Effect State Update
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@ -3508,12 +3508,18 @@
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export_constant(EFST_KAUTE);
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export_constant(EFST_JPNONLY_TACTICS);
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export_constant(EFST_MADOGEAR);
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export_constant(EFST_DEADLY_DEFEASANCE);
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export_constant(EFST_CLIMAX_DES_HU);
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export_constant(EFST_CLIMAX);
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export_constant(EFST_LUXANIMA);
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export_constant(EFST_BATH_FOAM_A);
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export_constant(EFST_BATH_FOAM_B);
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export_constant(EFST_BATH_FOAM_C);
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export_constant(EFST_AROMA_OIL);
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export_constant(EFST_REUSE_LIMIT_LUXANIMA);
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export_constant(EFST_POWERFUL_FAITH);
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export_constant(EFST_SINCERE_FAITH);
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export_constant(EFST_FIRM_FAITH);
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export_constant(EFST_AIRSHIP_PIPE);
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export_constant(EFST_PIECES_OF_SHADOW);
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export_constant(EFST_HELLS_PLANT_ARMOR);
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@ -3530,11 +3536,119 @@
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export_constant(EFST_BIG_SCAR);
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export_constant(EFST_VIGOR);
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export_constant(EFST_PRESSURE);
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export_constant(EFST_CLIMAX_EARTH);
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export_constant(EFST_CLIMAX_BLOOM);
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export_constant(EFST_CLIMAX_CRYIMP);
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export_constant(EFST_MD_Me_Potion);
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export_constant(EFST_MD_Ma_Potion);
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export_constant(EFST_MD_Ta_Potion);
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export_constant(EFST_MD_Ra_Potion);
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export_constant(EFST_HOLY_OIL);
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export_constant(EFST_CRYSTAL_IMPACT);
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export_constant(EFST_SHADOW_EXCEED);
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export_constant(EFST_DANCING_KNIFE);
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export_constant(EFST_POTENT_VENOM);
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export_constant(EFST_SHADOW_SCAR);
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export_constant(EFST_E_SLASH_COUNT);
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export_constant(EFST_MEDIALE);
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export_constant(EFST_A_VITA);
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export_constant(EFST_A_TELUM);
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export_constant(EFST_PRE_ACIES);
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export_constant(EFST_COMPETENTIA);
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export_constant(EFST_GUARD_STANCE);
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export_constant(EFST_ATTACK_STANCE);
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export_constant(EFST_GUARDIAN_S);
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export_constant(EFST_HANDICAPSTATE_DEEPBLIND);
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export_constant(EFST_HANDICAPSTATE_DEEPSILENCE);
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export_constant(EFST_HANDICAPSTATE_LASSITUDE);
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export_constant(EFST_HANDICAPSTATE_FROSTBITE);
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export_constant(EFST_HANDICAPSTATE_SWOONING);
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export_constant(EFST_HANDICAPSTATE_LIGHTNINGSTRIKE);
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export_constant(EFST_HANDICAPSTATE_CRYSTALLIZATION);
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export_constant(EFST_HANDICAPSTATE_CONFLAGRATION);
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export_constant(EFST_HANDICAPSTATE_MISFORTUNE);
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export_constant(EFST_HANDICAPSTATE_DEADLYPOISON);
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export_constant(EFST_HANDICAPSTATE_DEPRESSION);
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export_constant(EFST_HANDICAPSTATE_HOLYFLAME);
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export_constant(EFST_REBOUND_S);
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export_constant(EFST_SHIELD_MASTERY);
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export_constant(EFST_SPEAR_SWORD_M);
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export_constant(EFST_HOLY_S);
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export_constant(EFST_ULTIMATE_S);
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export_constant(EFST_SPEAR_SCAR);
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export_constant(EFST_SHIELD_POWER);
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export_constant(EFST_RELIGIO);
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export_constant(EFST_BENEDICTUM);
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export_constant(EFST_MVPCARD_KIEL);
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export_constant(EFST_FIRST_BRAND);
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export_constant(EFST_SECOND_BRAND);
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export_constant(EFST_SECOND_JUDGE);
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export_constant(EFST_THIRD_EXOR_FLAME);
