- Combo-used Skills with State "move_enable" will now override the "can't move delay". Fixes Break-Fall -> Jump-Kick.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7260 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/19
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* Combo-used Skills with State "move_enable" will now override the "can't
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move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex]
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* Some more cleanups of battle_calc_damage to account for absorbed damage
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reductions. [Skotlex]
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* Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.
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@ -8020,8 +8020,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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}
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break;
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case ST_MOVE_ENABLE:
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//Check only on begin casting. [Skotlex]
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if(!type && !unit_can_move(&sd->bl)) {
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if(type)//Check only on begin casting. [Skotlex]
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break;
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if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill)
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sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
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if (!unit_can_move(&sd->bl)) {
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clif_skill_fail(sd,skill,0,0);
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return 0;
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}
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