Added skill_require_db.txt documentation.
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
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doc/skill_require_db.txt
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doc/skill_require_db.txt
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//===== rAthena Documentation ================================
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//= rAthena Skill Requirement Reference
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20140719
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//===== Description: =========================================
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//= Explanation of the skill_require_db.txt file and structure.
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//============================================================
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Structure:
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SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
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---------------------------------------
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SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details)
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---------------------------------------
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HPCost: Amount of HP needed to use the skill.
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---------------------------------------
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MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill.
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---------------------------------------
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SPCost: Amount of SP needed to use the skill.
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---------------------------------------
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HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP.
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---------------------------------------
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SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP.
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---------------------------------------
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ZenyCost: Amount of Zeny needed to use the skill.
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---------------------------------------
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RequiredWeapons: Player needs to equip this weapon to use the skill. (Use Item ID).
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---------------------------------------
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RequiredAmmoTypes: Player needs to equip this ammo to use the skill. (Use Item ID).
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---------------------------------------
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RequiredAmmoAmount: Amount of ammo needed to use the skill.
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---------------------------------------
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RequiredState: Specify the 'State' required to be active, in order to use the skill.
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none = Nothing special.
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hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
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riding = Requires the player to ride either a Peco or a Dragon.
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falcon = Requires a Falcon.
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cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field).
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shield = Requires a shield equipped.
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recover_weight_rate = Requires to be less than 50% weight.
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move_enable = Requires to be able to move.
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water = Requires to be standing on a water cell.
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dragon = Requires to ride a Dragon.
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warg = Requires a Warg.
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ridingwarg = Requires to ride a Warg.
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mado = Requires to have an active Mado.
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elementalspirit = Requires to have an Elemental Spirit summoned.
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peco = Requires riding a Peco.
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---------------------------------------
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RequiredStatuses: List of status needed to be active, in order to use the skill.
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Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details).
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Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE)
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Use any number or SC_ALL to disable status requirements.
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---------------------------------------
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SpiritSphereCost: Amount of Spirit Sphere needed to use the skill.
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---------------------------------------
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RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items.
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---------------------------------------
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RequiredItemAmount1-10: Amount of item used when player uses the skill.
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---------------------------------------
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RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID).
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Example usage of multiple values = item1:item2:item3
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Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE)
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---------------------------------------
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