Corrected spelling issues in Dewata Quests (#3218)

* Fixes #3217.
* A number of spelling and grammatical issues across the Dewata quests fixed in addition to the above issue.
Thanks to @danielbernard and @teededung!
This commit is contained in:
Daniel Bernard 2018-06-18 09:56:45 -05:00 committed by Aleos
parent 105cc3ab7d
commit f67b353ac0

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@ -135,11 +135,11 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 541,{
mes "but...... this....";
next;
mes "[Sage Kasyapa]";
mes "Nevermind, please have a good trip.";
mes "Never mind, please have a good trip.";
close;
} else if (dew_legend == 4) {
mes "[Sage Kasyapa]";
mes "I've been wating for you traveler.";
mes "I've been waiting for you traveler.";
mes "Our tribe's leader has a favor";
mes "to ask of you.";
mes "Please talk to Chief ^0000FFPaiko^000000.";
@ -166,7 +166,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 541,{
close;
} else if (dew_legend == 7) {
mes "[Sage Kasyapa]";
mes "There is somehing";
mes "There is something";
mes "I wish to give to you";
mes "as a reward for your help.";
mes "Please, it would honor us if you would take it.";
@ -261,7 +261,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 540,{
close;
} else if (dew_legend == 4) {
mes "[Tribal Chief Paiko]";
mes "I've been wating for you, traveler";
mes "I've been waiting for you, traveler";
mes "according to sage ^0000FFKasyapa^000000";
mes "You are willing to help us make a crown for our tribe.";
select("Crown-a-whatsis?");
@ -551,7 +551,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 541,{
mes "Nevertheless we will continue keeping the warrior tradition of our tribe alive and we will preserve the pride we have earned through the sacrifice of those past warriors.";
next;
mes "[Jaty Tribe Warrior]";
mes "I hope that your perserverance and pride remain with you in your travels.";
mes "I hope that your perseverance and pride remain with you in your travels.";
close;
}
@ -596,7 +596,7 @@ dew_fild01,185,300,6 script Tribe Manager#dew 541,{
mes "^8B4513Dewata Island^000000 has became a tourist attraction and we have lost touch with them.";
next;
mes "[Tribe Manager]";
mes "The tourist attraction has expanded continously but the reason it hasn't influenced us here is due to this small temple which I am managing.";
mes "The tourist attraction has expanded continuously but the reason it hasn't influenced us here is due to this small temple which I am managing.";
next;
mes "[Tribe Manager]";
mes "I couldn't let our tradition fade away like that easily.";
@ -1249,7 +1249,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{
select("Sorry, it's my fault...");
emotion ET_FRET;
mes "[Lero]";
mes "This is the palm tree oil which was in short supply. Be careful pease. It was really hard to get this...";
mes "This is the palm tree oil which was in short supply. Be careful please. It was really hard to get this...";
getitem 6401,.@num; //Palm_O
close;
}
@ -1727,7 +1727,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
mes "Oh... Sorry~ Sorry. I was so happy that I finally arrived at Dewata Island.";
next;
mes "[Gatti]";
mes "This is not a short story. Oh! I have to introduce myself first. I am Mastersmtih Gatti, also an Adventurer.";
mes "This is not a short story. Oh! I have to introduce myself first. I am Mastersmith Gatti, also an Adventurer.";
next;
mes "[Gatti]";
mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it.";
@ -1742,7 +1742,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
mes "But?";
next;
mes "[Gatti]";
mes "I coudn't find the last material anywhere.";
mes "I couldn't find the last material anywhere.";
next;
mes "[Gatti]";
mes "I was about to give up, but there was some fine print on the blueprint saying that it could be found on the Dewata Island.";
@ -2082,7 +2082,7 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{
mes "If you don't want that to happen, put the refined Caress elsewhere before the reinforcing.^000000";
next;
mes "[Gatti]";
mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000";
mes "^FF0000Third!^009977 Sometimes reinforcing fails. The weapon doesn't get destroyed every time you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000";
next;
if(select("Please reinforce the weapon.:Maybe next time.") == 2) {
mes "[Gatti]";