- Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic. Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be. - As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after. - Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc. - Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic. - Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale. - Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item) - Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP. - Modified updatestatus(), to display information more in line with the client's status window. - Updated some calculations in status_calc_misc to match renewal, needs a lot of work still. - ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled. * Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf * clif_skill_fail() now accepts a new parameter, to be used in later messages. * status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations. * Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10. git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
0031e22f16
commit
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@ -1,5 +1,23 @@
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Date Added
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2011/08/26
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* Rev. 14941 Renewal changes in renewal branch? Am I dreaming? [L0ne_W0lf]
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- Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.
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- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic.
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Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be.
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- As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after.
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- Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc.
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- Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic.
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- Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale.
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- Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item)
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- Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP.
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- Modified updatestatus(), to display information more in line with the client's status window.
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- Updated some calculations in status_calc_misc to match renewal, needs a lot of work still.
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- ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled.
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* Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf
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* clif_skill_fail() now accepts a new parameter, to be used in later messages.
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* status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations.
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* Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10.
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2011/08/07
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* Rev. 14931 Raised MAX_MERCENARY_CLASS to 44 for new mercenaries. [L0ne_W0lf]
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* Raised max_lv to allow values up to 150 in battle.conf.
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@ -101,7 +101,7 @@ max_baby_third_parameter: 108
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// NOTE: does not affects skills and status effects like Mental Strength
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// If weapon_defense_type is non-zero, it won't apply to max def.
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// If magic_defense_type is non-zero, it won't apply to max mdef.
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max_def: 99
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max_def: 9999
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// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
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// the remaining is converted to vit def/int mdef using this multiplier
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@ -27,11 +27,6 @@ casting_rate: 100
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// Delay time after casting (Note 2)
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delay_rate: 100
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// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
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// Note: On Official servers, neither Dex nor Agi affect delay time
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delay_dependon_dex: no
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delay_dependon_agi: no
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// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
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// Note: Setting this to anything above 0 can stop speedhacks.
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min_skill_delay_limit: 100
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@ -49,9 +44,6 @@ default_walk_delay: 300
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// min_skill_delay_limit.
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no_skill_delay: 2
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// At what dex does the cast time become zero (instacast)?
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castrate_dex_scale: 150
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// Will normal attacks be able to ignore the delay after skills? (Note 1)
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skill_delay_attack_enable: yes
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@ -213,6 +205,12 @@ berserk_cancels_buffs: no
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max_heal: 9999
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max_heal_lv: 11
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// Level and Strength of "MVP Decrease AGI". When someone casts Decrease AGI of this
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// level or above, Agility will be reduced by max_decagi for max_decagi_dur milliseconds.
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max_decagi: 50
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max_decagi_dur: 120000
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max_decagi_lv: 11
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// Emergency Recall Guild Skill setting (add as appropiate).
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// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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@ -312,9 +312,9 @@ map: pvp_y_8-3
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map: pvp_y_8-4
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map: pvp_y_8-5
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map: pvp_y_room
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//map: sword_1-1
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//map: sword_2-1
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//map: sword_3-1
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map: sword_1-1
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map: sword_2-1
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map: sword_3-1
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map: treasure01
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map: treasure02
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//map: wizard_1-1
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@ -9,6 +9,8 @@
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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2011/08/26
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* Rev. 14941 Several updates in relation to 3rd jobs. [L0ne_W0lf]
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2011/08/10
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* Rev. 14931 Added Brasilis database updates from trunk r14928. [L0ne_W0lf]
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2011/08/07
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38
db/const.txt
38
db/const.txt
@ -478,6 +478,10 @@ bSkillHeal2 1088
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bAddEffOnSkill 1089
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bHealPower 1090
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bHealPower2 1091
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bFixedCastrate 1092
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//bMatk 1093
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bWeaponMatk 1094
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bEquipmentMatk 1095
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bRestartFullRecover 2000
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bNoCastCancel 2001
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@ -899,6 +903,10 @@ SC_INCFLEE2 248
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SC_JAILED 249
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SC_ENCHANTARMS 250
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SC_MAGICALATTACK 251
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SC_ARMORCHANGE 252
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SC_CRITICALWOUND 253
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SC_MAGICMIRROR 254
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SC_SLOWCAST 255
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SC_SUMMER 256
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SC_EXPBOOST 257
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SC_ITEMBOOST 258
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@ -946,6 +954,36 @@ SC_FOOD_VIT_CASH 305
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SC_FOOD_DEX_CASH 306
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SC_FOOD_INT_CASH 307
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SC_FOOD_LUK_CASH 308
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//SC_MOVHASTE_INFINITY 309
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SC_PARTYFLEE 310
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//SC_ENDURE_MDEF 311
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//SC_ENCHANTBLADE 312
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//SC_DEATHBOUND 313
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//SC_REFRESH 314
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//SC_GIANTGROWTH 315
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//SC_STONEHARDSKIN 316
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//SC_VITALITYACTIVATION 317
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//SC_FIGHTINGSPIRIT 318
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//SC_ABUNDANCE 319
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//SC_REUSE_MILLENNIUMSHIELD 320
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//SC_REUSE_CRUSHSTRIKE 321
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//SC_REUSE_REFRESH 322
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//SC_REUSE_STORMBLAST 323
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//SC_VENOMIMPRESS 324
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SC_EPICLESIS 325
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SC_ORATIO 326
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SC_LAUDAAGNUS 327
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SC_LAUDARAMUS 328
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//SC_CLOAKINGEXCEED 329
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//SC_HALLUCINATIONWALK 330
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//SC_HALLUCINATIONWALK_POSTDELAY 331
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SI_RENOVATIO 332
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//SC_WEAPONBLOCKING 333
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//SC_WEAPONBLOCKING_POSTDELAY 334
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//SC_ROLLINGCUTTER 335
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SC_EXPIATIO 336
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SC_ADORAMUS 380
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SC_AB_SECRAMENT 451
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e_gasp 0
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e_what 1
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219
db/item_db.txt
219
db/item_db.txt
@ -578,7 +578,7 @@
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1228,Combat_Knife,Combat Knife,4,20,,400,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; },{},{}
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1229,Mama's_Knife,Kitchen Knife,4,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{}
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1230,House_Auger,Ice Pick,4,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{}
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1231,Bazerald,Bazerald,4,20,,500,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus bMatkRate,10; },{},{}
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1231,Bazerald,Bazerald,4,20,,500,70,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bWeaponMatk,105; bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{}
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1232,Assasin_Dagger,Assassin Dagger,4,20,,600,140,,1,0,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
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1233,Exercise,Exorciser,4,20,,700,90,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bIgnoreDefRace,RC_Demon; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_DemiHuman,-10; },{},{}
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1234,Moonlight_Sword,Moonlight Dagger,4,20,,700,50,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
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@ -727,7 +727,7 @@
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1430,Pike_C,Pike,4,0,,0,74,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddSize,0,70; bonus2 bAddSize,1,70; bonus2 bAddSize,2,70; },{},{}
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1431,F_Pole_Axe_C,Pole Axe,4,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
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1432,E_Pole_Axe_C,Pole Axe,4,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
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1433,Imperial_Spear,Imperial Spear,4,20,,1800,180,,3,1,0x00004082,7,2,2,3,102,1,4,{ /* bonus bMAtk,40; bonus bSkillAtk,"LG_CANNONSPEAR",(20+getrefine()); bonus bSkillAtk,"LG_BANISHINGPOINT",(20+getrefine()); if(isequipped(2153)) { bonus bSkillAtk,"CR_GRANDCROSS",(10+getrefine()); bonus bSkillAtk,"LG_RAYOFGENESIS",(10+getrefine()); } */ },{},{}
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1433,Imperial_Spear,Imperial Spear,4,20,,1800,180,,3,1,0x00004082,7,2,2,3,102,1,4,{ bonus bWeaponMatk,40; /* bonus bSkillAtk,"LG_CANNONSPEAR",(20+getrefine()); bonus bSkillAtk,"LG_BANISHINGPOINT",(20+getrefine()); if(isequipped(2153)) { bonus bSkillAtk,"CR_GRANDCROSS",(10+getrefine()); bonus bSkillAtk,"LG_RAYOFGENESIS",(10+getrefine()); } */ },{},{}
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// 2-Handed Spears
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1451,Guisarme,Guisarme,4,13000,,1000,84,,3,2,0x00004082,7,2,34,2,18,1,5,{},{},{}
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1452,Guisarme_,Guisarme,4,13000,,1000,84,,3,3,0x00004082,7,2,34,2,18,1,5,{},{},{}
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@ -751,8 +751,8 @@
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1470,Brionac,Brionac,4,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddRace,RC_Boss,5; },{},{}
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1471,Hell_Fire,Hellfire,4,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
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// 2-Handed Staffs
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1472,Staff_Of_Soul,Soul Staff,4,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
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1473,Wizardy_Staff,Wizardry Staff,4,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
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1472,Staff_Of_Soul,Soul Staff,4,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bWeaponMatk,200; bonus bInt,5; bonus bAgi,2; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
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1473,Wizardy_Staff,Wizardry Staff,4,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bWeaponMatk,200; bonus bInt,6; bonus bDex,2; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
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// 2-Handed Spears
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1474,Gae_Bolg,Gae Bolg,4,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; },{},{}
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1475,Horseback_Lance,Equestrian's Spear,4,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
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@ -799,7 +799,7 @@
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1527,Quadrille,Quadrille,4,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
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1528,Grand_Cross,Grand Cross,4,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
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1529,Iron_Driver,Iron Driver,4,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
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1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
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1530,Mjolnir,Mjolnir,4,20,,6000,350,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bStr,20; bonus bDex,50; bonus bAtkEle,Ele_Wind; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
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1531,Spanner,Wrench,4,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
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1532,Stunner_,Stunner,4,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
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1533,Warrior_Balmung,Warrior's Balmung,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
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@ -830,85 +830,85 @@
|
||||
1557,Book_Of_The_Apocalypse,Book of the Apocalypse,4,60000,,800,120,,1,0,0x00410100,7,2,2,4,40,1,15,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Holy,5; bonus2 bAddEle,Ele_Water,7; bonus2 bAddEle,Ele_Earth,7; bonus2 bAddEle,Ele_Fire,7; bonus2 bAddEle,Ele_Wind,7; },{},{}
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||||
1558,Girl's_Diary,Girl's Diary,4,1500,,300,60,,1,1,0x00410100,7,2,2,4,40,1,15,{ bonus2 bAddDamageClass,1188,150; },{},{}
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||||
1559,Legacy_Of_Dragon,Legacy of Dragon,4,20,,700,130,,1,0,0x00410100,7,2,2,4,70,1,15,{ bonus bInt,3; bonus bIgnoreDefRace,RC_Dragon; bonus2 bSPGainRace,RC_Dragon,10; },{},{}
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1560,Diary_Of_Great_Sage,Sage's Diary,4,20,,1100,100,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,15; if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; },{},{}
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1560,Diary_Of_Great_Sage,Sage's Diary,4,20,,1100,100,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bWeaponMatk,120; if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; },{},{}
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1561,Hardback,Hardcover Book,4,20,,1500,140,,1,1,0x00410100,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; },{},{}
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1562,Bible_Of_Battlefield,Battlefield Textbook,4,20,,700,110,,1,1,0x00410100,7,2,2,4,80,0,15,{ bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20; },{},{}
|
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1563,Diary_Of_Great_Sage_C,Sage's Diary,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{}
|
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1564,Encyclopedia,Encyclopedia,4,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
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1565,Death_Note,Ledger of Death,4,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
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1566,Diary_Of_Great_Basil,Diary Of Great Basil,4,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
|
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1567,Hardback_C,Refined Hardcover Book,4,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{}
|
||||
1563,Diary_Of_Great_Sage_C,Sage's Diary,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bWeaponMatk,140; bonus bAspdRate,5; },{},{}
|
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1564,Encyclopedia,Encyclopedia,4,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bWeaponMatk,100; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
|
||||
1565,Death_Note,Ledger of Death,4,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bWeaponMatk,100; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1566,Diary_Of_Great_Basil,Diary Of Great Basil,4,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus bWeaponMatk,125; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
|
||||
1567,Hardback_C,Refined Hardcover Book,4,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bWeaponMatk,100; bonus bStr,5; bonus bDex,2; },{},{}
|
||||
1568,Book_Of_Billows_,Book of Billows,4,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{}
|
||||
1569,Book_Of_Mother_Earth_,Book of Mother Earth,4,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Earth; },{},{}
|
||||
1570,Book_Of_Blazing_Sun_,Book of Blazing Sun,4,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,4,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,4,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bWeaponMatk,160; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,4,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bWeaponMatk,140; if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bWeaponMatk,125; bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bWeaponMatk,125; bonus bStr,1; bonus bInt,2; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bWeaponMatk,115; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bWeaponMatk,115; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1578,Book_Of_Prayer,Book Of Prayer,4,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,4,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,4,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,4,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob == Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,4,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bWeaponMatk,100; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
|
||||
1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
|
||||
1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
|
||||
1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; /*skill "GM_SANDMAN",1;*/ },{},{}
|
||||
1599,Angra_Manyu,Angra Manyu,4,1,,10,1000,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bWeaponMatk,1000; bonus bAllStats,50; bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; /*skill "GM_SANDMAN",1;*/ bonus bFixedCastRate,-100; },{},{}
|
||||
// Staffs
|
||||
1601,Rod,Rod,4,50,,400,15,,1,3,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{}
|
||||
1602,Rod_,Rod,4,50,,400,15,,1,4,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{}
|
||||
1603,Rod__,Rod,4,50,,400,15,,1,0,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{}
|
||||
1604,Wand,Wand,4,2500,,400,25,,1,2,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; bonus bMatkRate,15; },{},{}
|
||||
1605,Wand_,Wand,4,2500,,400,25,,1,3,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; bonus bMatkRate,15; },{},{}
|
||||
1606,Wand__,Wand,4,2500,,400,25,,1,0,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; bonus bMatkRate,15; },{},{}
|
||||
1607,Staff,Staff,4,9500,,400,40,,1,2,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; bonus bMatkRate,15; },{},{}
|
||||
1608,Staff_,Staff,4,9500,,400,40,,1,3,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; bonus bMatkRate,15; },{},{}
|
||||
1609,Staff__,Staff,4,9500,,400,40,,1,0,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; bonus bMatkRate,15; },{},{}
|
||||
1610,Arc_Wand,Arc Wand,4,45000,,400,60,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; },{},{}
|
||||
1611,Arc_Wand_,Arc Wand,4,45000,,400,60,,1,2,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; },{},{}
|
||||
1612,Arc_Wand__,Arc Wand,4,45000,,400,60,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; },{},{}
|
||||
1613,Mighty_Staff,Mighty Staff,4,20,,700,130,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bMatkRate,15; bonus bSPDrainValue,-2; },{},{}
|
||||
1614,Blessed_Wand,Wand of Occult,4,20,,700,75,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; },{},{}
|
||||
1615,Bone_Wand,Evil Bone Wand,4,20,,700,40,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,4; bonus bAtkEle,Ele_Undead; bonus bMatkRate,15; },{},{}
|
||||
1616,Staff_Of_Wing,Wing Staff,4,20,,500,60,,1,0,0x00810204,7,2,2,4,40,1,10,{ bonus bMatkRate,15; bonus bCastrate,-5; },{},{}
|
||||
1617,Survival_Rod,Survivor's Rod,4,85000,,1000,50,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMatkRate,15; bonus bMaxHP,300; },{},{}
|
||||
1618,Survival_Rod_,Survivor's Rod,4,85000,,1000,50,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMatkRate,15; bonus bMaxHP,400; },{},{}
|
||||
1619,Survival_Rod2,Survivor's Rod,4,85000,,1000,50,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMatkRate,15; bonus bMaxHP,300; },{},{}
|
||||
1620,Survival_Rod2_,Survivor's Rod,4,85000,,1000,50,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; bonus bMaxHP,400; },{},{}
|
||||
1621,Hypnotist's_Staff,Hypnotist's Staff,4,43000,,500,70,,1,1,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; },{},{}
|
||||
1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; },{},{}
|
||||
1623,Mighty_Staff_C,Mighty Staff,4,1,,0,165,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bStr,10; bonus bInt,4; bonus bMatkRate,20; bonus bSPDrainValue,-1; },{},{}
|
||||
1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
|
||||
1625,Healing_Staff,Healing Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1626,Piercing_Staff,Piercing Staff,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
|
||||
1627,Staffy,Staffy,4,20,,0,40,,1,0,0x00818314,7,2,2,1,0,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
|
||||
1628,Survival_Rod_C,Refined Survivor's Rod,4,1,,0,71,,1,0,0x00818314,7,2,2,3,0,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{}
|
||||
1629,Walking_Stick,Gentleman's Staff,4,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,4,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1631,Holy_Stick,Holy Stick,4,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,4,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,4,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1639,N_Rod,Novice Rod,4,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreMdefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{}
|
||||
1642,Staff_Of_Darkness,Staff Of Darkness,4,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
|
||||
1643,Dead_Tree_Cane,Dead Tree Cane,4,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if (getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
|
||||
1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
|
||||
1645,Lich_Bone_Wand_M,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
|
||||
1646,La'cryma_Stick,La'cryma Stick,4,20,,500,30,,1,2,0x00010204,2,2,2,3,50,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if (getrefine() > 9) bonus2 bCastRate,"WZ_STORMGUST",-8; },{},{}
|
||||
1647,Croce_Staff,Croce Staff,4,20,,500,30,,1,1,0x00008110,2,2,2,3,50,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",getskilllv("AL_BLESSING")>1?getskilllv("AL_BLESSING"):1,20; },{},{}
|
||||
1648,Staff_Of_Bordeaux,Staff Of Bordeaux,4,20,,500,30,,1,0,0x00010204,2,2,2,4,50,1,10,{ bonus bMatkRate,15; bonus bInt,2; bonus bDex,1; if(getskilllv("SA_DRAGONOLOGY") == 5) { bonus bUseSPrate,-15; bonus bInt,3; } },{},{}
|
||||
1649,Rafini_Staff,Rafini Staff,4,20,,500,30,,1,0,0x00818315,7,2,2,3,100,1,10,{ /* bonus bMAtk,180; */ /* bonus bFixedCastRateMilli,-(getrefine()*10); */ },{},{}
|
||||
1650,P_Staff1,Eden Staff I,4,0,,0,60,,1,0,0x00818314,7,2,2,2,26,0,10,{ /* bonus bMAtk,125; */ bonus bInt,2; },{},{}
|
||||
1651,P_Staff2,Eden Staff II,4,0,,0,60,,1,0,0x00818314,7,2,2,2,40,0,10,{ /* bonus bMAtk,150; */ bonus bInt,3; },{},{}
|
||||
1601,Rod,Rod,4,50,,400,15,,1,3,0x00818315,7,2,2,1,1,1,10,{ bonus bWeaponMatk,30; },{},{}
|
||||
1602,Rod_,Rod,4,50,,400,15,,1,4,0x00818315,7,2,2,1,1,1,10,{ bonus bWeaponMatk,30; },{},{}
|
||||
1603,Rod__,Rod,4,50,,400,15,,1,0,0x00818315,7,2,2,1,1,1,10,{ bonus bWeaponMatk,30; },{},{}
|
||||
1604,Wand,Wand,4,2500,,400,25,,1,2,0x00818315,7,2,2,2,12,1,10,{ bonus bWeaponMatk,45; bonus bInt,1; },{},{}
|
||||
1605,Wand_,Wand,4,2500,,400,25,,1,3,0x00818315,7,2,2,2,12,1,10,{ bonus bWeaponMatk,45; bonus bInt,1; },{},{}
|
||||
1606,Wand__,Wand,4,2500,,400,25,,1,0,0x00818315,7,2,2,2,12,1,10,{ bonus bWeaponMatk,45; bonus bInt,1; },{},{}
|
||||
1607,Staff,Staff,4,9500,,400,40,,1,2,0x00818314,7,2,2,2,12,1,10,{ bonus bWeaponMatk,70; bonus bInt,2; },{},{}
|
||||
1608,Staff_,Staff,4,9500,,400,40,,1,3,0x00818314,7,2,2,2,12,1,10,{ bonus bWeaponMatk,70; bonus bInt,2; },{},{}
|
||||
1609,Staff__,Staff,4,9500,,400,40,,1,0,0x00818314,7,2,2,2,12,1,10,{ bonus bWeaponMatk,70; bonus bInt,2; },{},{}
|
||||
1610,Arc_Wand,Arc Wand,4,45000,,400,60,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,95; bonus bInt,3; },{},{}
|
||||
1611,Arc_Wand_,Arc Wand,4,45000,,400,60,,1,2,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,95; bonus bInt,3; },{},{}
|
||||
1612,Arc_Wand__,Arc Wand,4,45000,,400,60,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,95; bonus bInt,3; },{},{}
|
||||
1613,Mighty_Staff,Mighty Staff,4,20,,700,130,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,100; bonus bStr,10; bonus bSPDrainValue,-2; },{},{}
|
||||
1614,Blessed_Wand,Wand of Occult,4,20,,700,75,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,105; bonus bInt,3; },{},{}
|
||||
1615,Bone_Wand,Evil Bone Wand,4,20,,700,40,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,110; bonus bAtkEle,Ele_Undead; bonus bInt,4; },{},{}
|
||||
1616,Staff_Of_Wing,Wing Staff,4,20,,500,60,,1,0,0x00810204,7,2,2,4,40,1,10,{ bonus bWeaponMatk,115; bonus bAtkEle,Ele_Wind; bonus bCastrate,-5; },{},{}
|
||||
1617,Survival_Rod,Survivor's Rod,4,85000,,1000,50,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,120; bonus bDex,2; bonus bMaxHP,300; },{},{}
|
||||
1618,Survival_Rod_,Survivor's Rod,4,85000,,1000,50,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,120; bonus bDex,3; bonus bMaxHP,400; },{},{}
|
||||
1619,Survival_Rod2,Survivor's Rod,4,85000,,1000,50,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,120; bonus bInt,2; bonus bMaxHP,300; },{},{}
|
||||
1620,Survival_Rod2_,Survivor's Rod,4,85000,,1000,50,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bWeaponMatk,120; bonus bInt,3; bonus bMaxHP,400; },{},{}
|
||||
1621,Hypnotist's_Staff,Hypnotist's Staff,4,43000,,500,70,,1,1,0x00000001,7,2,2,3,30,1,10,{ bonus bWeaponMatk,120; bonus bInt,1; },{},{}
|
||||
1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bWeaponMatk,120; bonus bInt,1; },{},{}
|
||||
1623,Mighty_Staff_C,Mighty Staff,4,1,,0,165,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bWeaponMatk,100; bonus bStr,10; bonus bInt,4; bonus bSPDrainValue,-1; },{},{}
|
||||
1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bWeaponMatk,170; bonus bAtkEle,Ele_Undead; bonus bInt,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
|
||||
1625,Healing_Staff,Healing Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bWeaponMatk,105; bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1626,Piercing_Staff,Piercing Staff,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bWeaponMatk,145; bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
|
||||
1627,Staffy,Staffy,4,20,,0,40,,1,0,0x00818314,7,2,2,1,0,0,10,{ bonus bWeaponMatk,120; bonus bInt,4; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
|
||||
1628,Survival_Rod_C,Refined Survivor's Rod,4,1,,0,71,,1,0,0x00818314,7,2,2,3,0,0,10,{ bonus bWeaponMatk,145; bonus bDex,4; bonus bMaxHP,500; },{},{}
|
||||
1629,Walking_Stick,Gentleman's Staff,4,20,,500,40,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bWeaponMatk,125; bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,4,20,,500,30,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bWeaponMatk,125; bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1631,Holy_Stick,Holy Stick,4,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bWeaponMatk,140; bonus bAtkEle,Ele_Holy; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
|
||||
1632,BF_Staff1,Warlock's Magic Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bWeaponMatk,125; bonus bInt,4; bonus bDex,3; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1633,BF_Staff2,Warlock's Battle Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bWeaponMatk,125; bonus bInt,3; bonus bDex,3; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1634,BF_Staff3,Strong Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bWeaponMatk,125; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bWeaponMatk,125; bonus bInt,3; bonus bDex,2; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bWeaponMatk,160; bonus bAtkEle,Ele_Dark; bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,4,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bWeaponMatk,170; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
1638,Healing_Staff_C,Staff Of Healing,4,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bWeaponMatk,125; bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1639,N_Rod,Novice Rod,4,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bWeaponMatk,32; },{},{}
|
||||
1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bWeaponMatk,135; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreMdefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bWeaponMatk,135; bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{}
|
||||
1642,Staff_Of_Darkness,Staff Of Darkness,4,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bWeaponMatk,120; bonus bInt,2; bonus bCastrate,-5; },{},{}
|
||||
1643,Dead_Tree_Cane,Dead Tree Cane,4,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bWeaponMatk,155; bonus bInt,4; if (getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
|
||||
1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bWeaponMatk,145; bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
|
||||
1645,Lich_Bone_Wand_M,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bWeaponMatk,170; bonus bAtkEle,Ele_Undead; bonus bInt,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
|
||||
1646,La'cryma_Stick,La'cryma Stick,4,20,,500,30,,1,2,0x00010204,2,2,2,3,50,1,10,{ bonus bWeaponMatk,180; bonus bInt,4; bonus bMdef,1; bonus2 bSkillAtk,"WZ_STORMGUST",getrefine(); if (getrefine() > 9) bonus2 bCastRate,"WZ_STORMGUST",-8; },{},{}
|
||||
1647,Croce_Staff,Croce Staff,4,20,,500,30,,1,1,0x00008110,2,2,2,3,50,1,10,{ bonus bWeaponMatk,175; bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_BLESSING",getskilllv("AL_BLESSING")>1?getskilllv("AL_BLESSING"):1,20; },{},{}
|
||||
1648,Staff_Of_Bordeaux,Staff Of Bordeaux,4,20,,500,30,,1,0,0x00010204,2,2,2,4,50,1,10,{ bonus bWeaponMatk,170; bonus bInt,2; bonus bDex,1; if(getskilllv("SA_DRAGONOLOGY") == 5) { bonus bUseSPrate,-15; bonus bInt,3; } },{},{}
|
||||
1649,Rafini_Staff,Rafini Staff,4,20,,500,30,,1,0,0x00818315,7,2,2,3,100,1,10,{ bonus bWeaponMatk,180; bonus bFixedCastRate,-getrefine(); },{},{}
|
||||
1650,P_Staff1,Eden Staff I,4,0,,0,60,,1,0,0x00818314,7,2,2,2,26,0,10,{ bonus bWeaponMatk,125; bonus bInt,2; },{},{}
|
||||
1651,P_Staff2,Eden Staff II,4,0,,0,60,,1,0,0x00818314,7,2,2,2,40,0,10,{ bonus bWeaponMatk,150; bonus bInt,3; },{},{}
|
||||
1652,Tourist_Staff,Tourist Staff,4,0,,500,35,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bInt,2; bonus bAgi,1; },{},{}
|
||||
1653,Staff_Of_Healing_C,Staff of Healing,4,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ /* bonus bMAtk,100; */ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1654,Mental_Stick,Mental Stick,4,20,,500,40,,1,1,0x00818315,7,2,2,3,102,1,10,{ /* bonus bMAtk,170; */ if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bVariableCastTime,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSPAmount,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; }
|
||||
1653,Staff_Of_Healing_C,Staff of Healing,4,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bWeaponMatk,100; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
1654,Mental_Stick,Mental Stick,4,20,,500,40,,1,1,0x00818315,7,2,2,3,102,1,10,{ bonus bWeaponMatk,170; if (getrefine() > 5) { /* bonus bSkillAtk,"SO_PSYCHIC_WAVE",(getrefine()-5)*2; */ bonus bMaxHPRate,-(getrefine()-5)*2; } /* bonus2 bVariableCast,"SO_PSYCHIC_WAVE",-3000; bonus2 bUseSP,"SO_PSYCHIC_WAVE",-60; */ },{},{ itemheal 0,-100; }
|
||||
// Bows
|
||||
1701,Bow,Bow,4,1000,,500,15,,5,3,0x000A0848,7,2,34,1,4,1,11,{},{},{}
|
||||
1702,Bow_,Bow,4,1000,,500,15,,5,4,0x000A0848,7,2,34,1,4,1,11,{},{},{}
|
||||
@ -1014,7 +1014,7 @@
|
||||
1827,Krieger_Knuckle2,Glorious Fist,4,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,271,-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1828,Monk_Knuckle,Monk Knuckle,4,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
|
||||
1829,Fist_C,Fist,4,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
|
||||
1830,Sura_Rampage,Sura Rampage,4,20,,500,142,,1,1,0x00008100,7,2,2,3,102,1,12,{},{},{}
|
||||
1830,Sura_Rampage,Sura Rampage,4,20,,500,142,,1,1,0x00008100,7,2,2,3,102,1,12,{ /* bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; */ bonus bUseSPrate,5; if (getrefine()>5) bonus bUseSPrate,-(getrefine()-5); },{},{}
|
||||
// Instruments
|
||||
1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{}
|
||||
