- Added the necessary checks so that Suiton makes Fogwall have double duration, and to make water-requiring skills to consume their cells.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7813 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/21
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* Added the necessary checks so that Suiton makes Fogwall have double
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duration, and to make water-requiring skills to consume their cells.
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[Skotlex]
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* Corrected the loadmap event description to specify that the mapflag
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required is actually "loadevent", NOT "loadmap"! [Skotlex]
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* Now when the char-txt server does not finds a requested party, it will
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@ -198,11 +198,11 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
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ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
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if (sc && sc->count)
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{
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if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == 3)
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if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == ELE_FIRE)
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ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
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if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == 4)
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if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == ELE_WIND)
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ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
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if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == 1)
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if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == ELE_WATER)
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ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
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}
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if (tsc && tsc->count)
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@ -2434,6 +2434,8 @@ int skill_count_water (struct block_list *src, int range)
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continue;
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}
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unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL);
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if (!unit)
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unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL);
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if (unit) {
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cnt++;
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skill_delunit(unit);
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@ -6717,8 +6719,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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val1 = 55 + skilllv*5; //Elemental Resistance
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val2 = skilllv*10; //Status ailment resistance
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break;
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case PF_FOGWALL: /* フォグウォール */
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if(sc && sc->data[SC_DELUGE].timer!=-1) limit *= 2;
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case PF_FOGWALL:
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if(sc && (
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sc->data[SC_DELUGE].timer!=-1 || sc->data[SC_SUITON].timer != -1
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)) limit *= 2;
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break;
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case RG_GRAFFITI: /* Graffiti */
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count=1; // Leave this at 1 [Valaris]
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