- Added the necessary checks so that Suiton makes Fogwall have double duration, and to make water-requiring skills to consume their cells.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7813 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-21 19:32:06 +00:00
parent aeaddd4ca7
commit fc7e47d714
3 changed files with 12 additions and 5 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/21
* Added the necessary checks so that Suiton makes Fogwall have double
duration, and to make water-requiring skills to consume their cells.
[Skotlex]
* Corrected the loadmap event description to specify that the mapflag
required is actually "loadevent", NOT "loadmap"! [Skotlex]
* Now when the char-txt server does not finds a requested party, it will

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@ -198,11 +198,11 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
if (sc && sc->count)
{
if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == 3)
if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == ELE_FIRE)
ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == 4)
if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == ELE_WIND)
ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == 1)
if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == ELE_WATER)
ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
}
if (tsc && tsc->count)

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@ -2434,6 +2434,8 @@ int skill_count_water (struct block_list *src, int range)
continue;
}
unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL);
if (!unit)
unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL);
if (unit) {
cnt++;
skill_delunit(unit);
@ -6717,8 +6719,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1 = 55 + skilllv*5; //Elemental Resistance
val2 = skilllv*10; //Status ailment resistance
break;
case PF_FOGWALL: /* フォグウォール */
if(sc && sc->data[SC_DELUGE].timer!=-1) limit *= 2;
case PF_FOGWALL:
if(sc && (
sc->data[SC_DELUGE].timer!=-1 || sc->data[SC_SUITON].timer != -1
)) limit *= 2;
break;
case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris]