Fixed bugreport:5963 AB_CHEAL should now work properly on immune targets(Mado, berserk, shield of deaf).
Fixed bugreport:5981 PA_SACRIFICE now won't be granted by bonus damage from cards(RENEWAL CHANGE). Fixed bugreport:5892 & bugreport:5900 SO_SPELLFIST is now working properly. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16268 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
20eac3f740
commit
f6f8f640c5
@ -411,7 +411,7 @@
|
||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0, HW_MAGICCRASHER,Stave Crasher
|
||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0, HW_MAGICPOWER,Mystical Amplification
|
||||
367,9,8,1,0,0xD0,0,5,1,no,0,0,0,misc,0, PA_PRESSURE,Gloria Domini
|
||||
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0, PA_SACRIFICE, Martyr's Reckoning
|
||||
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0, PA_SACRIFICE, Martyr's Reckoning
|
||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0, PA_GOSPEL,Battle Chant
|
||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3, CH_PALMSTRIKE,Raging Palm Strike
|
||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0, CH_TIGERFIST,Glacier Fist
|
||||
|
@ -3279,7 +3279,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case MG_COLDBOLT: {
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if ( sc && sc->count ) {
|
||||
if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
|
||||
if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) {
|
||||
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
|
||||
ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax]
|
||||
ad.flag = BF_WEAPON|BF_SHORT;
|
||||
@ -3293,7 +3293,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case MG_FIREBOLT: {
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if ( sc && sc->count ) {
|
||||
if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
|
||||
if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) {
|
||||
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;
|
||||
ad.div_ = 1;
|
||||
ad.flag = BF_WEAPON|BF_SHORT;
|
||||
@ -3307,7 +3307,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case MG_LIGHTNINGBOLT: {
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if ( sc && sc->count ) {
|
||||
if ( sc->data[SC_SPELLFIST] && (!sd || !sd->state.autocast) ) {
|
||||
if ( sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) {
|
||||
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;
|
||||
ad.div_ = 1;
|
||||
ad.flag = BF_WEAPON|BF_SHORT;
|
||||
@ -4412,9 +4412,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
|
||||
}
|
||||
if( sc->data[SC_SPELLFIST] ) {
|
||||
if( --(sc->data[SC_SPELLFIST]->val1) >= 0 )
|
||||
wd = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag);
|
||||
else
|
||||
if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){
|
||||
struct Damage ad = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT);
|
||||
wd.damage = ad.damage;
|
||||
}else
|
||||
status_change_end(src,SC_SPELLFIST,INVALID_TIMER);
|
||||
}
|
||||
if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 )
|
||||
|
@ -6288,11 +6288,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
unit_skillcastcancel(src,1);
|
||||
if(sd) {
|
||||
int sp = skill_get_sp(sd->skillid_old,sd->skilllv_old);
|
||||
if( skillid == SO_SPELLFIST ){
|
||||
sc_start4(src,type,100,skilllv+1,skilllv,sd->skillid_old,sd->skilllv_old,skill_get_time(skillid,skilllv));
|
||||
sd->skillid_old = sd->skilllv_old = 0;
|
||||
break;
|
||||
}
|
||||
sp = sp * (90 - (skilllv-1)*20) / 100;
|
||||
if(sp < 0) sp = 0;
|
||||
status_zap(src, 0, sp);
|
||||
if( skillid == SO_SPELLFIST )
|
||||
sc_start4(src,type,100,skilllv+1,skilllv,(sd->skillid_old)?sd->skillid_old:MG_FIREBOLT,(sd->skilllv_old)?sd->skilllv_old:skilllv,skill_get_time(skillid,skilllv));
|
||||
}
|
||||
break;
|
||||
case SA_SPELLBREAKER:
|
||||
@ -7442,7 +7445,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) )
|
||||
{
|
||||
i = skill_calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true);
|
||||
if(dstsd && pc_ismadogear(dstsd)) i = 0; // Should heal by 0 or won't do anything? [malufett]
|
||||
|
||||
if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl) || (tsc && tsc->data[SC_BERSERK]))
|
||||
i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett]
|
||||
|
||||
status_heal(bl, i, 0, 1);
|
||||
clif_skill_nodamage(bl, bl, skillid, i, 1);
|
||||
}
|
||||
@ -8662,8 +8668,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(ud->skillid != SA_CASTCANCEL &&
|
||||
!(ud->skillid == SO_SPELLFIST && (sd && (sd->skillid_old == MG_FIREBOLT || sd->skillid_old == MG_COLDBOLT || sd->skillid_old == MG_LIGHTNINGBOLT))) ) {// otherwise handled in unit_skillcastcancel()
|
||||
if(ud->skillid != SA_CASTCANCEL && ud->skillid != SO_SPELLFIST) {// otherwise handled in unit_skillcastcancel()
|
||||
if( ud->skilltimer != tid ) {
|
||||
ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid);
|
||||
ud->skilltimer = INVALID_TIMER;
|
||||
@ -11836,8 +11841,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
|
||||
|
||||
// perform skill-specific checks (and actions)
|
||||
switch( skill ) {
|
||||
case SA_CASTCANCEL:
|
||||
case SO_SPELLFIST:
|
||||
case SO_SPELLFIST:
|
||||
if(sd->skillid_old != MG_FIREBOLT && sd->skillid_old != MG_COLDBOLT && sd->skillid_old != MG_LIGHTNINGBOLT){
|
||||
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
case SA_CASTCANCEL:
|
||||
if(sd->ud.skilltimer == INVALID_TIMER) {
|
||||
clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
|
@ -1072,7 +1072,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
if(sd) {
|
||||
switch(skill_num){
|
||||
case SA_CASTCANCEL:
|
||||
case SO_SPELLFIST:
|
||||
if(ud->skillid != skill_num){
|
||||
sd->skillid_old = ud->skillid;
|
||||
sd->skilllv_old = ud->skilllv;
|
||||
@ -1107,7 +1106,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case MG_FIREBOLT:
|
||||
case MG_LIGHTNINGBOLT:
|
||||
case MG_COLDBOLT:
|
||||
sd->skillid_old = skill_num;
|
||||
sd->skilllv_old = skill_lv;
|
||||
break;
|
||||
}
|
||||
if (!skill_check_condition_castbegin(sd, skill_num, skill_lv))
|
||||
return 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user