- Changed the default of skill_delay_attack_enable to no.
- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6,6 +6,7 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
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2006/02/09
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* Changed the default of skill_delay_attack_enable to no. [Skotlex]
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* Code rewrites in mob_damage and party_exp_even_share for correctly
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handling overflow issues. Now uses UINT_MAX for range comparisons, as it
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should be. [Skotlex]
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@ -45,7 +45,7 @@ min_skill_delay_limit: 100
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castrate_dex_scale: 150
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// Will normal attacks be able to ignore the delay after skills? (Note 1)
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skill_delay_attack_enable: yes
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skill_delay_attack_enable: no
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// Range added to player skills after their cast time finishes.
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// Decides how far away the target can walk away after the skill began casting before the skill fails.
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@ -29,6 +29,10 @@
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=========================
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02/09
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* Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs.
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Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
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[Skotlex]
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02/06
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* Changed Serin's Gold Ring Weight to 0 [Poki#3]
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@ -34,7 +34,7 @@
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//-- SM_PROVOKE
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6,0,0,30000,0
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//-- SM_MAGNUM
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7,0,2000,0,0
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7,0,0,2000,10000
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//-- SM_ENDURE
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8,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,0
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//==========================================
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@ -2819,8 +2819,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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src->m,src->x-2,src->y-2,src->x+2,src->y+2,BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,10000,0); //Initiate 10% of your damage becomes fire element.
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status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv),0); //Initiate 10% of your damage becomes fire element.
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clif_skill_nodamage (src,src,skillid,skilllv,1);
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if (sd) pc_blockskill_start (sd, skillid, skill_get_time(skillid, skilllv));
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}
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break;
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