Added support for mob_skill_db_re.txt due to bugreport:5183
I'll take some time to write documentation on how all these crap works in the wiki now =p git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15333 54d463be-8e91-2dee-dedb-b68131a5f0ec
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db/mob_skill_db_re.txt
Normal file
6484
db/mob_skill_db_re.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -4246,7 +4246,14 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
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*------------------------------------------*/
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static void mob_readskilldb(void)
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{
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/**
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* Due to the way mob_skill_db is made entries cannot be overriden, only stacked, so this is the only case we use a full db file on renewal
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**/
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#if REMODE
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const char* filename[] = { "mob_skill_db_re.txt", "mob_skill_db2.txt" };
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#else
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const char* filename[] = { "mob_skill_db.txt", "mob_skill_db2.txt" };
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#endif
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int fi;
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if( battle_config.mob_skill_rate == 0 )
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