* Added nullpo_retb
* Replaced some parts in skill.c with nullpo checks * Updated most of 12/14's skills patch git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@560 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
c248863032
commit
fa5bc90101
@ -1,15 +1,21 @@
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Date Added
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12/14
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* Added nullpo_retb to nullpo.c - does a break; if null [celest]
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* Replaced some parts in skill.c with nullpo checks [celest]
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* Corrected some typos - penaly -> penalty [celest]
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* Skill Updates [celest]
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- Most of 12/14's Sakray patch
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* The SKILL_MAX_DB (yes, a different #define from the one below)
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was not large enough for current skills causing memory
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corruptions and crashes [MouseJstr]
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* Fixed how socket handles EAGIN errors (retry instead of
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disconnecting) [MouseJstr]
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12/13
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* Skill Updates [celest]
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- Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
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- Added some new monster skills - but still not complete.
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- Adjusted Palm Strike, Tiger Fist and Chain Crush based on 11/14's patch
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- Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
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* Removed redundant 'sg_count' for map_session_data and mob_data [celest]
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* Save both persons' data after trading in case a crash causes them to
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rollback - fix by Freya [celest]
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@ -410,29 +410,29 @@ player_auto_counter_type: 0
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// Monsters
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monster_auto_counter_type: 0
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// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
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// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = agi_penaly_num is reduced from FLEE as a %
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// 2 = agi_penaly_num is reduced from FLEE as an exact amount
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agi_penaly_type: 1
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// 1 = agi_penalty_num is reduced from FLEE as a %
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// 2 = agi_penalty_num is reduced from FLEE as an exact amount
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agi_penalty_type: 1
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// Amount of enemies required to be targetting player before FLEE begins to be penalized
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agi_penaly_count: 3
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agi_penalty_count: 3
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// Amount of FLEE penalized per each attacking monster more than agi_penaly_count
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agi_penaly_num: 10
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// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
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agi_penalty_num: 10
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// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player
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// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = vit_penaly_num is reduced from FLEE as a %
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// 2 = vit_penaly_num is reduced from FLEE as an exact amount
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vit_penaly_type: 1
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// 1 = vit_penalty_num is reduced from FLEE as a %
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// 2 = vit_penalty_num is reduced from FLEE as an exact amount
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vit_penalty_type: 1
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// Amount of enemies required to be targetting player before VIT defense begins to be penalized
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vit_penaly_count: 3
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vit_penalty_count: 3
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// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
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vit_penaly_num: 5
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// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
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vit_penalty_num: 5
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// When the player attacks an object, the calculation method of DEF.
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// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
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@ -505,7 +505,7 @@ player_land_skill_limit: yes
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monster_land_skill_limit: yes
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// If a party uses a skill with penalties do they apply? (Note 1)
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party_skill_penaly: yes
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party_skill_penalty: yes
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// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
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monster_class_change_full_recover: no
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@ -572,14 +572,14 @@ gtb_pvp_only: no
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// 4 or more: Except all.
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agi_penaly_count_lv: 2
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agi_penalty_count_lv: 2
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// How to count the number of the enemies who do a vit penalty
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// 1 or less: It is a count altogether.
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// Four or more: Except all.
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vit_penaly_count_lv: 3
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vit_penalty_count_lv: 3
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// Grandcross Settings (Dont mess with these)
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// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no)
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@ -69,7 +69,7 @@
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85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000 //WZ_VERMILION#ロードオブヴァーミリオン#
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86,1000:2000:3000:4000:5000,0,0,0 //WZ_WATERBALL#ウォーターボール#
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87,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0 //WZ_ICEWALL#アイスウォール#
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88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //WZ_FROSTNOVA#フロストノヴァ#
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88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500 //WZ_FROSTNOVA#フロストノヴァ#
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89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //WZ_STORMGUST#ストームガスト#
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90,1000:2000:3000:4000:5000,700,0,0 //WZ_EARTHSPIKE#アーススパイク#
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91,1000:2000:3000:4000:5000,700,0,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
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@ -141,14 +141,14 @@
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220,0,0,180000,0 //RG_GRAFFITI#グラフィティ#
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229,1000,0,40000:45000:50000:55000:60000,0 //AM_DEMONSTRATION#デモンストレーション#
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230,1000,0,3:7:10:12:13,0 //AM_ACIDTERROR#アシッドテラー#
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230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー#
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232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント#
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233,2000,500,30000,0 //AM_SPHEREMINE#スフィアーマイン#
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234,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
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235,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
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236,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
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237,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_HELM#ケミカルヘルムチャージ#
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234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
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235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