1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{}
|
||||
@ -1045,7 +1045,7 @@
|
||||
1927,Krieger_Instrument1,Glorious Guitar,4,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1928,Berserk_Guitar_I,Spirited Guitar,4,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1929,Guitar_C,Guitar,4,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
|
||||
1930,Green_Whistle,Green Whistle,4,20,,800,170,,1,1,0x00080000,7,1,2,3,102,1,13,{ /* bonus bMAtk,50; */ },{},{}
|
||||
1930,Green_Whistle,Green Whistle,4,20,,800,170,,1,1,0x00080000,7,1,2,3,102,1,13,{ bonus bWeaponMatk,50; },{},{}
|
||||
// Whips
|
||||
1950,Rope,Rope,4,2500,,400,45,,2,3,0x00080000,7,0,2,1,3,1,14,{},{},{}
|
||||
1951,Rope_,Rope,4,2500,,400,45,,2,4,0x00080000,7,0,2,1,3,1,14,{},{},{}
|
||||
@ -1081,20 +1081,20 @@
|
||||
1981,Krieger_Whip1,Glorious Lariat,4,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1982,Phenomena_Whip,Phenomena Whip,4,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
|
||||
1983,Rante_C,Rante Whip,4,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
|
||||
1984,Stem_Whip,Stem Whip,4,20,,800,170,,1,1,0x00080000,7,0,2,3,102,1,14,{ /* bonus bMAtk,50; */ },{},{}
|
||||
1985,Rosebine,Rosebine,4,20,,1000,100,,1,0,0x00080000,7,0,2,4,110,1,14,{ /* bonus bMAtk,130; */ bonus bInt,2; },{},{}
|
||||
1984,Stem_Whip,Stem Whip,4,20,,800,170,,1,1,0x00080000,7,0,2,3,102,1,14,{ bonus bWeaponMatk,50; },{},{}
|
||||
1985,Rosebine,Rosebine,4,20,,1000,100,,1,0,0x00080000,7,0,2,4,110,1,14,{ bonus bWeaponMatk,130; bonus bInt,2; },{},{}
|
||||
// Additional 2-Handed Staffs
|
||||
2000,Destruction_Rod,Staff of Destruction,4,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,4,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,4,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRate,RC_DemiHuman,(getrefine()-5)*2; } if(getrefine() > 8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2003,Destruction_Rod_M,Staff of Destruction,4,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
|
||||
2004,Kronos,Kronos,4,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2005,Dea_Staff,Dea Staff,4,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
|
||||
2006,G_Staff_Of_Light,Staff Of Light,4,20,,1900,80,,1,0,0x00810204,7,2,34,4,60,1,23,{ /* bonus bMAtk,150; */ bonus bAtkEle,Ele_Holy; bonus bInt,6; },{},{}
|
||||
2007,Golden_Rod_Staff,Golden Rod Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ /* bonus bMAtk,230; */ bonus bAtkEle,Ele_Wind; bonus bInt,3; },{},{}
|
||||
2008,Aqua_Staff,Aqua Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ /* bonus bMAtk,230; */ bonus bAtkEle,Ele_Water; bonus bInt,3; },{},{}
|
||||
2009,Crimson_Staff,Crimson Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ /* bonus bMAtk,230; */ bonus bAtkEle,Ele_Fire; bonus bInt,3; },{},{}
|
||||
2010,Forest_Staff,Forest Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ /* bonus bMAtk,230; */ bonus bAtkEle,Ele_Earth; bonus bInt,3; },{},{}
|
||||
2000,Destruction_Rod,Staff of Destruction,4,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bWeaponMatk,280; bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,4,20,,1500,120,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bWeaponMatk,210; bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
|
||||
2002,Krieger_Twohand_Staff1,Glorious Destruction Staff,4,20,,0,70,,1,0,0x00018314,7,2,34,4,80,1,23,{ bonus bWeaponMatk,210; bonus bMatkRate,getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bMagicAddRace,RC_DemiHuman,(getrefine()-5)*2; bonus2 bIgnoreMdefRate,RC_DemiHuman,(getrefine()-5)*2; } if(getrefine() > 8) { bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1; bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1; } },{},{}
|
||||
2003,Destruction_Rod_M,Staff of Destruction,4,20,,2500,130,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bWeaponMatk,280; bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
|
||||
2004,Kronos,Kronos,4,20,,1000,30,,1,0,0x00010204,2,2,34,4,50,1,23,{ bonus bWeaponMatk,240; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2005,Dea_Staff,Dea Staff,4,20,,1000,30,,1,1,0x00008110,2,2,34,3,50,1,23,{ bonus bWeaponMatk,220; bonus bAtkEle,Ele_Holy; bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{}
|
||||
2006,G_Staff_Of_Light,Staff Of Light,4,20,,1900,80,,1,0,0x00810204,7,2,34,4,60,1,23,{ bonus bWeaponMatk,150; bonus bAtkEle,Ele_Holy; bonus bInt,6; },{},{}
|
||||
2007,Golden_Rod_Staff,Golden Rod Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Wind; bonus bInt,3; },{},{}
|
||||
2008,Aqua_Staff,Aqua Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Water; bonus bInt,3; },{},{}
|
||||
2009,Crimson_Staff,Crimson Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Fire; bonus bInt,3; },{},{}
|
||||
2010,Forest_Staff,Forest Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Earth; bonus bInt,3; },{},{}
|
||||
// Shields
|
||||
//===================================================================
|
||||
2101,Guard,Guard,5,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
|
||||
@ -2214,9 +2214,9 @@
|
||||
4447,Centipede_Card,Centipede Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Poison,20; bonus2 bAddEle,Ele_Poison,5; },{},{}
|
||||
4448,Cornus_Card,Cornus Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Holy,20; bonus2 bAddEle,Ele_Holy,5; },{},{}
|
||||
4449,Dark_Shadow_Card,Dark Shadow Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,5; },{},{}
|
||||
4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; /* bonus bMAtk,10; */ },{},{}
|
||||
4450,Banshee_Master_Card,Banshee Master Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; bonus bEquipmentMatk,10; },{},{}
|
||||
4451,Entweihen_Card,Entweihen Crothen Card,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; /* bonus bMAtk,3; */ },{},{}
|
||||
4452,Centipede_Larva_Card,Centipede Larva Card,6,20,,10,,,,,,,,2,,,,,{ bonus bInt,1; bonus bEquipmentMatk,3; },{},{}
|
||||
4453,Hilsrion_Card,Hillsrion Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAtk,25; },{},{}
|
||||
4454,Light_Up_Card1,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{}
|
||||
4455,Light_Up_Card2,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{}
|
||||
@ -2282,8 +2282,8 @@
|
||||
4757,Luck8,LUK+8,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,8; },{},{}
|
||||
4758,Luck9,LUK+9,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,9; },{},{}
|
||||
4759,Luck10,LUK+10,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,10; },{},{}
|
||||
4760,Magic_Attack1,MATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,1; },{},{}
|
||||
4761,Magic_Attack2,MATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,2; },{},{}
|
||||
4760,Matk1,MATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,1; bonus bFixedCastRate,-1; },{},{}
|
||||
4761,Matk2,MATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,2; bonus bFixedCastRate,-1; },{},{}
|
||||
4762,Evasion6,FLEE+6,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,6; },{},{}
|
||||
4763,Evasion12,FLEE+12,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,12; },{},{}
|
||||
4764,Critical5,CRI+5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,5; },{},{}
|
||||
@ -2899,7 +2899,7 @@
|
||||
5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{}
|
||||
5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
|
||||
5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
|
||||
5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMAtk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
|
||||
5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bEquipmentMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
|
||||
//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{}
|
||||
5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{}
|
||||
5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{}
|
||||
@ -5015,7 +5015,7 @@
|
||||
12308,Magic_Castle,Magic Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 8; },{},{}
|
||||
12309,Bulging_Head,JJangu Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 9; },{},{}
|
||||
12310,Spray_Of_Flowers,Spray Of Flowers,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,10; },{},{}
|
||||
12311,Large_Spray_Of_Flowers,Huge Spray Of Flowers,11,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12311,Large_Spray_Of_Flowers,Huge Spray Of Flowers,11,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_PARTYFLEE",1; },{},{}
|
||||
12312,Thick_Manual50,Thick Battle Manual,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,3600000,50; },{},{}
|
||||
12313,Protection_Of_Angel,Guardian Angel,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12314,Noive_Box,Noive Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@ -5037,7 +5037,7 @@
|
||||
12330,Recall_FemaleGM,Summon Female GameMaster Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2001,1800000; },{},{}
|
||||
12331,Ginseng,Ginseng,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 6,0; },{},{}
|
||||
12332,Fruit_Juice,Fruit Juice,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,6; },{},{}
|
||||
12333,Ansila,Ancilla,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12333,Ansila,Ancilla,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,15; },{},{}
|
||||
12334,Cherish_Box,Treasure Edition Helm Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Cherish_Box),1; },{},{}
|
||||
12335,Yummy_Skewered_Dish,Grilled Delicious Skewer,0,1000,,350,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 60,60; },{},{}
|
||||
12336,Baked_Mushroom,Grilled Mushroom,0,500,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 30,30; },{},{}
|
||||
@ -5471,8 +5471,8 @@
|
||||
13007,Jitte,Jitte,4,20000,,400,70,,1,0,0x02000000,7,2,2,2,35,1,1,{ bonus bBreakWeaponRate,200; },{},{}
|
||||
13008,Jitte_,Jitte,4,20000,,400,70,,1,1,0x02000000,7,2,2,2,35,1,1,{ bonus bBreakWeaponRate,200; },{},{}
|
||||
13009,Kamaitachi,Kamaitachi,4,48000,,900,125,,2,0,0x02000000,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Wind; bonus bCritical,3; bonus bAspdRate,3; },{},{}
|
||||
13010,Asura,Asura,4,3000,,600,50,,1,2,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
|
||||
13011,Asura_,Asura,4,3000,,600,50,,1,3,0x02000000,7,2,2,1,12,1,1,{ bonus bMatkRate,10; },{},{}
|
||||
13010,Asura,Asura,4,3000,,600,50,,1,2,0x02000000,7,2,2,1,12,1,1,{ bonus bWeaponMatk,50; },{},{}
|
||||
13011,Asura_,Asura,4,3000,,600,50,,1,3,0x02000000,7,2,2,1,12,1,1,{ bonus bWeaponMatk,50; },{},{}
|
||||
13012,Murasame,Murasame,4,20,,700,95,,1,1,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
|
||||
13013,Murasame_,Murasame,4,20,,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
|
||||
13014,Hakujin,Hakujin,4,20,,800,120,,1,0,0x02000000,7,2,2,3,42,1,1,{ bonus bInt,2; bonus3 bAutoSpell,"AL_HEAL",1,10; },{},{}
|
||||
@ -5484,7 +5484,7 @@
|
||||
13020,Warrior_Balmung_,Warrior's Balmung,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
|
||||
13021,Combat_Knife_C,Combat Knife,4,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
13022,Counter_Dagger_C,Dagger of Counter,4,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{ bonus bCritical,90; },{},{}
|
||||
13023,Asura_C,Ashura,4,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{ bonus bMatkRate,15; },{},{}
|
||||
13023,Asura_C,Ashura,4,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{ bonus bWeaponMatk,98; },{},{}
|
||||
13024,Sword_Breaker_C,Refined Swordbreaker,4,2,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bBreakWeaponRate,500; },{},{}
|
||||
13025,Mail_Breaker_C,Refined Mailbreaker,4,2,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bBreakArmorRate,500; },{},{}
|
||||
13026,Moonlight_Sword_C,Moonlight Dagger,4,2,,0,85,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
|
||||
@ -5511,8 +5511,8 @@
|
||||
13047,Weihna,Weihna,4,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
13048,Damascus_C,Damascus,4,0,,0,153,,1,0,0x028F5EEE,7,2,2,3,1,0,1,{},{},{}
|
||||
13049,Lacma,Lacma,4,20,,650,45,,1,1,0xFE9F7EEF,7,2,2,3,1,1,1,{},{},{}
|
||||
13050,P_Dagger1,Eden Dagger I,4,0,,0,124,,1,0,0xFE9F7EEF,7,2,2,2,26,0,1,{ /* bonus bMAtk,60; */ },{},{}
|
||||
13051,P_Dagger2,Eden Dagger II,4,0,,0,158,,1,0,0xFE9F7EEF,7,2,2,2,40,0,1,{ /* bonus bMAtk,70; */ },{},{}
|
||||
13050,P_Dagger1,Eden Dagger I,4,0,,0,124,,1,0,0xFE9F7EEF,7,2,2,2,26,0,1,{ bonus bWeaponMatk,60; },{},{}
|
||||
13051,P_Dagger2,Eden Dagger II,4,0,,0,158,,1,0,0xFE9F7EEF,7,2,2,2,40,0,1,{ bonus bWeaponMatk,70; },{},{}
|
||||
13052,Tourist_Dagger,Tourist Dagger,4,0,,500,51,,1,0,0xFE9F7EEF,7,2,2,1,1,0,1,{ bonus bAgi,2; },{},{}
|
||||
13053,F_Moonlight_Sword_C,Moonlight Sword,4,2,,0,85,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
|
||||
13054,F_Combat_Knife_C,Combat Knife,4,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{},{},{}
|
||||
@ -5523,7 +5523,7 @@
|
||||
13059,E_Asura_C,Asura,4,1,,0,120,,1,0,0x02000000,7,2,2,1,1,0,1,{},{},{}
|
||||
13060,E_Counter_Dagger_C,Counter Dagger,4,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{},{},{}
|
||||
13061,Black_Wing,Black Wing,4,20,,600,142,,1,1,124,7,2,2,3,102,1,1,{},{},{}
|
||||
13062,Ancient_Dagger,Ancient Dagger,4,20,,600,107,,0,0,0x028F5EEE,2,2,2,4,120,1,1,{ /* bonus bMAtk,120; */ },{},{}
|
||||
13062,Ancient_Dagger,Ancient Dagger,4,20,,600,107,,0,0,0x028F5EEE,2,2,2,4,120,1,1,{ bonus bWeaponMatk,120; },{},{}
|
||||
// Guns
|
||||
13100,Six_Shooter,Six Shooter,4,4500,,400,30,,7,1,0x01000000,7,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
|
||||
13101,Six_Shooter_,Six Shooter,4,4500,,400,30,,7,2,0x01000000,7,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
|
||||
@ -5629,7 +5629,7 @@
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,4,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,4,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,4,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,4,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",10; bonus2 bSkillAtk,\"NJ_ISSEN\",10; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,4,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus bWeaponMatk,90; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",10; bonus2 bSkillAtk,\"NJ_ISSEN\",10; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,4,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,4,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{},{},{}
|
||||
13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
|
||||
@ -5643,14 +5643,14 @@
|
||||
13408,Fire_Brand_C,Refined Fireblend,4,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,4,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,4,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,4,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,4,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bWeaponMatk,74; bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,4,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{}
|
||||
13413,Twin_Edge_R,Twin Edge of Naght Sieger,4,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefRace,RC_NonBoss; }",50,5000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,4,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,4,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bWeaponMatk,95; bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{}
|
||||
13415,N_Falchion,Novice Falchion,4,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,4,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 6) bonus bAspdRate,5; if(getrefine() > 8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,4,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bUseSPrate,-10; if(getrefine() > 8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,4,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bUseSPrate,-10; if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine() > 9) bonus bInt,5; },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,4,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bWeaponMatk,80; bonus bInt,getrefine()-5; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bUseSPrate,-10; if(getrefine() > 8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,4,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bWeaponMatk,80; bonus bInt,getrefine()-5; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bUseSPrate,-10; if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine() > 9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,4,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
|
||||
13420,Honglyun's_Sword,Honglyun's Sword,4,20,,1200,160,,1,1,0x000654E2,7,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; },{},{}
|
||||
13421,Ruber,Ruber,4,20,,1500,170,,1,1,0x000444A2,2,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
@ -6598,7 +6598,7 @@
|
||||
14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
15000,Bone_Plate,Bone Plate,5,20,,1000,,7,,1,0x00021040,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
15001,Odin's_Blessing_I,Odin's Blessing,5,0,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,0,0,{},{},{}
|
||||
15002,Rune_Plate,Rune Plate,5,0,,0,,95,,1,0x00000000,7,2,16,,99,1,0,{},{},{}
|
||||
15002,Rune_Plate,Rune Plate,5,0,,0,,95,,1,0x00000000,7,2,16,,99,1,0,{ bonus bmaxSPRate,2; },{},{}
|
||||
//15003,Freyja_SRobe7,Freyja SRobe7,5,0,,300,,7,,0,0xFFFFFFFF,7,2,16,,20,0,0,{},{},{}
|
||||
//15004,Freyja_SRobe30,Freyja SRobe30,5,0,,300,,7,,0,0xFFFFFFFF,7,2,16,,20,0,0,{},{},{}
|
||||
//15005,Freyja_SRobe60,Freyja SRobe60,5,0,,300,,7,,0,0xFFFFFFFF,7,2,16,,20,0,0,{},{},{}
|
||||
@ -6608,7 +6608,7 @@
|
||||
15009,Para_Team_Uniform1,Eden Team Uniform I,5,0,,0,,35,,0,0xFFFFFFFF,7,2,16,,12,0,0,{ bonus bMaxHP,100; bonus bMaxSP,10; },{},{}
|
||||
15010,Para_Team_Uniform2,Eden Team Uniform II,5,0,,0,,46,,0,0xFFFFFFFF,7,2,16,,26,0,0,{ bonus bMaxHP,200; bonus bMaxSP,20; },{},{}
|
||||
15011,Para_Team_Uniform3,Eden Team Uniform III,5,0,,0,,58,,0,0xFFFFFFFF,7,2,16,,40,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMdef,5; },{},{}
|
||||
15012,Puente_Robe,Puente Robe,5,12000,,400,,42,,1,0xFFFFFFFF,7,2,16,,22,1,0,{ /* bonus bFixedCastRate,-30; */ },{},{}
|
||||
15012,Puente_Robe,Puente Robe,5,12000,,400,,42,,1,0xFFFFFFFF,7,2,16,,22,1,0,{ bonus bFixedCastRate,-3; },{},{}
|
||||
15013,Claire_Suits,Claire Suits,5,28000,,2800,,58,,1,0xFFFFFFFE,2,2,16,,22,1,0,{},{},{}
|
||||
15014,Ebone_Armor,Ebon Armor,5,40000,,4500,,93,,1,0x00000000,7,2,16,,100,1,0,{},{},{}
|
||||
15015,Upg_Adv_Suit,Upg Adv Suit,5,20,,150,,25,,1,0xFFFFFFFF,7,2,16,,1,1,0,{},{},{}
|
||||
@ -6649,7 +6649,7 @@
|
||||
16007,Mjolnir_C,Mjolnir,4,20,,0,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bStr,15; bonus bDex,40; },{},{}
|
||||
16008,F_Spanner_C,Spanner,4,2,,0,150,,1,0,0x00008110,7,2,2,3,0,0,8,{},{},{}
|
||||
16009,E_Spanner_C,Spanner,4,2,,0,150,,1,0,0x00008110,7,2,2,3,0,0,8,{},{},{}
|
||||
16010,Red_Ether_Bag,Red Ether Bag,4,20,,0,15,,1,1,0x0004C5B2,7,2,2,3,102,1,8,{ /* bonus bMatk,100; */ },{},{}
|
||||
16010,Red_Ether_Bag,Red Ether Bag,4,20,,0,15,,1,1,0x0004C5B2,7,2,2,3,102,1,8,{ bonus bWeaponMatk,100; },{},{}
|
||||
//
|
||||
16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{}
|
||||
16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{}
|
||||
@ -6753,6 +6753,7 @@
|
||||
//18505,Umbala_Spirit,
|
||||
//18506,Hattah_Black,
|
||||
//18507,Elven_Ears_,
|
||||
//18580,Yggdrasil_Crown,Yggdrasil Crown,5,20,,200,,4,,0,0xFFFFFFF$,7,2,256,,70,1,724,{ bonus bVit,2; bonus bInt,2; bonus bHealPower,1+(getrefine()*((getrefine()<6)?1:2)); },{},{}
|
||||
//19500,T_Mr_Smile
|
||||
//19501,T_Spinx_Helm
|
||||
//19502,T_Goggle
|
||||
|
254
db/job_db1.txt
254
db/job_db1.txt
@ -1,155 +1,257 @@
|
||||
// Job-specific Values Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Gatling Gun,Shotgun,Grenade Launcher,Fuuma Shuriken,2HStaff
|
||||
//JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,GatlingGun,Shotgun,GrenadeLauncher,FuumaShuriken,2HStaff,Shield
|
||||
//
|
||||
// Novice
|
||||
0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
0, 20000,0 ,500 ,100 ,400 ,550 ,570 ,2000 ,2000 ,2000 ,500 ,2000 ,500 ,550 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,100
|
||||
// Swordman
|
||||
1, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
1, 28000,70 ,500 ,200 ,400 ,470 ,470 ,540 ,570 ,650 ,550 ,600 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Magician
|
||||
2, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700
|
||||
2, 22000,30 ,500 ,600 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,100
|
||||
// Archer
|
||||
3, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
3, 26000,50 ,500 ,200 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Acolyte
|
||||
4, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
4, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,70
|
||||
// Merchant
|
||||
5, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
5, 28000,40 ,500 ,300 ,400 ,520 ,520 ,2000 ,2000 ,2000 ,480 ,550 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Thief
|
||||
6, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
6, 24000,50 ,500 ,200 ,400 ,480 ,500 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Knight
|
||||
7, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
7, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Priest
|
||||
8, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
8, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,600 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,50
|
||||
// Wizard
|
||||
9, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
9, 24000,55 ,500 ,900 ,500 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,80
|
||||
// Blacksmith
|
||||
10, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
10, 30000,90 ,500 ,400 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,460 ,530 ,480 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Hunter
|
||||
11, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
11, 27000,85 ,500 ,400 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Assassin
|
||||
12, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
12, 24000,110 ,500 ,400 ,400 ,420 ,500 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,1100 ,2000 ,60
|
||||
// Knight (Peco)
|
||||
13, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
13, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Crusader
|
||||
14, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
14, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Monk
|
||||
15, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
|
||||
15, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,580 ,50
|
||||
// Sage
|
||||
16, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
16, 24000,75 ,500 ,700 ,450 ,530 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Rogue
|
||||
17, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
17, 24000,85 ,500 ,500 ,400 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Alchemist
|
||||
18, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
18, 30000,90 ,500 ,400 ,400 ,500 ,450 ,2000 ,2000 ,2000 ,450 ,520 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Bard
|
||||
19, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
19, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Dancer
|
||||
20, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
20, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Crusader (Peco)
|
||||
21, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
21, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Wedding
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Super Novice
|
||||
23, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
23, 20000,0 ,500 ,100 ,400 ,550 ,570 ,2000 ,2000 ,2000 ,500 ,2000 ,500 ,550 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,100
|
||||
// Gunslinger
|
||||
24, 28000,88 , 0 ,450 ,500 ,2000, 2000, 2000, 2000, 2000, 2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700 , 750 , 700 ,1500 ,1500 ,2000 ,2000
|
||||
24, 28000,88 , 0 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,550 ,500 ,90 0 ,1000 ,2000 ,2000 ,60
|
||||
// Ninja
|
||||
25, 26000,80 , 0 ,515 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000
|
||||
25, 26000,80 , 0 ,515 ,400 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,60
|
||||
// Novice High
|
||||
4001, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
4001, 20000,0 ,500 ,100 ,400 ,550 ,570 ,2000 ,2000 ,2000 ,500 ,2000 ,500 ,550 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,100
|
||||
// Swordman High
|
||||
4002, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4002, 28000,70 ,500 ,200 ,400 ,470 ,470 ,540 ,570 ,650 ,550 ,600 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Magician High
|
||||
4003, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700
|
||||
4003, 22000,30 ,500 ,600 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,100
|
||||
// Archer High
|
||||
4004, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4004, 26000,50 ,500 ,200 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Acolyte High
|
||||
4005, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
4005, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,70
|
||||
// Merchant High
|
||||
4006, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4006, 28000,40 ,500 ,300 ,400 ,520 ,520 ,2000 ,2000 ,2000 ,480 ,550 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Thief High
|
||||
4007, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4007, 24000,50 ,500 ,200 ,400 ,480 ,500 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Lord Knight
|
||||
4008, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4008, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// High Priest
|
||||
4009, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
4009, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,600 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,50
|
||||
// High Wizard
|
||||
4010, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
4010, 24000,55 ,500 ,900 ,500 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,80
|
||||
// Whitesmith
|
||||
4011, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4011, 30000,90 ,500 ,400 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,460 ,530 ,480 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Sniper
|
||||
4012, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4012, 27000,85 ,500 ,400 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Assassin Cross
|
||||
4013, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4013, 24000,110 ,500 ,400 ,400 ,420 ,500 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,1100 ,2000 ,60
|
||||
// Lord Knight (Peco)
|
||||
4014, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4014, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Paladin
|
||||
4015, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4015, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Champion
|
||||
4016, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
|
||||
4016, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,580 ,50
|
||||
// Professor
|
||||
4017, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
4017, 24000,75 ,500 ,700 ,450 ,530 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Stalker
|
||||
4018, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4018, 24000,85 ,500 ,500 ,400 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Creator
|
||||
4019, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4019, 30000,90 ,500 ,400 ,400 ,500 ,450 ,2000 ,2000 ,2000 ,450 ,520 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Clown
|
||||
4020, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4020, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Gypsy
|
||||
4021, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4021, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Paladin (Peco)
|
||||
4022, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4022, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Novice
|
||||
4023, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
4023, 20000,0 ,500 ,100 ,400 ,550 ,570 ,2000 ,2000 ,2000 ,500 ,2000 ,500 ,550 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,100
|
||||
// Baby Swordman
|
||||
4024, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4024, 28000,70 ,500 ,200 ,400 ,470 ,470 ,540 ,570 ,650 ,550 ,600 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Magician
|
||||
4025, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 700
|
||||
4025, 22000,30 ,500 ,600 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,100
|
||||
// Baby Archer
|
||||
4026, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4026, 26000,50 ,500 ,200 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Baby Acolyte
|
||||
4027, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
4027, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,70
|
||||
// Baby Merchant
|
||||
4028, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4028, 28000,40 ,500 ,300 ,400 ,520 ,520 ,2000 ,2000 ,2000 ,480 ,550 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Thief
|
||||
4029, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4029, 24000,50 ,500 ,200 ,400 ,480 ,500 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Baby Knight
|
||||
4030, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4030, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Priest
|
||||
4031, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
4031, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,600 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,50
|
||||
// Baby Wizard
|
||||
4032, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
4032, 24000,55 ,500 ,900 ,500 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,80
|
||||
// Baby Blacksmith
|
||||
4033, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4033, 30000,90 ,500 ,400 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,460 ,530 ,480 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Hunter
|
||||
4034, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4034, 27000,85 ,500 ,400 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,90
|
||||
// Baby Assassin
|
||||
4035, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4035, 24000,110 ,500 ,400 ,400 ,420 ,500 ,2000 ,2000 ,2000 ,510 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,2000 ,2000 ,2000 ,2000 ,1100 ,2000 ,60
|
||||
// Baby Knight (Peco)
|
||||
4036, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4036, 28000,150 ,500 ,300 ,400 ,490 ,450 ,520 ,550 ,600 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Crusader
|
||||
4037, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4037, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Monk
|
||||
4038, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
|
||||
4038, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,480 ,600 ,2000 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,580 ,50
|
||||
// Baby Sage
|
||||
4039, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
4039, 24000,75 ,500 ,700 ,450 ,530 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,430 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Baby Rogue
|
||||
4040, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4040, 24000,85 ,500 ,500 ,400 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Alchemist
|
||||
4041, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4041, 30000,90 ,500 ,400 ,400 ,500 ,450 ,2000 ,2000 ,2000 ,450 ,520 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Baby Bard
|
||||
4042, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4042, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Baby Dancer
|
||||
4043, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4043, 27000,75 ,300 ,600 ,400 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Baby Crusader (Peco)
|
||||
4044, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4044, 28000,110 ,700 ,470 ,400 ,480 ,430 ,550 ,530 ,520 ,500 ,550 ,450 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Super Novice
|
||||
4045, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
4045, 20000,0 ,500 ,100 ,400 ,550 ,570 ,2000 ,2000 ,2000 ,500 ,2000 ,500 ,550 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,100
|
||||
// Taekwon
|
||||
4046, 28000,70 ,500 ,200 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4046, 28000,70 ,500 ,200 ,400 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,60
|
||||
// Star Knight
|
||||
4047, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4047, 28000,90 ,650 ,470 ,400 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,60
|
||||
// Star Knight (flying)
|
||||
4048, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4048, 28000,90 ,650 ,470 ,400 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,500 ,60
|
||||
// Soul Linker
|
||||
4049, 24000,75 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
4049, 24000,75 ,500 ,900 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,80
|
||||
// Rune Knight
|
||||
4054, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Warlock
|
||||
4055, 24000,55 ,500 ,900 ,450 ,520 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,560 ,50
|
||||
// Ranger
|
||||
4056, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Archbishop
|
||||
4057, 26000,75 ,500 ,800 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,450 ,600 ,2000 ,500 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Mechanic
|
||||
4058, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Guillotine Cross
|
||||
4059, 24000,110 ,500 ,400 ,400 ,420 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,950 ,1200 ,900 ,1000 ,1100 ,2000 ,90
|
||||
// Rune Knight H
|
||||
4060, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Warlock H
|
||||
4061, 25000,55 ,500 ,900 ,450 ,520 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,560 ,50
|
||||
// Ranger H
|
||||
4062, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Archbishop H
|
||||
4063, 26000,75 ,500 ,800 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,450 ,600 ,2000 ,500 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Mechanic H
|
||||
4064, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Guillotine Cross H
|
||||
4065, 24000,110 ,500 ,400 ,400 ,420 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,950 ,1200 ,900 ,1000 ,1100 ,2000 ,90
|
||||
// Royal Guard
|
||||
4066, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Sorcerer
|
||||
4067, 24000,75 ,500 ,900 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Minstrel
|
||||
4068, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Wanderer
|
||||
4069, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Sura
|
||||
4070, 26000,90 ,650 ,400 ,380 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,450 ,480 ,2000 ,390 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,50
|
||||
// Genetic
|
||||
4071, 30000,90 ,500 ,900 ,400 ,500 ,440 ,2000 ,2000 ,2000 ,480 ,510 ,440 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Shadow Chaser
|
||||
4072, 24000,85 ,500 ,400 ,400 ,430 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Royal Guard H
|
||||
4073, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Sorcerer H
|
||||
4074, 24000,75 ,500 ,900 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Minstrel H
|
||||
4075, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Wanderer H
|
||||
4076, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Sura H
|
||||
4077, 26000,90 ,650 ,400 ,380 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,450 ,480 ,2000 ,390 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,50
|
||||
// Genetic H
|
||||
4078, 30000,90 ,500 ,900 ,400 ,500 ,440 ,2000 ,2000 ,2000 ,480 ,510 ,440 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Shadow Chaser H
|
||||
4079, 24000,85 ,500 ,400 ,400 ,430 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Rune Knight2
|
||||
4080, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Rune Knight H2
|
||||
4081, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Royal Guard2
|
||||
4082, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Royal Guard H2
|
||||
4083, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Ranger2
|
||||
4084, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Ranger H2
|
||||
4085, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Mechanic2
|
||||
4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Mechanic H2
|
||||
4087, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Baby Rune
|
||||
4096, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Warlock
|
||||
4097, 24000,55 ,500 ,900 ,450 ,520 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,560 ,50
|
||||
// Baby Ranger
|
||||
4098, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Baby Bishop
|
||||
4099, 26000,75 ,500 ,800 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,450 ,600 ,2000 ,500 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Baby Mechanic
|
||||
4100, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
// Baby Cross
|
||||
4101, 24000,110 ,500 ,400 ,400 ,420 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,420 ,2000 ,950 ,1200 ,900 ,1000 ,1100 ,2000 ,90
|
||||
// Baby Guard
|
||||
4102, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Sorcerer
|
||||
4103, 24000,75 ,500 ,900 ,400 ,500 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,50
|
||||
// Baby Minstrel
|
||||
4104, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Baby Wanderer
|
||||
4105, 27000,75 ,300 ,400 ,400 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,440 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,70
|
||||
// Baby Sura
|
||||
4106, 26000,90 ,650 ,400 ,380 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,430 ,450 ,480 ,2000 ,390 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,50
|
||||
// Baby Genetic
|
||||
4107, 30000,90 ,500 ,400 ,400 ,500 ,440 ,2000 ,2000 ,2000 ,480 ,510 ,440 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Baby Chaser
|
||||
4108, 24000,85 ,500 ,400 ,400 ,430 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,470 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,40
|
||||
// Baby Rune2
|
||||
4109, 28000,150 ,500 ,300 ,400 ,500 ,520 ,550 ,600 ,580 ,480 ,520 ,450 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Guard2
|
||||
4110, 28000,110 ,700 ,400 ,400 ,470 ,450 ,530 ,500 ,500 ,480 ,520 ,440 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,50
|
||||
// Baby Ranger2
|
||||
4111, 27000,85 ,500 ,400 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,80
|
||||
// Baby Mechanic2
|
||||
4112, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,450 ,480 ,480 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,60
|
||||
|
@ -31,3 +31,9 @@
|
||||
27,0xFF0000,What do you want from me?
