- Heaven's drive no longer targets traps.
- Some minor cleanups git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9316 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -19,6 +19,8 @@
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========================
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========================
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11/24
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* Heaven's drive no longer targets traps. [Skotlex]
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11/23
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11/23
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* Fixed sp cost of RG_RAID [Playtester]
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* Fixed sp cost of RG_RAID [Playtester]
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* Official skills for remaining Thanatos mobs [Playtester]
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* Official skills for remaining Thanatos mobs [Playtester]
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@ -36,7 +36,7 @@
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85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
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85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
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87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
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87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
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89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
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89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
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91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
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91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
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92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
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92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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@ -5085,7 +5085,7 @@ int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag)
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WBUFW(buf,0) = 0x9a;
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WBUFW(buf,0) = 0x9a;
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WBUFW(buf,2) = len + lp;
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WBUFW(buf,2) = len + lp;
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WBUFL(buf,4) = 0x65756c62;
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WBUFL(buf,4) = 0x65756c62; //"blue":
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memcpy(WBUFP(buf,lp), mes, len);
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memcpy(WBUFP(buf,lp), mes, len);
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flag &= 0x07;
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flag &= 0x07;
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clif_send(buf, WBUFW(buf,2), bl,
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clif_send(buf, WBUFW(buf,2), bl,
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@ -1028,7 +1028,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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//Skill blocking.
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//Skill blocking.
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if (
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if (
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(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
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(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
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(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION && !(status->mode&MD_BOSS)) ||
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(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION) ||
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(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
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(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
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(sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
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(sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
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)
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)
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