- Changed the default of skill_delay_attack_enable to no.

- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-09 14:43:35 +00:00
parent 2a9dbcf690
commit fca56907fe
5 changed files with 9 additions and 3 deletions

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@ -6,6 +6,7 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
2006/02/09
* Changed the default of skill_delay_attack_enable to no. [Skotlex]
* Code rewrites in mob_damage and party_exp_even_share for correctly
handling overflow issues. Now uses UINT_MAX for range comparisons, as it
should be. [Skotlex]

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@ -45,7 +45,7 @@ min_skill_delay_limit: 100
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes
skill_delay_attack_enable: no
// Range added to player skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.

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@ -29,6 +29,10 @@
=========================
02/09
* Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs.
Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
[Skotlex]
02/06
* Changed Serin's Gold Ring Weight to 0 [Poki#3]

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@ -34,7 +34,7 @@
//-- SM_PROVOKE
6,0,0,30000,0
//-- SM_MAGNUM
7,0,2000,0,0
7,0,0,2000,10000
//-- SM_ENDURE
8,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,0
//==========================================

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@ -2819,8 +2819,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
src->m,src->x-2,src->y-2,src->x+2,src->y+2,BL_CHAR,
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,10000,0); //Initiate 10% of your damage becomes fire element.
status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv),0); //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
if (sd) pc_blockskill_start (sd, skillid, skill_get_time(skillid, skilllv));
}
break;