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236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
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237,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_HELM#ケミカルヘルムチャージ#
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249,0,0,300000,0 //CR_AUTOGUARD#オートガード#
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250,0,0,0,8000:9000:10000:11000:12000 //CR_SHIELDCHARGE#シールドチャージ#
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@ -175,15 +175,15 @@
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277,700,0,0,0 //SA_SPELLBREAKER#スペルブレイカー#
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279,3000,0,120000:150000:180000:210000:240000:270000:300000:360000:390000,0 //SA_AUTOSPELL#オートスペル#
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280,3000,0,1200000,0 //SA_FLAMELAUNCHER#フレイムランチャー#
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281,3000,0,1200000,0 //SA_FROSTWEAPON#フロストウェポン#
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282,3000,0,1200000,0 //SA_LIGHTNINGLOADER#ライトニングローダー#
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283,3000,0,1200000,0 //SA_SEISMICWEAPON#サイズミックウェポン#
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280,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_FLAMELAUNCHER#フレイムランチャー#
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281,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_FROSTWEAPON#フロストウェポン#
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282,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_LIGHTNINGLOADER#ライトニングローダー#
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283,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_SEISMICWEAPON#サイズミックウェポン#
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285,5000,0,180000,180000 //SA_VOLCANO#ボルケーノ#
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286,5000,0,180000,180000 //SA_DELUGE#デリュージ#
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287,5000,0,180000,180000 //SA_VIOLENTGALE#バイオレントゲイル#
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288,5000,0,180000,180000 //SA_LANDPROTECTOR#ランドプロテクター#
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285,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_VOLCANO#ボルケーノ#
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286,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_DELUGE#デリュージ#
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287,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_VIOLENTGALE#バイオレントゲイル#
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288,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_LANDPROTECTOR#ランドプロテクター#
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289,2000,0,0,0 //SA_DISPELL#ディスペル#
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304,0,0,0,5000 //BD_ADAPTATION#アドリブ#
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@ -243,7 +243,7 @@
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380,0,0,30000,0 //SN_SIGHT#トゥルーサイト#
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381,1000,1200,0,0,0 //SN_FALCONASSAULT
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382,2000,0,0,0 //SN_SHARPSHOOTING
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383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,65000:80000:95000:110000:125000:140000:155000:170000:185000:200000,0 //SN_WINDWALK#ウインドウォーク#
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383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0 //SN_WINDWALK#ウインドウォーク#
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384,5000:5000:6000:6000:7000:7000:8000:8000:9000:10000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000 //WS_MELTDOWN#メルトダウン#
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387,0,0,60000,0 //WS_CARTBOOST#カートブースト#
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@ -282,7 +282,7 @@
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230,8,6,1,0,0,5,0,no,0,0,0,weapon,0 //AM_ACIDTERROR#アシッドテラ?#
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231,8,6,16,0,1,5,1,yes,0,0,0,none,0 //AM_POTIONPITCHER#??ションピッ?ャ?#
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//231,8,6,16,0,1,10,1,yes,0,0,0,magic,0
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232,3,6,2,0,1,5,1,no,0,0,3,none,0 //AM_CANNIBALIZE#バイオプラント#
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232,3,6,2,0,1,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#バイオプラント#
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233,3,6,2,0,1,5,1,no,0,128,3,none,0 //AM_SPHEREMINE#スフィア??イン#
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234,1,6,16,0,1,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#ケ?カルウェ?ン?ャ?ジ#
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235,1,6,16,0,1,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#ケ?カルシ?ルド?ャ?ジ#
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@ -112,7 +112,7 @@
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138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#エンチャントポイズン#
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139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_POISONREACT#ポイズンリアクト#
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140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMDUST#ベナムダスト#
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141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?#
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141,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?#
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142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?#
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143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり#
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@ -167,7 +167,7 @@
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261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#?功#
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262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#?奪#
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264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
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264,0,0,14,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
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266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
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267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
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@ -192,7 +192,7 @@
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286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DELUGE#デリュ?ジ#
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287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
|
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288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
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289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
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289,0,0,1,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
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290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
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//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus]
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291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
|
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@ -243,7 +243,7 @@
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|
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355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#オ?ラブレ?ド#
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356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
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357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション#
|
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357,0,0,14:18:22:26:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション#
|
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358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス#
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359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク#
|
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360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_FURY#フュ?リ?#
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@ -255,9 +255,9 @@
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367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
|
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368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
|
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369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
|
||||
370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
|
||||
371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
|
||||
372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
|
||||
370,0,0,2:4:6:8:10,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
|
||||
371,0,0,4:6:8:10:12,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
|
||||
372,0,0,4:6:8:10:12:14:16:18:20:22,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
|
||||
373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????#
|
||||
374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ#
|
||||
375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULBURN#?ウルバ?ン#
|
||||
@ -267,7 +267,7 @@
|
||||
380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#トゥル?サイト#
|
||||
381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#ファルコンアサルト#
|
||||
382,0,0,18:21:24:27:30,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング#
