Corrected NPC Count when reloading scripts (#7756)

Fixed #7691

Thanks to @Akkarinage
This commit is contained in:
Atemo
2023-05-13 19:01:48 +02:00
committed by GitHub
parent b4b69a2cc1
commit fcf0b5d821

View File

@@ -3621,6 +3621,8 @@ void npc_loadsrcfiles() {
#endif
npc_parsesrcfile(file.c_str());
}
int npc_total = npc_warp + npc_shop + npc_script;
ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Shops\n"
@@ -3628,7 +3630,7 @@ void npc_loadsrcfiles() {
"\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n"
"\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
npc_total, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
}
/// Parses and sets the name and exname of a npc.