
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic. Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be. - As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after. - Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc. - Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic. - Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale. - Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item) - Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP. - Modified updatestatus(), to display information more in line with the client's status window. - Updated some calculations in status_calc_misc to match renewal, needs a lot of work still. - ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled. * Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf * clif_skill_fail() now accepts a new parameter, to be used in later messages. * status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations. * Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10. git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
<html> <head> <title>eAthena | Intro</title> <link rel="stylesheet" type="text/css" href="./readme/style.css"> </head> <body> <div id="template"> <div id="header"> <div class="logo">eAthena<br /><span class="subtitle">- RAGNAROK Online Server Emulator</span></div> <div class="title">Intro</div> </div> <div id="navcontainer"> <ul id="navlist"> <li><a href="./readme.html">Intro</a></li> <li><a href="./readme/setup.html">Setup</a></li> <li><a href="./readme/faq.html">FAQ</a></li> <li><a href="./readme/scripting.html">Scripting</a></li> <li><a href="./readme/commands.html">GM Commands</a></li> <li><a href="./readme/resources.html">Resources</a></li> </ul> </div> <div class="body-container"> <ul> <li><span class="body-title">What is eAthena?</span><br> eAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. eAthena is a continuation of the original jAthena project.</li> </ul> <ul> <li><span class="body-title">Who are the eAthena developers?</span><br> You can find a list of the currently active eAthena developers at:<br> <a href="http://code.google.com/p/eathena-project/people/list" target="_new">http://code.google.com/p/eathena-project/people/list</a> </li> </ul> </div> <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div> </div> </body> </html>
Description
rAthena is an open-source cross-platform MMORPG server.
c-plus-pluseducationgame-developmentgame-serverhacktoberfestlearningmmorpgmmorpg-servermysqlragnarokrathenayaml
Readme
Languages
C++
98%
Perl
0.6%
CMake
0.4%
M4
0.3%
Makefile
0.2%
Other
0.2%