|
||||
383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク#
|
||||
383,0,0,46:52:58:64:70:76:82:88:94:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク#
|
||||
384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#メルトダウン#
|
||||
385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#クリエイトコイン#
|
||||
386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#塊製造#
|
||||
@ -289,7 +289,6 @@
|
||||
404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#フォグウォ?ル#
|
||||
405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#スパイダ?ウェッブ#
|
||||
406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#メテオアサルト#
|
||||
//407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP
|
||||
407,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_CDP#デッドリ?ポイズン作成#
|
||||
|
||||
475,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_PRESERVE##
|
||||
|
@ -87,6 +87,8 @@
|
||||
#define nullpo_retr(ret, t) \
|
||||
if (nullpo_chk(NLP_MARK, (void *)(t))) {return(ret);}
|
||||
|
||||
#define nullpo_retb(t) \
|
||||
if (nullpo_chk(NLP_MARK, (void *)(t))) {break;}
|
||||
|
||||
// 可変引数マクロに関する条件コンパイル
|
||||
#if __STDC_VERSION__ >= 199901L
|
||||
@ -100,6 +102,9 @@
|
||||
#define nullpo_retr_f(ret, t, fmt, ...) \
|
||||
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), __VA_ARGS__)) {return(ret);}
|
||||
|
||||
#define nullpo_retb_f(t, fmt, ...) \
|
||||
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), __VA_ARGS__)) {break;}
|
||||
|
||||
#elif __GNUC__ >= 2
|
||||
/* GCC用 */
|
||||
#define nullpo_ret_f(t, fmt, args...) \
|
||||
@ -111,6 +116,9 @@
|
||||
#define nullpo_retr_f(ret, t, fmt, args...) \
|
||||
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), ## args)) {return(ret);}
|
||||
|
||||
#define nullpo_retb_f(t, fmt, args...) \
|
||||
if (nullpo_chk_f(NLP_MARK, (void *)(t), (fmt), ## args)) {break;}
|
||||
|
||||
#else
|
||||
|
||||
/* その他の場合・・・ orz */
|
||||
@ -127,6 +135,7 @@
|
||||
#define nullpo_ret(t) if((t)){;}
|
||||
#define nullpo_retv(t) if((t)){;}
|
||||
#define nullpo_retr(ret, t) if((t)){;}
|
||||
#define nullpo_retb(t) if((t)){;}
|
||||
|
||||
// 可変引数マクロに関する条件コンパイル
|
||||
#if __STDC_VERSION__ >= 199901L
|
||||
@ -134,12 +143,14 @@
|
||||
#define nullpo_ret_f(t, fmt, ...) if((t)){;}
|
||||
#define nullpo_retv_f(t, fmt, ...) if((t)){;}
|
||||
#define nullpo_retr_f(ret, t, fmt, ...) if((t)){;}
|
||||
#define nullpo_retb_f(t, fmt, ...) if((t)){;}
|
||||
|
||||
#elif __GNUC__ >= 2
|
||||
/* GCC用 */
|
||||
#define nullpo_ret_f(t, fmt, args...) if((t)){;}
|
||||
#define nullpo_retv_f(t, fmt, args...) if((t)){;}
|
||||
#define nullpo_retr_f(ret, t, fmt, args...) if((t)){;}
|
||||
#define nullpo_retb_f(t, fmt, args...) if((t)){;}
|
||||
|
||||
#else
|
||||
/* その他の場合・・・ orz */
|
||||
|
195
src/map/battle.c
195
src/map/battle.c
@ -638,7 +638,7 @@ int battle_get_atk2(struct block_list *bl)
|
||||
if(sc_data[SC_DRUMBATTLE].timer!=-1)
|
||||
atk2 += sc_data[SC_DRUMBATTLE].val2;
|
||||
if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 )
|
||||
atk2 += sc_data[SC_NIBELUNGEN].val2;
|
||||
atk2 += sc_data[SC_NIBELUNGEN].val3;
|
||||
if(sc_data[SC_STRIPWEAPON].timer!=-1)
|
||||
atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
|
||||
if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション
|
||||
@ -921,11 +921,12 @@ int battle_get_speed(struct block_list *bl)
|
||||
if(sc_data[SC_STEELBODY].timer!=-1)
|
||||
speed = speed*125/100;
|
||||
//ディフェンダー時は加算
|
||||
if(sc_data[SC_DEFENDER].timer!=-1)
|
||||
speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;
|
||||
// removed as of 12/14's patch [celest]
|
||||
/*if(sc_data[SC_DEFENDER].timer!=-1)
|
||||
speed = (speed * (155 - sc_data[SC_DEFENDER].val1*5)) / 100;*/
|
||||
//踊り状態は4倍遅い
|
||||
if(sc_data[SC_DANCING].timer!=-1 )
|
||||
speed*=4;
|
||||
speed *= 6;
|
||||
//呪い時は450加算
|
||||
if(sc_data[SC_CURSE].timer!=-1)
|
||||
speed = speed + 450;
|
||||
@ -967,7 +968,7 @@ int battle_get_adelay(struct block_list *bl)
|
||||
if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
|
||||
sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ
|
||||
//使用者とパーティメンバーで格差が出る設定でなければ3割減算
|
||||
if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
|
||||
if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
|
||||
aspd_rate -= 30;
|
||||
//そうでなければ2.5割減算
|
||||
else
|
||||
@ -1020,7 +1021,7 @@ int battle_get_amotion(struct block_list *bl)
|
||||
aspd_rate -= 30;
|
||||
if(sc_data[SC_ADRENALINE].timer != -1 && sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
|
||||
sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ
|
||||
if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
|
||||
if(sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
|
||||
aspd_rate -= 30;
|
||||
else
|
||||
aspd_rate -= 25;
|
||||
@ -1579,10 +1580,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
||||
if(rand()%100 < sc_data[SC_AUTOGUARD].val2) {
|
||||
damage = 0;
|
||||
clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1);
|
||||
// different delay depending on skill level [celest]
|
||||
int delay;
|
||||
if (sc_data[SC_AUTOGUARD].val1 <= 5)
|
||||
delay = 300;
|
||||
else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9)
|
||||
delay = 200;
|
||||
else
|
||||
delay = 100;
|
||||
if(sd)
|
||||
sd->canmove_tick = gettick() + 300;
|
||||
sd->canmove_tick = gettick() + delay;
|
||||
else if(md)
|
||||
md->canmove_tick = gettick() + 300;
|
||||
md->canmove_tick = gettick() + delay;
|
||||
}
|
||||
}
|
||||
// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
|
||||
@ -1838,14 +1847,14 @@ static struct Damage battle_calc_pet_weapon_attack(
|
||||
|
||||
// 回避率計算、回避判定は後で
|
||||
flee = battle_get_flee(target);
|
||||
if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0)
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv);
|
||||
if(battle_config.agi_penaly_type > 0) {
|
||||
if(target_count >= battle_config.agi_penaly_count) {
|
||||
if(battle_config.agi_penaly_type == 1)
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
|
||||
else if(battle_config.agi_penaly_type == 2)
|
||||
flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
|
||||
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
|
||||
if(battle_config.agi_penalty_type > 0) {
|
||||
if(target_count >= battle_config.agi_penalty_count) {
|
||||
if(battle_config.agi_penalty_type == 1)
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
|
||||
else if(battle_config.agi_penalty_type == 2)
|
||||
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
|
||||
if(flee < 1) flee = 1;
|
||||
}
|
||||
}
|
||||
@ -2065,11 +2074,11 @@ static struct Damage battle_calc_pet_weapon_attack(
|
||||
damage = damage*(240+ 60*skill_lv)/100;
|
||||
break;
|
||||
case DC_THROWARROW: // 矢撃ち
|
||||
damage = damage*(100+ 50 * skill_lv)/100;
|
||||
damage = damage*(60+ 40 * skill_lv)/100;
|
||||
flag=(flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case BA_MUSICALSTRIKE: // ミュージカルストライク
|
||||
damage = damage*(100+ 50 * skill_lv)/100;
|
||||
damage = damage*(60+ 40 * skill_lv)/100;
|
||||
flag=(flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case CH_TIGERFIST: // 伏虎拳
|
||||
@ -2117,18 +2126,18 @@ static struct Damage battle_calc_pet_weapon_attack(
|
||||
// ディバインプロテクション(ここでいいのかな?)
|
||||
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000 ) { //DEF, VIT無視
|
||||
int t_def;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
|
||||
if(battle_config.vit_penaly_type > 0) {
|
||||
if(target_count >= battle_config.vit_penaly_count) {
|
||||
if(battle_config.vit_penaly_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
|
||||
if(battle_config.vit_penalty_type > 0) {
|
||||
if(target_count >= battle_config.vit_penalty_count) {
|
||||
if(battle_config.vit_penalty_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
}
|
||||
else if(battle_config.vit_penaly_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
else if(battle_config.vit_penalty_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
}
|
||||
if(def1 < 0) def1 = 0;
|
||||
if(def2 < 1) def2 = 1;
|
||||
@ -2298,14 +2307,14 @@ static struct Damage battle_calc_mob_weapon_attack(
|
||||
|
||||
// 回避率計算、回避判定は後で
|
||||
flee = battle_get_flee(target);
|
||||
if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0)
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv);
|
||||
if(battle_config.agi_penaly_type > 0) {
|
||||
if(target_count >= battle_config.agi_penaly_count) {
|
||||
if(battle_config.agi_penaly_type == 1)
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
|
||||
else if(battle_config.agi_penaly_type == 2)
|
||||
flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
|
||||
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
|
||||
if(battle_config.agi_penalty_type > 0) {
|
||||
if(target_count >= battle_config.agi_penalty_count) {
|
||||
if(battle_config.agi_penalty_type == 1)
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
|
||||
else if(battle_config.agi_penalty_type == 2)
|
||||
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
|
||||
if(flee < 1) flee = 1;
|
||||
}
|
||||
}
|
||||
@ -2556,11 +2565,11 @@ static struct Damage battle_calc_mob_weapon_attack(
|
||||
div_=4;
|
||||
break;
|
||||
case BA_MUSICALSTRIKE: // ミュージカルストライク
|
||||
damage = damage*(100+ 50 * skill_lv)/100;
|
||||
damage = damage*(60+ 40 * skill_lv)/100;
|
||||
flag=(flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case DC_THROWARROW: // 矢撃ち
|
||||
damage = damage*(100+ 50 * skill_lv)/100;
|
||||
damage = damage*(60+ 40 * skill_lv)/100;
|
||||
flag=(flag&~BF_RANGEMASK)|BF_LONG;
|
||||
break;
|
||||
case MO_COMBOFINISH: // 猛龍拳
|
||||
@ -2611,18 +2620,18 @@ static struct Damage battle_calc_mob_weapon_attack(
|
||||
// ディバインプロテクション(ここでいいのかな?)
