Merge pull request #896 from rathena/hotfix/issue779
Fixed #779 * Fixed 'Elemental Resistance Potions' doesn't work without changing any equipment. * Moved player's Elemental resistance & attack bonus from status_calc_pc_ that need SCB_BASE to status_calc_atk_ele_pc and status_calc_def_ele_pc as a child of SCB_ATK_ELE and SCB_DEF_ELE (doesn't need to calculate everything just for these points)
This commit is contained in:
@@ -571,7 +571,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
if( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
|
||||
cardfix = cardfix * (100 + sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL]) / 100;
|
||||
if( !(nk&NK_NO_ELEFIX) ) { // Affected by Element modifier bonuses
|
||||
cardfix = cardfix * (100 + sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL]) / 100;
|
||||
cardfix = cardfix * (100 + sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL] +
|
||||
sd->magic_addele_script[tstatus->def_ele] + sd->magic_addele_script[ELE_ALL]) / 100;
|
||||
cardfix = cardfix * (100 + sd->magic_atk_ele[rh_ele] + sd->magic_atk_ele[ELE_ALL]) / 100;
|
||||
}
|
||||
cardfix = cardfix * (100 + sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL]) / 100;
|
||||
@@ -591,7 +592,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
cardfix = 1000; // reset var for target
|
||||
|
||||
if( !(nk&NK_NO_ELEFIX) ) { // Affected by Element modifier bonuses
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL];
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL] + tsd->subele_script[rh_ele] + tsd->subele_script[ELE_ALL];
|
||||
|
||||
for( i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++ ) {
|
||||
if( tsd->subele2[i].ele != rh_ele )
|
||||
@@ -774,7 +775,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
// Affected by target DEF bonuses
|
||||
else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ) {
|
||||
if( !(nk&NK_NO_ELEFIX) ) { // Affected by Element modifier bonuses
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL];
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL] + tsd->subele_script[rh_ele] + tsd->subele_script[ELE_ALL];
|
||||
|
||||
for( i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++ ) {
|
||||
if( tsd->subele2[i].ele != rh_ele )
|
||||
@@ -788,7 +789,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
cardfix = cardfix * (100 - ele_fix) / 100;
|
||||
|
||||
if( left&1 && lh_ele != rh_ele ) {
|
||||
int ele_fix_lh = tsd->subele[lh_ele] + tsd->subele[ELE_ALL];
|
||||
int ele_fix_lh = tsd->subele[lh_ele] + tsd->subele[ELE_ALL] + tsd->subele_script[lh_ele] + tsd->subele_script[ELE_ALL];
|
||||
|
||||
for( i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++ ) {
|
||||
if( tsd->subele2[i].ele != lh_ele )
|
||||
@@ -829,7 +830,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
// Affected by target DEF bonuses
|
||||
if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) {
|
||||
if( !(nk&NK_NO_ELEFIX) ) { // Affected by Element modifier bonuses
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL];
|
||||
int ele_fix = tsd->subele[rh_ele] + tsd->subele[ELE_ALL] + tsd->subele_script[rh_ele] + tsd->subele_script[ELE_ALL];
|
||||
|
||||