|
||||
28,0xFF0000,No! I didn't do this! He's the one who planned out all this!
|
||||
29,0xFF0000,I just wanted to find peace..! That's why I have been fleeing away!
|
||||
30,0xFF0000,Ahhhh!!! Now, I just have to kill you all!
|
||||
31,0xFF0000,Annoying flies!! Get off of me!
|
||||
32,0xFF0000,Suffer in Hell!
|
||||
33,0xFF0000,Mwahahaha! Taste the anger of the earth!!!
|
||||
34,0xFF0000,No... I won't accept this as defeat!
|
||||
|
||||
|
2120
db/mob_db.txt
2120
db/mob_db.txt
File diff suppressed because it is too large
Load Diff
@ -250,8 +250,8 @@
|
||||
1046,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
1046,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29,
|
||||
1046,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,,,,,,,29,
|
||||
1046,Doppelganger@AL_DECAGI,attack,30,48,500,0,20000,no,target,always,0,,,,,,5,
|
||||
1046,Doppelganger@AL_DECAGI,chase,30,48,500,0,20000,no,target,always,0,,,,,,5,
|
||||
1046,Doppelganger@AL_DECAGI,attack,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
1046,Doppelganger@AL_DECAGI,chase,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
1046,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
1046,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,,
|
||||
@ -399,7 +399,7 @@
|
||||
1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1054,,,,,,
|
||||
1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19,
|
||||
1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,,
|
||||
1087,Orc Hero@AL_DECAGI,chase,30,48,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
1087,Orc Hero@AL_DECAGI,chase,30,11,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
1087,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1087,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1087,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
@ -551,7 +551,7 @@
|
||||
1111,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
1111,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
1111,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
1112,Drake@AL_DECAGI,chase,30,48,2000,0,60000,no,target,always,0,,,,,,29,
|
||||
1112,Drake@AL_DECAGI,chase,30,11,2000,0,60000,no,target,always,0,,,,,,29,
|
||||
1112,Drake@NPC_ARMORBRAKE,attack,344,10,2000,0,60000,no,target,always,0,,,,,,,
|
||||
1112,Drake@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1112,Drake@BS_MAXIMIZE,attack,114,1,500,0,5000,no,self,always,0,,,,,,,
|
||||
@ -1151,7 +1151,7 @@
|
||||
1251,Stormy Knight@WZ_STORMGUST,chase,89,10,2000,500,5000,no,target,always,0,,,,,,21,
|
||||
1251,Stormy Knight@WZ_STORMGUST,chase,89,10,10000,500,5000,no,target,skillused,18,,,,,,21,
|
||||
1251,Stormy Knight@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
1252,Garm@AL_DECAGI,chase,30,48,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
1252,Garm@AL_DECAGI,chase,30,11,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
1252,Garm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1252,Garm@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1252,Garm@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
@ -1618,7 +1618,7 @@
|
||||
1372,Goat@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x1089,,,,,
|
||||
1372,Goat@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
1372,Goat@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
1373,Lord of Death@AL_DECAGI,chase,30,48,2000,0,60000,no,target,always,0,,,,,,,
|
||||
1373,Lord of Death@AL_DECAGI,chase,30,11,2000,0,60000,no,target,always,0,,,,,,,
|
||||
1373,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1373,Lord of Death@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
1373,Lord of Death@NPC_HELLJUDGEMENT,chase,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
@ -1774,7 +1774,7 @@
|
||||
1388,Arc Angeling@NPC_SUMMONSLAVE,attack,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18,
|
||||
1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18,
|
||||
1388,Arc Angeling@RG_INTIMIDATE,attack,219,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
1389,Dracula@AL_DECAGI,chase,30,48,2000,0,5000,no,target,always,0,,,,,,,
|
||||
1389,Dracula@AL_DECAGI,chase,30,11,2000,0,5000,no,target,always,0,,,,,,,
|
||||
1389,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1389,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1389,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
@ -2882,7 +2882,7 @@
|
||||
1637,Margaretha Sorin@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,,
|
||||
1637,Margaretha Sorin@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1637,Margaretha Sorin@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1637,Margaretha Sorin@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1637,Margaretha Sorin@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1637,Margaretha Sorin@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
|
||||
1637,Margaretha Sorin@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
1637,Margaretha Sorin@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
@ -3031,7 +3031,7 @@
|
||||
1643,High Priest Margaretha@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,,
|
||||
1643,High Priest Margaretha@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1643,High Priest Margaretha@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1643,High Priest Margaretha@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1643,High Priest Margaretha@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1643,High Priest Margaretha@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
|
||||
1643,High Priest Margaretha@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
1643,High Priest Margaretha@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
@ -3196,7 +3196,7 @@
|
||||
1649,High Priest Margaretha@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,,
|
||||
1649,High Priest Margaretha@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1649,High Priest Margaretha@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2,
|
||||
1649,High Priest Margaretha@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1649,High Priest Margaretha@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1649,High Priest Margaretha@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
|
||||
1649,High Priest Margaretha@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
1649,High Priest Margaretha@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19,
|
||||
@ -3382,8 +3382,8 @@
|
||||
1661,Errende Ebecee@AL_HEAL,chase,28,11,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3,
|
||||
1661,Errende Ebecee@NPC_HOLYATTACK,attack,189,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
1661,Errende Ebecee@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,,
|
||||
1661,Errende Ebecee@AL_DECAGI,attack,30,48,500,1000,5000,no,target,always,0,,,,,,29,
|
||||
1661,Errende Ebecee@AL_DECAGI,chase,30,48,500,1000,5000,no,target,always,0,,,,,,29,
|
||||
1661,Errende Ebecee@AL_DECAGI,attack,30,11,500,1000,5000,no,target,always,0,,,,,,29,
|
||||
1661,Errende Ebecee@AL_DECAGI,chase,30,11,500,1000,5000,no,target,always,0,,,,,,29,
|
||||
1662,Kavach Icarus@AC_DOUBLE,attack,46,10,500,1000,5000,no,target,always,0,,,,,,,
|
||||
1662,Kavach Icarus@AC_DOUBLE,attack,46,10,10000,1000,1000,no,target,skillused,46,,,,,,,
|
||||
1662,Kavach Icarus@AC_DOUBLE,chase,46,10,2000,1000,5000,no,target,always,0,,,,,,,
|
||||
@ -3674,8 +3674,8 @@
|
||||
1707,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,always,0,,,,,,30,
|
||||
1707,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@AL_DECAGI,attack,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@AL_DECAGI,attack,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3,
|
||||
1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3,
|
||||
1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3,
|
||||
@ -3740,8 +3740,8 @@
|
||||
1712,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,1000,10000,no,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@AL_DECAGI,attack,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@AL_DECAGI,attack,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1712,Thanatos Dolor@AL_HEAL,attack,28,11,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3,
|
||||
1712,Thanatos Dolor@AL_HEAL,attack,28,11,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3,
|
||||
1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3,
|
||||
@ -3982,8 +3982,8 @@
|
||||
1754,Skeggiold@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18,
|
||||
1754,Skeggiold@MG_THUNDERSTORM,attack,21,7,1000,1500,10000,no,target,always,0,,,,,,,
|
||||
1754,Skeggiold@MG_THUNDERSTORM,chase,21,7,1000,1500,10000,no,target,always,0,,,,,,,
|
||||
1754,Skeggiold@AL_DECAGI,attack,30,48,500,0,30000,no,target,always,0,,,,,,29,
|
||||
1754,Skeggiold@AL_DECAGI,chase,30,48,500,0,30000,no,target,always,0,,,,,,29,
|
||||
1754,Skeggiold@AL_DECAGI,attack,30,11,500,0,30000,no,target,always,0,,,,,,29,
|
||||
1754,Skeggiold@AL_DECAGI,chase,30,11,500,0,30000,no,target,always,0,,,,,,29,
|
||||
1754,Skeggiold@NPC_PETRIFYATTACK,attack,180,2,500,500,5000,no,target,always,0,,,,,,3,
|
||||
1754,Skeggiold@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3,
|
||||
1754,Skeggiold@RG_STRIPARMOR,attack,217,3,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
@ -4116,7 +4116,7 @@
|
||||
1769,Agav@MG_SAFETYWALL,attack,12,10,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
1769,Agav@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,30,
|
||||
1769,Agav@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,30,
|
||||
1769,Agav@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1769,Agav@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1769,Agav@PR_LEXDIVINA,attack,76,1,1000,0,5000,yes,target,always,0,,,,,,36,
|
||||
1769,Agav@PR_LEXDIVINA,chase,76,1,1000,0,5000,yes,target,always,0,,,,,,36,
|
||||
1769,Agav@PR_LEXDIVINA,attack,76,1,5000,0,5000,yes,target,casttargeted,0,,,,,,36,
|
||||
@ -4275,7 +4275,7 @@
|
||||
1786,Agav@MG_SAFETYWALL,attack,12,10,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
1786,Agav@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,30,
|
||||
1786,Agav@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,30,
|
||||
1786,Agav@AL_DECAGI,chase,30,48,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1786,Agav@AL_DECAGI,chase,30,11,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
1786,Agav@PR_LEXDIVINA,attack,76,1,1000,0,5000,yes,target,always,0,,,,,,36,
|
||||
1786,Agav@PR_LEXDIVINA,chase,76,1,1000,0,5000,yes,target,always,0,,,,,,36,
|
||||
1786,Agav@PR_LEXDIVINA,attack,76,1,5000,0,5000,yes,target,casttargeted,0,,,,,,36,
|
||||
@ -5704,6 +5704,61 @@
|
||||
2027,Dark Shadow@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,,
|
||||
2027,Dark Shadow@NPC_DARKNESSBREATH,attack,658,1,500,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
2043,Magic Decoy@MG_FIREBOLT,idle,19,10,10000,800,3500,yes,randomtarget,always,0,,,,,,,
|
||||
2044,Magic Decoy@MG_COLDBOLT,idle,14,10,10000,800,3500,yes,randomtarget,always,0,,,,,,,
|
||||
2045,Magic Decoy@WZ_EARTHSPIKE,idle,90,10,10000,800,3500,yes,randomtarget,always,0,,,,,,,
|
||||
2046,Magic Decoy@MG_LIGHTNINGBOLT,idle,20,10,10000,800,3500,yes,randomtarget,always,0,,,,,,,
|
||||
|
||||
//2053,Dimik@NPC_ATTRICHANGE,idle,161,1,500,2000,50000,no,self,always,0,,,,,,10,
|
||||
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,0x81,,,,,
|
||||
//2053,Dimik@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,0x3095,,,,,
|
||||
//2053,Dimik@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,,
|
||||
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,0xC3,,,,,
|
||||
2048,Dark Pinguicula@AL_HEAL,idle,28,9,10000,3000,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
2048,Dark Pinguicula@AL_HEAL,idle,28,9,5000,500,5000,yes,self,myhpltmaxrate,40,,,,,,19,
|
||||
2048,Dark Pinguicula@NPC_BLOODDRAIN,attack,199,1,5000,500,5000,yes,target,myhpltmaxrate,40,,,,,,19,
|
||||
2048,Dark Pinguicula@NPC_SPLASHATTACK,attack,174,1,3000,0,5000,yes,target,attackpcge,2,,,,,,0,
|
||||
2048,Dark Pinguicula@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30,
|
||||
2048,Dark Pinguicula@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
|
||||
2048,Dark Pinguicula@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3885,,,,,
|
||||
2050,Aqua Elemental@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@WZ_WATERBALL,attack,86,4,2000,500,10000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@MG_COLDBOLT,attack,14,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@NPC_SLOWCAST,attack,672,2,1000,0,30000,yes,self,always,0,,,,,,,
|
||||
2050,Aqua Elemental@WZ_FROSTNOVA,attack,88,10,10000,1500,20000,no,self,myhpltmaxrate,40,,,,,,6,
|
||||
2049,Bradium Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2049,Bradium Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2049,Bradium Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
|
||||
2049,Bradium Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,,,,,,
|
||||
2049,Bradium Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2049,Bradium Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2047,Naga@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2047,Naga@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9,
|
||||
2047,Naga@SM_PROVOKE,chase,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
2047,Naga@SM_PROVOKE,attack,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
2047,Naga@HW_GANBANTEIN,attack,483,1,2000,0,7000,no,target,always,0,,,,,,,
|
||||
|
||||
2052,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2052,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2052,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2052,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,36,
|
||||
2052,Dark Lord@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,36,
|
||||
2052,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9,
|
||||
2052,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_SUMMONSLAVE,attack,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
|
||||
2052,Dark Lord@NPC_SUMMONSLAVE,idle,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
|
||||
|
||||
// Brasilis
|
||||
2068,Boitata@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2068,Boitata@MG_FIREBALL,idle,17,5,10000,0,5000,yes,randomtarget,always,0,,,,,,,
|
||||
@ -5781,3 +5836,628 @@
|
||||
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
|
||||
// 13.2 (Dicastes)
|
||||
2083,Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2083,Scaraba@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2083,Scaraba@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
|
||||
2083,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
|
||||
2084,Scaraba@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
2084,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
|
||||
2084,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
|
||||
2085,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2085,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2085,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2085,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2085,Antler Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
|
||||
2086,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2086,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2086,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2086,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
|
||||
2086,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2086,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2086,Rake Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
|
||||
2086,Rake Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x81,,,,,
|
||||
2086,Rake Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3095,,,,,
|
||||
2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
|
||||
2087,Queen Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2087,Queen Scaraba@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2087,Queen Scaraba@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2087,Queen Scaraba@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2087,Queen Scaraba@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
|
||||
2087,Queen Scaraba@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2088,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2083,,,,,,
|
||||
2089,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2084,,,,,,
|
||||
2090,Antler Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2085,,,,,,
|
||||
2091,Rake Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2086,,,,,,
|
||||
2092,Dolomedes@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
2092,Dolomedes@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
|
||||
2092,Dolomedes@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
2092,Dolomedes@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2092,Dolomedes@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2092,Dolomedes@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
|
||||
2092,Dolomedes@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
|
||||
2094,Orc Hero@AL_DECAGI,chase,30,11,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2094,Orc Hero@LK_SPIRALPIERCE,attack,397,5,1500,1000,10000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@KN_TWOHANDQUICKEN,attack,60,15,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2094,Orc Hero@MG_THUNDERSTORM,attack,21,15,2000,1500,5000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,,
|
||||
2094,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2094,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
|
||||
2094,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
|
||||
2094,Orc Hero@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2095,Eddga@MG_FIREBALL,chase,17,20,4000,0,0,yes,target,always,0,,,,,,,
|
||||
2095,Eddga@MG_FIREBALL,chase,17,20,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2095,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2095,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2095,Eddga@NPC_BLEEDING,attack,660,5,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2095,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
|
||||
2095,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,,
|
||||
2095,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2095,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,,
|
||||
2095,Eddga@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2096,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2096,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2096,Osiris@ASC_METEORASSAULT,attack,406,10,10000,500,5000,no,self,always,0,,,,,,32,
|
||||
2096,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
|
||||
2096,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2096,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@AL_DECAGI,chase,30,11,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@NPC_HELLJUDGEMENT,chase,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
2097,Dracula@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
2097,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2097,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2097,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
|
||||
2097,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
|
||||
2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
|
||||
2098,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2098,Doppelganger@LK_SPIRALPIERCE,attack,397,5,10000,1000,10000,no,target,myhpltmaxrate,80,,,,,,36,
|
||||
2098,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2098,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29,
|
||||
2098,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,0,,,,,,29,
|
||||
2098,Doppelganger@AL_DECAGI,attack,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2098,Doppelganger@AL_DECAGI,chase,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2098,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
2098,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
2098,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,,
|
||||
2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
|
||||
2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
|
||||
2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2099,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
|
||||
2099,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
|
||||
2099,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2099,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2099,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2099,Mistress@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2099,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2099,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2099,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2099,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2099,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,,
|
||||
2099,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6,
|
||||
2099,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2099,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2100,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2100,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@NPC_EARTHQUAKE,chase,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2100,Baphomet@NPC_EARTHQUAKE,attack,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2100,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2100,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,6,
|
||||
2100,Baphomet@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,6,
|
||||
2100,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
|
||||
2100,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
|
||||
1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,,
|
||||
2100,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29,
|
||||
2100,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2101,Lord of Death@AL_DECAGI,chase,30,11,2000,0,60000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2101,Lord of Death@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2101,Lord of Death@NPC_HELLJUDGEMENT,chase,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
2101,Lord of Death@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
2101,Lord of Death@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2101,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2101,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
|
||||
2101,Lord of Death@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
|
||||
2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,,
|
||||
2103,Ktullanux@NPC_WATERATTACK,attack,184,10,1000,500,5000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_RANDOMATTACK,attack,183,8,1000,500,5000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2103,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2103,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
|
||||
2103,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
|
||||
2103,Ktullanux@NPC_WIDEFREEZE,chase,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
|
||||
2103,Ktullanux@NPC_WIDEFREEZE,attack,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
|
||||
2103,Ktullanux@SA_DISPELL,attack,289,5,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@SA_DISPELL,chase,289,5,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,29,
|
||||
2103,Ktullanux@MG_FROSTDIVER,idle,15,10,5000,1000,7000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@MG_FROSTDIVER,chase,15,10,5000,1000,7000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_STORMGUST,chase,89,10,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_STORMGUST,attack,89,11,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_WATERBALL,chase,86,10,5000,0,20000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_WATERBALL,attack,86,10,5000,0,20000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_FROSTNOVA,chase,88,10,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_FROSTNOVA,attack,88,10,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2103,Ktullanux@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_AGIUP,attack,350,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2103,Ktullanux@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2104,Dark Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2104,Dark Snake Lord@NPC_DRAGONFEAR,chase,659,5,10000,0,30000,no,self,always,0,,,,,,6,
|
||||
2104,Dark Snake Lord@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2,
|
||||
2104,Dark Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
|
||||
2104,Dark Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2,
|
||||
2104,Dark Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
|
||||
2104,Dark Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
|
||||
2104,Dark Snake Lord@SM_MAGNUM,attack,7,20,2000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2105,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2105,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2105,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18,
|
||||
2105,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,,
|
||||
2105,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,,
|
||||
2105,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,,
|
||||
2105,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2105,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2105,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2105,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2105,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2105,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2105,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
|
||||
2105,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
|
||||
2105,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2105,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18,
|
||||
2106,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1669,1675,,,,,
|
||||
2106,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2106,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2106,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2106,Vesper@WZ_METEOR,attack,83,11,500,10000,20000,yes,target,always,0,,,,,,,
|
||||
2106,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,,
|
||||
1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,,
|
||||
2107,Fallen Bishop@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2107,Fallen Bishop@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
|
||||
2107,Fallen Bishop@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
|
||||
2107,Fallen Bishop@NPC_WIDECURSE,attack,677,5,2000,800,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CRITICALWOUND,attack,673,2,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKCROSS,attack,338,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_HOLYCROSS,attack,253,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_GRANDDARKNESS,chase,339,10,500,1300,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_GRANDDARKNESS,attack,339,10,500,1300,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_GRANDCROSS,chase,254,10,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_GRANDCROSS,attack,254,10,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_VAMPIRE_GIFT,attack,679,2,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_SLOWCAST,chase,672,5,2000,300,30000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_SLOWCAST,attack,672,5,2000,800,30000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_EVILLAND,attack,670,10,10000,1000,600000,no,target,myhpltmaxrate,44,,,,,,,
|
||||
2107,Fallen Bishop@NPC_EVILLAND,attack,670,7,500,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2107,Fallen Bishop@NPC_MAGICMIRROR,attack,671,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_HELLJUDGEMENT,chase,662,4,10000,800,20000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_HELLJUDGEMENT,attack,662,4,10000,800,20000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_WIDESILENCE,chase,663,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_WIDESILENCE,attack,663,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
|
||||
2107,Fallen Bishop@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
|
||||
2107,Fallen Bishop@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2107,Fallen Bishop@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2107,Fallen Bishop@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKNESSATTACK,attack,190,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKNESSBREATH,attack,658,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_FIREATTACK,attack,186,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_TELEKINESISATTACK,attack,191,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@WZ_FIREPILLAR,idle,80,11,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@AM_DEMONSTRATION,attack,229,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@AM_DEMONSTRATION,chase,229,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_POWERUP,attack,349,5,10000,700,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2108,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2108,Gloom Under Night@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
2108,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@MG_FIREBALL,attack,17,20,1000,500,20000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@MG_FIREBALL,chase,17,20,10000,500,20000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_SUMMONSLAVE,attack,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
|
||||
2108,Gloom Under Night@NPC_SUMMONSLAVE,idle,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
|
||||
2108,Gloom Under Night@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2108,Gloom Under Night@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1765,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
|
||||
2109,Valkyrie Randgris@HP_ASSUMPTIO,chase,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2109,Valkyrie Randgris@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2109,Valkyrie Randgris@HW_GANBANTEIN,attack,483,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,15,10000,1500,5000,no,target,attackpcge,2,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_EARTHQUAKE,chase,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_EARTHQUAKE,attack,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,,
|
||||
2110,Ifrit@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2110,Ifrit@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2110,Ifrit@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2110,Ifrit@AL_HEAL,idle,28,1,10000,0,10000,yes,self,myhpltmaxrate,99,,,,,,,
|
||||
2110,Ifrit@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,20,,,,,,6,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,chase,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@ST_FULLSTRIP,attack,476,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@AS_SONICBLOW,attack,136,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_FIREBREATH,chase,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2110,Ifrit@NPC_FIREBREATH,attack,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2110,Ifrit@SA_LANDPROTECTOR,attack,288,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@WZ_METEOR,attack,83,11,2000,500,5000,no,target,myhpltmaxrate,90,,,,,,,
|
||||
2110,Ifrit@KN_TWOHANDQUICKEN,attack,60,9,10000,0,100000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2110,Ifrit@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
2110,Ifrit@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
2110,Ifrit@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2110,Ifrit@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_DRAGONFEAR,chase,659,5,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@WZ_METEOR,idle,83,9,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2111,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23,
|
||||
2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23,
|
||||
2111,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcge,2,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@ST_FULLSTRIP,attack,476,5,1500,0,1000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_WATERATTACK,attack,184,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2111,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2111,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
2112,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2112,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,randomtarget,always,0,,,,,,6,
|
||||
2112,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6,
|
||||
2112,Lord Knight Seyren@LK_SPIRALPIERCE,chase,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
|
||||
2112,Lord Knight Seyren@LK_SPIRALPIERCE,attack,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
|
||||
2112,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2,
|
||||
2112,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcge,2,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29,
|
||||
2112,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29,
|
||||
2112,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2112,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2112,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2112,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
2113,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6,
|
||||
2113,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,randomtarget,always,0,,,,,,29,
|
||||
2113,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29,
|
||||
2113,Assassin Cross Eremes@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@ASC_METEORASSAULT,attack,406,10,2000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
|
||||
// 14.1
|
||||
2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_ALLHEAL,walk,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_MAGICMIRROR,chase,671,1,10000,0,120000,yes,self,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_MAGICMIRROR,attack,671,1,10000,0,120000,yes,self,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_STONESKIN,chase,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
|
||||
2131,Lost Dragon@NPC_STONESKIN,attack,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
|
||||
2131,Lost Dragon@NPC_POWERUP,attack,349,1,6000,0,60000,yes,self,myhpltmaxrate,15,,,,,,6,
|
||||
2131,Lost Dragon@NPC_EVILLAND,attack,670,2,500,0,25000,yes,target,myhpltmaxrate,15,,,,,,,
|
||||
2131,Lost Dragon@WZ_QUAGMIRE,chase,92,2,10000,700,5000,no,target,myhpltmaxrate,28,,,,,,12,
|
||||
2131,Lost Dragon@WZ_QUAGMIRE,attack,92,2,10000,700,120000,no,target,myhpltmaxrate,28,,,,,,12,
|
||||
2131,Lost Dragon@NPC_EARTHQUAKE,chase,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2131,Lost Dragon@NPC_EARTHQUAKE,attack,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDESTONE,chase,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDESTONE,attack,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
2131,Lost Dragon@NPC_EVILLAND,idle,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
|
||||
2131,Lost Dragon@NPC_EVILLAND,chase,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
|
||||
2131,Lost Dragon@NPC_HELLJUDGEMENT,chase,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
|
||||
2131,Lost Dragon@NPC_HELLJUDGEMENT,attack,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
|
||||
2131,Lost Dragon@NPC_DARKNESSBREATH,attack,658,3,10000,800,35000,no,target,myhpltmaxrate,50,,,,,,32,
|
||||
2131,Lost Dragon@NPC_SLOWCAST,attack,672,1,10000,0,60000,yes,self,myhpltmaxrate,70,,,,,,,
|
||||
2131,Lost Dragon@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDECURSE,chase,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDECURSE,attack,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_FIREBREATH,attack,654,1,10000,800,15000,no,target,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDESLEEP,chase,668,1,10000,3000,20000,no,self,myhpltmaxrate,95,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDESLEEP,attack,668,1,30000,1000,20000,no,self,myhpltmaxrate,95,,,,,,32,
|
||||
2131,Lost Dragon@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,myhpltmaxrate,95,,,,,,,
|
||||
2131,Lost Dragon@MG_FIREBALL,chase,17,1,10000,0,30000,no,target,always,0,,,,,,6,
|
||||
2131,Lost Dragon@NPC_DRAGONFEAR,chase,659,1,10000,0,30000,no,self,always,0,,,,,,6,
|
||||
2131,Lost Dragon@NPC_DRAGONFEAR,attack,659,1,2000,1000,20000,no,self,always,0,,,,,,32,
|
||||
2131,Lost Dragon@WZ_METEOR,attack,83,3,2000,1000,10000,no,target,always,0,,,,,,29,
|
||||
2131,Lost Dragon@SA_DISPELL,attack,289,1,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_PULSESTRIKE,attack,661,1,2000,10000,40000,no,self,always,0,,,,,,,31
|
||||
2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,10000,120000,30000,yes,self,myhpltmaxrate,60,,,,,,20,
|
||||
2132,Pom Spider@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
2132,Pom Spider@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
|
||||
2132,Pom Spider@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
2132,Pom Spider@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2132,Pom Spider@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2132,Pom Spider@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
|
||||
2132,Pom Spider@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2133,Angra Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2133,Angra Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2133,Angra Mantis@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,,
|
||||
2133,Angra Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2133,Angra Mantis@CR_AUTOGUARD,attack,249,2,700,0,300000,yes,self,always,0,,,,,,,
|
||||
//2133,Angra Mantis@NPC_SUMMONSLAVE,idle,196,1,10000,2000,60000,no,self,slavele,0,,,,,,,
|
||||
2134,Parus@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
|
||||
2134,Parus@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2134,Parus@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2134,Parus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,,
|
||||
2134,Parus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23,
|
||||
2134,Parus@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23,
|
||||
2134,Parus@WZ_HEAVENDRIVE,attack,91,2,500,500,25000,no,target,always,0,,,,,,,
|
||||
2136,Little Fatum@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2136,Little Fatum@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2136,Little Fatum@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
|
||||
2136,Little Fatum@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2136,Little Fatum@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18,
|
||||
2136,Little Fatum@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18,
|
||||
2136,Little Fatum@MG_LIGHTNINGBOLT,chase,20,5,10000,1500,5000,yes,target,always,0,,,,,,12,
|
||||
2136,Little Fatum@MG_THUNDERSTORM,attack,21,3,2000,1500,5000,no,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_COMBOATTACK,attack,171,2,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALWOUND,attack,673,1,50,0,10000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@MG_COLDBOLT,attack,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2137,Miming@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18,
|
||||
2137,Miming@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18,
|
||||
2137,Miming@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,32,
|
||||
2137,Miming@NPC_SILENCEATTACK,chase,178,2,500,700,5000,no,target,always,0,,,,,,32,
|
||||
//2138,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,35
|
||||
//2138,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,35
|
||||
//2139,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,36
|
||||
//2139,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,36
|
||||
//2140,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,37
|
||||
//2140,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,37
|
||||
//2141,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,38
|
||||
//2141,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,38
|
||||
//2142,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,39
|
||||
//2142,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,39
|
||||
//2143,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,40
|
||||
//2143,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,40
|
||||
|
||||
// Queen Scaraba Slaves
|
||||
2144,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2144,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2144,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2144,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2145,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2145,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2145,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2145,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
|
||||
2145,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2145,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
|
||||
2146,G_S_NYDHOG@WZ_QUAGMIRE,chase,92,2,1000,700,5000,no,target,always,0,,,,,,12,
|
||||
2146,G_S_NYDHOG@WZ_QUAGMIRE,attack,92,2,1000,700,5000,no,target,always,0,,,,,,12,
|
||||
2146,G_S_NYDHOG@NPC_WIDESTONE,chase,666,2,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_WIDESTONE,attack,666,5,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_EVILLAND,chase,670,2,500,0,120000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,chase,662,2,10000,7000,25000,no,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,attack,662,1,500,7000,25000,no,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_DARKNESSBREATH,attack,658,1,500,800,35000,no,target,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_SLOWCAST,attack,672,1,200,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_FIREBREATH,attack,654,1,1000,800,15000,no,target,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_WIDESLEEP,chase,668,1,200,3000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_WIDESLEEP,attack,668,1,200,1000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@MG_FIREBALL,chase,17,5,3000,0,30000,no,target,always,0,,,,,,6,
|
||||
2146,G_S_NYDHOG@NPC_DRAGONFEAR,chase,659,2,1000,0,30000,no,self,always,0,,,,,,6,
|
||||
2146,G_S_NYDHOG@NPC_DRAGONFEAR,attack,659,2,2000,1000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_PULSESTRIKE,attack,661,1,500,10000,40000,no,self,always,0,,,,,,,
|
||||
|
@ -395,3 +395,10 @@
|
||||
12117,23,1007,1,7433,1,1013,3
|
||||
|
||||
//==============================================
|
||||
|
||||
//===== Third Class === ItemLV=24 ==================
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------
|
||||
//-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone
|
||||
12333,22,2039,1,717,1
|
||||
//----------------------------------------------------------------------------------------------------------------------------
|
||||
|
@ -354,7 +354,7 @@
|
||||
3217,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test"
|
||||
3218,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the final test"
|
||||
3219,0,0,0,0,0,0,0,"Job changes to Rune knight - The end of all tes"
|
||||
3220,0,0,0,0,0,0,0,"Job changes to Rune knight - Waiting time of test"
|
||||
3220,600,0,0,0,0,0,0,"Job changes to Rune knight - Waiting time of test"
|
||||
|
||||
3250,0,1041,30,0,0,0,0,"Request - What is this bandage for?"
