- Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8105 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/03
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2006/08/03
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* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
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code. [Skotlex]
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* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
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* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
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should happen before a mob uses the rude-attacked skill. Value has been set
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should happen before a mob uses the rude-attacked skill. Value has been set
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to 2 for now. [Skotlex]
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to 2 for now. [Skotlex]
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@ -902,6 +902,10 @@ static struct Damage battle_calc_weapon_attack(
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case KN_AUTOCOUNTER:
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case KN_AUTOCOUNTER:
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wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
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wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
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break;
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break;
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case NPC_CRITICALSLASH:
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flag.cri = 1; //Always critical skill.
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break;
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}
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}
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}
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}
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