for( i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++ ) {
|
||||
if( tsd->subele2[i].ele != rh_ele )
|
||||
|
||||
@@ -3105,7 +3105,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
case SP_SUBELE: // bonus2 bSubEle,e,x;
|
||||
PC_BONUS_CHK_ELEMENT(type2,SP_SUBELE);
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->subele[type2]+=val;
|
||||
sd->subele_script[type2] += val;
|
||||
break;
|
||||
case SP_SUBRACE: // bonus2 bSubRace,r,x;
|
||||
PC_BONUS_CHK_RACE(type2,SP_SUBRACE);
|
||||
@@ -3140,7 +3140,7 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
case SP_MAGIC_ADDELE: // bonus2 bMagicAddEle,e,x;
|
||||
PC_BONUS_CHK_ELEMENT(type2,SP_MAGIC_ADDELE);
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->magic_addele[type2]+=val;
|
||||
sd->magic_addele_script[type2] += val;
|
||||
break;
|
||||
case SP_MAGIC_ADDRACE: // bonus2 bMagicAddRace,r,x;
|
||||
PC_BONUS_CHK_RACE(type2,SP_MAGIC_ADDRACE);
|
||||
|
||||
@@ -331,6 +331,7 @@ struct map_session_data {
|
||||
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
|
||||
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
|
||||
int subele[ELE_MAX];
|
||||
int subele_script[ELE_MAX];
|
||||
int subdefele[ELE_MAX];
|
||||
int subrace[RC_MAX];
|
||||
int subclass[CLASS_MAX];
|
||||
@@ -349,6 +350,7 @@ struct map_session_data {
|
||||
int arrow_addclass[CLASS_MAX];
|
||||
int arrow_addsize[SZ_MAX];
|
||||
int magic_addele[ELE_MAX];
|
||||
int magic_addele_script[ELE_MAX];
|
||||
int magic_addrace[RC_MAX];
|
||||
int magic_addclass[CLASS_MAX];
|
||||
int magic_addsize[SZ_MAX];
|
||||
|
||||
206
src/map/status.c
206
src/map/status.c
@@ -363,7 +363,7 @@ void initChangeTables(void)
|
||||
#endif
|
||||
set_sc( BD_ROKISWEIL , SC_ROKISWEIL , SI_ROKISWEIL , SCB_NONE );
|
||||
set_sc( BD_INTOABYSS , SC_INTOABYSS , SI_INTOABYSS , SCB_NONE );
|
||||
set_sc( BD_SIEGFRIED , SC_SIEGFRIED , SI_SIEGFRIED , SCB_ALL );
|
||||
set_sc( BD_SIEGFRIED , SC_SIEGFRIED , SI_SIEGFRIED , SCB_DEF_ELE );
|
||||
add_sc( BA_FROSTJOKER , SC_FREEZE );
|
||||
set_sc( BA_WHISTLE , SC_WHISTLE , SI_WHISTLE , SCB_FLEE|SCB_FLEE2 );
|
||||
set_sc( BA_ASSASSINCROSS , SC_ASSNCROS , SI_ASSASSINCROSS , SCB_ASPD );
|
||||
@@ -766,15 +766,15 @@ void initChangeTables(void)
|
||||
|
||||
/* Elemental spirits' status changes */
|
||||
set_sc( EL_CIRCLE_OF_FIRE , SC_CIRCLE_OF_FIRE_OPTION , SI_CIRCLE_OF_FIRE_OPTION , SCB_NONE );
|
||||
set_sc( EL_FIRE_CLOAK , SC_FIRE_CLOAK_OPTION , SI_FIRE_CLOAK_OPTION , SCB_ALL );
|
||||
set_sc( EL_FIRE_CLOAK , SC_FIRE_CLOAK_OPTION , SI_FIRE_CLOAK_OPTION , SCB_DEF_ELE );
|
||||
set_sc( EL_WATER_SCREEN , SC_WATER_SCREEN_OPTION , SI_WATER_SCREEN_OPTION , SCB_NONE );
|
||||
set_sc( EL_WATER_DROP , SC_WATER_DROP_OPTION , SI_WATER_DROP_OPTION , SCB_ALL );
|
||||
set_sc( EL_WATER_DROP , SC_WATER_DROP_OPTION , SI_WATER_DROP_OPTION , SCB_DEF_ELE );
|
||||
set_sc( EL_WATER_BARRIER , SC_WATER_BARRIER , SI_WATER_BARRIER , SCB_WATK|SCB_FLEE );
|
||||
set_sc( EL_WIND_STEP , SC_WIND_STEP_OPTION , SI_WIND_STEP_OPTION , SCB_SPEED|SCB_FLEE );
|
||||
set_sc( EL_WIND_CURTAIN , SC_WIND_CURTAIN_OPTION , SI_WIND_CURTAIN_OPTION , SCB_ALL );
|
||||
set_sc( EL_WIND_CURTAIN , SC_WIND_CURTAIN_OPTION , SI_WIND_CURTAIN_OPTION , SCB_DEF_ELE );
|