|
||||
3251,0,1271,30,0,0,0,0,"Request - An alligator of Counterattack"
|
||||
|
@ -3,8 +3,8 @@
|
||||
// Armor defense is done in percentage (ie 70 = .7 def)
|
||||
// Weapons are whole numbers (ie 3 = 3 atk)
|
||||
|
||||
70, 4,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor
|
||||
2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons
|
||||
3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons
|
||||
5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons
|
||||
7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons
|
||||
100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor
|
||||
2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons
|
||||
3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons
|
||||
5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons
|
||||
7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons
|
||||
|
File diff suppressed because it is too large
Load Diff
570
db/skill_db.txt
570
db/skill_db.txt
@ -634,14 +634,14 @@
|
||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
|
||||
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
|
||||
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
|
||||
//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
|
||||
//693,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_PARTYFLEE,Party Flee
|
||||
//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
|
||||
//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
|
||||
//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
|
||||
//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
|
||||
693,0,6,4,0,0x3,-1,1,1,yes,0,0x2,0,magic,0, ALL_PARTYFLEE,Party Flee
|
||||
//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
|
||||
//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
|
||||
//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
|
||||
//697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0, ALL_REVERSEORCISH,Reverse Orcish
|
||||
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_WEWISH,Christmas Carol
|
||||
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_SONKRAN,ALL_SONKRAN
|
||||
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_WEWISH,Christmas Carol
|
||||
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_SONKRAN,ALL_SONKRAN
|
||||
|
||||
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0, KN_CHARGEATK,Charge Attack
|
||||
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2, CR_SHRINK,Shrink
|
||||
@ -664,273 +664,295 @@
|
||||
1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTWIND,Elemental Change Wind
|
||||
|
||||
// Third Job Skills
|
||||
//2001,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ENCHANTBLADE,
|
||||
//2002,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_SONICWAVE,
|
||||
//2003,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DEATHBOUND,
|
||||
//2004,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_HUNDREDSPEAR,
|
||||
//2005,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_WINDCUTTER,
|
||||
//2006,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_IGNITIONBREAK,
|
||||
//2007,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONTRAINING,
|
||||
//2008,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONBREATH,
|
||||
//2009,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONHOWLING,
|
||||
//2010,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_RUNEMASTERY,
|
||||
//2011,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_MILLENNIUMSHIELD,
|
||||
//2012,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_CRUSHSTRIKE,
|
||||
//2013,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_REFRESH,
|
||||
//2014,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_GIANTGROWTH,
|
||||
//2015,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STONEHARDSKIN,
|
||||
//2016,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_VITALITYACTIVATION,
|
||||
//2017,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STORMBLAST,
|
||||
//2018,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_FIGHTINGSPIRIT,
|
||||
//2019,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ABUNDANCE,
|
||||
//2020,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_PHANTOMTHRUST,
|
||||
//2021,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMIMPRESS,
|
||||
//2022,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSIMPACT,
|
||||
//2023,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_DARKILLUSION,
|
||||
//2024,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_RESEARCHNEWPOISON,
|
||||
//2025,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CREATENEWPOISON,
|
||||
//2026,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_ANTIDOTE,
|
||||
//2027,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_POISONINGWEAPON,
|
||||
//2028,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_WEAPONBLOCKING,
|
||||
//2029,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_COUNTERSLASH,
|
||||
//2030,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_WEAPONCRUSH,
|
||||
//2031,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMPRESSURE,
|
||||
//2032,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_POISONSMOKE,
|
||||
//2033,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CLOAKINGEXCEED,
|
||||
//2034,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_PHANTOMMENACE,
|
||||
//2035,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_HALLUCINATIONWALK,
|
||||
//2036,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_ROLLINGCUTTER,
|
||||
//2037,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSRIPPERSLASHER,
|
||||
//2038,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_JUDEX,
|
||||
//2039,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ANCILLA,
|
||||
//2040,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ADORAMUS,
|
||||
//2041,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CLEMENTIA,
|
||||
//2042,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CANTO,
|
||||
//2043,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CHEAL,
|
||||
//2044,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EPICLESIS,
|
||||
//2045,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_PRAEFATIO,
|
||||
//2046,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ORATIO,
|
||||
//2047,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_LAUDAAGNUS,
|
||||
//2048,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_LAUDARAMUS,
|
||||
//2049,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EUCHARISTICA,
|
||||
//2050,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_RENOVATIO,
|
||||
//2051,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_HIGHNESSHEAL,
|
||||
//2052,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CLEARANCE,
|
||||
//2053,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EXPIATIO,
|
||||
//2054,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT,
|
||||
//2055,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT_MELEE,
|
||||
//2056,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT_MAGIC,
|
||||
//2057,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_SILENTIUM,
|
||||
//2201,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_WHITEIMPRISON,
|
||||
//2202,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SOULEXPANSION,
|
||||
//2203,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_FROSTMISTY,
|
||||
//2204,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_JACKFROST,
|
||||
//2205,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_MARSHOFABYSS,
|
||||
//2206,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RECOGNIZEDSPELL,
|
||||
//2207,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SIENNAEXECRATE,
|
||||
//2208,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RADIUS,
|
||||
//2209,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_STASIS,
|
||||
//2210,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_DRAINLIFE,
|
||||
//2211,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_CRIMSONROCK,
|
||||
//2212,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_HELLINFERNO,
|
||||
//2213,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_COMET,
|
||||
//2214,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_CHAINLIGHTNING,
|
||||
//2216,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_EARTHSTRAIN,
|
||||
//2217,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_TETRAVORTEX,
|
||||
//2222,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONFB,
|
||||
//2223,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONBL,
|
||||
//2224,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONWB,
|
||||
//2229,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONSTONE,
|
||||
//2230,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RELEASE,
|
||||
//2231,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_READING_SB,
|
||||
//2232,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_FREEZE_SP,
|
||||
//2233,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ARROWSTORM,
|
||||
//2234,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_FEARBREEZE,
|
||||
//2235,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_RANGERMAIN,
|
||||
//2236,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_AIMEDBOLT,
|
||||
//2237,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_DETONATOR,
|
||||
//2238,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ELECTRICSHOCKER,
|
||||
//2239,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_CLUSTERBOMB,
|
||||
//2240,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGMASTERY,
|
||||
//2241,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGRIDER,
|
||||
//2242,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGDASH,
|
||||
//2243,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGSTRIKE,
|
||||
//2244,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGBITE,
|
||||
//2245,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_TOOTHOFWUG,
|
||||
//2246,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_SENSITIVEKEEN,
|
||||
//2247,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_CAMOUFLAGE,
|
||||
//2248,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_RESEARCHTRAP,
|
||||
//2249,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_MAGENTATRAP,
|
||||
//2250,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_COBALTTRAP,
|
||||
//2251,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_MAIZETRAP,
|
||||
//2252,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_VERDURETRAP,
|
||||
//2253,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_FIRINGTRAP,
|
||||
//2254,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ICEBOUNDTRAP,
|
||||
//2255,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MADOLICENCE,
|
||||
//2256,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_BOOSTKNUCKLE,
|
||||
//2257,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_PILEBUNKER,
|
||||
//2258,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_VULCANARM,
|
||||
//2259,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_FLAMELAUNCHER,
|
||||
//2260,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_COLDSLOWER,
|
||||
//2261,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ARMSCANNON,
|
||||
//2262,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ACCELERATION,
|
||||
//2263,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_HOVERING,
|
||||
//2264,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_F_SIDESLIDE,
|
||||
//2265,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_B_SIDESLIDE,
|
||||
//2266,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAINFRAME,
|
||||
//2267,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SELFDESTRUCTION,
|
||||
//2268,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SHAPESHIFT,
|
||||
//2269,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_EMERGENCYCOOL,
|
||||
//2270,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_INFRAREDSCAN,
|
||||
//2271,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ANALYZE,
|
||||
//2272,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAGNETICFIELD,
|
||||
//2273,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_NEUTRALBARRIER,
|
||||
//2274,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_STEALTHFIELD,
|
||||
//2275,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_REPAIR,
|
||||
//2276,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_TRAININGAXE,
|
||||
//2277,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_RESEARCHFE,
|
||||
//2278,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_AXEBOOMERANG,
|
||||
//2279,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_POWERSWING,
|
||||
//2280,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_AXETORNADO,
|
||||
//2281,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SILVERSNIPER,
|
||||
//2282,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAGICDECOY,
|
||||
//2283,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_DISJOINT,
|
||||
//2284,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_FATALMENACE,
|
||||
//2285,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_REPRODUCE,
|
||||
//2286,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_AUTOSHADOWSPELL,
|
||||
//2287,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_SHADOWFORM,
|
||||
//2288,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_TRIANGLESHOT,
|
||||
//2289,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_BODYPAINT,
|
||||
//2290,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_INVISIBILITY,
|
||||
//2291,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_DEADLYINFECT,
|
||||
//2292,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_ENERVATION,
|
||||
//2293,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_GROOMY,
|
||||
//2294,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_IGNORANCE,
|
||||
//2295,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_LAZINESS,
|
||||
//2296,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_UNLUCKY,
|
||||
//2297,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_WEAKNESS,
|
||||
//2298,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_STRIPACCESSARY,
|
||||
//2299,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_MANHOLE,
|
||||
//2300,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_DIMENSIONDOOR,
|
||||
//2301,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_CHAOSPANIC,
|
||||
//2302,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_MAELSTROM,
|
||||
//2303,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_BLOODYLUST,
|
||||
//2304,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_FEINTBOMB,
|
||||
//2307,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_CANNONSPEAR,
|
||||
//2308,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_BANISHINGPOINT,
|
||||
//2309,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_TRAMPLE,
|
||||
//2310,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_SHIELDPRESS,
|
||||
//2311,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_REFLECTDAMAGE,
|
||||
//2312,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PINPOINTATTACK,
|
||||
//2313,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_FORCEOFVANGUARD,
|
||||
//2314,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_RAGEBURST,
|
||||
//2315,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_SHIELDSPELL,
|
||||
//2316,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_EXEEDBREAK,
|
||||
//2317,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_OVERBRAND,
|
||||
//2318,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PRESTIGE,
|
||||
//2319,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_BANDING,
|
||||
//2320,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_MOONSLASHER,
|
||||
//2321,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_RAYOFGENESIS,
|
||||
//2322,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PIETY,
|
||||
//2323,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_EARTHDRIVE,
|
||||
//2324,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_HESPERUSLIT,
|
||||
//2325,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_INSPIRATION,
|
||||
//2326,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_DRAGONCOMBO,
|
||||
//2327,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_SKYNETBLOW,
|
||||
//2328,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_EARTHSHAKER,
|
||||
//2329,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_FALLENEMPIRE,
|
||||
//2330,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_TIGERCANNON,
|
||||
//2332,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RAMPAGEBLASTER,
|
||||
//2333,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_CRESCENTELBOW,
|
||||
//2334,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_CURSEDCIRCLE,
|
||||
//2335,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_LIGHTNINGWALK,
|
||||
//2336,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_KNUCKLEARROW,
|
||||
//2337,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_WINDMILL,
|
||||
//2338,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RAISINGDRAGON,
|
||||
//2340,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_ASSIMILATEPOWER,
|
||||
//2341,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_POWERVELOCITY,
|
||||
//2343,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GATEOFHELL,
|
||||
//2344,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_QUIET,
|
||||
//2345,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_CURE,
|
||||
//2346,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_ENERGYGAIN,
|
||||
//2347,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_CHANGE,
|
||||
//2348,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_REVITALIZE,
|
||||
//2350,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_SWING_DANCE,
|
||||
//2351,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_SYMPHONY_OF_LOVER,
|
||||
//2352,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_MOONLIT_SERENADE,
|
||||
//2381,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_RUSH_WINDMILL,
|
||||
//2382,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_ECHOSONG,
|
||||
//2383,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_HARMONIZE,
|
||||
//2412,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LESSON,
|
||||
//2413,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_METALICSOUND,
|
||||
//2414,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_REVERBERATION,
|
||||
//2417,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DOMINION_IMPULSE,
|
||||
//2418,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SEVERE_RAINSTORM,
|
||||
//2419,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_POEMOFNETHERWORLD,
|
||||
//2420,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_VOICEOFSIREN,
|
||||
//2421,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DEADHILLHERE,
|
||||
//2422,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LULLABY_DEEPSLEEP,
|
||||
//2423,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SIRCLEOFNATURE,
|
||||
//2424,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_RANDOMIZESPELL,
|
||||
//2425,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_GLOOMYDAY,
|
||||
//2426,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_GREAT_ECHO,
|
||||
//2427,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SONG_OF_MANA,
|
||||
//2428,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DANCE_WITH_WUG,
|
||||
//2429,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SOUND_OF_DESTRUCTION,
|
||||
//2430,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SATURDAY_NIGHT_FEVER,
|
||||
//2431,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LERADS_DEW,
|
||||
//2432,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_MELODYOFSINK,
|
||||
//2433,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_BEYOND_OF_WARCRY,
|
||||
//2434,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_UNLIMITED_HUMMING_VOICE,
|
||||
//2443,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_FIREWALK,
|
||||
//2444,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_ELECTRICWALK,
|
||||
//2445,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SPELLFIST,
|
||||
//2446,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EARTHGRAVE,
|
||||
//2447,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_DIAMONDDUST,
|
||||
//2448,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_POISON_BUSTER,
|
||||
//2449,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_PSYCHIC_WAVE,
|
||||
//2450,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_CLOUD_KILL,
|
||||
//2451,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_STRIKING,
|
||||
//2452,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WARMER,
|
||||
//2453,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_VACUUM_EXTREME,
|
||||
//2454,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_VARETYR_SPEAR,
|
||||
//2455,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_ARRULLO,
|
||||
//2456,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_CONTROL,
|
||||
//2457,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_AGNI,
|
||||
//2458,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_AQUA,
|
||||
//2459,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_VENTUS,
|
||||
//2460,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_TERA,
|
||||
//2461,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_ACTION,
|
||||
//2462,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_ANALYSIS,
|
||||
//2463,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_SYMPATHY,
|
||||
//2464,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_CURE,
|
||||
//2465,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_FIRE_INSIGNIA,
|
||||
//2466,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WATER_INSIGNIA,
|
||||
//2467,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WIND_INSIGNIA,
|
||||
//2468,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EARTH_INSIGNIA,
|
||||
//2535,0,0,0,0,0,0,9,0,no,0,0,0,none,0 ALL_BUYING_STORE,
|
||||
//2474,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_TRAINING_SWORD,
|
||||
//2475,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_REMODELING_CART,
|
||||
//2476,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CART_TORNADO,
|
||||
//2477,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CARTCANNON,
|
||||
//2478,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CARTBOOST,
|
||||
//2479,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_THORNS_TRAP,
|
||||
//2480,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_BLOOD_SUCKER,
|
||||
//2481,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_SPORE_EXPLOSION,
|
||||
//2482,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_WALLOFTHORN,
|
||||
//2483,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CRAZYWEED,
|
||||
//2485,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_DEMONIC_FIRE,
|
||||
//2486,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_FIRE_EXPANSION,
|
||||
//2490,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_HELLS_PLANT,
|
||||
//2492,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MANDRAGORA,
|
||||
//2493,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_SLINGITEM,
|
||||
//2494,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CHANGEMATERIAL,
|
||||
//2495,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MIX_COOKING,
|
||||
//2496,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MAKEBOMB,
|
||||
//2497,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_S_PHARMACY,
|
||||
//2515,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_SECRAMENT,
|
||||
//2517,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_HOWLINGOFLION,
|
||||
//2518,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RIDEINLIGHTNING,
|
||||
2001,-1,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,RK_ENCHANTBLADE
|
||||
2002,7:8:9:10:11,6,1,0,0x04,0,5,1,yes,0,0,0,weapon,0, RK_SONICWAVE,RK_SONICWAVE
|
||||
2003,0,6,4,0,0x1,0,10,1,yes,0,0,0,weapon,0, RK_DEATHBOUND,RK_DEATHBOUND
|
||||
2004,-1,8,1,0,0,0,10,5,yes,0,0,0,weapon,0, RK_HUNDREDSPEAR,RK_HUNDREDSPEAR
|
||||
2005,-1,6,2,4,0x6,0,5,1,yes,0,0,0,weapon,3, RK_WINDCUTTER,RK_WINDCUTTER
|
||||
2006,0,6,4,0,0x6,0,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,RK_IGNITIONBREAK
|
||||
2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RK_DRAGONTRAINING,RK_DRAGONTRAINING
|
||||
2008,9,6,2,3,0x6,0,10,1,no,0,0,0,weapon,0, RK_DRAGONBREATH,RK_DRAGONBREATH
|
||||
2009,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,RK_DRAGONHOWLING
|
||||
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,RK_RUNEMASTERY
|
||||
2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_MILLENNIUMSHIELD,RK_MILLENNIUMSHIELD
|
||||
2012,-1,6,1,0,0,0,1,1,no,0,0,0,weapon,0, RK_CRUSHSTRIKE,RK_CRUSHSTRIKE
|
||||
2013,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_REFRESH,RK_REFRESH
|
||||
2014,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_GIANTGROWTH,RK_GIANTGROWTH
|
||||
2015,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_STONEHARDSKIN,RK_STONEHARDSKIN
|
||||
2016,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_VITALITYACTIVATION,RK_VITALITYACTIVATION
|
||||
2017,0,6,4,0,0,0,1,1,no,0,0,0,weapon,0, RK_STORMBLAST,RK_STORMBLAST
|
||||
2018,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_FIGHTINGSPIRIT,RK_FIGHTINGSPIRIT
|
||||
2019,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_ABUNDANCE,RK_ABUNDANCE
|
||||
2020,5:6:7:8:9,6,16,0,0x6,0,5,1,yes,0,0,0,weapon,0, RK_PHANTOMTHRUST,RK_PHANTOMTHRUST
|
||||
2021,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0, GC_VENOMIMPRESS,GC_VENOMIMPRESS
|
||||
2022,3,8,1,0,0,0,5,7,no,0,0,0,weapon,0, GC_CROSSIMPACT,GC_CROSSIMPACT
|
||||
2023,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, GC_DARKILLUSION,GC_DARKILLUSION
|
||||
2024,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GC_RESEARCHNWPOISON,GC_RESEARCHNWPOISON
|
||||
2025,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0, GC_CREATENEWPOISON,GC_CREATENEWPOISON
|
||||
2026,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0, GC_ANTIDOTE,GC_ANTIDOTE
|
||||
2027,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0, GC_POISONINGWEAPON,GC_POISONINGWEAPON
|
||||
2028,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, GC_WEAPONBLOCKING,GC_WEAPONBLOCKING
|
||||
2029,0,6,4,0,0,0,5,1,no,0,0,0,weapon,0, GC_COUNTERSLASH,GC_COUNTERSLASH
|
||||
2030,-1,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_WEAPONCRUSH,GC_WEAPONCRUSH
|
||||
2031,-1,6,1,5,0,0,5,1,no,0,0,0,weapon,0, GC_VENOMPRESSURE,GC_VENOMPRESSURE
|
||||
2032,5,6,2,5,0x1,0,5,1,no,0,0,0,weapon,0, GC_POISONSMOKE,GC_POISONSMOKE
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_CLOAKINGEXCEED,GC_CLOAKINGEXCEED
|
||||
2034,0,6,4,0,0,0,1,1,no,0,0,0,weapon,0, GC_PHANTOMMENACE,GC_PHANTOMMENACE
|
||||
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_HALLUCINATIONWALK,GC_HALLUCINATIONWALK
|
||||
2036,0,6,4,0,0,0,5,1,no,0,0,0,weapon,0, GC_ROLLINGCUTTER,GC_ROLLINGCUTTER
|
||||
2037,7,8,1,0,0,0,5,1,no,0,0,0,weapon,0, GC_CROSSRIPPERSLASHER,GC_CROSSRIPPERSLASHER
|
||||
2038,11,8,1,6,0x2,3,5,3,yes,0,0,0,magic,0, AB_JUDEX,Judex
|
||||
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, AB_ANCILLA,Ancilla
|
||||
2040,11,8,1,6,0,0,10,10,yes,0,0,0,magic,0, AB_ADORAMUS,Adoramus
|
||||
2041,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CLEMENTIA,Clementia
|
||||
2042,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CANTO,Canto Candidus
|
||||
2043,0,6,4,0,0x1,3:7:15,3,1,yes,0,0,0,magic,0, AB_CHEAL,Coluceo Heal
|
||||
2044,11,6,2,0,0x1,5,5,1,yes,0,0,0,magic,1, AB_EPICLESIS,Epiclesis
|
||||
2045,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0, AB_PRAEFATIO,Praefatio
|
||||
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_ORATIO,Oratio
|
||||
2047,0,6,4,0,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDAAGNUS,Lauda Agnus
|
||||
2048,0,6,4,0,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDARAMUS,Lauda Ramus
|
||||
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0, AB_EUCHARISTICA,Eucharistica
|
||||
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0, AB_RENOVATIO,Renovatio
|
||||
2051,11,6,16,6,0x1,0,5,1,yes,0,0,0,magic,0, AB_HIGHNESSHEAL,High Heal
|
||||
2052,11,6,1,0,0x1,0,5,1,yes,0,0x600,0,magic,0, AB_CLEARANCE,Clearance
|
||||
2053,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, AB_EXPIATIO,Exipatio
|
||||
