Corrects skill modifier base level requirement (#4684)
* Fixes #4666. * Corrects the skill bonus modifier to include base level 100. Thanks to @SeravySensei!
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@ -72,14 +72,14 @@
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/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
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#ifdef RENEWAL_LVDMG
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#define RE_LVL_DMOD(val) \
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if( status_get_lv(src) > 100 && val > 0 ) \
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if( status_get_lv(src) > 99 && val > 0 ) \
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skillratio = skillratio * status_get_lv(src) / val;
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#define RE_LVL_MDMOD(val) \
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if( status_get_lv(src) > 100 && val > 0) \
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if( status_get_lv(src) > 99 && val > 0) \
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md.damage = md.damage * status_get_lv(src) / val;
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/* ranger traps special */
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#define RE_LVL_TMDMOD() \
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if( status_get_lv(src) > 100 ) \
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if( status_get_lv(src) > 99 ) \
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md.damage = md.damage * 150 / 100 + md.damage * status_get_lv(src) / 100;
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#else
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#define RE_LVL_DMOD(val)
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