||||
set_sc( EL_ZEPHYR , SC_ZEPHYR , SI_ZEPHYR , SCB_FLEE );
|
||||
set_sc( EL_SOLID_SKIN , SC_SOLID_SKIN_OPTION , SI_SOLID_SKIN_OPTION , SCB_DEF|SCB_MAXHP );
|
||||
set_sc( EL_STONE_SHIELD , SC_STONE_SHIELD_OPTION , SI_STONE_SHIELD_OPTION , SCB_ALL );
|
||||
set_sc( EL_STONE_SHIELD , SC_STONE_SHIELD_OPTION , SI_STONE_SHIELD_OPTION , SCB_DEF_ELE );
|
||||
set_sc( EL_POWER_OF_GAIA , SC_POWER_OF_GAIA , SI_POWER_OF_GAIA , SCB_MAXHP|SCB_DEF|SCB_SPEED );
|
||||
set_sc( EL_PYROTECHNIC , SC_PYROTECHNIC_OPTION , SI_PYROTECHNIC_OPTION , SCB_WATK );
|
||||
set_sc( EL_HEATER , SC_HEATER_OPTION , SI_HEATER_OPTION , SCB_WATK );
|
||||
@@ -3031,6 +3031,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
memset (sd->param_bonus, 0, sizeof(sd->param_bonus)
|
||||
+ sizeof(sd->param_equip)
|
||||
+ sizeof(sd->subele)
|
||||
+ sizeof(sd->subele_script)
|
||||
+ sizeof(sd->subdefele)
|
||||
+ sizeof(sd->subrace)
|
||||
+ sizeof(sd->subclass)
|
||||
@@ -3049,6 +3050,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
+ sizeof(sd->arrow_addclass)
|
||||
+ sizeof(sd->arrow_addsize)
|
||||
+ sizeof(sd->magic_addele)
|
||||
+ sizeof(sd->magic_addele_script)
|
||||
+ sizeof(sd->magic_addrace)
|
||||
+ sizeof(sd->magic_addclass)
|
||||
+ sizeof(sd->magic_addsize)
|
||||
@@ -3684,12 +3686,6 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
sd->sprecov_rate = 0;
|
||||
|
||||
// Anti-element and anti-race
|
||||
if((skill=pc_checkskill(sd,CR_TRUST))>0)
|
||||
sd->subele[ELE_HOLY] += skill*5;
|
||||
if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
|
||||
sd->subele[ELE_NEUTRAL] += skill;
|
||||
sd->subele[ELE_FIRE] += skill*4;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) {
|
||||
#ifdef RENEWAL
|
||||
skill = skill * 2;
|
||||
@@ -3703,13 +3699,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
}
|
||||
if((skill = pc_checkskill(sd, AB_EUCHARISTICA)) > 0) {
|
||||
sd->right_weapon.addrace[RC_DEMON] += skill;
|
||||
sd->right_weapon.addele[ELE_DARK] += skill;
|
||||
sd->left_weapon.addrace[RC_DEMON] += skill;
|
||||
sd->left_weapon.addele[ELE_DARK] += skill;
|
||||
sd->magic_addrace[RC_DEMON] += skill;
|
||||
sd->magic_addele[ELE_DARK] += skill;
|
||||
sd->subrace[RC_DEMON] += skill;
|
||||
sd->subele[ELE_DARK] += skill;
|
||||
}
|
||||
|
||||
if(sc->count) {
|
||||
@@ -3717,66 +3709,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
sc->data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; // Agi
|
||||
sc->data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; // Dex
|
||||
}
|
||||
if(sc->data[SC_SIEGFRIED]) {
|
||||
i = sc->data[SC_SIEGFRIED]->val2;
|
||||
sd->subele[ELE_WATER] += i;
|
||||
sd->subele[ELE_EARTH] += i;
|
||||
sd->subele[ELE_FIRE] += i;
|
||||
sd->subele[ELE_WIND] += i;
|
||||
sd->subele[ELE_POISON] += i;
|
||||
sd->subele[ELE_HOLY] += i;
|
||||
sd->subele[ELE_DARK] += i;
|
||||
sd->subele[ELE_GHOST] += i;
|
||||
sd->subele[ELE_UNDEAD] += i;
|
||||
}
|
||||
if(sc->data[SC_PROVIDENCE]) {
|
||||
sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2;
|
||||
sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2;
|
||||
}
|
||||
if(sc->data[SC_ARMOR_ELEMENT]) { // This status change should grant card-type elemental resist.