2054,11,6,4,0,0x1,0,10,1,yes,0,0,0,none,0, AB_DUPLELIGHT,Duple Light
|
||||
2055,11,6,1,0,0,0,10,1,yes,0,0,0,weapon,0, AB_DUPLELIGHT_MELEE,Duple Light (Melee)
|
||||
2056,11,6,1,0,0,0,10,1,yes,0,0,0,magic,0, AB_DUPLELIGHT_MAGIC,Duple Light (Magic)
|
||||
2057,0 ,4,4,0,0x3,4:5:6:7:8,5,1,yes,0,0,0,none,0, AB_SILENTIUM,Silentium
|
||||
2201,11,6,16,8,0x1,0,5,1,yes,0,0,0,magic,0, WL_WHITEIMPRISON,WL_WHITEIMPRISON
|
||||
2202,11,8,1,8,0,0,5,2,yes,0,0,0,magic,0, WL_SOULEXPANSION,WL_SOULEXPANSION
|
||||
2203,11,8,4,1,0x6,0,5,3:4:5:6:7,yes,0,0,0,magic,0, WL_FROSTMISTY,WL_FROSTMISTY
|
||||
2204,11,8,4,1,0x6,0,5,5,yes,0,0,0,magic,0, WL_JACKFROST,WL_JACKFROST
|
||||
2205,11,6,1,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_MARSHOFABYSS,WL_MARSHOFABYSS
|
||||
2206,11,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_RECOGNIZEDSPELL,WL_RECOGNIZEDSPELL
|
||||
2207,7,6,1,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,WL_SIENNAEXECRATE
|
||||
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0, WL_RADIUS,WL_RADIUS
|
||||
2209,11,6,4,0,5,0,5,1,yes,0,0,0,magic,0, WL_STASIS,WL_STASIS
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_DRAINLIFE,WL_DRAINLIFE
|
||||
2211,11,8,1,3,6,0,5,7,yes,0,0,0,magic,3, WL_CRIMSONROCK,WL_CRIMSONROCK
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,WL_HELLINFERNO
|
||||
2213,11,8,2,0,0,0,5,20,yes,0,0,0,magic,0, WL_COMET,WL_COMET
|
||||
2214,11,6,1,4,0,0,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,WL_CHAINLIGHTNING
|
||||
2215,11,6,1,4,0x6,0,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,WL_CHAINLIGHTNING_ATK
|
||||
2216,3,8,2,2,0x6,0,5,6:7:8:9:10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,WL_EARTHSTRAIN
|
||||
2217,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,WL_TETRAVORTEX
|
||||
2218,9,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX_FIRE,WL_TETRAVORTEX_FIRE
|
||||
2219,9,6,1,1,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX_WATER,WL_TETRAVORTEX_WATER
|
||||
2220,9,6,1,4,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX_WIND,WL_TETRAVORTEX_WIND
|
||||
2221,9,6,1,2,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX_GROUND,WL_TETRAVORTEX_GROUND
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,WL_SUMMONFB
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,WL_SUMMONBL
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,WL_SUMMONWB
|
||||
2225,9,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_SUMMON_ATK_FIRE,WL_SUMMON_ATK_FIRE
|
||||
2226,9,6,1,4,0,0,5,1,yes,0,0,0,magic,0, WL_SUMMON_ATK_WIND,WL_SUMMON_ATK_WIND
|
||||
2227,9,6,1,1,0,0,5,1,yes,0,0,0,magic,0, WL_SUMMON_ATK_WATER,WL_SUMMON_ATK_WATER
|
||||
2228,9,6,1,2,0,0,5,1,yes,0,0,0,magic,0, WL_SUMMON_ATK_GROUND,WL_SUMMON_ATK_GROUND
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONSTONE,WL_SUMMONSTONE
|
||||
2230,11,6,1,0,0x1,0,2,1,yes,0,0,0,magic,0, WL_RELEASE,WL_RELEASE
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, WL_READING_SB,WL_READING_SB
|
||||
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0, WL_FREEZE_SP,WL_FREEZE_SP
|
||||
2233,9,8,1,0,0,0,10,3,no,0,0,0,weapon,0, RA_ARROWSTORM,RA_ARROWSTORM
|
||||
2234,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, RA_FEARBREEZE,RA_FEARBREEZE
|
||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_RANGERMAIN,RA_RANGERMAIN
|
||||
2236,9,8,1,0,0,0,10,1,no,0,0,0,weapon,0, RA_AIMEDBOLT,RA_AIMEDBOLT
|
||||
2237,9,6,2,0,0x1,0,1,1,no,0,0,0,weapon,0, RA_DETONATOR,RA_DETONATOR
|
||||
2238,3,6,2,0,0x1,0,5,1,no,0,0,3,misc,0, RA_ELECTRICSHOCKER,RA_ELECTRICSHOCKER
|
||||
2239,3,6,2,0,0x1,0,5,1,no,0,0,3,misc,0, RA_CLUSTERBOMB,RA_CLUSTERBOMB
|
||||
2240,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0, RA_WUGMASTERY,RA_WUGMASTERY
|
||||
2241,0,6,4,0,0x1,0,3,1,no,0,0,0,misc,0, RA_WUGRIDER,RA_WUGRIDER
|
||||
2242,9,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, RA_WUGDASH,RA_WUGDASH
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0, RA_WUGSTRIKE,RA_WUGSTRIKE
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0, RA_WUGBITE,RA_WUGBITE
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_TOOTHOFWUG,RA_TOOTHOFWUG
|
||||
2246,0,6,4,0,0,0,5,1,no,0,0,0,weapon,0, RA_SENSITIVEKEEN,RA_SENSITIVEKEEN
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, RA_CAMOUFLAGE,RA_CAMOUFLAGE
|
||||
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RA_RESEARCHTRAP,RA_RESEARCHTRAP
|
||||
2249,3,6,2,0,0x1,0,1,1,no,0,0,1,misc,0, RA_MAGENTATRAP,RA_MAGENTATRAP
|
||||
2250,3,6,2,0,0x1,0,1,1,no,0,0,1,misc,0, RA_COBALTTRAP,RA_COBALTTRAP
|
||||
2251,3,6,2,0,0x1,0,1,1,no,0,0,1,misc,0, RA_MAIZETRAP,RA_MAIZETRAP
|
||||
2252,3,6,2,0,0x1,0,1,1,no,0,0,1,misc,0, RA_VERDURETRAP,RA_VERDURETRAP
|
||||
2253,3,6,2,0,0x1,0,5,1,no,0,0,1,misc,0, RA_FIRINGTRAP,RA_FIRINGTRAP
|
||||
2254,3,6,2,0,0x1,0,5,1,no,0,0,1,misc,0, RA_ICEBOUNDTRAP,RA_ICEBOUNDTRAP
|
||||
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_MADOLICENCE,NC_MADOLICENCE
|
||||
2256,11,6,1,0,4,0,5,1,no,0,0,0,weapon,0, NC_BOOSTKNUCKLE,NC_BOOSTKNUCKLE
|
||||
2257,3,6,1,0,0,0,3,1,no,0,0,0,weapon,0, NC_PILEBUNKER,NC_PILEBUNKER
|
||||
2258,13,8,1,0,0x6,0,3,5,no,0,0,0,weapon,0, NC_VULCANARM,NC_VULCANARM
|
||||
2259,5,6,1,3,0x6,0,3,1,no,0,0,0,weapon,0, NC_FLAMELAUNCHER,NC_FLAMELAUNCHER
|
||||
2260,7,6,2,1,0x6,0,3,1,no,0,0,0,weapon,0, NC_COLDSLOWER,NC_COLDSLOWER
|
||||
2261,7,6,2,0,0x6,0,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,NC_ARMSCANNON
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,weapon,0, NC_ACCELERATION,NC_ACCELERATION
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, NC_HOVERING,NC_HOVERING
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,7, NC_F_SIDESLIDE,NC_F_SIDESLIDE
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,7, NC_B_SIDESLIDE,NC_B_SIDESLIDE
|
||||
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0, NC_MAINFRAME,NC_MAINFRAME
|
||||
2267,0,6,4,0,0,0,3,1,no,0,0,0,weapon,0, NC_SELFDESTRUCTION,NC_SELFDESTRUCTION
|
||||
2268,0,6,4,0,0x1,0,4,1,no,0,0,0,weapon,0, NC_SHAPESHIFT,NC_SHAPESHIFT
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, NC_EMERGENCYCOOL,NC_EMERGENCYCOOL
|
||||
2270,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, NC_INFRAREDSCAN,NC_INFRAREDSCAN
|
||||
2271,9,6,1,0,0x1,0,3,1,no,0,0,0,weapon,0, NC_ANALYZE,NC_ANALYZE
|
||||
2272,0,6,4,0,0x1,0,3,1,no,0,0,0,weapon,0, NC_MAGNETICFIELD,NC_MAGNETICFIELD
|
||||
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,weapon,0, NC_NEUTRALBARRIER,NC_NEUTRALBARRIER
|
||||
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,weapon,0, NC_STEALTHFIELD,NC_STEALTHFIELD
|
||||
2275,5,6,16,0,0x1,0,5,1,no,0,0,0,weapon,0, NC_REPAIR,NC_REPAIR
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0, NC_TRAININGAXE,NC_TRAININGAXE
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_RESEARCHFE,NC_RESEARCHFE
|
||||
2278,4:5:6:7:8,6,1,0,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,NC_AXEBOOMERANG
|
||||
2279,-1,6,1,0,0,0,5,1,no,0,0,0,weapon,0, NC_POWERSWING,NC_POWERSWING
|
||||
2280,0,8,4,0,0,0,5,5,no,0,0,0,weapon,0, NC_AXETORNADO,NC_AXETORNADO
|
||||
2281,2,6,2,0,0x1,0,5,1,no,0,0,2,weapon,0, NC_SILVERSNIPER,NC_SILVERSNIPER
|
||||
2282,2,6,2,0,0x1,0,5,1,no,0,0,2,weapon,0, NC_MAGICDECOY,NC_MAGICDECOY
|
||||
2283,2,6,1,0,0,0,1,1,no,0,0,0,weapon,0, NC_DISJOINT,NC_DISJOINT
|
||||
2284,-1,6,1,0,0,0,5,1,no,0,0,0,weapon,0, SC_FATALMENACE,SC_FATALMENACE
|
||||
2285,0,6,4,0,0x1,0,10,0,yes,0,0,0,magic,0, SC_REPRODUCE,SC_REPRODUCE
|
||||
2286,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0, SC_AUTOSHADOWSPELL,SC_AUTOSHADOWSPELL
|
||||
2287,5,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0, SC_SHADOWFORM,SC_SHADOWFORM
|
||||
2288,7:7:7:9:9:9:9:11:11:11,8,1,0,0,0,10,3,no,0,0,0,weapon,0, SC_TRIANGLESHOT,SC_TRIANGLESHOT
|
||||
2289,1,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SC_BODYPAINT,SC_BODYPAINT
|
||||
2290,1,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SC_INVISIBILITY,SC_INVISIBILITY
|
||||
2291,1,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SC_DEADLYINFECT,SC_DEADLYINFECT
|
||||
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_ENERVATION,SC_ENERVATION
|
||||
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_GROOMY,SC_GROOMY
|
||||
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_IGNORANCE,SC_IGNORANCE
|
||||
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_LAZINESS,SC_LAZINESS
|
||||
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_UNLUCKY,SC_UNLUCKY
|
||||
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_WEAKNESS,SC_WEAKNESS
|
||||
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0, SC_STRIPACCESSARY,SC_STRIPACCESSARY
|
||||
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,weapon,0, SC_MANHOLE,SC_MANHOLE
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_DIMENSIONDOOR,SC_DIMENSIONDOOR
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_CHAOSPANIC,SC_CHAOSPANIC
|
||||
2302,7,6,2,0,0x1,0,3,1,yes,0,0,1,weapon,0, SC_MAELSTROM,SC_MAELSTROM
|
||||
2303,7,6,2,0,0x1,0,3,1,yes,0,0,0,weapon,0, SC_BLOODYLUST,SC_BLOODYLUST
|
||||
2304,1,6,4,0,0x1,0,3,1,yes,0,0,0,weapon,6, SC_FEINTBOMB,SC_FEINTBOMB
|
||||
2307,11,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, LG_CANNONSPEAR,LG_CANNONSPEAR
|
||||
2308,7,6,1,0,0,0,10,1,yes,0,0,0,weapon,0, LG_BANISHINGPOINT,LG_BANISHINGPOINT
|
||||
2309,0,6,4,0,0x1,0,3,1,yes,0,0,0,weapon,0, LG_TRAMPLE,LG_TRAMPLE
|
||||
2310,2,6,1,0,0x2,0,5,1,yes,0,0,0,weapon,0, LG_SHIELDPRESS,LG_SHIELDPRESS
|
||||
2311,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, LG_REFLECTDAMAGE,LG_REFLECTDAMAGE
|
||||
2312,5,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, LG_PINPOINTATTACK,LG_PINPOINTATTACK
|
||||
2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, LG_FORCEOFVANGUARD,LG_FORCEOFVANGUARD
|
||||
2314,1,6,1,0,0,0,1,1,yes,0,0,0,weapon,0, LG_RAGEBURST,LG_RAGEBURST
|
||||
2315,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0, LG_SHIELDSPELL,LG_SHIELDSPELL
|
||||
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, LG_EXEEDBREAK,LG_EXEEDBREAK
|
||||
2317,1,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,LG_OVERBRAND
|
||||
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, LG_PRESTIGE,LG_PRESTIGE
|
||||
2319,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, LG_BANDING,LG_BANDING
|
||||
2320,0,6,4,0,0,0,5,1,yes,0,0,0,weapon,0, LG_MOONSLASHER,LG_MOONSLASHER
|
||||
2321,1,8,2,6,0,0,5,7,yes,0,0,0,magic,0, LG_RAYOFGENESIS,LG_RAYOFGENESIS
|
||||
2322,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,magic,0, LG_PIETY,LG_PIETY
|
||||
2323,0,8,4,2,0,0,5,5,yes,0,0,0,weapon,0, LG_EARTHDRIVE,LG_EARTHDRIVE
|
||||
2324,3,8,1,0,0,0,5,3,yes,0,0,0,weapon,0, LG_HESPERUSLIT,LG_HESPERUSLIT
|
||||
2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, LG_INSPIRATION,LG_INSPIRATION
|
||||
2326,-1,8,1,0,0,0,10,2,yes,0,0,0,weapon,0, SR_DRAGONCOMBO,SR_DRAGONCOMBO
|
||||
2327,0,8,4,0,0,0,5,3,yes,0,0,0,weapon,3, SR_SKYNETBLOW,SR_SKYNETBLOW
|
||||
2328,0,6,4,0,0,0,5,1,yes,0,0,0,weapon,0, SR_EARTHSHAKER,SR_EARTHSHAKER
|
||||
2329,-1,8,4,0,0,0,5,2,yes,0,0,0,weapon,0, SR_FALLENEMPIRE,SR_FALLENEMPIRE
|
||||
2330,1,6,4,0,0,0,10,1,yes,0,0,0,weapon,0, SR_TIGERCANNON,SR_TIGERCANNON
|
||||
//2331,3,8,1,0,0,0,10,7,yes,0,0,0,weapon,0, SR_HELLGATE,SR_HELLGATE
|
||||
2332,0,6,4,0,0,0,5,1,yes,0,0,0,weapon,0, SR_RAMPAGEBLASTER,SR_RAMPAGEBLASTER
|
||||
2333,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SR_CRESCENTELBOW,SR_CRESCENTELBOW
|
||||
2334,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SR_CURSEDCIRCLE,SR_CURSEDCIRCLE
|
||||
2335,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, SR_LIGHTNINGWALK,SR_LIGHTNINGWALK
|
||||
2336,7:8:9:10:11:12,6,1,0,0x2,0,5,1,yes,0,0,0,weapon,2:3:4:5:6, SR_KNUCKLEARROW,SR_KNUCKLEARROW
|
||||
2337,0,6,4,0,0,0,5,1,yes,0,0,0,weapon,0, SR_WINDMILL,SR_WINDMILL
|
||||
2338,0,6,4,0,0x1,0,10,1,yes,0,0,0,weapon,0, SR_RAISINGDRAGON,SR_RAISINGDRAGON
|
||||
//2339,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, SR_GENTLETOUCH,SR_GENTLETOUCH
|
||||
2340,0,6,4,0,0x1,0,1,1,yes,0,0,0,weapon,0, SR_ASSIMILATEPOWER,SR_ASSIMILATEPOWER
|
||||
2341,3,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0, SR_POWERVELOCITY,SR_POWERVELOCITY
|
||||
2342,0,6,1,0,0x2,0,5,1,yes,0,0,0,weapon,7, SR_CRESCENTELBOW_AUTOSPELL,SR_CRESCENTELBOW_AUTOSPELL
|
||||
2343,1:2:3:3:4:4:5:5:6:7,8,4,0,0,0,10,7,yes,0,0,0,weapon,0, SR_GATEOFHELL,SR_GATEOFHELL
|
||||
2344,2,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, SR_GENTLETOUCH_QUIET,SR_GENTLETOUCH_QUIET
|
||||
2345,2,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, SR_GENTLETOUCH_CURE,SR_GENTLETOUCH_CURE
|
||||
2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, SR_GENTLETOUCH_ENERGYGAIN,SR_GENTLETOUCH_ENERGYGAIN
|
||||
2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, SR_GENTLETOUCH_CHANGE,SR_GENTLETOUCH_CHANGE
|
||||
2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, SR_GENTLETOUCH_REVITALIZE,SR_GENTLETOUCH_REVITALIZE
|
||||
2350,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WA_SWING_DANCE,WA_SWING_DANCE
|
||||
2351,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WA_SYMPHONY_OF_LOVE,WA_SYMPHONY_OF_LOVE
|
||||
2352,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WA_MOONLIT_SERENADE,WA_MOONLIT_SERENADE
|
||||
2381,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, MI_RUSH_WINDMILL,MI_RUSH_WINDMILL
|
||||
2382,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, MI_ECHOSONG,MI_ECHOSONG
|
||||
2383,9,6,16,0,0x1,0,5,1,yes,0,0,0,misc,0, MI_HARMONIZE,MI_HARMONIZE
|
||||
2412,0,0,0,0,0,0,10,0,no,0,0,0,none,0, WM_LESSON,WM_LESSON
|
||||
2413,9,8,1,0,0,0,5,2:2:3:3:4,yes,0,0,0,magic,0, WM_METALICSOUND,WM_METALICSOUND
|
||||
2414,9,6,2,0,0,0,5,1,yes,0,0,3,misc,0, WM_REVERBERATION,WM_REVERBERATION
|
||||
2415,1,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, WM_REVERBERATION_MELEE,WM_REVERBERATION_MELEE
|
||||
2416,1,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WM_REVERBERATION_MAGIC,WM_REVERBERATION_MAGIC
|
||||
2417,11,6,2,0,0,0,5,1,yes,0,0,0,misc,0, WM_DOMINION_IMPULSE,WM_DOMINION_IMPULSE
|
||||
2418,9,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, WM_SEVERE_RAINSTORM,WM_SEVERE_RAINSTORM
|
||||
2419,9,6,2,0,0,0,5,1,yes,0,0,5,misc,0, WM_POEMOFNETHERWORLD,WM_POEMOFNETHERWORLD
|
||||
2420,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_VOICEOFSIREN,WM_VOICEOFSIREN
|
||||
2421,7,6,16,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_DEADHILLHERE,WM_DEADHILLHERE
|
||||
2422,7,6,2,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_LULLABY_DEEPSLEEP,WM_LULLABY_DEEPSLEEP
|
||||
2423,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_SIRCLEOFNATURE,WM_SIRCLEOFNATURE
|
||||
2424,9,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_RANDOMIZESPELL,WM_RANDOMIZESPELL
|
||||
2425,9,6,16,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_GLOOMYDAY,WM_GLOOMYDAY
|
||||
2426,9,6,2,0,0x1,0,5,1,yes,0,0,0,weapon,0, WM_GREAT_ECHO,WM_GREAT_ECHO
|
||||
2427,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_SONG_OF_MANA,WM_SONG_OF_MANA
|
||||
2428,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_DANCE_WITH_WUG,WM_DANCE_WITH_WUG
|
||||
2429,9,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, WM_SOUND_OF_DESTRUCTION,WM_SOUND_OF_DESTRUCTION
|
||||
2430,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_SATURDAY_NIGHT_FEVER,WM_SATURDAY_NIGHT_FEVER
|
||||
2431,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_LERADS_DEW,WM_LERADS_DEW
|
||||
2432,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_MELODYOFSINK,WM_MELODYOFSINK
|
||||
2433,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_BEYOND_OF_WARCRY,WM_BEYOND_OF_WARCRY
|
||||
2434,1,6,4,0,0x1,0,5,1,yes,0,0,0,misc,0, WM_UNLIMITED_HUMMING_VOICE,WM_UNLIMITED_HUMMING_VOICE
|
||||
2443,0,6,4,3,0x1,0,5,1,yes,0,0,8:10:12:14:16,magic,0, SO_FIREWALK,SO_FIREWALK
|
||||
2444,0,6,4,4,0x1,0,5,1,yes,0,0,8:10:12:14:16,magic,0, SO_ELECTRICWALK,SO_ELECTRICWALK
|
||||
2445,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, SO_SPELLFIST,SO_SPELLFIST
|
||||
2446,9,8,2,2,0,0,5,3,yes,0,0,0,magic,0, SO_EARTHGRAVE,SO_EARTHGRAVE
|
||||
2447,9,8,2,1,0,0,5,5,yes,0,0,0,magic,0, SO_DIAMONDDUST,SO_DIAMONDDUST
|
||||
2448,9,6,1,5,0,0,5,1,yes,0,0,0,magic,0, SO_POISON_BUSTER,SO_POISON_BUSTER
|
||||
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0, SO_PSYCHIC_WAVE,SO_PSYCHIC_WAVE
|
||||
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0, SO_CLOUD_KILL,SO_CLOUD_KILL
|
||||
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, SO_STRIKING,SO_STRIKING
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0, SO_WARMER,SO_WARMER
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0, SO_VACUUM_EXTREME,SO_VACUUM_EXTREME
|
||||
2454,9,6,1,4,0,0,5,1,yes,0,0,0,magic,0, SO_VARETYR_SPEAR,SO_VARETYR_SPEAR
|
||||
2455,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, SO_ARRULLO,SO_ARRULLO
|
||||
2456,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EL_CONTROL,SO_EL_CONTROL
|
||||
2457,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_SUMMON_AGNI,SO_SUMMON_AGNI
|
||||
2458,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_SUMMON_AQUA,SO_SUMMON_AQUA
|
||||
2459,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_SUMMON_VENTUS,SO_SUMMON_VENTUS
|
||||
2460,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_SUMMON_TERA,SO_SUMMON_TERA
|
||||
2461,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EL_ACTION,SO_EL_ACTION
|
||||
2462,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EL_ANALYSIS,SO_EL_ANALYSIS
|
||||
2463,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EL_SYMPATHY,SO_EL_SYMPATHY
|
||||
2464,0,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EL_CURE,SO_EL_CURE
|
||||
2465,9,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_FIRE_INSIGNIA,SO_FIRE_INSIGNIA
|
||||
2466,9,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_WATER_INSIGNIA,SO_WATER_INSIGNIA
|
||||
2467,9,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_WIND_INSIGNIA,SO_WIND_INSIGNIA
|
||||
2468,9,0,0,0,0,0,10,0,yes,0,0,0,weapon,0, SO_EARTH_INSIGNIA,SO_EARTH_INSIGNIA
|
||||
2474,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GN_TRAINING_SWORD,GN_TRAINING_SWORD
|
||||
2475,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GN_REMODELING_CART,GN_REMODELING_CART
|
||||
2476,0,6,4,0,0x2,0,5,1,yes,0,0,0,weapon,2, GN_CART_TORNADO,GN_CART_TORNADO
|
||||
2477,7:8:9:10:11,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, GN_CARTCANNON,GN_CARTCANNON
|
||||
2478,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, GN_CARTBOOST,GN_CARTBOOST
|
||||
2479,9,6,2,0,0,0,5,1,yes,0,0,5,misc,0, GN_THORNS_TRAP,GN_THORNS_TRAP
|
||||
2480,11,6,1,0,0x1,0,5,1,yes,0,0,0,misc,0, GN_BLOOD_SUCKER,GN_BLOOD_SUCKER
|
||||
2481,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, GN_SPORE_EXPLOSION,GN_SPORE_EXPLOSION
|
||||
2482,11,6,16,0,0x1,0,5,1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,GN_WALLOFTHORN
|
||||
2483,11,6,2,2,0,0,10,3:4:4:5:5:6:6:7:7:8,yes,0,0,0,weapon,0, GN_CRAZYWEED,GN_CRAZYWEED
|
||||
2484,0,6,1,2,0,0,10,1,yes,0,0,0,weapon,0, GN_CRAZYWEED_ATK,GN_CRAZYWEED_ATK
|
||||
2485,9,6,2,3,0,0,5,1,yes,0,0,0,weapon,0, GN_DEMONIC_FIRE,GN_DEMONIC_FIRE
|
||||
2486,9,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, GN_FIRE_EXPANSION,GN_FIRE_EXPANSION
|
||||
2487,9,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, GN_FIRE_EXPANSION_SMOKE_POWDER,GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,9,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, GN_FIRE_EXPANSION_TEAR_GAS,GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2489,11,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,weapon,0, GN_FIRE_EXPANSION_ACID,GN_FIRE_EXPANSION_ACID
|
||||
2490,9,6,2,0,0,0,5,1,yes,0,0,2:3:4:5:6,misc,0, GN_HELLS_PLANT,GN_HELLS_PLANT
|
||||
2491,0,6,1,0,0,0,5,1,yes,0,0,0,misc,0, GN_HELLS_PLANT_ATK,GN_HELLS_PLANT_ATK
|
||||
2492,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, GN_MANDRAGORA,GN_MANDRAGORA
|
||||
2493,11,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0, GN_SLINGITEM,GN_SLINGITEM
|
||||
2494,0,6,4,0,0x1,0,1,0,yes,0,0,0,none,0, GN_CHANGEMATERIAL,GN_CHANGEMATERIAL
|
||||
2495,0,6,4,0,0x1,0,2,0,yes,0,0,0,none,0, GN_MIX_COOKING,GN_MIX_COOKING
|
||||
2496,0,6,4,0,0x1,0,2,0,yes,0,0,0,none,0, GN_MAKEBOMB,GN_MAKEBOMB
|
||||
2497,0,6,4,0,0x1,0,10,0,yes,0,0,0,none,0, GN_S_PHARMACY,GN_S_PHARMACY
|
||||
2498,11,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, GN_SLINGITEM_RANGEMELEEATK,GN_SLINGITEM_RANGEMELEEATK
|
||||
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_SECRAMENT,AB_SECRAMENT
|
||||
2516,0,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, WM_SEVERE_RAINSTORM_MELEE,WM_SEVERE_RAINSTORM_MELEE
|
||||
2517,0,6,4,0,0,0,5,1,yes,0,0,0,weapon,0, SR_HOWLINGOFLION,SR_HOWLINGOFLION
|
||||
2518,11,6,2,0,0,0,5,1,yes,0,0,0,weapon,0, SR_RIDEINLIGHTNING,SR_RIDEINLIGHTNING
|
||||
2519,0,6,1,0,0,0,5,1,yes,0,0,0,weapon,3:4:5:6:7, LG_OVERBRAND_BRANDISH,LG_OVERBRAND_BRANDISH
|
||||
2520,0,6,1,0,0,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND_PLUSATK,LG_OVERBRAND_PLUSATK
|
||||
|
||||
// Unknown
|
||||
//2533,0,0,0,0,0,0,9,0,no,0,0,0,none,0 ALL_ODINS_RECALL,
|
||||
|
@ -454,6 +454,248 @@
|
||||
1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
|
||||
1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
|
||||
|
||||
2001,0,0,40:45:50:55:60,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE
|
||||
2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE
|
||||
2003,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND
|
||||
2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR
|
||||
2005,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_WINDCUTTER
|
||||
2006,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK
|
||||
2008,0,0,5:10:15:20:25:30:35:40:45:50,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH
|
||||
2009,0,0,5:10:15:20:25:30:35:40:45:50,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING
|
||||
2020,0,0,15:18:21:24:27,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST
|
||||
|
||||
2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS
|
||||
2022,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT
|
||||
2023,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION
|
||||
2025,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON
|
||||
2026,0,0,10,0,0,0,99,0,0,none,0,6128,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ANTIDOTE
|
||||
2027,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON
|
||||
2028,0,0,40:36:32:28:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING
|
||||
2029,0,0,5:8:11:14:17,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH
|
||||
2030,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH
|
||||
2031,0,0,30:40:50:60:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMPRESSURE
|
||||
2032,0,0,30:40:50:60:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONSMOKE
|
||||
2033,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED
|
||||
2034,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_PHANTOMMENACE
|
||||
2035,0,0,100,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK
|
||||
2036,0,0,5,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER
|
||||
2037,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER
|
||||
|
||||
2038,0,0,30:33:36:39:42,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX
|
||||
2039,0,0,30,0,30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
|
||||
2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS
|
||||
2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA
|
||||
2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO
|
||||
2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL
|
||||
2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS
|
||||
2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO
|
||||
2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO
|
||||
2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS
|
||||
2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS
|
||||
2050,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_RENOVATIO
|
||||
2051,0,0,70:100:130:160:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL
|
||||
2052,0,0,54:60:66:72:78,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEARANCE
|
||||
2053,0,0,35:40:45:50:55,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EXPIATIO
|
||||
2054,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT
|
||||
2057,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SILENTIUM
|
||||
|
||||
2201,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON
|
||||
2202,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION
|
||||
2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS
|
||||
2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE
|
||||
2209,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE
|
||||
2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK
|
||||
2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO
|
||||
2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET
|
||||
2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING
|
||||
2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN
|
||||
2217,0,0,120:150:180:210:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX
|
||||
2222,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONFB
|
||||
2223,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONBL
|
||||
2224,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONWB
|
||||
2229,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE
|
||||
2230,0,0,3:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE
|
||||
2231,0,0,8:12:16:20:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB
|
||||
|
||||
2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM
|
||||
2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE
|
||||
2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT
|
||||
2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR
|
||||
2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER
|
||||
2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB
|
||||
2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY
|
||||
2241,0,0,20,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER
|
||||
2242,0,0,40,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH
|
||||
2243,0,0,30:32:34:36:38,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE
|
||||
2244,0,0,40:44:46:48:50,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE
|
||||
2246,0,0,10,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN
|
||||
2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP
|
||||
2253,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP
|
||||
2254,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP
|
||||
|
||||
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,gear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE
|
||||
2257,0,0,50,0,0,0,99,0,0,gear,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER
|
||||
2258,0,0,2,0,0,0,99,0,0,gear,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM
|
||||
2259,0,0,20,0,0,0,99,0,0,gear,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER
|
||||
2260,0,0,20,0,0,0,99,0,0,gear,0,6147,1,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER
|
||||
2261,0,0,30:45:60,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,gear,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION
|
||||
2263,0,0,25,0,0,0,99,0,0,gear,0,2801,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING
|
||||
2264,0,0,20,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE
|
||||
2265,0,0,20,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE
|
||||
2267,0,0,200,0,0,0,99,0,0,gear,0,2802,0,6146,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION
|
||||
2268,0,0,100,0,0,0,99,0,0,gear,0,2803,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT
|
||||
2269,0,0,20,0,0,0,99,0,0,gear,0,2804,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL
|
||||
2270,0,0,45,0,0,0,99,0,0,gear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN
|
||||
2271,0,0,30,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE
|
||||
2272,0,0,90,0,0,0,99,0,0,gear,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD
|
||||
2273,0,0,90,0,0,0,99,0,0,gear,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,gear,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,gear,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7:,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
|
||||
2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,999,2,998,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY
|
||||
2283,0,0,15,0,0,0,99,0,0,none,0,6186,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT
|
||||
|
||||
2284,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE