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export_constant(EFST_FIRST_FAITH_POWER);
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export_constant(EFST_AXE_STOMP);
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export_constant(EFST_A_MACHINE);
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export_constant(EFST_D_MACHINE);
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export_constant(EFST_MT_M_MACHINE_OPERATOR);
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export_constant(EFST_TWOAXEDEF);
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export_constant(EFST_DAGGER_AND_BOW_M);
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export_constant(EFST_MAGIC_SWORD_M);
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export_constant(EFST_SHADOW_STRIP);
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export_constant(EFST_ABYSS_DAGGER);
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export_constant(EFST_ABYSSFORCEWEAPON);
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export_constant(EFST_ABYSS_SLAYER);
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export_constant(EFST_PROTECTSHADOWEQUIP);
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export_constant(EFST_RESEARCHREPORT);
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export_constant(EFST_BO_HELL_DUSTY);
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export_constant(EFST_WINDSIGN);
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export_constant(EFST_CRESCIVEBOLT);
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export_constant(EFST_CALAMITYGALE);
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export_constant(EFST_STAGE_MANNER);
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export_constant(EFST_RETROSPECTION);
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export_constant(EFST_MYSTIC_SYMPHONY);
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export_constant(EFST_KVASIR_SONATA);
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export_constant(EFST_SOUNDBLEND);
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export_constant(EFST_GEF_NOCTURN);
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export_constant(EFST_AIN_RHAPSODY);
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export_constant(EFST_MUSICAL_INTERLUDE);
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export_constant(EFST_JAWAII_SERENADE);
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export_constant(EFST_PRON_MARCH);
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export_constant(EFST_ROSEBLOSSOM);
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export_constant(EFST_ACIDIFIED_ZONE_WATER);
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export_constant(EFST_ACIDIFIED_ZONE_GROUND);
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export_constant(EFST_ACIDIFIED_ZONE_WIND);
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export_constant(EFST_ACIDIFIED_ZONE_FIRE);
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export_constant(EFST_MAGIC_BOOK_M);
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export_constant(EFST_SPELL_ENCHANTING);
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export_constant(EFST_SUMMON_ELEMENTAL_ARDOR);
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export_constant(EFST_SUMMON_ELEMENTAL_DILUVIO);
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export_constant(EFST_SUMMON_ELEMENTAL_PROCELLA);
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export_constant(EFST_SUMMON_ELEMENTAL_TERREMOTUS);
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export_constant(EFST_SUMMON_ELEMENTAL_SERPENS);
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export_constant(EFST_FLAMETECHNIC);
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export_constant(EFST_FLAMETECHNIC_OPTION);
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export_constant(EFST_FLAMEARMOR);
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export_constant(EFST_FLAMEARMOR_OPTION);
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export_constant(EFST_COLD_FORCE);
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export_constant(EFST_COLD_FORCE_OPTION);
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export_constant(EFST_CRYSTAL_ARMOR);
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export_constant(EFST_CRYSTAL_ARMOR_OPTION);
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export_constant(EFST_GRACE_BREEZE);
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export_constant(EFST_GRACE_BREEZE_OPTION);
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export_constant(EFST_EYES_OF_STORM);
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export_constant(EFST_EYES_OF_STORM_OPTION);
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export_constant(EFST_EARTH_CARE);
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export_constant(EFST_EARTH_CARE_OPTION);
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export_constant(EFST_STRONG_PROTECTION);
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export_constant(EFST_STRONG_PROTECTION_OPTION);
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export_constant(EFST_DEEP_POISONING);
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export_constant(EFST_DEEP_POISONING_OPTION);
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export_constant(EFST_POISON_SHIELD);
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export_constant(EFST_POISON_SHIELD_OPTION);
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export_constant(EFST_ABR_BATTLE_WARIOR);
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export_constant(EFST_ABR_DUAL_CANNON);
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export_constant(EFST_ABR_MOTHER_NET);
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export_constant(EFST_ABR_INFINITY);
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export_constant(EFST_ELEMENTAL_VEIL);
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export_constant(EFST_HOMUN_TIME);
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export_constant(EFST_POWER_ACCELERATION);
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export_constant(EFST_MAX_HP_SP_AVOID);
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@ -3542,6 +3656,12 @@