|
||||
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視
|
||||
int t_def;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
|
||||
if(battle_config.vit_penaly_type > 0) {
|
||||
if(target_count >= battle_config.vit_penaly_count) {
|
||||
if(battle_config.vit_penaly_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
|
||||
if(battle_config.vit_penalty_type > 0) {
|
||||
if(target_count >= battle_config.vit_penalty_count) {
|
||||
if(battle_config.vit_penalty_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
}
|
||||
else if(battle_config.vit_penaly_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
else if(battle_config.vit_penalty_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
}
|
||||
if(def1 < 0) def1 = 0;
|
||||
if(def2 < 1) def2 = 1;
|
||||
@ -2856,14 +2865,14 @@ static struct Damage battle_calc_pc_weapon_attack(
|
||||
|
||||
// 回避率計算、回避判定は後で
|
||||
flee = battle_get_flee(target);
|
||||
if(battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penaly_count_lv); //対象の数を算出
|
||||
if(battle_config.agi_penaly_type > 0) {
|
||||
if(target_count >= battle_config.agi_penaly_count) { //ペナルティ設定より対象が多い
|
||||
if(battle_config.agi_penaly_type == 1) //回避率がagi_penaly_num%ずつ減少
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num))/100;
|
||||
else if(battle_config.agi_penaly_type == 2) //回避率がagi_penaly_num分減少
|
||||
flee -= (target_count - (battle_config.agi_penaly_count - 1))*battle_config.agi_penaly_num;
|
||||
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI、VITペナルティ設定が有効
|
||||
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //対象の数を算出
|
||||
if(battle_config.agi_penalty_type > 0) {
|
||||
if(target_count >= battle_config.agi_penalty_count) { //ペナルティ設定より対象が多い
|
||||
if(battle_config.agi_penalty_type == 1) //回避率がagi_penalty_num%ずつ減少
|
||||
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
|
||||
else if(battle_config.agi_penalty_type == 2) //回避率がagi_penalty_num分減少
|
||||
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
|
||||
if(flee < 1) flee = 1; //回避率は最低でも1
|
||||
}
|
||||
}
|
||||
@ -3365,8 +3374,8 @@ static struct Damage battle_calc_pc_weapon_attack(
|
||||
damage += arr;
|
||||
damage2 += arr;
|
||||
}
|
||||
damage = damage*(100+ 50 * skill_lv)/100;
|
||||
damage2 = damage2*(100+ 50 * skill_lv)/100;
|
||||
damage = damage*(60+ 40 * skill_lv)/100;
|
||||
damage2 = damage2*(60+ 40 * skill_lv)/100;
|
||||
if(sd->arrow_ele > 0) {
|
||||
s_ele = sd->arrow_ele;
|
||||
s_ele_ = sd->arrow_ele;
|
||||
@ -3508,18 +3517,18 @@ static struct Damage battle_calc_pc_weapon_attack(
|
||||
// ディバインプロテクション(ここでいいのかな?)
|
||||
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT無視
|
||||
int t_def;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penaly_count_lv);
|
||||
if(battle_config.vit_penaly_type > 0) {
|
||||
if(target_count >= battle_config.vit_penaly_count) {
|
||||
if(battle_config.vit_penaly_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num))/100;
|
||||
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
|
||||
if(battle_config.vit_penalty_type > 0) {
|
||||
if(target_count >= battle_config.vit_penalty_count) {
|
||||
if(battle_config.vit_penalty_type == 1) {
|
||||
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
|
||||
}
|
||||
else if(battle_config.vit_penaly_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
def2 -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penaly_count - 1))*battle_config.vit_penaly_num;
|
||||
else if(battle_config.vit_penalty_type == 2) {
|
||||
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
|
||||
}
|
||||
if(def1 < 0) def1 = 0;
|
||||
if(def2 < 1) def2 = 1;
|
||||
@ -5131,14 +5140,14 @@ static const struct {
|
||||
{ "undead_detect_type", &battle_config.undead_detect_type },
|
||||
{ "player_auto_counter_type", &battle_config.pc_auto_counter_type },
|
||||
{ "monster_auto_counter_type", &battle_config.monster_auto_counter_type},
|
||||
{ "agi_penaly_type", &battle_config.agi_penaly_type },
|
||||
{ "agi_penaly_count", &battle_config.agi_penaly_count },
|
||||
{ "agi_penaly_num", &battle_config.agi_penaly_num },
|
||||
{ "agi_penaly_count_lv", &battle_config.agi_penaly_count_lv },
|
||||
{ "vit_penaly_type", &battle_config.vit_penaly_type },
|
||||
{ "vit_penaly_count", &battle_config.vit_penaly_count },
|
||||
{ "vit_penaly_num", &battle_config.vit_penaly_num },
|
||||
{ "vit_penaly_count_lv", &battle_config.vit_penaly_count_lv },
|
||||
{ "agi_penalty_type", &battle_config.agi_penalty_type },
|
||||
{ "agi_penalty_count", &battle_config.agi_penalty_count },
|
||||
{ "agi_penalty_num", &battle_config.agi_penalty_num },
|
||||
{ "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
|
||||
{ "vit_penalty_type", &battle_config.vit_penalty_type },
|
||||
{ "vit_penalty_count", &battle_config.vit_penalty_count },
|
||||
{ "vit_penalty_num", &battle_config.vit_penalty_num },
|
||||
{ "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
|
||||
{ "player_defense_type", &battle_config.player_defense_type },
|
||||
{ "monster_defense_type", &battle_config.monster_defense_type },
|
||||
{ "pet_defense_type", &battle_config.pet_defense_type },
|
||||
@ -5159,7 +5168,7 @@ static const struct {
|
||||
{ "monster_attack_direction_change", &battle_config.monster_attack_direction_change },
|
||||
{ "player_land_skill_limit", &battle_config.pc_land_skill_limit },
|
||||