|
||||
2285,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_REPRODUCE
|
||||
2286,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL
|
||||
2287,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_SHADOWFORM
|
||||
2288,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_TRIANGLESHOT
|
||||
2289,0,0,10:15:20:25:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_BODYPAINT
|
||||
2290,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_INVISIBILITY
|
||||
2291,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_DEADLYINFECT
|
||||
2292,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ENERVATION
|
||||
2293,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_GROOMY
|
||||
2294,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_IGNORANCE
|
||||
2295,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_LAZINESS
|
||||
2296,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_UNLUCKY
|
||||
2297,0,0,30:40:50,0,0,0,99,0,0,none,0,6121,0,6120,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_WEAKNESS
|
||||
2298,0,0,15:18:21:24:27,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_STRIPACCESSARY
|
||||
2299,0,0,20:25:30,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_MANHOLE
|
||||
2300,0,0,30:36:42,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_DIMENSIONDOOR
|
||||
2301,0,0,30:36:42,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC
|
||||
2302,0,0,50:55:60,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_MAELSTROM
|
||||
2303,0,0,60:70:80,0,0,0,99,0,0,none,0,6122,0,6123,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_BLOODYLUST
|
||||
2304,0,0,24:28:32,0,0,0,99,0,0,none,0,6122,0,6123,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FEINTBOMB
|
||||
|
||||
2307,0,0,12:16:20:24:28,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR
|
||||
2308,0,0,20:20:20:20:20:25:25:25:25:25,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT
|
||||
2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE
|
||||
2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS
|
||||
2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE
|
||||
2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK
|
||||
2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD
|
||||
2314,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST
|
||||
2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL
|
||||
2316,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK
|
||||
2317,0,0,42:44:46:48:50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND
|
||||
2318,0,0,24:28:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PRESTIGE
|
||||
2319,0,0,75:80:85:90:95,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANDING
|
||||
2320,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER
|
||||
2321,0,0,60,3:6:9:12:15,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS
|
||||
2322,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,523,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PIETY
|
||||
2323,0,0,52:60:68:76:84,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE
|
||||
2324,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT
|
||||
2325,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION
|
||||
|
||||
2326,0,0,3:4:5:6:7:8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO
|
||||
2327,0,0,8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW
|
||||
2328,0,0,36:40:44:48:52,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER
|
||||
2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE
|
||||
2330,0,0,1,0,0,0,99,0,0,explosionspirits,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW
|
||||
2334,0,0,40:60:80:100:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE
|
||||
2335,0,0,80:70:60:50:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK
|
||||
2336,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW
|
||||
2337,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_WINDMILL
|
||||
2338,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON
|
||||
2340,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_ASSIMILATEPOWER
|
||||
2341,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY
|
||||
2343,0,0,10,0,0,0,99,0,0,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GATEOFHELL
|
||||
2344,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET
|
||||
2345,0,0,40:50:60:70:80,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE
|
||||
2346,0,0,40:50:60:70:80,1:2:3:4:5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN
|
||||
2347,0,0,40:50:60:70:80,1:2:3:4:5,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE
|
||||
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE
|
||||
|
||||
2350,0,0,96:112:128:144:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WA_SWING_DANCE
|
||||
2351,0,0,60:69:78:87:96,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVE
|
||||
2352,0,0,84:96:108:120:134,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE
|
||||
|
||||
2381,0,0,82:88:94:100:106,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MI_RUSH_WINDMILL
|
||||
2382,0,0,86:92:98:104:110,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MI_ECHOSONG
|
||||
2383,0,0,70:75:80:85:90,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MI_HARMONIZE
|
||||
|
||||
2413,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND
|
||||
2414,0,0,28:32:38:42:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION
|
||||
2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE
|
||||
2418,0,0,80:90:100:110:120,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM
|
||||
2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD
|
||||
2420,0,0,48:56:64:72:80,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN
|
||||
2421,0,0,50:53:56:59:62,0,0,0,13:14,0,0,none,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE
|
||||
2422,0,0,80:90:100:110:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP
|
||||
2423,0,0,42:46:50:54:58,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE
|
||||
2424,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL
|
||||
2425,0,0,60,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GLOOMYDAY
|
||||
2426,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO
|
||||
2427,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA
|
||||
2428,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG
|
||||
2429,0,0,50:60:70:80:90,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION
|
||||
2430,0,0,150:160:170:180:190,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER
|
||||
2431,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW
|
||||
2432,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK
|
||||
2433,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY
|
||||
2434,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE
|
||||
|
||||
2443,0,0,30:34:38:42:46,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIREWALK
|
||||
2444,0,0,30:34:38:42:46,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK
|
||||
2445,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SPELLFIST
|
||||
2446,0,0,62:70:78:86:94,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE
|
||||
2447,0,0,50:56:62:68:74,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 /SO_DIAMONDDUST
|
||||
2448,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER
|
||||
2449,0,0,48:56:64:72:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_PSYCHIC_WAVE
|
||||
2450,0,0,48:56:64:72:80,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_CLOUD_KILL
|
||||
2451,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_STRIKING
|
||||
2452,0,0,40:52:64:76:88,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WARMER
|
||||
2453,0,0,34:42:50:58:66,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME
|
||||
2454,0,0,55:62:69:76:83,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_VARETYR_SPEAR
|
||||
2455,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ARRULLO
|
||||
|
||||
2476,0,0,30,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CART_TORNADO
|
||||
2477,0,0,40:42:44:46:48,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTCANNON
|
||||
2478,0,0,20:24:28:32:36,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTBOOST
|
||||
2479,0,0,22:26:30:34:38,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP
|
||||
2480,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,6211,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER
|
||||
2481,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,6212,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION
|
||||
2482,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN
|
||||
2483,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CRAZYWEED
|
||||
2485,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE
|
||||
2486,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,6216,1,6213,1,6214,1,6215,1,7136,1,0,0,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION
|
||||
2490,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT
|
||||
2492,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,6217,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MANDRAGORA
|
||||
2493,0,0,4,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SLINGITEM
|
||||
2494,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL
|
||||
2495,0,0,5:40,0,0,0,99,0,0,none,0,6248,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MIX_COOKING
|
||||
2496,0,0,5:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MAKEBOMB
|
||||
2497,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY
|
||||
|
||||
2515,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SECRAMENT
|
||||
|
||||
2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION
|
||||
2518,0,0,22:24:26:28:30,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING
|
||||
|
||||
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
|
||||
|
||||
10010,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER##
|
||||
|
3073
db/skill_tree.txt
3073
db/skill_tree.txt
File diff suppressed because it is too large
Load Diff
@ -95,6 +95,7 @@
|
||||
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
|
||||
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
|
||||
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
|
||||
2044,0xca, , 0, 3,1000,friend,0x818 //AB_EPICLESIS
|
||||
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
||||
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
|
||||
|
198
doc/3rd_job_notes.txt
Normal file
198
doc/3rd_job_notes.txt
Normal file
@ -0,0 +1,198 @@
|
||||
== Rune Knight ====================================================================================
|
||||
RK_ENCHANTBLADE
|
||||
RK_SONICWAVE
|
||||
RK_DEATHBOUND
|
||||
RK_HUNDREDSPEAR
|
||||
RK_WINDCUTTER
|
||||
RK_IGNITIONBREAK
|
||||
RK_DRAGONTRAINING
|
||||
RK_DRAGONBREATH
|
||||
RK_DRAGONHOWLING
|
||||
RK_RUNEMASTERY
|
||||
RK_MILLENNIUMSHIELD
|
||||
RK_CRUSHSTRIKE
|
||||
RK_REFRESH
|
||||
RK_GIANTGROWTH
|
||||
RK_STONEHARDSKIN
|
||||
RK_VITALITYACTIVATION
|
||||
RK_STORMBLAST
|
||||
RK_FIGHTINGSPIRIT
|
||||
RK_ABUNDANCE
|
||||
RK_PHANTOMTHRUST
|
||||
|
||||
== Guillotine_Cross ===============================================================================
|
||||
GC_VENOMIMPRESS
|
||||
GC_CROSSIMPACT
|
||||
GC_DARKILLUSION
|
||||
GC_RESEARCHNEWPOISON
|
||||
GC_CREATENEWPOISON
|
||||
GC_ANTIDOTE
|
||||
GC_POISONINGWEAPON
|
||||
GC_WEAPONBLOCKING
|
||||
GC_COUNTERSLASH
|
||||
GC_WEAPONCRUSH
|
||||
GC_VENOMPRESSURE
|
||||
GC_POISONSMOKE
|
||||
GC_CLOAKINGEXCEED
|
||||
GC_PHANTOMMENACE
|
||||
GC_HALLUCINATIONWALK
|
||||
GC_ROLLINGCUTTER
|
||||
GC_CROSSRIPPERSLASHER
|
||||
|
||||
== Archbishop =====================================================================================
|
||||
AB_JUDEX
|
||||
Working
|
||||
Damage is unnaturally high-- issue with pre-RE MATK formulae?
|
||||
AB_ANCILLA
|
||||
Working
|
||||
AB_ADORAMUS
|
||||
Working
|
||||
Should partner check be in skill_check_condition_castbegin or in castend?
|
||||
Ugly hack to cancel out using gemstone in skill_get_requirement().
|
||||
Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects?
|
||||
Should effects cancel simultaneously?
|
||||
Damage is unnaturally high-- issue with pre-RE MATK formulae?
|
||||
AB_CLEMENTIA
|
||||
Working
|
||||
Bug: Skill name and casting sprite animation should display only on caster
|
||||
AB_CANTO
|
||||
Working
|
||||
Bug: Skill name and casting sprite animation should display only on caster
|
||||
AB_CHEAL
|
||||
Working
|
||||
Bug: Skill name and casting sprite animation should display only on caster
|
||||
AB_EPICLESIS
|
||||
Working
|
||||
Need to fix SC effect on moving out of unit.
|
||||
What skills should have an inate immuity to this skill?
|
||||
has skill_check_condition_castbegin case, check to see if it can be improved.
|
||||
AB_PRAEFATIO
|
||||
Working
|
||||
Bug: Skill name and casting sprite animation should display only on caster
|
||||
AB_ORATIO
|
||||
Working
|
||||
Ugly hack to display/remove SI_ on mobs.
|
||||
AB_LAUDAAGNUS
|
||||
Working
|
||||
Should +4+Skilllv luk apply to only those not cured from a status effect?
|
||||
Check: Skill name and casting sprite animation should display only on caster?
|
||||
Should this skill fail if you are the only person in/online in a party?
|
||||
AB_LAUDARAMUS
|
||||
Working
|
||||
Should +4+Skilllv luk apply to only those not cured from a status effect?
|
||||
Check: Skill name and casting sprite animation should display only on caster?
|
||||
Should this skill fail if you are the only person in/online in a party?
|
||||
AB_EUCHARISTICA
|
||||
Working
|
||||
AB_RENOVATIO
|
||||
Working
|
||||
AB_HIGHNESSHEAL
|
||||
Working
|
||||
AB_CLEARANCE
|
||||
Working
|
||||
Check: Should Soul Linkers be inately immune?
|
||||
Check list a second time to see what was missed.
|
||||
AB_EXPIATIO
|
||||
Working
|
||||
AB_DUPLELIGHT
|
||||
Working
|
||||
Check success rate,
|
||||
Is skill_addtimerskill the best way to implement the additional attacks?
|
||||
AB_DUPLELIGHT_MELEE
|
||||
Working
|
||||
AB_DUPLELIGHT_MAGIC
|
||||
Working
|
||||
AB_SILENTIUM
|
||||
Working
|
||||
Need more info on success rate.
|
||||
AB_SECRAMENT
|
||||
Working
|
||||
|
||||
== Warlock ========================================================================================
|
||||
WL_WHITEIMPRISON
|
||||
WL_SOULEXPANSION
|
||||
WL_FROSTMISTY
|
||||
WL_JACKFROST
|
||||
WL_MARSHOFABYSS
|
||||
WL_RECOGNIZEDSPELL
|
||||
WL_SIENNAEXECRATE
|
||||
WL_RADIUS
|
||||
WL_STASIS
|
||||
WL_DRAINLIFE
|
||||
WL_CRIMSONROCK
|
||||
WL_HELLINFERNO
|
||||
WL_COMET
|
||||
WL_CHAINLIGHTNING
|
||||
WL_CHAINLIGHTNING_ATK
|
||||
WL_EARTHSTRAIN
|
||||
WL_TETRAVORTEX
|
||||
WL_TETRAVORTEX_FIRE
|
||||
WL_TETRAVORTEX_WATER
|
||||
WL_TETRAVORTEX_WIND
|
||||
WL_TETRAVORTEX_GROUND
|
||||
WL_SUMMONFB
|
||||
WL_SUMMONBL
|
||||
WL_SUMMONWB
|
||||
WL_SUMMON_ATK_FIRE
|
||||
WL_SUMMON_ATK_WIND
|
||||
WL_SUMMON_ATK_WATER
|
||||
WL_SUMMON_ATK_GROUND
|
||||
WL_SUMMONSTONE
|
||||
WL_RELEASE
|
||||
WL_READING_SB
|
||||
WL_FREEZE_SP
|
||||
|
||||
== Ranger =========================================================================================
|
||||
RA_ARROWSTORM
|
||||
RA_FEARBREEZE
|
||||
RA_RANGERMAIN
|
||||
RA_AIMEDBOLT
|
||||
RA_DETONATOR
|
||||
RA_ELECTRICSHOCKER
|
||||
RA_CLUSTERBOMB
|
||||
RA_WUGMASTERY
|
||||
RA_WUGRIDER
|
||||
RA_WUGDASH
|
||||
RA_WUGSTRIKE
|
||||
RA_WUGBITE
|
||||
RA_TOOTHOFWUG
|
||||
RA_SENSITIVEKEEN
|
||||
RA_CAMOUFLAGE
|
||||
RA_RESEARCHTRAP
|
||||
RA_MAGENTATRAP
|
||||
RA_COBALTTRAP
|
||||
RA_MAIZETRAP
|
||||
RA_VERDURETRAP
|
||||
RA_FIRINGTRAP
|
||||
RA_ICEBOUNDTRAP
|
||||
|
||||
== Mechanic =======================================================================================
|
||||
NC_MADOLICENCE
|
||||
NC_BOOSTKNUCKLE
|
||||
NC_PILEBUNKER
|
||||
NC_VULCANARM
|
||||
NC_FLAMELAUNCHER
|
||||
NC_COLDSLOWER
|
||||
NC_ARMSCANNON
|
||||
NC_ACCELERATION
|
||||
NC_HOVERING
|
||||
NC_F_SIDESLIDE
|
||||
NC_B_SIDESLIDE
|
||||
NC_MAINFRAME
|
||||
NC_SELFDESTRUCTION
|
||||
NC_SHAPESHIFT
|
||||
NC_EMERGENCYCOOL
|
||||
NC_INFRAREDSCAN
|
||||
NC_ANALYZE
|
||||
NC_MAGNETICFIELD
|
||||
NC_NEUTRALBARRIER
|
||||
NC_STEALTHFIELD
|
||||
NC_REPAIR
|
||||
NC_TRAININGAXE
|
||||
NC_RESEARCHFE
|
||||
NC_AXEBOOMERANG
|
||||
NC_POWERSWING
|
||||
NC_AXETORNADO
|
||||
NC_SILVERSNIPER
|
||||
NC_MAGICDECOY
|
||||
NC_DISJOINT
|
@ -439,3 +439,7 @@ bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack.
|
||||
bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack.
|
||||
|
||||
bonus3 bAddClassDropItem,s,x,n; Adds an n/100% chance of dropping item s when killing monster class x.
|
||||
|
||||
bonus bFixedCastrate,x; Skill fixed casting time rate + n%
|
||||
bonus bWeaponMatk,x; Adds x Weapon Magical Attack to a weapon item.
|
||||
bonus bEquipmentMatk,x; Adds x Equipment Magical Attack to a non-weapon item.
|
||||
|
@ -1,7 +1,9 @@
|
||||
Date Added
|
||||
======
|
||||
2011/08/26
|
||||
* Rev. 14941 Added Archbishop job quest, and missing Brasilis files. [L0ne_W0lf]
|
||||
2011/08/10
|
||||
* Revv. 14931 Added scripts and NPC Brasilis updates from trunk r14928. [L0ne_W0lf]
|
||||
* Rev. 14931 Added scripts and NPC Brasilis updates from trunk r14928. [L0ne_W0lf]
|
||||
2011/07/26
|
||||
* Rev. 14922 Added Renewal Guides, and made the filenames uniform. [L0ne_W0lf]
|
||||
2011/07/21
|
||||
|
2273
npc/jobs/3-1/archbishop.txt
Normal file
2273
npc/jobs/3-1/archbishop.txt
Normal file
File diff suppressed because it is too large
Load Diff
16
npc/mobs/towns/brasilis.txt
Normal file
16
npc/mobs/towns/brasilis.txt
Normal file
@ -0,0 +1,16 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Brasilis Quest Monsters
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Description: =========================================
|
||||
//= 1.0 First version
|
||||
//============================================================
|
||||
|
||||
brasilis,283,88,6,6 monster Strange Hydra 2081,5,5000,0,0
|
||||
brasilis,284,104,6,6 monster Strange Hydra 2081,4,5000,0,0
|
||||
brasilis,215,80,6,6 monster Strange Hydra 2081,4,5000,0,0
|
||||
brasilis,96,50,8,8 monster Strange Hydra 2081,5,5000,0,0
|
4600
npc/quests/quests_brasilis.txt
Normal file
4600
npc/quests/quests_brasilis.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -55,7 +55,7 @@ npc: npc/jobs/2-1e/StarGladiator.txt
|
||||
// -- 2-2E
|
||||
npc: npc/jobs/2-2e/SoulLinker.txt
|
||||
// -- 3-1
|
||||
//npc: npc/jobs/3-1/archbishop.txt
|
||||
npc: npc/jobs/3-1/archbishop.txt
|
||||
//npc: npc/jobs/3-1/mechanic.txt
|
||||
//npc: npc/jobs/3-1/ranger.txt
|
||||
//npc: npc/jobs/3-1/rune_knight.txt
|
||||
|
@ -10,7 +10,7 @@ npc: npc/mobs/fields/amatsu.txt
|
||||
npc: npc/mobs/fields/ayothaya.txt
|
||||
npc: npc/mobs/fields/brasilis.txt
|
||||
npc: npc/mobs/fields/comodo.txt
|
||||
//npc: npc/mobs/fields/dicastes.txt
|
||||
npc: npc/mobs/fields/dicastes.txt
|
||||
npc: npc/mobs/fields/einbroch.txt
|
||||
npc: npc/mobs/fields/geffen.txt
|
||||
npc: npc/mobs/fields/gonryun.txt
|
||||
@ -41,7 +41,7 @@ npc: npc/mobs/dungeons/ayo_dun.txt
|
||||
npc: npc/mobs/dungeons/beach_dun.txt
|
||||
npc: npc/mobs/dungeons/bra_dun.txt
|
||||
npc: npc/mobs/dungeons/c_tower.txt
|
||||
//npc: npc/mobs/dungeons/dic_dun.txt
|
||||
npc: npc/mobs/dungeons/dic_dun.txt
|
||||
npc: npc/mobs/dungeons/ein_dun.txt
|
||||
npc: npc/mobs/dungeons/gef_dun.txt
|
||||
npc: npc/mobs/dungeons/gefenia.txt
|
||||
|
17
npc/warps/dungeons/bra_dun.txt
Normal file
17
npc/warps/dungeons/bra_dun.txt
Normal file
@ -0,0 +1,17 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Brasilis Dungeon Warp
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Brasilis Dungeon warp script
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//============================================================
|
||||
|
||||
bra_dun01,199,35,0 warp brad1tobrad2 1,1,bra_dun02,261,263
|
||||
bra_dun02,261,265,0 warp brad2tobrad1 1,1,bra_dun01,199,37
|
@ -265,6 +265,9 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
|
||||
if( tsc->data[SC_SPIDERWEB]->val2 == 0 )
|
||||
status_change_end(target, SC_SPIDERWEB, INVALID_TIMER);
|
||||
}
|
||||
if( atk_elem == ELE_HOLY && tsc && tsc->count && tsc->data[SC_ORATIO] )
|
||||
ratio += tsc->data[SC_ORATIO]->val2;
|
||||
|
||||
return damage*ratio/100;
|
||||
}
|
||||
|
||||
@ -1727,6 +1730,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
case NPC_VAMPIRE_GIFT:
|
||||
skillratio += ((skill_lv-1)%5+1)*100;
|
||||
break;
|
||||
case AB_DUPLELIGHT_MELEE:
|
||||
skillratio += 100 + 10 * skill_lv;
|
||||
break;
|
||||
}
|
||||
|
||||
ATK_RATE(skillratio);
|
||||
@ -1842,6 +1848,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
|
||||
short def2 = (short)tstatus->def2;
|
||||
|
||||
if( sc && sc->data[SC_EXPIATIO] )
|
||||
{
|
||||
def1 -= def1 * sc->data[SC_EXPIATIO]->val2 / 100;
|
||||
def2 -= def2 * sc->data[SC_EXPIATIO]->val2 / 100;
|
||||
}
|
||||
|
||||
if( sd )
|
||||
{
|
||||
i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS];
|
||||
@ -2398,6 +2410,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case AL_HEAL:
|
||||
case PR_BENEDICTIO:
|
||||
case PR_SANCTUARY:
|
||||
case AB_HIGHNESSHEAL:
|
||||
ad.damage = skill_calc_heal(src, target, skill_num, skill_lv, false);
|
||||
break;
|
||||
case PR_ASPERSIO:
|
||||
@ -2417,6 +2430,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case PF_SOULBURN:
|
||||
ad.damage = tstatus->sp * 2;
|
||||
break;
|
||||
case AB_RENOVATIO:
|
||||
ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_));
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (sstatus->matk_max > sstatus->matk_min) {
|
||||
@ -2513,6 +2529,15 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case NPC_EARTHQUAKE:
|
||||
skillratio += 100 +100*skill_lv +100*(skill_lv/2);
|
||||
break;
|
||||
case AB_JUDEX:
|
||||
skillratio += ((skill_lv < 5)?280 + 20 * skill_lv:400) * (status_get_lv(src) / 100); // Possible RE-Formula
|
||||
break;
|
||||
case AB_ADORAMUS:
|
||||
skillratio += (500 + 100 * skill_lv) * (status_get_lv(src) / 100); //Possible RE-Formula
|
||||
break;
|
||||
case AB_DUPLELIGHT_MAGIC:
|
||||
skillratio += 200 + 20 * skill_lv;
|
||||
break;
|
||||
}
|
||||
|
||||
MATK_RATE(skillratio);
|
||||
@ -3165,6 +3190,14 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
damage = wd.damage + wd.damage2;
|
||||
if( damage > 0 && src != target )
|
||||
{
|
||||
if(sc && sc->data[SC_DUPLELIGHT]) {
|
||||
int skilllv = sc->data[SC_DUPLELIGHT]->val1;
|
||||
if(rand()%100 < sc->data[SC_DUPLELIGHT]->val2)
|
||||
skill_addtimerskill(src,tick+status_get_adelay(src) / 2,target->id,0,0,AB_DUPLELIGHT_MELEE,skilllv,BF_WEAPON,flag);
|
||||
else if(rand()%100 < sc->data[SC_DUPLELIGHT]->val3)
|
||||
skill_addtimerskill(src,tick+status_get_adelay(src) / 2,target->id,0,0,AB_DUPLELIGHT_MAGIC,skilllv,BF_MAGIC,flag);
|
||||
}
|
||||
|
||||
rdamage = battle_calc_return_damage(target, damage, wd.flag);
|
||||
if( rdamage > 0 )
|
||||
{
|
||||
@ -3636,8 +3669,6 @@ static const struct _battle_data {
|
||||
{ "enable_perfect_flee", &battle_config.enable_perfect_flee, BL_PC|BL_PET, BL_NUL, BL_ALL, },
|
||||
{ "casting_rate", &battle_config.cast_rate, 100, 0, INT_MAX, },
|
||||
{ "delay_rate", &battle_config.delay_rate, 100, 0, INT_MAX, },
|
||||
{ "delay_dependon_dex", &battle_config.delay_dependon_dex, 0, 0, 1, },
|
||||
{ "delay_dependon_agi", &battle_config.delay_dependon_agi, 0, 0, 1, },
|
||||
{ "skill_delay_attack_enable", &battle_config.sdelay_attack_enable, 0, 0, 1, },
|
||||
{ "left_cardfix_to_right", &battle_config.left_cardfix_to_right, 0, 0, 1, },
|
||||
{ "skill_add_range", &battle_config.skill_add_range, 0, 0, INT_MAX, },
|
||||
@ -3773,7 +3804,7 @@ static const struct _battle_data {
|
||||
{ "max_baby_parameter", &battle_config.max_baby_parameter, 80, 10, 10000, },
|
||||
{ "max_third_parameter", &battle_config.max_third_parameter, 120, 10, 10000, },
|
||||
{ "max_baby_third_parameter", &battle_config.max_baby_third_parameter, 108, 10, 10000, },
|
||||
{ "max_def", &battle_config.max_def, 99, 0, INT_MAX, },
|
||||
{ "max_def", &battle_config.max_def, 9999, 0, INT_MAX, },
|
||||
{ "over_def_bonus", &battle_config.over_def_bonus, 0, 0, 1000, },
|
||||
{ "skill_log", &battle_config.skill_log, BL_NUL, BL_NUL, BL_ALL, },
|
||||
{ "battle_log", &battle_config.battle_log, 0, 0, 1, },
|
||||
@ -3907,7 +3938,6 @@ static const struct _battle_data {
|
||||
{ "min_cloth_color", &battle_config.min_cloth_color, 0, 0, INT_MAX, },
|
||||
{ "max_cloth_color", &battle_config.max_cloth_color, 4, 0, INT_MAX, },
|
||||
{ "pet_hair_style", &battle_config.pet_hair_style, 100, 0, INT_MAX, },
|
||||
{ "castrate_dex_scale", &battle_config.castrate_dex_scale, 150, 1, INT_MAX, },
|
||||
{ "area_size", &battle_config.area_size, 14, 0, INT_MAX, },
|
||||
{ "zeny_from_mobs", &battle_config.zeny_from_mobs, 0, 0, 1, },
|
||||
{ "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, },
|
||||
@ -4024,6 +4054,10 @@ static const struct _battle_data {
|
||||
{ "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, },
|
||||
{ "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, },
|
||||
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
|
||||
//MVP Decrease AGI
|
||||
{ "max_decagi_lv", &battle_config.max_decagi_lv, 11, 1, INT_MAX, },
|
||||
{ "max_decagi_dur", &battle_config.max_decagi_dur, 120000, 1, INT_MAX, },
|
||||
{ "max_decagi", &battle_config.max_decagi, 50, 0, INT_MAX, },
|
||||
};
|
||||
|
||||
|
||||
@ -4070,8 +4104,8 @@ void battle_adjust_conf()
|
||||
battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
|
||||
battle_config.max_cart_weight *= 10;
|
||||
|
||||
if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]
|
||||
battle_config.max_def = 100;
|
||||
if(battle_config.max_def > 9999 && !battle_config.weapon_defense_type) // added by [Skotlex]
|
||||
battle_config.max_def = 9999;
|
||||
|
||||
if(battle_config.min_hitrate > battle_config.max_hitrate)
|
||||
battle_config.min_hitrate = battle_config.max_hitrate;
|
||||
|
@ -111,7 +111,6 @@ extern struct Battle_Config
|
||||
int enable_baseatk;
|
||||
int enable_perfect_flee;
|
||||
int cast_rate, delay_rate;
|
||||
int delay_dependon_dex, delay_dependon_agi;
|
||||
int sdelay_attack_enable;
|
||||
int left_cardfix_to_right;
|
||||
int skill_add_range;
|
||||
@ -363,7 +362,6 @@ extern struct Battle_Config
|
||||
int max_cloth_color; // added by [MouseJstr]
|
||||
int pet_hair_style; // added by [Skotlex]
|
||||
|
||||
int castrate_dex_scale; // added by [MouseJstr]
|
||||
int area_size; // added by [MouseJstr]
|
||||
|
||||
int max_def, over_def_bonus; //added by [Skotlex]
|
||||
@ -496,6 +494,10 @@ extern struct Battle_Config
|
||||
int bg_magic_damage_rate;
|
||||
int bg_misc_damage_rate;
|
||||
int bg_flee_penalty;
|
||||
|
||||
int max_decagi_lv;
|
||||
int max_decagi_dur;
|
||||
int max_decagi;
|
||||
} battle_config;
|
||||
|
||||
void do_init_battle(void);
|
||||
|
@ -2512,10 +2512,10 @@ int clif_updatestatus(struct map_session_data *sd,int type)
|
||||
WFIFOL(fd,4)=sd->battle_status.cri/10;
|
||||
break;
|
||||
case SP_MATK1:
|
||||
WFIFOL(fd,4)=sd->battle_status.matk_max;
|
||||
WFIFOL(fd,4)=sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
|
||||
break;
|
||||
case SP_MATK2:
|
||||
WFIFOL(fd,4)=sd->battle_status.matk_min;
|
||||
WFIFOL(fd,4)=sd->battle_status.status_matk;
|
||||
break;
|
||||
|
||||
|
||||
@ -2842,9 +2842,9 @@ int clif_initialstatus(struct map_session_data *sd)
|
||||
WBUFB(buf,14)=min(sd->status.luk, UCHAR_MAX);
|
||||
WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1);
|
||||
|
||||
WBUFW(buf,16) = sd->battle_status.batk + sd->battle_status.rhw.atk + sd->battle_status.lhw.atk;
|
||||
WBUFW(buf,16) = sd->battle_status.batk;
|
||||
WBUFW(buf,18) = sd->battle_status.rhw.atk2 + sd->battle_status.lhw.atk2; //atk bonus
|
||||
WBUFW(buf,20) = sd->battle_status.matk_max;
|
||||
WBUFW(buf,20) = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
|
||||
WBUFW(buf,22) = sd->battle_status.matk_min;
|
||||
WBUFW(buf,24) = sd->battle_status.def; // def
|
||||
WBUFW(buf,26) = sd->battle_status.def2;
|
||||
@ -2872,6 +2872,9 @@ int clif_initialstatus(struct map_session_data *sd)
|
||||
clif_updatestatus(sd,SP_ATTACKRANGE);
|
||||
clif_updatestatus(sd,SP_ASPD);
|
||||
|
||||
clif_updatestatus(sd,SP_MATK1);
|
||||
clif_updatestatus(sd,SP_MATK2);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -4357,7 +4360,8 @@ int clif_skillcastcancel(struct block_list* bl)
|
||||
/// btype==5 "no shout" MsgStringTable[164]
|
||||
/// btype==6 "no PKing" MsgStringTable[165]
|
||||
/// btype==7 "no alligning" MsgStringTable[383]
|
||||
/// btype>=8: ignored
|
||||
/// btype==8: "Insufficient level for joining a Party"
|
||||
/// btype>=9: Ignored.