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export_constant(EFST_AID_PERIOD_POWER_ACCELERATION);
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export_constant(EFST_AID_PERIOD_MAX_HP_SP_AVOID);
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export_constant(EFST_AID_PERIOD_ADD_ALL_STATE);
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export_constant(EFST_POISON_MIST);
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export_constant(EFST_STONE_WALL);
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export_constant(EFST_OVERBRANDREADY);
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export_constant(EFST_SHIELDSPELL);
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export_constant(EFST_CLOUD_POISON);
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export_constant(EFST_SPORE_EXPLOSION_DEBUFF);
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/// @APIHOOK_END
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/// Do not modify code above this, since it will be automatically generated by the API again
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export_constant(EFST_MAX);
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@ -2036,6 +2036,9 @@ enum efst_types : short{
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EFST_JPNONLY_TACTICS = 1147,
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EFST_MADOGEAR = 1149,
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EFST_DEADLY_DEFEASANCE,
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EFST_CLIMAX_DES_HU,
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EFST_CLIMAX,
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EFST_LUXANIMA = 1154,
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EFST_BATH_FOAM_A,
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@ -2043,8 +2046,10 @@ enum efst_types : short{
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EFST_BATH_FOAM_C,
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EFST_AROMA_OIL,
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EFST_REUSE_LIMIT_LUXANIMA,
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EFST_AIRSHIP_PIPE = 1163,
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EFST_POWERFUL_FAITH,
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EFST_SINCERE_FAITH,
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EFST_FIRM_FAITH,
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EFST_AIRSHIP_PIPE,
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EFST_PIECES_OF_SHADOW,
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EFST_HELLS_PLANT_ARMOR,
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EFST_RELIEVE_DAMAGE,
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@ -2063,12 +2068,124 @@ enum efst_types : short{
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EFST_PRESSURE = 1180,
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EFST_MD_Me_Potion = 1185,
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EFST_CLIMAX_EARTH = 1182,
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EFST_CLIMAX_BLOOM,
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EFST_CLIMAX_CRYIMP,
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EFST_MD_Me_Potion,
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EFST_MD_Ma_Potion,
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EFST_MD_Ta_Potion,
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EFST_MD_Ra_Potion,
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EFST_MVPCARD_KIEL = 1229,
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EFST_HOLY_OIL = 1190,
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EFST_CRYSTAL_IMPACT,
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EFST_SHADOW_EXCEED,
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EFST_DANCING_KNIFE,
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EFST_POTENT_VENOM,
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EFST_SHADOW_SCAR,
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EFST_E_SLASH_COUNT,
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EFST_MEDIALE,
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EFST_A_VITA,
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EFST_A_TELUM,
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EFST_PRE_ACIES,
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EFST_COMPETENTIA,
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EFST_GUARD_STANCE,
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EFST_ATTACK_STANCE,
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EFST_GUARDIAN_S,
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EFST_HANDICAPSTATE_DEEPBLIND,
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EFST_HANDICAPSTATE_DEEPSILENCE,
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EFST_HANDICAPSTATE_LASSITUDE,
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EFST_HANDICAPSTATE_FROSTBITE,
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EFST_HANDICAPSTATE_SWOONING,
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EFST_HANDICAPSTATE_LIGHTNINGSTRIKE,
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EFST_HANDICAPSTATE_CRYSTALLIZATION,
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EFST_HANDICAPSTATE_CONFLAGRATION,
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EFST_HANDICAPSTATE_MISFORTUNE,
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EFST_HANDICAPSTATE_DEADLYPOISON,
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EFST_HANDICAPSTATE_DEPRESSION,
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EFST_HANDICAPSTATE_HOLYFLAME,
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EFST_REBOUND_S,
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EFST_SHIELD_MASTERY,
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EFST_SPEAR_SWORD_M,
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EFST_HOLY_S,
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EFST_ULTIMATE_S,
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EFST_SPEAR_SCAR,
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EFST_SHIELD_POWER,
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EFST_RELIGIO = 1227,
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EFST_BENEDICTUM,
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EFST_MVPCARD_KIEL,
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EFST_FIRST_BRAND,
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EFST_SECOND_BRAND,