|
||||
sd->subele[ELE_WATER] += sc->data[SC_ARMOR_ELEMENT]->val1;
|
||||
sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_ELEMENT]->val2;
|
||||
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_ELEMENT]->val3;
|
||||
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_ELEMENT]->val4;
|
||||
}
|
||||
if(sc->data[SC_ARMOR_RESIST]) { // Undead Scroll
|
||||
sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1;
|
||||
sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_RESIST]->val2;
|
||||
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3;
|
||||
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4;
|
||||
}
|
||||
if( sc->data[SC_FIRE_CLOAK_OPTION] ) {
|
||||
i = sc->data[SC_FIRE_CLOAK_OPTION]->val2;
|
||||
sd->subele[ELE_FIRE] += i;
|
||||
sd->subele[ELE_WATER] -= i;
|
||||
}
|
||||
if( sc->data[SC_WATER_DROP_OPTION] ) {
|
||||
i = sc->data[SC_WATER_DROP_OPTION]->val2;
|
||||
sd->subele[ELE_WATER] += i;
|
||||
sd->subele[ELE_WIND] -= i;
|
||||
}
|
||||
if( sc->data[SC_WIND_CURTAIN_OPTION] ) {
|
||||
i = sc->data[SC_WIND_CURTAIN_OPTION]->val2;
|
||||
sd->subele[ELE_WIND] += i;
|
||||
sd->subele[ELE_EARTH] -= i;
|
||||
}
|
||||
if( sc->data[SC_STONE_SHIELD_OPTION] ) {
|
||||
i = sc->data[SC_STONE_SHIELD_OPTION]->val2;
|
||||
sd->subele[ELE_EARTH] += i;
|
||||
sd->subele[ELE_FIRE] -= i;
|
||||
}
|
||||
if (sc->data[SC_MTF_MLEATKED] )
|
||||
sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val3;
|
||||
if (sc->data[SC_MTF_CRIDAMAGE])
|
||||
sd->bonus.crit_atk_rate += sc->data[SC_MTF_CRIDAMAGE]->val1;
|
||||
if( sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_FIRE] += 25;
|
||||
if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_WATER] += 25;
|
||||
if( sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_WIND] += 25;
|
||||
if( sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3 )
|
||||
sd->magic_addele[ELE_EARTH] += 25;
|
||||
}
|
||||
status_cpy(&sd->battle_status, base_status);
|
||||
|
||||
@@ -3803,6 +3740,125 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate attack bonus of element attack for BL_PC.
|
||||
* Any SC that listed here, has minimal SCB_ATK_ELE flag.
|
||||
* @param sd
|
||||
* @param sc
|
||||
**/
|
||||
void status_calc_atk_ele_pc(struct map_session_data *sd, struct status_change *sc) {
|
||||
int i = 0;
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
memset(sd->magic_addele, 0, sizeof(sd->magic_addele));
|
||||
memset(sd->right_weapon.addele, 0, sizeof(sd->right_weapon.addele));
|
||||
memset(sd->left_weapon.addele, 0, sizeof(sd->left_weapon.addele));
|
||||
|
||||
if ((i = pc_checkskill(sd, AB_EUCHARISTICA)) > 0) {
|
||||
sd->right_weapon.addele[ELE_DARK] += i;
|
||||
sd->left_weapon.addele[ELE_DARK] += i;
|
||||
sd->magic_addele[ELE_DARK] += i;
|
||||
}
|
||||
|
||||
if (!sc || !sc->count)
|
||||
return;
|
||||
|
||||
if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3)
|
||||
sd->magic_addele[ELE_FIRE] += 25;
|
||||
if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3)
|
||||
sd->magic_addele[ELE_WATER] += 25;
|
||||
if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3)
|
||||
sd->magic_addele[ELE_WIND] += 25;
|
||||
if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3)
|
||||
sd->magic_addele[ELE_EARTH] += 25;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate defense bonus againts element attack for BL_PC.
|
||||
* Any SC that listed here, has minimal SCB_DEF_ELE flag.