|
||||
/// if(skill_id==AL_WARP) "not enough skill level" MsgStringTable[214]
|
||||
/// if(skill_id==TF_STEAL) "steal failed" MsgStringTable[205]
|
||||
/// if(skill_id==TF_POISON) "envenom failed" MsgStringTable[207]
|
||||
@ -4373,12 +4377,43 @@ int clif_skillcastcancel(struct block_list* bl)
|
||||
/// type==8 "blue gemstone needed" MsgStringTable[247]
|
||||
/// type==9 "overweight" MsgStringTable[580]
|
||||
/// type==10 "skill failed" MsgStringTable[285]
|
||||
/// type>=11 ignored
|
||||
/// type==11 "This skill can't be used on that object"
|
||||
/// type==12 "You can't use skill because you have exceeded the number Ansila possession limit"
|
||||
/// type==13 "need Holy Water"
|
||||
/// type==14 "need Ancilla to cast skill"
|
||||
/// type==15 "Can't be duplicated with certain distance"
|
||||
/// type==16 "In order to use this skill, you need other skill"
|
||||
/// type==17 "This skill can't be used alone"
|
||||
/// type==18 "This skill can be used to certain direction only"
|
||||
/// type==19 "Can't summon anymore"
|
||||
/// type==20 "There is no summoned sphere"
|
||||
/// type==21 "There exists no usable imitaion skill"
|
||||
/// type==22 "You can't reuse this skill"
|
||||
/// type==23 "Skill can't be used in this state"
|
||||
/// type==24 "Paintbrush is needed"
|
||||
/// type==25 "available only on the dragon"
|
||||
/// type==26 "Skill can't be used on designated spot "
|
||||
/// type==27 "Assistant SP is not enough"
|
||||
/// type==31 "Can only be used for linked to weapon blocking"
|
||||
/// type==32 "Need a weapon coated with poison of a guillotine cross v"
|
||||
/// type==33 "Can only be used while riding Madogear"
|
||||
/// type==37 "Load a Cannon Ball"
|
||||
/// type==40 "Can only be used in Hovering state"
|
||||
/// type==43 "Need a Guillotine Poison"
|
||||
/// type==50 "Can't be used while on Magic Gear"
|
||||
/// type==51 "Need a Magic Book"
|
||||
/// type==52 "Feel sleepy since Magic Book is too difficult to understand"
|
||||
/// type==53 "Not enough saved point"
|
||||
/// type==54 "Can't read a Magic Book anymore"
|
||||
/// type==57 "usable only when cart is put on"
|
||||
/// type==60 "Can't cast anymore"
|
||||
/// type==71 "[ITEMID] need AMOUNT"
|
||||
/// type==72 "Need to put on [ITEMID] in order to use"
|
||||
///
|
||||
/// if(success!=0) doesn't display any of the previous messages
|
||||
/// Note: when this packet is received an unknown flag is always set to 0,
|
||||
/// suggesting this is an ACK packet for the UseSkill packets and should be sent on success too [FlavioJS]
|
||||
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
|
||||
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype, int val)
|
||||
{
|
||||
int fd;
|
||||
|
||||
@ -4405,8 +4440,9 @@ int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
|
||||
WFIFOHEAD(fd,packet_len(0x110));
|
||||
WFIFOW(fd,0) = 0x110;
|
||||
WFIFOW(fd,2) = skill_id;
|
||||
WFIFOL(fd,4) = btype;
|
||||
WFIFOB(fd,8) = 0;// success
|
||||
WFIFOW(fd,4) = btype;
|
||||
WFIFOW(fd,6) = val;
|
||||
WFIFOB(fd,8) = 0;
|
||||
WFIFOB(fd,9) = type;
|
||||
WFIFOSET(fd,packet_len(0x110));
|
||||
|
||||
@ -4896,7 +4932,8 @@ int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick
|
||||
type == SI_TENSIONRELAX || type == SI_LANDENDOW || type == SI_AUTOBERSERK ||
|
||||
type == SI_BUMP || type == SI_READYSTORM || type == SI_READYDOWN ||
|
||||
type == SI_READYTURN || type == SI_READYCOUNTER || type == SI_DODGE ||
|
||||
type == SI_DEVIL || type == SI_NIGHT || type == SI_INTRAVISION)
|
||||
type == SI_DEVIL || type == SI_NIGHT || type == SI_INTRAVISION ||
|
||||
type == SI_CLOAKING)
|
||||
tick=0;
|
||||
|
||||
if( battle_config.display_status_timers && tick>0 )
|
||||
@ -5381,7 +5418,7 @@ int clif_item_repair_list(struct map_session_data *sd,struct map_session_data *d
|
||||
sd->menuskill_id = BS_REPAIRWEAPON;
|
||||
sd->menuskill_val = dstsd->bl.id;
|
||||
}else
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -9037,13 +9074,13 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
|
||||
|
||||
if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
|
||||
if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
|
||||
clif_skill_fail(sd, 1, 0, 1);
|
||||
clif_skill_fail(sd, 1, 0, 1, 0);
|
||||
return;
|
||||
}
|
||||
// fix flood of emotion icon (ro-proxy): flood only the hacker player
|
||||
if (sd->emotionlasttime >= time(NULL)) {
|
||||
sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
|
||||
clif_skill_fail(sd, 1, 0, 1);
|
||||
clif_skill_fail(sd, 1, 0, 1, 0);
|
||||
return;
|
||||
}
|
||||
sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
|
||||
@ -9055,7 +9092,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
|
||||
|
||||
clif_emotion(&sd->bl, emoticon);
|
||||
} else
|
||||
clif_skill_fail(sd, 1, 0, 1);
|
||||
clif_skill_fail(sd, 1, 0, 1, 0);
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
@ -9104,7 +9141,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
|
||||
|
||||
if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
|
||||
if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
|
||||
clif_skill_fail(sd, 1, 4, 0);
|
||||
clif_skill_fail(sd, 1, 4, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -9115,7 +9152,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
|
||||
break;
|
||||
case 0x02: // sitdown
|
||||
if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) {
|
||||
clif_skill_fail(sd, 1, 0, 2);
|
||||
clif_skill_fail(sd, 1, 0, 2, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -9642,7 +9679,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
|
||||
if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM)
|
||||
return;
|
||||
if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) {
|
||||
clif_skill_fail(sd,1,0,3);
|
||||
clif_skill_fail(sd,1,0,3,0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -9754,7 +9791,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
|
||||
|
||||
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1)
|
||||
{
|
||||
clif_skill_fail(sd,1,0,0);
|
||||
clif_skill_fail(sd,1,0,0,0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -9940,7 +9977,7 @@ static void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct
|
||||
return;
|
||||
if( DIFF_TICK(tick, md->ud.canact_tick) < 0 )
|
||||
{
|
||||
clif_skill_fail(md->master, skillnum, 4, 0);
|
||||
clif_skill_fail(md->master, skillnum, 4, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -10010,7 +10047,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
|
||||
{
|
||||
if( sd->skillitem != skillnum )
|
||||
{
|
||||
clif_skill_fail(sd, skillnum, 4, 0);
|
||||
clif_skill_fail(sd, skillnum, 0x04, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -10086,7 +10123,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
|
||||
{
|
||||
if( pc_issit(sd) )
|
||||
{
|
||||
clif_skill_fail(sd, skillnum, 0, 0);
|
||||
clif_skill_fail(sd, skillnum, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
//You can't use Graffiti/TalkieBox AND have a vending open, so this is safe.
|
||||
@ -10100,7 +10137,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
|
||||
{
|
||||
if( sd->skillitem != skillnum )
|
||||
{
|
||||
clif_skill_fail(sd, skillnum, 4, 0);
|
||||
clif_skill_fail(sd, skillnum, 4, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -10209,7 +10246,7 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
|
||||
|
||||
if (pc_istrading(sd)) {
|
||||
//Make it fail to avoid shop exploits where you sell something different than you see.
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
sd->menuskill_val = sd->menuskill_id = 0;
|
||||
return;
|
||||
}
|
||||
@ -10231,7 +10268,7 @@ void clif_parse_Cooking(int fd,struct map_session_data *sd)
|
||||
|
||||
if (pc_istrading(sd)) {
|
||||
//Make it fail to avoid shop exploits where you sell something different than you see.
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
sd->menuskill_val = sd->menuskill_id = 0;
|
||||
return;
|
||||
}
|
||||
@ -10247,7 +10284,7 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd)
|
||||
return;
|
||||
if (pc_istrading(sd)) {
|
||||
//Make it fail to avoid shop exploits where you sell something different than you see.
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
sd->menuskill_val = sd->menuskill_id = 0;
|
||||
return;
|
||||
}
|
||||
@ -10266,7 +10303,7 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
|
||||
return;
|
||||
if (pc_istrading(sd)) {
|
||||
//Make it fail to avoid shop exploits where you sell something different than you see.
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
sd->menuskill_val = sd->menuskill_id = 0;
|
||||
return;
|
||||
}
|
||||
@ -10369,7 +10406,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
|
||||
return;
|
||||
if (pc_istrading(sd)) {
|
||||
//Make it fail to avoid shop exploits where you sell something different than you see.
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0);
|
||||
clif_skill_fail(sd,sd->ud.skillid,0,0,0);
|
||||
sd->menuskill_val = sd->menuskill_id = 0;
|
||||
return;
|
||||
}
|
||||
@ -10575,7 +10612,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd)
|
||||
}
|
||||
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
|
||||
{
|
||||
clif_skill_fail(sd,1,0,4);
|
||||
clif_skill_fail(sd,1,0,4,0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -10596,7 +10633,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
|
||||
}
|
||||
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
|
||||
{
|
||||
clif_skill_fail(sd,1,0,4);
|
||||
clif_skill_fail(sd,1,0,4,0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -328,7 +328,7 @@ int clif_deleteskill(struct map_session_data *sd, int skill);
|
||||
|
||||
void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, int skill_num, int property, int casttime);
|
||||
int clif_skillcastcancel(struct block_list* bl);
|
||||
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
|
||||
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype, int val);
|
||||
int clif_skill_cooldown(struct map_session_data *sd, int skillid, unsigned int tick);
|
||||
int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
|
||||
//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
|
||||
|
@ -1045,7 +1045,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
|
||||
|
||||
if (battle_config.require_glory_guild &&
|
||||
!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
|
||||
clif_skill_fail(sd,GD_GLORYGUILD,0,0);
|
||||
clif_skill_fail(sd,GD_GLORYGUILD,0,0,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -380,7 +380,7 @@ enum _sp {
|
||||
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
|
||||
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
|
||||
SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
|
||||
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
|
||||
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE,SP_FIXEDCASTRATE,SP_BASE_MATK,SP_WEAPON_MATK,SP_EQUIPMENT_MATK, //1090-1095
|
||||
|
||||
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
|
||||
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
|
||||
|
31
src/map/pc.c
31
src/map/pc.c
@ -1962,6 +1962,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->castrate+=val;
|
||||
break;
|
||||
case SP_FIXEDCASTRATE:
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->fixedcastrate+=val;
|
||||
break;
|
||||
case SP_MAXHPRATE:
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->hprate+=val;
|
||||
@ -2009,7 +2013,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
|
||||
break;
|
||||
case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone
|
||||
if(sd->state.lr_flag != 2)
|
||||
status->aspd_rate -= 10*val;
|
||||
status->aspd_rate -= 10 * val;
|
||||
break;
|
||||
case SP_HP_RECOV_RATE:
|
||||
if(sd->state.lr_flag != 2)
|
||||
@ -2043,6 +2047,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->matk_rate += val;
|
||||
break;
|
||||
case SP_WEAPON_MATK:
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->weapon_matk += val;
|
||||
break;
|
||||
case SP_EQUIPMENT_MATK:
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->equipment_matk += val;
|
||||
break;
|
||||
case SP_IGNORE_DEF_ELE:
|
||||
if(val >= ELE_MAX) {
|
||||
ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val);
|
||||
@ -2738,6 +2750,23 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
}
|
||||
break;
|
||||
|
||||
case SP_FIXEDCASTRATE:
|
||||
if(sd->state.lr_flag == 2)
|
||||
break;
|
||||
ARR_FIND(0, ARRAYLENGTH(sd->fixedskillcast), i, sd->fixedskillcast[i].id == 0 || sd->fixedskillcast[i].id == type2);
|
||||
if (i == ARRAYLENGTH(sd->fixedskillcast))
|
||||
{ //Better mention this so the array length can be updated. [Skotlex]
|
||||
ShowDebug("run_script: bonus2 bFixedCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->fixedskillcast), type2, val);
|
||||
break;
|
||||
}
|
||||
if(sd->fixedskillcast[i].id == type2)
|
||||
sd->fixedskillcast[i].val += val;
|
||||
else {
|
||||
sd->fixedskillcast[i].id = type2;
|
||||
sd->fixedskillcast[i].val = val;
|
||||
}
|
||||
break;
|
||||
|
||||
case SP_HP_LOSS_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->hp_loss.value = type2;
|
||||
|
@ -251,7 +251,7 @@ struct map_session_data {
|
||||
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
|
||||
unsigned short id;
|
||||
short val;
|
||||
} skillatk[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
|
||||
} skillatk[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], fixedskillcast[MAX_PC_BONUS];
|
||||
struct {
|
||||
short value;
|
||||
int rate;
|
||||
@ -309,9 +309,9 @@ struct map_session_data {
|
||||
|
||||
// zeroed vars end here.
|
||||
|
||||
int castrate,delayrate,hprate,sprate,dsprate;
|
||||
int castrate,fixedcastrate,delayrate,hprate,sprate,dsprate;
|
||||
int hprecov_rate,sprecov_rate;
|
||||
int matk_rate;
|
||||
int matk_rate,weapon_matk,equipment_matk;
|
||||
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
|
||||
|
||||
int itemid;
|
||||
|
@ -7016,7 +7016,8 @@ BUILDIN_FUNC(bonus)
|
||||
case SP_ADD_SKILL_BLOW:
|
||||
case SP_CASTRATE:
|
||||
case SP_ADDEFF_ONSKILL:
|
||||
// these bonuses support skill names
|
||||
case SP_FIXEDCASTRATE:
|
||||
// these bonuses support skill names
|
||||
val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
||||
break;
|
||||
default:
|
||||
|
837
src/map/skill.c
837
src/map/skill.c
File diff suppressed because it is too large
Load Diff
@ -90,7 +90,7 @@ struct s_skill_db {
|
||||
char desc[40];
|
||||
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
|
||||
int num[MAX_SKILL_LEVEL];
|
||||
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
|
||||
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL],fixedcast[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL];
|
||||
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
|
||||
int castcancel,cast_def_rate;
|
||||
int inf2,maxcount[MAX_SKILL_LEVEL],skill_type;
|
||||
@ -239,7 +239,9 @@ int skill_get_state(int id);
|
||||
int skill_get_zeny( int id ,int lv );
|
||||
int skill_get_num( int id ,int lv );
|
||||
int skill_get_cast( int id ,int lv );
|
||||
int skill_get_fixedcast( int id ,int lv );
|
||||
int skill_get_delay( int id ,int lv );
|
||||
int skill_get_cooldown( int id ,int lv );
|
||||
int skill_get_walkdelay( int id ,int lv );
|
||||
int skill_get_time( int id ,int lv );
|
||||
int skill_get_time2( int id ,int lv );
|
||||
@ -290,7 +292,6 @@ int skill_clear_group(struct block_list *bl, int flag);
|
||||
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
|
||||
|
||||
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time);
|
||||
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
|
||||
// Skill conditions check and remove [Inkfish]
|
||||
@ -1310,7 +1311,7 @@ enum e_skill {
|
||||
GN_S_PHARMACY,
|
||||
GN_SLINGITEM_RANGEMELEEATK,
|
||||
|
||||
AB_SECRAMENT,
|
||||
AB_SECRAMENT = 2515,
|
||||
WM_SEVERE_RAINSTORM_MELEE,
|
||||
SR_HOWLINGOFLION,
|
||||
SR_RIDEINLIGHTNING,
|
||||
@ -1501,7 +1502,7 @@ enum {
|
||||
UNT_EVILLAND,
|
||||
UNT_DARK_RUNNER, //TODO
|
||||
UNT_DARK_TRANSFER, //TODO
|
||||
UNT_EPICLESIS, //TODO
|
||||
UNT_EPICLESIS,
|
||||
UNT_EARTHSTRAIN, //TODO
|
||||
UNT_MANHOLE, //TODO
|
||||
UNT_DIMENSIONDOOR, //TODO
|
||||
|
196
src/map/status.c
196
src/map/status.c
@ -35,7 +35,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
//Regen related flags.
|
||||
enum e_regen
|
||||
@ -52,6 +52,7 @@ static int hp_coefficient2[CLASS_COUNT];
|
||||
static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1];
|
||||
static int sp_coefficient[CLASS_COUNT];
|
||||
static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
|
||||
static int shield_aspd_base[CLASS_COUNT];
|
||||
static int refinebonus[MAX_REFINE_BONUS][3]; // 精錬ボーナステーブル(refine_db.txt)
|
||||
int percentrefinery[5][MAX_REFINE+1]; // 精錬成功率(refine_db.txt)
|
||||
static int atkmods[3][MAX_WEAPON_TYPE]; // 武器ATKサイズ修正(size_fix.txt)
|
||||
@ -399,7 +400,7 @@ void initChangeTables(void)
|
||||
set_sc( CASH_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED );
|
||||
set_sc( CASH_ASSUMPTIO , SC_ASSUMPTIO , SI_ASSUMPTIO , SCB_NONE );
|
||||
|
||||
//set_sc( ALL_PARTYFLEE , SC_INCFLEE , SI_PARTYFLEE , SCB_NONE );
|
||||
set_sc( ALL_PARTYFLEE , SC_PARTYFLEE , SI_PARTYFLEE , SCB_FLEE );
|
||||
|
||||
set_sc( CR_SHRINK , SC_SHRINK , SI_SHRINK , SCB_NONE );
|
||||
set_sc( RG_CLOSECONFINE , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE );
|
||||
@ -412,6 +413,19 @@ void initChangeTables(void)
|
||||
add_sc( SA_ELEMENTGROUND , SC_ELEMENTALCHANGE );
|
||||
add_sc( SA_ELEMENTWIND , SC_ELEMENTALCHANGE );
|
||||
|
||||
set_sc( AB_ADORAMUS , SC_ADORAMUS , SI_ADORAMUS , SCB_AGI|SCB_SPEED );
|
||||
add_sc( AB_CLEMENTIA , SC_BLESSING );
|
||||
add_sc( AB_CANTO , SC_INCREASEAGI );
|
||||
add_sc( AB_PRAEFATIO , SC_KYRIE );
|
||||
set_sc( AB_EPICLESIS , SC_EPICLESIS , SI_EPICLESIS , SCB_MAXHP );
|
||||
set_sc( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE );
|
||||
set_sc( AB_LAUDAAGNUS , SC_LAUDAAGNUS , SI_LAUDAAGNUS , SCB_VIT );
|
||||
set_sc( AB_LAUDARAMUS , SC_LAUDARAMUS , SI_LAUDARAMUS , SCB_LUK );
|
||||
set_sc( AB_RENOVATIO , SC_RENOVATIO , SI_RENOVATIO , SCB_REGEN );
|
||||
set_sc( AB_EXPIATIO , SC_EXPIATIO , SI_EXPIATIO , SCB_NONE );
|
||||
set_sc( AB_DUPLELIGHT , SC_DUPLELIGHT , SI_DUPLELIGHT , SCB_NONE );
|
||||
set_sc( AB_SECRAMENT , SC_AB_SECRAMENT , SI_AB_SECRAMENT , SCB_NONE );
|
||||
|
||||
set_sc( HLIF_AVOID , SC_AVOID , SI_BLANK , SCB_SPEED );
|
||||
set_sc( HLIF_CHANGE , SC_CHANGE , SI_BLANK , SCB_VIT|SCB_INT );
|
||||
set_sc( HFLI_FLEET , SC_FLEET , SI_BLANK , SCB_ASPD|SCB_BATK|SCB_WATK );
|
||||
@ -489,6 +503,7 @@ void initChangeTables(void)
|
||||
StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF;
|
||||
StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK;
|
||||
StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK;
|
||||
//StatusIconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; // Causes client to crash when mousing over state icon?
|
||||
//Cash Items
|
||||
StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH;
|
||||
StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH;
|
||||
@ -560,6 +575,8 @@ void initChangeTables(void)
|
||||
StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_ALL;
|
||||
StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
|
||||
StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL;
|
||||
//StatusChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED;
|
||||
|
||||
// Cash Items
|
||||
StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
|
||||
StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI;
|
||||
@ -1266,20 +1283,23 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
|
||||
// Basic ASPD value
|
||||
int status_base_amotion_pc(struct map_session_data* sd, struct status_data* status)
|
||||
{
|
||||
int amotion;
|
||||
int amotion, shield = 0;
|
||||
|
||||
// base weapon delay
|
||||
amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
|
||||
? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
|
||||
: (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
|
||||
|
||||
if (sd->status.shield)
|
||||
shield = shield_aspd_base[pc_class2idx(sd->status.class_)] * 10;
|
||||
|
||||
// percentual delay reduction from stats
|
||||
amotion-= amotion * (4*status->agi + status->dex)/1000;
|
||||
|
||||
amotion-= ( amotion - shield ) * (4*status->agi + status->dex)/1000;
|
||||
|
||||
// raw delay adjustment from bAspd bonus
|
||||
amotion+= sd->aspd_add;
|
||||
|
||||
return amotion;
|
||||
|
||||
return amotion;
|
||||
}
|
||||
|
||||
static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status)
|
||||
@ -1334,10 +1354,12 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
|
||||
status->matk_min = status_base_matk_min(status);
|
||||
status->matk_max = status_base_matk_max(status);
|
||||
|
||||
status->hit += level + status->dex;
|
||||
status->flee += level + status->agi;
|
||||
status->hit += 175 + status->dex + (unsigned short)floor((double)status->luk/3) + level; //Renewal calclation.