{ "monster_land_skill_limit", &battle_config.monster_land_skill_limit},
|
||||
{ "party_skill_penaly", &battle_config.party_skill_penaly },
|
||||
{ "party_skill_penalty", &battle_config.party_skill_penalty },
|
||||
{ "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
|
||||
{ "produce_item_name_input", &battle_config.produce_item_name_input },
|
||||
{ "produce_potion_name_input", &battle_config.produce_potion_name_input},
|
||||
@ -5365,14 +5374,14 @@ void battle_set_defaults() {
|
||||
battle_config.undead_detect_type = 0;
|
||||
battle_config.pc_auto_counter_type = 1;
|
||||
battle_config.monster_auto_counter_type = 1;
|
||||
battle_config.agi_penaly_type = 0;
|
||||
battle_config.agi_penaly_count = 3;
|
||||
battle_config.agi_penaly_num = 0;
|
||||
battle_config.agi_penaly_count_lv = ATK_FLEE;
|
||||
battle_config.vit_penaly_type = 0;
|
||||
battle_config.vit_penaly_count = 3;
|
||||
battle_config.vit_penaly_num = 0;
|
||||
battle_config.vit_penaly_count_lv = ATK_DEF;
|
||||
battle_config.agi_penalty_type = 0;
|
||||
battle_config.agi_penalty_count = 3;
|
||||
battle_config.agi_penalty_num = 0;
|
||||
battle_config.agi_penalty_count_lv = ATK_FLEE;
|
||||
battle_config.vit_penalty_type = 0;
|
||||
battle_config.vit_penalty_count = 3;
|
||||
battle_config.vit_penalty_num = 0;
|
||||
battle_config.vit_penalty_count_lv = ATK_DEF;
|
||||
battle_config.player_defense_type = 0;
|
||||
battle_config.monster_defense_type = 0;
|
||||
battle_config.pet_defense_type = 0;
|
||||
@ -5394,7 +5403,7 @@ void battle_set_defaults() {
|
||||
battle_config.pc_undead_nofreeze = 0;
|
||||
battle_config.pc_land_skill_limit = 1;
|
||||
battle_config.monster_land_skill_limit = 1;
|
||||
battle_config.party_skill_penaly = 1;
|
||||
battle_config.party_skill_penalty = 1;
|
||||
battle_config.monster_class_change_full_recover = 0;
|
||||
battle_config.produce_item_name_input = 1;
|
||||
battle_config.produce_potion_name_input = 1;
|
||||
@ -5534,10 +5543,10 @@ void battle_validate_conf() {
|
||||
battle_config.max_cart_weight = 100;
|
||||
battle_config.max_cart_weight *= 10;
|
||||
|
||||
if(battle_config.agi_penaly_count < 2)
|
||||
battle_config.agi_penaly_count = 2;
|
||||
if(battle_config.vit_penaly_count < 2)
|
||||
battle_config.vit_penaly_count = 2;
|
||||
if(battle_config.agi_penalty_count < 2)
|
||||
battle_config.agi_penalty_count = 2;
|
||||
if(battle_config.vit_penalty_count < 2)
|
||||
battle_config.vit_penalty_count = 2;
|
||||
|
||||
if(battle_config.guild_exp_limit > 99)
|
||||
battle_config.guild_exp_limit = 99;
|
||||
|
@ -229,12 +229,12 @@ extern struct Battle_Config {
|
||||
int undead_detect_type;
|
||||
int pc_auto_counter_type;
|
||||
int monster_auto_counter_type;
|
||||
int agi_penaly_type;
|
||||
int agi_penaly_count;
|
||||
int agi_penaly_num;
|
||||
int vit_penaly_type;
|
||||
int vit_penaly_count;
|
||||
int vit_penaly_num;
|
||||
int agi_penalty_type;
|
||||
int agi_penalty_count;
|
||||
int agi_penalty_num;
|
||||
int vit_penalty_type;
|
||||
int vit_penalty_count;
|
||||
int vit_penalty_num;
|
||||
int player_defense_type;
|
||||
int monster_defense_type;
|
||||
int pet_defense_type;
|
||||
@ -256,7 +256,7 @@ extern struct Battle_Config {
|
||||
int pc_undead_nofreeze;
|
||||
int pc_land_skill_limit;
|
||||
int monster_land_skill_limit;
|
||||
int party_skill_penaly;
|
||||
int party_skill_penalty;
|
||||
int monster_class_change_full_recover;
|
||||
int produce_item_name_input;
|
||||
int produce_potion_name_input;
|
||||
@ -297,8 +297,8 @@ extern struct Battle_Config {
|
||||
int pk_mode;
|
||||
int show_mob_hp; // end additions [Valaris]
|
||||
|
||||
int agi_penaly_count_lv;
|
||||
int vit_penaly_count_lv;
|
||||
int agi_penalty_count_lv;
|
||||
int vit_penalty_count_lv;
|
||||
|
||||
int gx_allhit;
|
||||
int gx_cardfix;
|
||||
|
53
src/map/pc.c
53
src/map/pc.c
@ -1458,7 +1458,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
}
|
||||
|
||||
if( (skill=pc_checkskill(sd,MC_INCCARRY))>0 ) // skill can be used with an item now, thanks to orn [Valaris]
|
||||
sd->max_weight += skill*1000;
|
||||
sd->max_weight += skill*2000;
|
||||
|
||||
if( (skill=pc_checkskill(sd,AC_OWL))>0 ) // ふくろうの目
|
||||
sd->paramb[4] += skill;
|
||||
@ -1467,6 +1467,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
sd->paramb[0] ++;
|
||||
sd->base_atk += 4;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ // Dragonology increases +1 int every 2 levels
|
||||
sd->paramb[3] += (skill+1)*0.5;
|
||||
}
|
||||
|
||||
// New guild skills - Celest
|
||||
if (sd->status.guild_id > 0) {
|
||||
@ -1656,7 +1659,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
|
||||
//攻?速度?加
|
||||
|
||||
if( (skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目
|
||||
if((skill=pc_checkskill(sd,AC_VULTURE))>0){ // ワシの目
|
||||
sd->hit += skill;
|
||||
if(sd->status.weapon == 11)
|
||||
sd->attackrange += skill;
|
||||
@ -1671,27 +1674,17 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加
|
||||
sd->speed -= (0.25 * DEFAULT_WALK_SPEED);
|
||||
sd->max_weight += 10000;
|
||||
}
|
||||
if(sd->sc_count){
|
||||
if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算
|
||||
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
|
||||
if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト
|
||||
sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
|
||||
if(sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中はIAと同じぐらい速い?