|
||||
* @param sd
|
||||
* @param sc
|
||||
**/
|
||||
void status_calc_def_ele_pc(struct map_session_data *sd, struct status_change *sc) {
|
||||
int i = 0;
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
memset(sd->subele, 0, sizeof(sd->subele));
|
||||
|
||||
if ((i = pc_checkskill(sd,CR_TRUST))>0)
|
||||
sd->subele[ELE_HOLY] += i * 5;
|
||||
|
||||
if ((i = pc_checkskill(sd,BS_SKINTEMPER))>0) {
|
||||
sd->subele[ELE_NEUTRAL] += i;
|
||||
sd->subele[ELE_FIRE] += i * 4;
|
||||
}
|
||||
|
||||
if ((i = pc_checkskill(sd, AB_EUCHARISTICA)) > 0)
|
||||
sd->subele[ELE_DARK] += i;
|
||||
|
||||
if (!sc || !sc->count)
|
||||
return;
|
||||
|
||||
if (sc->data[SC_SIEGFRIED]) {
|
||||
i = sc->data[SC_SIEGFRIED]->val2;
|
||||
sd->subele[ELE_WATER] += i;
|
||||
sd->subele[ELE_EARTH] += i;
|
||||
sd->subele[ELE_FIRE] += i;
|
||||
sd->subele[ELE_WIND] += i;
|
||||
sd->subele[ELE_POISON] += i;
|
||||
sd->subele[ELE_HOLY] += i;
|
||||
sd->subele[ELE_DARK] += i;
|
||||
sd->subele[ELE_GHOST] += i;
|
||||
sd->subele[ELE_UNDEAD] += i;
|
||||
}
|
||||
|
||||
if (sc->data[SC_PROVIDENCE])
|
||||
sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2;
|
||||
|
||||
if (sc->data[SC_ARMOR_ELEMENT]) { // This status change should grant card-type elemental resist.
|
||||
sd->subele[ELE_WATER] += sc->data[SC_ARMOR_ELEMENT]->val1;
|
||||
sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_ELEMENT]->val2;
|
||||
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_ELEMENT]->val3;
|
||||
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_ELEMENT]->val4;
|
||||
}
|
||||
|
||||
if (sc->data[SC_ARMOR_RESIST]) { // Undead Scroll
|
||||
sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1;
|
||||
sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_RESIST]->val2;
|
||||
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3;
|
||||
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4;
|
||||
}
|
||||
|
||||
if (sc->data[SC_FIRE_CLOAK_OPTION]) {
|
||||
i = sc->data[SC_FIRE_CLOAK_OPTION]->val2;
|
||||
sd->subele[ELE_FIRE] += i;
|
||||
sd->subele[ELE_WATER] -= i;
|
||||
}
|
||||
|
||||
if (sc->data[SC_WATER_DROP_OPTION]) {
|
||||
i = sc->data[SC_WATER_DROP_OPTION]->val2;
|
||||
sd->subele[ELE_WATER] += i;
|
||||
sd->subele[ELE_WIND] -= i;
|
||||
}
|
||||
|
||||
if (sc->data[SC_WIND_CURTAIN_OPTION]) {
|
||||
i = sc->data[SC_WIND_CURTAIN_OPTION]->val2;
|
||||
sd->subele[ELE_WIND] += i;
|
||||
sd->subele[ELE_EARTH] -= i;
|
||||
}
|
||||
|
||||
if (sc->data[SC_STONE_SHIELD_OPTION]) {
|
||||
i = sc->data[SC_STONE_SHIELD_OPTION]->val2;
|
||||
sd->subele[ELE_EARTH] += i;
|
||||
sd->subele[ELE_FIRE] -= i;
|
||||
}
|
||||
|
||||
if (sc->data[SC_MTF_MLEATKED])
|
||||
sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates Mercenary data
|
||||
* @param md: Mercenary object
|
||||
@@ -4529,14 +4585,20 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
|
||||
|
||||
if(flag&SCB_ATK_ELE) {
|
||||
status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele);
|
||||
if (sd) sd->state.lr_flag = 1;
|
||||
if (sd)
|
||||
sd->state.lr_flag = 1;
|
||||
status->lhw.ele = status_calc_attack_element(bl, sc, b_status->lhw.ele);
|
||||
if (sd) sd->state.lr_flag = 0;
|
||||
if (sd) {
|
||||
sd->state.lr_flag = 0;
|
||||
status_calc_atk_ele_pc(sd, sc);
|
||||
}
|
||||
}
|
||||
|
||||
if(flag&SCB_DEF_ELE) {
|
||||
status->def_ele = status_calc_element(bl, sc, b_status->def_ele);
|
||||
status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv);
|
||||
if (sd)
|
||||
status_calc_def_ele_pc(sd, sc);
|
||||
}
|
||||
|
||||
if(flag&SCB_MODE) {
|
||||
|
||||
Reference in New Issue
Block a user