|
||||||
|
mes "attempts rarely yield";
|
||||||
|
mes "fruitful results.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Seeing as you already";
|
||||||
|
mes "understance the importance";
|
||||||
|
mes "of one's will, we'll proceed";
|
||||||
|
mes "to the next question.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "On your travels, you will";
|
||||||
|
mes "encounter many people with";
|
||||||
|
mes "differing backgrounds and";
|
||||||
|
mes "viewpoints. Inevitably, you";
|
||||||
|
mes "will encounter someone whose";
|
||||||
|
mes "way of life you cannot fathom.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Likewise, this person will";
|
||||||
|
mes "not understand your way of";
|
||||||
|
mes "life. When your two viewpoints";
|
||||||
|
mes "clash, causing heated conflict,";
|
||||||
|
mes "how would you respond?";
|
||||||
|
next;
|
||||||
|
menu "Insist that I'm right, regardless",L_TKQST4,"Disregard conflicting viewpoint",L_TKQST5,"Accept differences and learn from them",L_TKQST6;
|
||||||
|
|
||||||
|
L_TKQST4:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "It's important to have your";
|
||||||
|
mes "own opinion. However, you";
|
||||||
|
mes "must recognize that you may";
|
||||||
|
mes "be wrong, and an opposing";
|
||||||
|
mes "view may have some merit.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "There is no one right";
|
||||||
|
mes "answer and the light of";
|
||||||
|
mes "truth can take many shades.";
|
||||||
|
mes "Such is the way of nature.";
|
||||||
|
mes "To force ideas on others is";
|
||||||
|
mes "an oppressive practice.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Do not limit yourself";
|
||||||
|
mes "to a single view, and do";
|
||||||
|
mes "not stifle your growth by";
|
||||||
|
mes "adhering to a single truth.";
|
||||||
|
mes "Contemplate on this, and";
|
||||||
|
mes "then speak with me again.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_TKQST5:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "It is important to get";
|
||||||
|
mes "along with others, but";
|
||||||
|
mes "you will bring no value";
|
||||||
|
mes "to this world without your";
|
||||||
|
mes "own unique contributions,";
|
||||||
|
mes "thoughts and opinions.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "A conflict of ideals, when";
|
||||||
|
mes "conducted with respect for";
|
||||||
|
mes "yourself and others, is a";
|
||||||
|
mes "great opportunity to broaden";
|
||||||
|
mes "your understanding of the";
|
||||||
|
mes "world as it is to others.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Reflect on this idea of";
|
||||||
|
mes "establishing harmony with";
|
||||||
|
mes "the self, and harmony with";
|
||||||
|
mes "others. Then, return to me.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_TKQST6:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Good. You must see";
|
||||||
|
mes "differences for what they";
|
||||||
|
mes "truly are. You must also";
|
||||||
|
mes "take criticism to your own";
|
||||||
|
mes "views with grace and";
|
||||||
|
mes "sincere consideration.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "It is impossible to know";
|
||||||
|
mes "everything in this world.";
|
||||||
|
mes "It is impossible to understand";
|
||||||
|
mes "every view. But that does not";
|
||||||
|
mes "mean that views you do not";
|
||||||
|
mes "understand are meritless.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "The one with whom you";
|
||||||
|
mes "disagree may have the";
|
||||||
|
mes "answer you do not know.";
|
||||||
|
mes "In your time of weakness,";
|
||||||
|
mes "this person may be your";
|
||||||
|
mes "greatest help. Remember that.";
|
||||||
|
next;
|
||||||
|
mes "I am satisfied by the";
|
||||||
|
mes "answers you have given";
|
||||||
|
mes "me. Please reflect on what";
|
||||||
|
mes "we have discussed for a little";
|
||||||
|
mes "while. When your mind is calm,";
|
||||||
|
mes "come and speak to me.";
|
||||||
|
set TK_Q,2;
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_TKQST2:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Fool! How do you expect";
|
||||||
|
mes "to mature if you run away";
|
||||||
|
mes "from challenges? Fear can";
|
||||||
|
mes "be a healthy reaction that";
|
||||||
|
mes "can save your life, but true";
|
||||||
|
mes "cowardice is despicable.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "It disappoints me to";
|
||||||
|
mes "hear you say that. Never";
|
||||||
|
mes "say such a thing to me again.";
|
||||||
|
mes "Hm. Contemplate the meanings";
|
||||||
|
mes "of courage and cowardice, and";
|
||||||
|
mes "then speak to me once again.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_TKQST3:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Regroup? It is good to do that";
|
||||||
|
mes "after you have been defeated.";
|
||||||
|
mes "But it is best to face problems";
|
||||||
|
mes "once you encounter them.";
|
||||||
|
mes "You will not always have";
|
||||||
|
mes "the luxury of regrouping.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Problems can be predicted";
|
||||||
|
mes "and analyzed, but I think";
|
||||||
|
mes "immediate retreat is unwise.";
|
||||||
|
mes "Contemplate on your fears,";
|
||||||
|
mes "as well as what you define as";
|
||||||
|
