* Follow up 2d2991a, remove trailing spaces in inter_athena.conf
* Added `bound` field on `picklog` table (bugreport:9240) Thank @icxbb-xx (Napster)
* Fixed Randomize Spell infinite loop. Failure of skill improvise db reading. (bugreport:9288)
* Added **max_extended_aspd** for caping max ASPD for KO/Rebellion, default is 193. Pointed by @raynra & Ziu
* Mail attachment
* Added `bound` field on `mail` table, since group with PC_PERM_TRADE_BOUNDED can put bound item into attachment
* Fixed wrong data type causing wrong zeny amount (bugreport:9291)
* Fixed item color issue for bound item (bugreport:9238)
* Stackable item shouldn't be displayed as yellow color
* Equip doesn't shown as yellow after relog or item is moved
* Silence status immunity for Renewal (bugreport:9227)
* Bleeding (SC_BLEEDING): Vit -> Agi
* Silence (SC_SILENCE): Vit -> Int
* Sleep (SC_SLEEP): Int -> Agi
* Thank @Playtester, @Lilith-, partial merge of Hercules:6f26451
* Fixed status check when cast a skill to hidden target
* Stone Curse shouldn't be casted to hidden enemy when the caster has intravision (bugreport:9266)
* Added **INF3_HIT_HIDING** for skills that *maybe* have effect to/can hit the hidden target. Previously, every Earth Element skills *always* had it, doesn't matter ground skill or single-target skill
* **!TODO: Confirm other skills that have ability for this!**
* **!FIXME: For now, I rely as the previous check did, I put some Earth Element skills (and) with area/ground effect**
* Correcting Devotion behavior (Hercules:e7be725, 41f28c0)
* Failing to cast Devotion to the 6th player
* Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
* Status icon that inherited from devoter won't be displayed at devoted player
* Reflect Damage on devoted player won't reflect normal attack, only melee skill attack
* Added config **devotion_rdamage_skill_only** for backward compability, ignore the behavior above
**IMPORTANT**
* Please import sql-files/upgrades/upgrade_20140915_log.sql
* Please import sql-files/upgrades/upgrade_20140915.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Some name changes.
- Enabled some previously disabled mobs (unused).
- Added mob IDs 2402~2403, 2924~2936.
Other changes:
- Changed 120 stat equality check to inequality for two items. (bugreport:9261)
http://rathena.org/board/tracker/issue-9261-bradium-brooch-bonus-if-agi-120/
- Follow-up 7cd82d0: updated data sizes in convert_sql tool.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Commented some unnecessary log messages.
Bug fixes:
- M_DOPPELGANGER had too much HP. (Hercules 9cd3ec0)
- Huuma_Swirling_Petal should not have an element. (bugreport:9073)
http://rathena.org/board/tracker/issue-9073-huuma-swirling-petal/
Signed-off-by: Euphy <euphy.raliel@rathena.org>
- Fixed map-server crashed caused by Wall of Thorn when atatcked by Fire element (with wide range skill unit, bugreport9102). Also reverted some changes in c046668
- Added config conf/battle/skill.conf 'arrow_shower_knockback', as follow up 453b6d0. Direction of Arrow Shower knockback depends on Arrow Shower location
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Base Level 150 ~ 175 for 3rd classes & Expanded classes (256 ~ 1000 use custom gap 10m)
-- Job Level 50 ~ 60 for 3rd classes (61 ~ 255 use custom gap 5m)
Reference: http://www.divine-pride.net/database/experience
* Follow up fea3489
- Got extra ';' there fea348968c (commitcomment-7332456)
- Reduce w1's length
* Added some newline at end of file
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added base level modifier for Great Echo. (bugreport:9179).
- Fixed Max HP/SP rate reduction, should be limited to -100% if the value less than it. (bugreport:9195).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback damage bonus behavior. (bugreport:9096).
- Fixed Knuckle Arrow (SR_KNUCKLEARROW, Sura) knockback direction by saving last direction before attacker slides to target first.
- Fixed Overbrand (LG_OVERBRAND_BRANDISH, Royal Guard) knockback damage bonus behavior. (bugreport:9096).
- Fixed knockback direction for Arrow Shower (AC_SHOWER, Archer), now using target to attacker direction. (bugreport:1709).
* Misc:
- Added new flags for Skill Unit to remove hardcoded checks:
--- UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged).
--- UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED.
--- UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN.