|
||||
sd->speed -= sd->speed *25/100;
|
||||
if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は?くのが?い
|
||||
sd->speed = 2*DEFAULT_WALK_SPEED;
|
||||
}
|
||||
|
||||
}
|
||||
if((skill=pc_checkskill(sd,CR_TRUST))>0) { // フェイス
|
||||
sd->status.max_hp += skill*200;
|
||||
sd->subele[6] += skill*5;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0)
|
||||
{
|
||||
if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
|
||||
sd->subele[0] += skill;
|
||||
sd->subele[3] += skill*5;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 )
|
||||
aspd_rate -= skill*0.5;
|
||||
|
||||
bl=sd->status.base_level;
|
||||
|
||||
@ -1831,16 +1824,17 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
}
|
||||
if(sd->sc_data[SC_NIBELUNGEN].timer!=-1) { // ニ?ベルングの指輪
|
||||
index = sd->equip_index[9];
|
||||
if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
|
||||
/*if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
|
||||
sd->watk += sd->sc_data[SC_NIBELUNGEN].val3;
|
||||
index = sd->equip_index[8];
|
||||
if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3)
|
||||
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3;
|
||||
index = sd->equip_index[9];*/
|
||||
if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
|
||||
sd->watk += sd->sc_data[SC_NIBELUNGEN].val2;
|
||||
sd->watk2 += sd->sc_data[SC_NIBELUNGEN].val3;
|
||||
index = sd->equip_index[8];
|
||||
if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
|
||||
sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2;
|
||||
sd->watk_2 += sd->sc_data[SC_NIBELUNGEN].val3;
|
||||
}
|
||||
|
||||
if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ
|
||||
@ -1876,7 +1870,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
aspd_rate -= 30;
|
||||
if(sd->sc_data[SC_ADRENALINE].timer != -1 && sd->sc_data[SC_TWOHANDQUICKEN].timer == -1 &&
|
||||
sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // アドレナリンラッシュ
|
||||
if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penaly)
|
||||
if(sd->sc_data[SC_ADRENALINE].val2 || !battle_config.party_skill_penalty)
|
||||
aspd_rate -= 30;
|
||||
else
|
||||
aspd_rate -= 25;
|
||||
@ -1896,6 +1890,14 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
|
||||
sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? 速ポ?ション
|
||||
aspd_rate -= sd->sc_data[i].val2;
|
||||
if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算
|
||||
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
|
||||
if(sd->sc_data[SC_CARTBOOST].timer!=-1) // カ?トブ?スト
|
||||
sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
|
||||
if(sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中はIAと同じぐらい速い?
|
||||
sd->speed -= sd->speed *25/100;
|
||||
if(sd->sc_data[SC_WEDDING].timer!=-1) //結婚中は?くのが?い
|
||||
sd->speed = 2*DEFAULT_WALK_SPEED;
|
||||
|
||||
// HIT/FLEE?化系
|
||||
if(sd->sc_data[SC_WHISTLE].timer!=-1){ // 口笛
|
||||
@ -1980,13 +1982,15 @@ int pc_calcstatus(struct map_session_data* sd,int first)
|
||||
}
|
||||
if(sd->sc_data[SC_DEFENDER].timer != -1) {
|
||||
sd->aspd += (550 - sd->sc_data[SC_DEFENDER].val1*50);
|
||||
sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
|
||||
// removed as of 12/14's patch [celest]
|
||||
//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
|
||||
}
|
||||
if(sd->sc_data[SC_ENCPOISON].timer != -1)
|
||||
sd->addeff[4] += sd->sc_data[SC_ENCPOISON].val2;
|
||||
|
||||
if( sd->sc_data[SC_DANCING].timer!=-1 ){ // 演奏/ダンス使用中
|
||||
sd->speed*=4;
|
||||
sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
|
||||
//sd->speed*=4;
|
||||
sd->nhealsp = 0;
|
||||
sd->nshealsp = 0;
|
||||
sd->nsshealsp = 0;
|
||||
@ -2175,10 +2179,11 @@ int pc_calcspeed (struct map_session_data *sd)
|
||||
sd->speed = (sd->speed * 125) / 100;
|
||||
}
|
||||
if(sd->sc_data[SC_DEFENDER].timer != -1) {
|
||||
sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
|
||||
// removed as of 12/14's patch [celest]
|
||||
//sd->speed = (sd->speed * (155 - sd->sc_data[SC_DEFENDER].val1*5)) / 100;
|
||||
}
|
||||
if( sd->sc_data[SC_DANCING].timer!=-1 ){
|
||||
sd->speed*=4;
|
||||
sd->speed = (double)sd->speed * (6.- 0.4 * pc_checkskill(sd, ((s_class.job == 19) ? BA_MUSICALLESSON : DC_DANCINGLESSON)));
|
||||
}
|
||||
if(sd->sc_data[SC_CURSE].timer!=-1)
|
||||
sd->speed += 450;
|
||||
|
105
src/map/skill.c
105
src/map/skill.c
@ -1195,6 +1195,11 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
|
||||
}
|
||||
break;
|
||||
|
||||
case AM_ACIDTERROR:
|
||||
if( rand()%100 < (skilllv*3)*sc_def_vit/100 )
|
||||
skill_status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
|
||||
break;
|
||||
|
||||
case CR_SHIELDCHARGE: /* シ?ルドチャ?ジ */
|
||||
if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
|
||||
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
|
||||
@ -2391,8 +2396,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
|
||||
|
||||
case AM_ACIDTERROR: /* アシッドテラ? */
|
||||
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
||||
if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
|
||||
if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) {
|
||||
pc_breakarmor((struct map_session_data *)bl);
|
||||
clif_emotion(bl, 23);
|
||||
}
|
||||
break;
|
||||