|
||||
status->flee += 100 + status->agi + level;
|
||||
status->def2 += status->vit;
|
||||
status->mdef2 += status->int_ + (status->vit>>1);
|
||||
status->mdef2 += status->mdef;
|
||||
//Status MATK = floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3)
|
||||
status->status_matk = (unsigned short)floor((double)level/4 + (double)status->int_ + (double)status->int_/2 + (double)status->dex/5 + (double)status->luk/3);
|
||||
|
||||
if( bl->type&battle_config.enable_critical )
|
||||
status->cri += status->luk*3 + 10;
|
||||
@ -1734,6 +1756,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
|
||||
sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
|
||||
sd->regen.state.block = 0;
|
||||
sd->fixedcastrate=0;
|
||||
sd->weapon_matk = 0;
|
||||
sd->equipment_matk = 0;
|
||||
|
||||
// zeroed arrays, order follows the order in pc.h.
|
||||
// add new arrays to the end of zeroed area in pc.h (see comments) and size here. [zzo]
|
||||
@ -1963,7 +1988,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
|
||||
memset(sd->param_bonus, 0, sizeof(sd->param_bonus));
|
||||
|
||||
status->def += (refinedef+50)/100;
|
||||
status->def += refinedef;
|
||||
|
||||
//Parse Cards
|
||||
for(i=0;i<EQI_MAX-1;i++) {
|
||||
@ -2356,6 +2381,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->dsprate = 0;
|
||||
if(sd->castrate < 0)
|
||||
sd->castrate = 0;
|
||||
if( sd->fixedcastrate < 0 )
|
||||
sd->fixedcastrate = 0;
|
||||
if(sd->delayrate < 0)
|
||||
sd->delayrate = 0;
|
||||
if(sd->hprecov_rate < 0)
|
||||
@ -2377,6 +2404,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
sd->magic_addrace[RC_DRAGON]+=skill;
|
||||
sd->subrace[RC_DRAGON]+=skill;
|
||||
}
|
||||
if( (skill = pc_checkskill(sd, AB_EUCHARISTICA)) > 0 )
|
||||
{
|
||||
sd->right_weapon.addrace[RC_DEMON]+=skill;
|
||||
sd->right_weapon.addele[ELE_DARK]+=skill;
|
||||
sd->left_weapon.addrace[RC_DEMON]+=skill;
|
||||
sd->left_weapon.addele[ELE_DARK]+=skill;
|
||||
sd->magic_addrace[RC_DEMON]+=skill;
|
||||
sd->magic_addele[ELE_DARK]+=skill;
|
||||
sd->subrace[RC_DEMON]+=skill;
|
||||
sd->subele[ELE_DARK]+=skill;
|
||||
}
|
||||
|
||||
if(sc->count){
|
||||
if(sc->data[SC_CONCENTRATE])
|
||||
@ -2976,10 +3014,26 @@ void status_calc_bl_main(struct block_list *bl, enum scb_flag flag)
|
||||
}
|
||||
|
||||
if(flag&SCB_MATK) {
|
||||
int wlv = 1, wmatk = 0;
|
||||
short index = sd->equip_index[EQI_HAND_R];
|
||||
|
||||
//New matk
|
||||
status->matk_min = status_base_matk_min(status);
|
||||
status->matk_max = status_base_matk_max(status);
|
||||
|
||||
// iRO Wiki states as of 2011/02/24:
|
||||
// Status MATK = floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3)
|
||||
status->status_matk = status_get_lv(bl)/4 + status->int_ + status->int_/2 + status->dex/5 + status->luk/3;
|
||||
wmatk = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk;
|
||||
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
|
||||
wlv = sd->inventory_data[index]->wlv;
|
||||
|
||||
// Variance = ± 0.1 * Weapon Level * Base Weapon MATK
|
||||
// Used in a lot of magical attack calculations still.
|
||||
status->matk_min = status->status_matk + wmatk;
|
||||
status->matk_max = status->status_matk + wmatk + (wmatk * wlv / 10);
|
||||
|
||||
if( bl->type&BL_PC && sd->matk_rate != 100 )
|
||||
{
|
||||
//Bonuses from previous matk
|
||||
@ -3138,7 +3192,10 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
|
||||
if(b_status.speed != status->speed)
|
||||
clif_updatestatus(sd,SP_SPEED);
|
||||
if(b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk || b_status.batk != status->batk)
|
||||
{
|
||||
clif_updatestatus(sd,SP_ATK1);
|
||||
clif_updatestatus(sd,SP_MATK1);
|
||||
}
|
||||
if(b_status.def != status->def)
|
||||
clif_updatestatus(sd,SP_DEF1);
|
||||
if(b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2)
|
||||
@ -3150,13 +3207,15 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
|
||||
if(b_status.cri != status->cri)
|
||||
clif_updatestatus(sd,SP_CRITICAL);
|
||||
if(b_status.matk_max != status->matk_max)
|
||||
clif_updatestatus(sd,SP_MATK1);
|
||||
if(b_status.matk_min != status->matk_min)
|
||||
clif_updatestatus(sd,SP_MATK2);
|
||||
if(b_status.mdef != status->mdef)
|
||||
{
|
||||
clif_updatestatus(sd,SP_MATK1);
|
||||
clif_updatestatus(sd,SP_MATK2);
|
||||
}
|
||||
if(b_status.mdef != status->mdef || b_status.mdef2 != status->mdef2)
|
||||
{
|
||||
clif_updatestatus(sd,SP_MDEF1);
|
||||
if(b_status.mdef2 != status->mdef2)
|
||||
clif_updatestatus(sd,SP_MDEF2);
|
||||
}
|
||||
if(b_status.rhw.range != status->rhw.range)
|
||||
clif_updatestatus(sd,SP_ATTACKRANGE);
|
||||
if(b_status.max_hp != status->max_hp)
|
||||
@ -3285,6 +3344,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
|
||||
agi += ((sc->data[SC_MARIONETTE2]->val3)>>8)&0xFF;
|
||||
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && agi < 50)
|
||||
agi = 50;
|
||||
if(sc->data[SC_ADORAMUS])
|
||||
agi -= sc->data[SC_ADORAMUS]->val2;
|
||||
|
||||
return (unsigned short)cap_value(agi,0,USHRT_MAX);
|
||||
}
|
||||
@ -3316,6 +3377,8 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
|
||||
vit += sc->data[SC_MARIONETTE2]->val3&0xFF;
|
||||
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && vit < 50)
|
||||
vit = 50;
|
||||
if(sc->data[SC_LAUDAAGNUS])
|
||||
vit += sc->data[SC_LAUDAAGNUS]->val2;
|
||||
|
||||
return (unsigned short)cap_value(vit,0,USHRT_MAX);
|
||||
}
|
||||
@ -3426,6 +3489,8 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
|
||||
luk += sc->data[SC_MARIONETTE2]->val4&0xFF;
|
||||
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && luk < 50)
|
||||
luk = 50;
|
||||
if(sc->data[SC_LAUDARAMUS])
|
||||
luk += sc->data[SC_LAUDARAMUS]->val2;
|
||||
|
||||
return (unsigned short)cap_value(luk,0,USHRT_MAX);
|
||||
}
|
||||
@ -3619,6 +3684,8 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
flee -= sc->data[SC_GATLINGFEVER]->val4;
|
||||
if(sc->data[SC_SPEED])
|
||||
flee += 10 + sc->data[SC_SPEED]->val1 * 10;
|
||||
if(sc->data[SC_PARTYFLEE])
|
||||
flee += sc->data[SC_PARTYFLEE]->val1 * 10;
|
||||
if(sc->data[SC_MERC_FLEEUP])
|
||||
flee += sc->data[SC_MERC_FLEEUP]->val2;
|
||||
|
||||
@ -3826,6 +3893,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
val = max( val, sc->data[SC_SUITON]->val3 );
|
||||
if( sc->data[SC_SWOO] )
|
||||
val = max( val, 300 );
|
||||
if( sc->data[SC_ADORAMUS] )
|
||||
val = max( val, 25 );
|
||||
|
||||
if( sd && sd->speed_rate + sd->speed_add_rate > 0 ) // permanent item-based speedup
|
||||
val = max( val, sd->speed_rate + sd->speed_add_rate );
|
||||
@ -3858,6 +3927,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
val = max( val, 10 * sc->data[SC_AVOID]->val1 );
|
||||
if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
|
||||
val = max( val, 75 );
|
||||
//if( sc->data[SC_MOVHASTE_INFINITY] )
|
||||
// val = max( val, 25 );
|
||||
|
||||
//FIXME: official items use a single bonus for this [ultramage]
|
||||
if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup
|
||||
@ -4026,6 +4097,9 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_MERC_HPUP])
|
||||
maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100;
|
||||
|
||||
if(sc->data[SC_EPICLESIS])
|
||||
maxhp += maxhp * sc->data[SC_EPICLESIS]->val2/100;
|
||||
|
||||
return cap_value(maxhp,1,UINT_MAX);
|
||||
}
|
||||
|
||||
@ -4581,6 +4655,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
|
||||
case SC_STONE:
|
||||
case SC_QUAGMIRE:
|
||||
case SC_SUITON:
|
||||
case SC_ADORAMUS:
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -4599,6 +4674,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
|
||||
sc_def = 3 +status->int_;
|
||||
break;
|
||||
case SC_DECREASEAGI:
|
||||
case SC_ADORAMUS:
|
||||
if (sd) tick>>=1; //Half duration for players.
|
||||
case SC_STONE:
|
||||
case SC_FREEZE:
|
||||
@ -4731,6 +4807,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
struct status_data *status;
|
||||
struct view_data *vd;
|
||||
int opt_flag, calc_flag, undead_flag;
|
||||
int duration = tick;
|
||||
|
||||
nullpo_ret(bl);
|
||||
sc = status_get_sc(bl);
|
||||
@ -4799,7 +4876,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE)))
|
||||
return 0;
|
||||
if (sc->data[SC_QUAGMIRE] ||
|
||||
sc->data[SC_DECREASEAGI]
|
||||
sc->data[SC_DECREASEAGI] ||
|
||||
sc->data[SC_ADORAMUS]
|
||||
)
|
||||
return 0;
|
||||
break;
|
||||
@ -4807,14 +4885,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2)))
|
||||
return 0;
|
||||
if (sc->data[SC_QUAGMIRE] ||
|
||||
sc->data[SC_DECREASEAGI]
|
||||
sc->data[SC_DECREASEAGI] ||
|
||||
sc->data[SC_ADORAMUS]
|
||||
)
|
||||
return 0;
|
||||
break;
|
||||
case SC_ONEHAND:
|
||||
case SC_MERC_QUICKEN:
|
||||
case SC_TWOHANDQUICKEN:
|
||||
if(sc->data[SC_DECREASEAGI])
|
||||
if(sc->data[SC_DECREASEAGI] ||
|
||||
sc->data[SC_ADORAMUS])
|
||||
return 0;
|
||||
case SC_CONCENTRATE:
|
||||
case SC_INCREASEAGI:
|
||||
@ -4994,6 +5074,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
case SC_RICHMANKIM:
|
||||
case SC_ROKISWEIL:
|
||||
case SC_FOGWALL:
|
||||
case SC_ADORAMUS:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -5012,6 +5093,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
break;
|
||||
case SC_INCREASEAGI:
|
||||
status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
|
||||
break;
|
||||
case SC_QUAGMIRE:
|
||||
status_change_end(bl, SC_CONCENTRATE, INVALID_TIMER);
|
||||
@ -5019,6 +5101,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
|
||||
//Also blocks the ones below...
|
||||
case SC_DECREASEAGI:
|
||||
case SC_ADORAMUS:
|
||||
status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
|
||||
//Also blocks the ones below...
|
||||
case SC_DONTFORGETME:
|
||||
@ -5076,9 +5159,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
|
||||
break;
|
||||
case SC_CARTBOOST:
|
||||
if(sc->data[SC_DECREASEAGI])
|
||||
if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS])
|
||||
{ //Cancel Decrease Agi, but take no further effect [Skotlex]
|
||||
status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@ -5227,6 +5311,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
{
|
||||
case SC_DECREASEAGI:
|
||||
case SC_INCREASEAGI:
|
||||
case SC_ADORAMUS:
|
||||
val2 = 2 + val1; //Agi change
|
||||
break;
|
||||
case SC_ENDURE:
|
||||
@ -5277,7 +5362,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
break;
|
||||
case SC_KYRIE:
|
||||
val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
|
||||
val3 = (val1 / 2 + 5); //Hits
|
||||
// val1 determines if status is casued by Kyrie or Praefatio,
|
||||
// as Praefatio blocks more hits than Kyrie Elesion.
|
||||
if( !val4 )
|
||||
val3 = (val1 / 2 + 5);
|
||||
else
|
||||
val3 = 6 + val1;
|
||||
if( sd )
|
||||
val1 = min(val1,pc_checkskill(sd,PR_KYRIE)); // uses kill level to determine barrier health.
|
||||
break;
|
||||
case SC_MAGICPOWER:
|
||||
//val1: Skill lv
|
||||
@ -6037,6 +6129,31 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
case SC_KAIZEL:
|
||||
val2 = 10*val1; //% of life to be revived with
|
||||
break;
|
||||
case SC_EPICLESIS:
|
||||
val2 = 5 * val1; // % HP gained * level of Epiclesis cast.
|
||||
break;
|
||||
case SC_ORATIO:
|
||||
val2 = 2 * val1; // % Damage increased by level of Oratio cast.
|
||||
break;
|
||||
case SC_LAUDAAGNUS:
|
||||
case SC_LAUDARAMUS:
|
||||
val2 = 4+val1; // Bonus status points gained
|
||||
break;
|
||||
case SC_RENOVATIO:
|
||||
val2 = tick / 5000; // Heal every 5 seconds.
|
||||
tick = 5000;
|
||||
break;
|
||||
case SC_EXPIATIO:
|
||||
val2 = 5*val1; // DEF reduced by 5*Skill Level percent.
|
||||
break;
|
||||
case SC_DUPLELIGHT:
|
||||
val2 = 10+val1*2; //Chance of MELEE proc
|
||||
val3 = 10+val1*2; //Chance of MAGIC proc
|
||||
break;
|
||||
|
||||
case SC_AB_SECRAMENT:
|
||||
val2 = 10*val1; //Fixed cast time reduced by 10*Skill Level
|
||||
break;
|
||||
// case SC_ARMOR_ELEMENT:
|
||||
// case SC_ARMOR_RESIST:
|
||||
// Mod your resistance against elements:
|
||||
@ -6288,8 +6405,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
calc_flag&=~SCB_DYE;
|
||||
}
|
||||
|
||||
if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) ) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
|
||||
clif_status_change(bl,StatusIconChangeTable[type],1,tick);
|
||||
if( vd && ((pcdb_checkid(vd->class_) || bl->type == BL_MER ) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
|
||||
|| (bl->type == BL_MOB && type == SC_ORATIO)) ) // Required to show the proper status for monsters. Possible this may need an overhaul.
|
||||
clif_status_change(bl,StatusIconChangeTable[type],1,duration);
|
||||
else if( sd ) //Send packet to self otherwise (disguised player?)
|
||||
clif_status_load(bl,StatusIconChangeTable[type],1);
|
||||
|
||||
@ -6455,8 +6573,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
return 0;
|
||||
|
||||
if (tid == INVALID_TIMER) {
|
||||
if (type == SC_ENDURE && sce->val4)
|
||||
//Do not end infinite endure.
|
||||
if( (type == SC_ENDURE /*|| type == SC_MOVHASTE_INFINITY*/ ) && sce->val4 )
|
||||
//Do not end infinite endure or speed adjustment.
|
||||
return 0;
|
||||
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
|
||||
delete_timer(sce->timer,status_change_timer);
|
||||
@ -6943,7 +7061,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
}
|
||||
|
||||
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
|
||||
if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) )
|
||||
if( vd && ((pcdb_checkid(vd->class_) || bl->type == BL_MER )
|
||||
|| (bl->type == BL_MOB && type == SC_ORATIO)) ) // Required to remove SI_ORATIO indicator from monsters.
|
||||
clif_status_change(bl,StatusIconChangeTable[type],0,0);
|
||||
else if (sd)
|
||||
clif_status_load(bl,StatusIconChangeTable[type],0);
|
||||
@ -7345,6 +7464,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case SC_RENOVATIO:
|
||||
if((--sc->data[type]->val2) > 0) {
|
||||
int heal = status->max_hp * 3 / 100;
|
||||
if( status->hp + heal > status->max_hp )
|
||||
heal = status->max_hp - status->hp;
|
||||
if(heal > 0)
|
||||
{
|
||||
clif_heal(sd->fd,SP_HP,heal);
|
||||
status_heal(bl, heal, 0, 0);
|
||||
}
|
||||
sc_timer_next(5000+tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// default for all non-handled control paths is to end the status
|
||||
@ -7480,6 +7613,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
|
||||
case SC_STRIPSHIELD:
|
||||
case SC_STRIPARMOR:
|
||||
case SC_STRIPHELM:
|
||||
case SC_ADORAMUS:
|
||||
if (!(type&2))
|
||||
continue;
|
||||
break;
|
||||
@ -7730,6 +7864,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current)
|
||||
{
|
||||
aspd_base[idx][i] = atoi(fields[i+5]);
|
||||
}
|
||||
shield_aspd_base[idx] = atoi(fields[29]); // Won't take 5+MAX_WEAPON_TYPE+1
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -7792,6 +7927,7 @@ int status_readdb(void)
|
||||
memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
|
||||
memset(sp_coefficient, 0, sizeof(sp_coefficient));
|
||||
memset(aspd_base, 0, sizeof(aspd_base));
|
||||
memset(shield_aspd_base, 0, sizeof(shield_aspd_base));
|
||||
|
||||
// job_db2.txt
|
||||
memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
|
||||
@ -7814,10 +7950,10 @@ int status_readdb(void)
|
||||
// read databases
|
||||
//
|
||||
|
||||
sv_readdb(db_path, "job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
|
||||
sv_readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
|
||||
sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
|
||||
sv_readdb(db_path, "refine_db.txt", ',', 3+MAX_REFINE+1, 3+MAX_REFINE+1, ARRAYLENGTH(percentrefinery), &status_readdb_refine);
|
||||
sv_readdb(db_path, "job_db1.txt", ',', 5+MAX_WEAPON_TYPE+1, 5+MAX_WEAPON_TYPE+1, -1, &status_readdb_job1);
|
||||
sv_readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
|
||||
sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
|
||||
sv_readdb(db_path, "refine_db.txt", ',', 3+MAX_REFINE+1, 3+MAX_REFINE+1, ARRAYLENGTH(percentrefinery), &status_readdb_refine);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -325,11 +325,25 @@ typedef enum sc_type {
|
||||
SC_SPL_MATK,
|
||||
SC_FOOD_STR_CASH,
|
||||
SC_FOOD_AGI_CASH,
|
||||
SC_FOOD_VIT_CASH,
|
||||
SC_FOOD_VIT_CASH, //305
|
||||
SC_FOOD_DEX_CASH,
|
||||
SC_FOOD_INT_CASH,
|
||||
SC_FOOD_LUK_CASH,
|
||||
//SC_MOVHASTE_INFINITY,
|
||||
SC_PARTYFLEE = 310 ,
|
||||
//SC_ENDURE_MDEF, //311
|
||||
|
||||
// Third Jobs - Maintaining SI order for SCs.
|
||||
SC_EPICLESIS = 325,
|
||||
SC_ORATIO,
|
||||
SC_LAUDAAGNUS,
|
||||
SC_LAUDARAMUS,
|
||||
SC_RENOVATIO = 332,
|
||||
SC_EXPIATIO = 336,
|
||||
SC_DUPLELIGHT,
|
||||
SC_ADORAMUS = 380,
|
||||
SC_AB_SECRAMENT = 451,
|
||||
|
||||
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
|
||||
} sc_type;
|
||||
|
||||
@ -649,7 +663,7 @@ enum si_type {
|
||||
// SI_REUSE_LIMIT_F = 310,
|
||||
SI_INVINCIBLE = 311,
|
||||
SI_CASH_PLUSONLYJOBEXP = 312,
|
||||
// SI_PARTYFLEE = 313,
|
||||
SI_PARTYFLEE = 313,
|
||||
// SI_ANGEL_PROTECT = 314,
|
||||
/*
|
||||
SI_ENDURE_MDEF = 315,
|
||||
@ -666,18 +680,20 @@ enum si_type {
|
||||
SI_REUSE_REFRESH = 326,
|
||||
SI_REUSE_STORMBLAST = 327,
|
||||
SI_VENOMIMPRESS = 328,
|
||||
*/
|
||||
SI_EPICLESIS = 329,
|
||||
SI_ORATIO = 330,
|
||||
SI_LAUDAAGNUS = 331,
|
||||
SI_LAUDARAMUS = 332,
|
||||
SI_CLOAKINGEXCEED = 333,
|
||||
SI_HALLUCINATIONWALK = 334,
|
||||
SI_HALLUCINATIONWALK_POSTDELAY = 335,
|
||||
// SI_CLOAKINGEXCEED = 333,
|
||||
// SI_HALLUCINATIONWALK = 334,
|
||||
// SI_HALLUCINATIONWALK_POSTDELAY = 335,
|
||||
SI_RENOVATIO = 336,
|
||||
SI_WEAPONBLOCKING = 337,
|
||||
SI_WEAPONBLOCKING_POSTDELAY = 338,
|
||||
SI_ROLLINGCUTTER = 339,
|
||||
// SI_WEAPONBLOCKING = 337,
|
||||
// SI_WEAPONBLOCKING_POSTDELAY = 338,
|
||||
// SI_ROLLINGCUTTER = 339,
|
||||
SI_EXPIATIO = 340,
|
||||
/*
|
||||
SI_POISONINGWEAPON = 341,
|
||||
SI_TOXIN = 342,
|
||||
SI_PARALYSE = 343,
|
||||
@ -687,7 +703,9 @@ enum si_type {
|
||||
SI_PYREXIA = 347,
|
||||
SI_OBLIVIONCURSE = 348,
|
||||
SI_LEECHESEND = 349,
|
||||
*/
|
||||
SI_DUPLELIGHT = 350,
|
||||
/*
|
||||
SI_FROSTMISTY = 351,
|
||||
SI_FEARBREEZE = 352,
|
||||
SI_ELECTRICSHOCKER = 353,
|
||||
@ -740,7 +758,9 @@ enum si_type {
|
||||
SI_SHIELDSPELL_REF = 398,
|
||||
SI_BODYPAINT = 399,
|
||||
SI_EXEEDBREAK = 400,
|
||||
*/
|
||||
SI_ADORAMUS = 401,
|
||||
/*
|
||||
SI_PRESTIGE = 402,
|
||||
SI_INVISIBILITY = 403,
|
||||
SI_DEADLYINFECT = 404,
|
||||
@ -811,7 +831,9 @@ enum si_type {
|
||||
SI_BLOCKING_PLAY = 469,
|
||||
SI_MANDRAGORA = 470,
|
||||
SI_ACTIVATE = 471,
|
||||
*/
|
||||
SI_AB_SECRAMENT = 472,
|
||||
/*
|
||||
SI_ASSUMPTIO2 = 473,
|
||||
SI_TK_SEVENWIND = 474,
|
||||
SI_LIMIT_ODINS_RECALL = 475,
|
||||
@ -1112,7 +1134,7 @@ struct status_data {
|
||||
unsigned short
|
||||
str, agi, vit, int_, dex, luk,
|
||||
batk,
|
||||
matk_min, matk_max,
|
||||
matk_min, matk_max, status_matk,
|
||||
speed,
|
||||
amotion, adelay, dmotion,
|
||||
mode;
|
||||
|
@ -961,7 +961,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
return 0;
|
||||
target = (struct block_list*)map_charid2sd(sd->status.partner_id);
|
||||
if (!target) {
|
||||
clif_skill_fail(sd,skill_num,0,0);
|
||||
clif_skill_fail(sd,skill_num,0,0,0);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@ -1013,7 +1013,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
case BD_ENCORE:
|
||||
//Prevent using the dance skill if you no longer have the skill in your tree.
|
||||
if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){
|
||||
clif_skill_fail(sd,skill_num,0,0);
|
||||
clif_skill_fail(sd,skill_num,0,0,0);
|
||||
return 0;
|
||||
}
|
||||
sd->skillid_old = skill_num;
|
||||
@ -1029,7 +1029,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
case CG_MOONLIT:
|
||||
if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
|
||||
{
|
||||
clif_skill_fail(sd,skill_num,0,0);
|
||||
clif_skill_fail(sd,skill_num,0,0,0);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@ -1098,18 +1098,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
case SA_SPELLBREAKER:
|
||||
temp = 1;
|
||||
break;
|
||||
case ST_CHASEWALK:
|
||||
if (sc && sc->data[SC_CHASEWALK])
|
||||
casttime = 0;
|
||||
break;
|
||||
case TK_RUN:
|
||||
if (sc && sc->data[SC_RUN])
|
||||
casttime = 0;
|
||||
break;
|
||||
case HP_BASILICA:
|
||||
if( sc && sc->data[SC_BASILICA] )
|
||||
casttime = 0; // No Casting time on basilica cancel
|
||||
break;
|
||||
case KN_CHARGEATK:
|
||||
{
|
||||
unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance
|
||||
@ -1123,9 +1115,17 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
break;
|
||||
}
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
// Cancel status effects that lower cast time.
|
||||
if( !(skill_get_castnodex(skill_num, skill_lv)&2) && sc )
|
||||
{
|
||||
if( sc->data[SC_SUFFRAGIUM] )
|
||||
status_change_end(src, SC_SUFFRAGIUM, INVALID_TIMER);
|
||||
if( sc->data[SC_MEMORIZE] )
|
||||
{
|
||||
if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
|
||||
status_change_end(src, SC_MEMORIZE, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
|
||||
if( casttime > 0 || temp )
|
||||
{
|
||||
@ -1245,7 +1245,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
|
||||
if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
|
||||
{// can't cast ground targeted spells on wall cells
|
||||
if (sd) clif_skill_fail(sd,skill_num,0,0);
|
||||
if (sd) clif_skill_fail(sd,skill_num,0,0,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1265,9 +1265,17 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
|
||||
unit_stop_attack(src);
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
// Cancel status effects that lower cast time.
|
||||
if( !(skill_get_castnodex(skill_num, skill_lv)&2) && sc )
|
||||
{
|
||||
if( sc->data[SC_SUFFRAGIUM] )
|
||||
status_change_end(src, SC_SUFFRAGIUM, INVALID_TIMER);
|
||||
if( sc->data[SC_MEMORIZE] )
|
||||
{
|
||||
if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
|
||||
status_change_end(src, SC_MEMORIZE, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
|
||||
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
|
||||
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )
|
||||
@ -1573,7 +1581,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
|
||||
{ // attacking when under cast delay has restrictions:
|
||||
if( tid == INVALID_TIMER )
|
||||
{ //requested attack.
|
||||
if(sd) clif_skill_fail(sd,1,4,0);
|
||||
if(sd) clif_skill_fail(sd,1,4,0,0);
|
||||
return 0;
|
||||
}
|
||||
//Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex]
|
||||
|
@ -261,14 +261,14 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
|
||||
// skill level and cart check
|
||||
if( !vending_skill_lvl || !pc_iscarton(sd) )
|
||||
{
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0);
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// check number of items in shop
|
||||
if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
|
||||
{ // invalid item count
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0);
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -303,7 +303,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
|
||||
|
||||
if( i == 0 )
|
||||
{ // no valid item found
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
|
||||
clif_skill_fail(sd, MC_VENDING, 0, 0, 0); // custom reply packet
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user