mes "failure. Then, you return to me.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_JobChange:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Are you feeling calm";
|
||||||
|
mes "and at peace? I will ask";
|
||||||
|
mes "you a very important question.";
|
||||||
|
mes "Give me your honest answer.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "^ff0000Are you ready to dedicate";
|
||||||
|
mes "yourself to the special art";
|
||||||
|
mes "I will teach you, and uphold";
|
||||||
|
mes "the dignity of its philosophy?^000000";
|
||||||
|
next;
|
||||||
|
menu "Yes.",L_JobChangeA,"No.",L_JobChangeB;
|
||||||
|
|
||||||
|
L_JobChangeA:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Very well. You are no";
|
||||||
|
mes "longer just a student.";
|
||||||
|
mes "You are now entrusted with";
|
||||||
|
mes "the powers and responsibilities";
|
||||||
|
mes "of a disciple of ^ff0000Taekwon Do^000000.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "\"Taekwon\" has the meaning";
|
||||||
|
mes "of \"punching and kicking\",";
|
||||||
|
mes "and \"Do\" has the meaning";
|
||||||
|
mes "of \"art.\" This martial art is";
|
||||||
|
mes "focused on skills using";
|
||||||
|
mes "the fists and the feet.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Please use this discipline";
|
||||||
|
mes "to hone your body and mind";
|
||||||
|
mes "and learn the skills that are";
|
||||||
|
mes "best suited to you. Never";
|
||||||
|
mes "shirk your training, or bring";
|
||||||
|
mes "shame to Taekwon Do.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "You are still young, so";
|
||||||
|
mes "I assume you'll want a job";
|
||||||
|
mes "title. Mm. In that case, you";
|
||||||
|
mes "are now a ^ff0000Taekwon Boy^000000.";
|
||||||
|
mes "Yes, that sounds good.";
|
||||||
jobchange Job_Taekwon;
|
jobchange Job_Taekwon;
|
||||||
callfunc "F_ClearJobVar";
|
callfunc "F_ClearJobVar";
|
||||||
|
getitem 2101,1; // Guard[0]
|
||||||
next;
|
next;
|
||||||
mes "Well, you should go practice some more now.";
|
mes "[Phoenix]";
|
||||||
mes "Take care.";
|
mes "Please, take this training";
|
||||||
|
mes "uniform and guard set: make";
|
||||||
|
mes "good use of these gifts. As";
|
||||||
|
mes "you travel and train, enlighten";
|
||||||
|
mes "others about our art and learn";
|
||||||
|
mes "what you can from them in return.";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "It is now time for you to";
|
||||||
|
mes "embark on your own journey";
|
||||||
|
mes "to find new challenges to";
|
||||||
|
mes "develop your strength.";
|
||||||
|
mes "Carry yourself with pride";
|
||||||
|
mes "as a Taekwon Do practitioner...";
|
||||||
|
next;
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "Very well. I wish you luck.";
|
||||||
|
mes "I hope to see you again";
|
||||||
|
mes "sometime, "+strcharinfo(0)+".";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_Nolvl:
|
L_JobChangeB:
|
||||||
mes "[Monk]";
|
mes "[Phoenix]";
|
||||||
mes "Hmm...";
|
mes "Hm, perhaps you are not";
|
||||||
mes "I don't think you have walked far enough yet.";
|
mes "quite ready to progress from";
|
||||||
mes "Go train some more.";
|
mes "your status as a student to";
|
||||||
|
mes "a full fledged disciple.";
|
||||||
|
mes "When you feel prepared,";
|
||||||
|
mes "come and speak to me.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
L_Complete:
|
||||||
|
mes "[Phoenix]";
|
||||||
|
mes "How is your training";
|
||||||
|
mes "coming along? As your";
|
||||||
|
mes "techniques become more";
|
||||||
|
mes "refined or spectacular,";
|
||||||
|
mes "never forget that you can";
|
||||||
|
mes "always rely on the basics.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Lupus, kobra_k88
|
//= Lupus, kobra_k88
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 2.05
|
//= 2.07
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= eAthena 1.0
|
//= eAthena 1.0
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -29,6 +29,7 @@
|
|||||||
//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
|
//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
|
||||||
//= +more garbage clean
|
//= +more garbage clean
|
||||||
//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
|
//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
|
||||||
|
//= 2.07 Added TK_Q variable clear [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
|
||||||
@ -68,7 +69,7 @@ function script F_ClearJobVar {
|
|||||||
set DANC_Q,0;
|
set DANC_Q,0;
|
||||||
set BARD_Q,0;
|
set BARD_Q,0;
|
||||||
// Extended Classes
|
// Extended Classes
|
||||||
set TAEK_Q,0;
|
set TAEK_Q,0; set TK_Q,0;
|
||||||
set STGL_Q,0;
|
set STGL_Q,0;
|
||||||
set SOUL_Q,0;
|
set SOUL_Q,0;
|
||||||
set GUNS_Q,0;
|
set GUNS_Q,0;
|
||||||
|
@ -124,6 +124,7 @@ npc: npc/guides/guides_einbe.txt
|
|||||||
npc: npc/guides/guides_einbr.txt
|
npc: npc/guides/guides_einbr.txt
|
||||||
npc: npc/guides/guides_gef.txt
|
npc: npc/guides/guides_gef.txt
|
||||||
npc: npc/guides/guides_izl.txt
|
npc: npc/guides/guides_izl.txt
|
||||||
|
npc: npc/guides/guides_louyang.txt
|
||||||
npc: npc/guides/guides_lhz.txt
|
npc: npc/guides/guides_lhz.txt
|
||||||
npc: npc/guides/guides_mor.txt
|
npc: npc/guides/guides_mor.txt
|
||||||
npc: npc/guides/guides_pay.txt
|
npc: npc/guides/guides_pay.txt
|
||||||
|
Loading…
x
Reference in New Issue
Block a user