case MO_FINGEROFFENSIVE: /* 指? */
|
||||
{
|
||||
@ -3170,7 +3177,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) {
|
||||
if(rand()%100 > (60+skilllv*10) && (skilllv != 5)) {
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,0);
|
||||
if(bl->type==BL_PC && battle_config.equipment_breaking) {
|
||||
@ -5041,15 +5048,19 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
|
||||
pc_movepos(sd,x,y);
|
||||
}else if( src->type==BL_MOB )
|
||||
mob_warp((struct mob_data *)src,-1,x,y,0);
|
||||
skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,MO_EXTREMITYFIST,0,2000,0 );
|
||||
break;
|
||||
case AM_CANNIBALIZE: // バイオプラント
|
||||
if(sd){
|
||||
int mx,my,id=0;
|
||||
int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
|
||||
|
||||
struct mob_data *md;
|
||||
|
||||
mx = x;// + (rand()%10 - 5);
|
||||
my = y;// + (rand()%10 - 5);
|
||||
id=mob_once_spawn(sd,"this",mx,my,"--ja--",1118,1,"");
|
||||
|
||||
id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv] ,1,"");
|
||||
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
|
||||
md->master_id=sd->bl.id;
|
||||
md->hp=2210+skilllv*200;
|
||||
@ -5069,7 +5080,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
|
||||
id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,"");
|
||||
if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){
|
||||
md->master_id=sd->bl.id;
|
||||
md->hp=1000+skilllv*200;
|
||||
md->hp=2000+skilllv*400;
|
||||
md->state.special_mob_ai=2;
|
||||
md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0);
|
||||
}
|
||||
@ -5272,7 +5283,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
|
||||
case PR_SANCTUARY: /* サンクチュアリ */
|
||||
count=21;
|
||||
limit=skill_get_time(skillid,skilllv);
|
||||
val1=skilllv+3;
|
||||
val1=(skilllv+3)*2;
|
||||
val2=(skilllv>6)?777:skilllv*100;
|
||||
target=BCT_ALL;
|
||||
range=1;
|
||||
@ -5390,7 +5401,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
|
||||
case SA_DELUGE: /* デリュ?ジ */
|
||||
case SA_VIOLENTGALE: /* バイオレントゲイル */
|
||||
limit=skill_get_time(skillid,skilllv);
|
||||
count=skilllv<=2?25:(skilllv<=4?49:81);
|
||||
//count=skilllv<=2?25:(skilllv<=4?49:81);
|
||||
count=49;
|
||||
target=BCT_ALL;
|
||||
break;
|
||||
|
||||
@ -5408,7 +5420,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
|
||||
count=81;
|
||||
limit=skill_get_time(skillid,skilllv);
|
||||
range=5;
|
||||
target=BCT_ALL;
|
||||
target=(skillid==BD_ETERNALCHAOS ? BCT_ENEMY : BCT_ALL);
|
||||
break;
|
||||
case BD_RICHMANKIM:
|
||||
case BD_DRUMBATTLEFIELD: /* ?太鼓の響き */
|
||||
@ -5897,8 +5909,11 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
|
||||
clif_skill_nodamage(&src->bl,bl,AL_HEAL,heal,1);
|
||||
battle_heal(NULL,bl,heal,0,0);
|
||||
}
|
||||
else
|
||||
else {
|
||||
// reduce healing count if this was meant for damaging [celest]
|
||||
sg->val1 /= 2;
|
||||
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@ -7032,6 +7047,10 @@ int skill_check_condition(struct map_session_data *sd,int type)
|
||||
}
|
||||
else sd->spiritball_old = lv;
|
||||
break;
|
||||
case MO_BODYRELOCATION:
|
||||
if (sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
|
||||
spiritball = 0;
|
||||
break;
|
||||
case MO_CHAINCOMBO: //連打掌
|
||||
if(sd->sc_data[SC_BLADESTOP].timer==-1){
|
||||
if(sd->sc_data[SC_COMBO].timer == -1 || sd->sc_data[SC_COMBO].val1 != MO_TRIPLEATTACK)
|
||||
@ -7094,8 +7113,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
|
||||
case AM_SPHEREMINE: /* スフィア?マイン */
|
||||
if(type&1){
|
||||
int c=0;
|
||||
int maxcount=skill_get_maxcount(skill);
|
||||
int mob_class=(skill==AM_CANNIBALIZE)?1118:1142;
|
||||
int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
|
||||
int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill);
|
||||
int mob_class = (skill==AM_CANNIBALIZE)? summons[lv] :1142;
|
||||
if(battle_config.pc_land_skill_limit && maxcount>0) {
|
||||
map_foreachinarea(skill_check_condition_mob_master_sub ,sd->bl.m, 0, 0, map[sd->bl.m].xs, map[sd->bl.m].ys, BL_MOB, sd->bl.id, mob_class,&c );
|
||||
if(c >= maxcount){
|
||||
@ -7657,15 +7677,16 @@ int skill_use_id( struct map_session_data *sd, int target_id,
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case AS_SPLASHER: /* ベナムスプラッシャ? */
|
||||
{
|
||||
// removed on 12/14's patch [celest]
|
||||
//case AS_SPLASHER: /* ƒxƒiƒ€ƒXƒvƒ‰ƒbƒVƒƒ? */
|
||||
/* {
|
||||
struct status_change *t_sc_data = battle_get_sc_data(bl);
|
||||
if(t_sc_data && t_sc_data[SC_POISON].timer==-1){
|
||||
clif_skill_fail(sd,skill_num,0,10);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;*/
|
||||
case PF_MEMORIZE: /* メモライズ */
|
||||
casttime = 12000;
|
||||
break;
|
||||
@ -8860,12 +8881,11 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
struct status_change *sc_data;
|
||||
//short *sc_count; //使ってない?
|
||||
|
||||
if( (bl=map_id2bl(id)) == NULL )
|
||||
return 0; //該?IDがすでに消滅しているというのはいかにもありそうなのでスル?してみる
|
||||
nullpo_retr(0, bl=map_id2bl(id));
|
||||
nullpo_retr(0, sc_data=battle_get_sc_data(bl));
|
||||
|
||||
if(bl->type==BL_PC)
|
||||
sd=(struct map_session_data *)bl;
|
||||
nullpo_retr(0, sd=(struct map_session_data *)bl);
|
||||
|
||||
//sc_count=battle_get_sc_count(bl); //使ってない?
