Follow-up to 64f10ed
Just fixed a typo.
This commit is contained in:
parent
64f10ed10b
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fe7626dfdc
@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -27,7 +27,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -10,7 +10,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -10,7 +10,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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@ -10,7 +10,7 @@
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# MaxWeight Base maximum weight. (Default: 20000)
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# MaxWeight Base maximum weight. (Default: 20000)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# BaseASPD: Base ASPD for each weapon type. (Default: 2000)
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# Weapon Weapon type with associated ASPD.
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# Weapon Weapon type with associated ASPD.
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# BonusStats: Job level bonus stats/traits.
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# BonusStats: Job level bonus stats/traits.
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