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EFST_SECOND_JUDGE,
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EFST_THIRD_EXOR_FLAME,
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EFST_FIRST_FAITH_POWER,
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EFST_AXE_STOMP,
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EFST_A_MACHINE,
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EFST_D_MACHINE,
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EFST_MT_M_MACHINE_OPERATOR,
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EFST_TWOAXEDEF,
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EFST_DAGGER_AND_BOW_M,
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EFST_MAGIC_SWORD_M,
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EFST_SHADOW_STRIP,
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EFST_ABYSS_DAGGER,
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EFST_ABYSSFORCEWEAPON,
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EFST_ABYSS_SLAYER,
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EFST_PROTECTSHADOWEQUIP = 1247,
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EFST_RESEARCHREPORT,
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EFST_BO_HELL_DUSTY,
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EFST_WINDSIGN,
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EFST_CRESCIVEBOLT,
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EFST_CALAMITYGALE,
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EFST_STAGE_MANNER = 1254,
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EFST_RETROSPECTION,
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EFST_MYSTIC_SYMPHONY,
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EFST_KVASIR_SONATA,
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EFST_SOUNDBLEND,
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EFST_GEF_NOCTURN,
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EFST_AIN_RHAPSODY,
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EFST_MUSICAL_INTERLUDE,
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EFST_JAWAII_SERENADE,
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EFST_PRON_MARCH,
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EFST_ROSEBLOSSOM,
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EFST_ACIDIFIED_ZONE_WATER = 1266,
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EFST_ACIDIFIED_ZONE_GROUND,
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EFST_ACIDIFIED_ZONE_WIND,
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EFST_ACIDIFIED_ZONE_FIRE,
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EFST_MAGIC_BOOK_M,
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EFST_SPELL_ENCHANTING,
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EFST_SUMMON_ELEMENTAL_ARDOR,
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EFST_SUMMON_ELEMENTAL_DILUVIO,
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EFST_SUMMON_ELEMENTAL_PROCELLA,
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EFST_SUMMON_ELEMENTAL_TERREMOTUS,
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EFST_SUMMON_ELEMENTAL_SERPENS,
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EFST_FLAMETECHNIC,
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EFST_FLAMETECHNIC_OPTION,
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EFST_FLAMEARMOR,
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EFST_FLAMEARMOR_OPTION,
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EFST_COLD_FORCE,
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EFST_COLD_FORCE_OPTION,
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EFST_CRYSTAL_ARMOR,
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EFST_CRYSTAL_ARMOR_OPTION,
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EFST_GRACE_BREEZE,
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EFST_GRACE_BREEZE_OPTION,
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EFST_EYES_OF_STORM,
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EFST_EYES_OF_STORM_OPTION,
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EFST_EARTH_CARE,
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EFST_EARTH_CARE_OPTION,
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EFST_STRONG_PROTECTION,
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EFST_STRONG_PROTECTION_OPTION,
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EFST_DEEP_POISONING,
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EFST_DEEP_POISONING_OPTION,
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EFST_POISON_SHIELD,
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EFST_POISON_SHIELD_OPTION,
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EFST_ABR_BATTLE_WARIOR,
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EFST_ABR_DUAL_CANNON,
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EFST_ABR_MOTHER_NET,
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EFST_ABR_INFINITY,
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EFST_ELEMENTAL_VEIL,
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EFST_HOMUN_TIME = 1303,
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EFST_POWER_ACCELERATION,
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@ -2077,6 +2194,15 @@ enum efst_types : short{
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EFST_AID_PERIOD_POWER_ACCELERATION,
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EFST_AID_PERIOD_MAX_HP_SP_AVOID,
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EFST_AID_PERIOD_ADD_ALL_STATE,
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EFST_POISON_MIST,
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EFST_STONE_WALL = 1313,
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EFST_OVERBRANDREADY = 1315,
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EFST_SHIELDSPELL,
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EFST_CLOUD_POISON = 1318,
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EFST_SPORE_EXPLOSION_DEBUFF,
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/// @APIHOOK_END
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/// Do not modify code above this, since it will be automatically generated by the API again
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EFST_MAX,
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