|
||||
|
||||
@ -8975,8 +8995,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
case SC_WATERBALL: /* ウォ?タ?ボ?ル */
|
||||
{
|
||||
struct block_list *target=map_id2bl(sc_data[type].val2);
|
||||
if(target==NULL || target->prev==NULL)
|
||||
break;
|
||||
nullpo_retb(target);
|
||||
nullpo_retb(target->prev);
|
||||
skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0);
|
||||
if((--sc_data[type].val3)>0) {
|
||||
sc_data[type].timer=add_timer( 150+tick,skill_status_change_timer, bl->id, data );
|
||||
@ -9003,12 +9023,14 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
struct skill_unit *unit=
|
||||
(struct skill_unit *)sc_data[type].val4;
|
||||
struct block_list *src;
|
||||
|
||||
if(!unit || !unit->group)
|
||||
/*if(!unit || !unit->group)
|
||||
break;
|
||||
src=map_id2bl(unit->group->src_id);
|
||||
if(!src)
|
||||
break;
|
||||
break;*/
|
||||
nullpo_retb(unit);
|
||||
nullpo_retb(unit->group);
|
||||
nullpo_retr(0, src=map_id2bl(unit->group->src_id));
|
||||
skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0);
|
||||
sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick,
|
||||
skill_status_change_timer, bl->id, data );
|
||||
@ -9020,7 +9042,9 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
if( (--sc_data[type].val2)>0){
|
||||
struct skill_unit *unit=
|
||||
(struct skill_unit *)sc_data[type].val4;
|
||||
if(!unit || !unit->group || unit->group->src_id==bl->id)
|
||||
nullpo_retb(unit);
|
||||
nullpo_retb(unit->group);
|
||||
if(unit->group->src_id == bl->id)
|
||||
break;
|
||||
skill_additional_effect(bl,bl,unit->group->skill_id,sc_data[type].val1,BF_LONG|BF_SKILL|BF_MISC,tick);
|
||||
if (unit->group != 0)
|
||||
@ -9048,8 +9072,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
if((++sc_data[type].val4)%5 == 0 && battle_get_hp(bl) > hp>>2) {
|
||||
hp = hp/100;
|
||||
if(hp < 1) hp = 1;
|
||||
if(bl->type == BL_PC)
|
||||
pc_heal((struct map_session_data *)bl,-hp,0);
|
||||
if(sd)
|
||||
pc_heal(sd,-hp,0);
|
||||
else if(bl->type == BL_MOB){
|
||||
struct mob_data *md;
|
||||
if((md=((struct mob_data *)bl)) == NULL)
|
||||
@ -9072,8 +9096,9 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
}
|
||||
else if(bl->type == BL_MOB) {
|
||||
struct mob_data *md;
|
||||
if((md=((struct mob_data *)bl)) == NULL)
|
||||
break;
|
||||
nullpo_retr(0, md=(struct mob_data *)bl);
|
||||
/*if((md=((struct mob_data *)bl)) == NULL)
|
||||
break;*/
|
||||
hp = 3 + hp/200;
|
||||
md->hp -= hp;
|
||||
}
|
||||
@ -9088,13 +9113,14 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
|
||||
int hp = battle_get_max_hp(bl);
|
||||
if (battle_get_hp(bl) > hp>>2) {
|
||||
if(bl->type == BL_PC) {
|
||||
if(sd) {
|
||||
hp = 3 + hp/50;
|
||||
pc_heal((struct map_session_data *)bl, -hp, 0);
|
||||
pc_heal(sd, -hp, 0);
|
||||
} else if (bl->type == BL_MOB) {
|
||||
struct mob_data *md;
|
||||
if ((md=((struct mob_data *)bl)) == NULL)
|
||||
break;
|
||||
nullpo_retr(0, md=(struct mob_data *)bl);
|
||||
/*if ((md=((struct mob_data *)bl)) == NULL)
|
||||
break;*/
|
||||
hp = 3 + hp/100;
|
||||
md->hp -= hp;
|
||||
}
|
||||
@ -9124,14 +9150,15 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
// case SC_BLEEDING:
|
||||
if((--sc_data[type].val3) > 0) {
|
||||
int hp = battle_get_max_hp(bl);
|
||||
if(bl->type == BL_PC) {
|
||||
if(sd) {
|
||||
hp = 3 + hp*3/200;
|
||||
pc_heal((struct map_session_data *)bl,-hp,0);
|
||||
pc_heal(sd,-hp,0);
|
||||
}
|
||||
else if(bl->type == BL_MOB) {
|
||||
struct mob_data *md;
|
||||
if((md=((struct mob_data *)bl)) == NULL)
|
||||
break;
|
||||
nullpo_retr(0, md=(struct mob_data *)bl);
|
||||
/*if((md=((struct mob_data *)bl)) == NULL)
|
||||
break;*/
|
||||
hp = 3 + hp/200;
|
||||
md->hp -= hp;
|
||||
}
|
||||
@ -9517,11 +9544,13 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
calc_flag = 1;
|
||||
break;
|
||||
case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
|
||||
if(battle_config.party_skill_penaly && !val2) tick /= 5;
|
||||
// Lasting time penalties have been removed on sakray as of 12/14 [celest]
|
||||
//if(battle_config.party_skill_penalty && !val2) tick /= 5;
|
||||
break;
|
||||
case SC_OVERTHRUST: /* オ?バ?スラスト */
|
||||
*opt3 |= 2;
|
||||
if(battle_config.party_skill_penaly && !val2) tick /= 10;
|
||||
// Lasting time penalties have been removed on sakray as of 12/14 [celest]
|
||||
//if(battle_config.party_skill_penalty && !val2) tick /= 10;
|
||||
break;
|
||||
case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */
|
||||
if(bl->type == BL_PC)
|
||||
@ -9682,7 +9711,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
break;
|
||||
case SC_NIBELUNGEN: /* ニ?ベルングの指輪 */
|
||||
calc_flag = 1;
|
||||
val2 = (val1+2)*50;
|
||||
//val2 = (val1+2)*50;
|
||||
val3 = (val1+2)*25;
|
||||
break;
|
||||
case SC_ROKISWEIL: /* ロキの叫び */
|
||||
@ -9691,7 +9720,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
break;
|
||||
case SC_SIEGFRIED: /* 不死身のジ?クフリ?ド */
|
||||
calc_flag = 1;
|
||||
val2 = 40 + val1*5;
|
||||
val2 = 55 + val1*5;
|
||||
val3 = val1*10;
|
||||
break;
|
||||
case SC_DISSONANCE: /* 不協和音 */
|
||||
|
Loading…
x
Reference in New Issue
Block a user