- Implemented knockback damage bonus for Round Trip (RL_R_TRIP, Rebellion).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
- Kunai Splash (KO_HAPPOKUNAI) ammo check failure crashing map-server (bugreport:9112)
- Fear Breeze status (SC_FEARBREEZE) makes impossible to critical for single hit (bugreport:8197)
- Missing item avail check at NPC Cashshop causing item with item_avail cannot be bought (bugreport:9106)
- Swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
- Multi-hit by SC_FEARBREEZE that possibly causing map-server crashed if no ammo equipped
- Thank to all bug reporters
Misc:
- Add enum for clif_damage type, e_damage_type
- Add check for Autotrade Persistency, make sure to kick player who fail open vending/buyingstore
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Added itemstack check when init autotrader (bugreport:9077)
-- 'getitem' issue, gave unidentified item (bugreport:9075), follow up 62a2813
-- Invalid Def & Mdef reduction of SC_ARMORCHANGE & duration (NPC_STONESKIN & NPC_ANTIMAGIC), should be percentage (bugreport:9076)
-- Invalid Effect duration & Reflect chance of SC_MAGICMIRROR (NPC_MAGICMIRROR)
-- Wrong usage of script_isstring() for script commands: addspiritball, delspiritball, & countspiritball
* Misc:
-- Moved mail send progress to mail.c mail_send() from clif.c clif_parse_Mail_send()
-- Moved hardcoded flood protection when send a mail to 'mail_delay' in misc.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
* Fixed characters moving to unavailable slots using Character Moving System. Thanks to Napster. (bugreport:8987)
* Implemented MD_RANDOMTARGET. (bugreport:8781) (Hercules 10e6f1a)
* Implemented a new define for renewal status point calculation to separate from default renewal define. Thanks to @cydh. (bugreport:8784)
* Follow up to f511107 to fix a compile warning.
* Forcefully save characters before opening a Vending Shop to prevent invalid data from saving. (bugreport:8955)
* Fixed 2013-12-23 client from disconnecting after executing /limitedsale command. Thanks to Napster. (bugreport:9011)
* Fixed Elemental Shield displaying a warning to the console. (bugreport:9016)
* Elemental Shield requires a Blue Gemstone to cast.
* Adjusted Flash Combo to only consume 65 SP.
* Added missing skill_require_db defines for Episode 14.3 Part 2 skills in the pre-renewal database.
* Fixed Spider Web and other trap skills not working correctly on GvG maps. (bugreport:8982)
* Fixed Cloaking Exceed not hiding players from demon and insect monsters. (bugreport:9001)
* Bloody Lust no longer affects monsters. (bugreport:8991)
* Ruwach will no longer damage players in Invisibility. (bugreport:8950)
* Fixed Shield Spell not casting correctly. (bugreport:8948, bugreport:8999)
* Fixed Exceed Break attack increase not being applied. (bugreport:8993)
* Fixed Gentle Touch - Energy Gain not adding spirit spheres. (bugreport:9004)
* Updated Magnetic Field SP drain value.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'bonus2 bAddItemGroupHealRate' to replace 'bonus2 bAddItemHealRate' for Item Group ID usage. Since MAX_ITEMGROUP is removed, there is no identifier which entry that Item ID or Item Group. Previous check using 'if (type2 < MAX_ITEMGROUP)' (2d53a782fa (diff-08420bab8271f3965304fee42cf4b865L3220))
* bonus2 bAddItemHealRate,iid,n;
* bonus2 bAddItemGroupHealRate,ig,n;
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed missing VIT bonus for Siege equipment.
* Added missing bonus for Diabolus Armor [1] and Diabolus Ring [1] combo.
* Soul Staff combos will now reduce variable cast time.
* Medal of Honor combos will now increase MATK by 3%.
* Added missing bonus for Sealed Dark Lord card and Dark Illusion card combo.
* Added missing bonus for Spirit Whispers combos.
* Added missing bonus for Witch's Pumpkin Hat combos.
* Adjusted Falcon Assault to take arrow elements into effect. (bugreport:7572)
* Cleaned up Self Destruction damage calculation. (bugreport:8941)
* Cleaned up Dragon Breath damage calculation.
* Fixed Millennium Shield, Crush Strike, and Refresh durations. (bugreport:8981)
* Fixed Makibishi area of effect. (bugreport:8963)
* Cleaned up some MOBID_* defines.
* Fixed Extremity Fist sliding issue getting players stuck in un-walkable cells. (bugreport:8949)
* Updated Cursed Circle against the target behavior.
* Updated Tinder Breaker snap behavior.
* Fixed Crush Strike to work with Auto Counter. (bugreport:6919)
* Fixed Fire Expansion - Acid skill animation.
* Fixed Spider Web not trapping targets. (bugreport:8958)
* Feint Bomb cannot be used on top of Land Protector.
* Fixed Slow Grace movement speed penalty. (bugreport:8946)
* Updated Camouflage to official effects.
* Fixed Beyond of Warcry decreasing critical rather than increasing.
* Fixed Zephyr flee bonus to be a solid 25 increase.
* Decrease Agi, Quagmire, Slow Grace, and Adoramus are no longer affected by SC_SPEEDUP1.
* Fixed Warg Strike to be a weapon attack type. (bugreport:8917)
* Fixed Explosion Spirits to double SP regen tick rather than halve SP regen rate. (bugreport:8936)
* Fixed Millennium Shield, Crush Strike, and Refresh having their cooldown values in the wrong field. (bugreport:8957)
* Cleaned up the status change table for 3rd class skills applying/removing SCB's that should/shouldn't be calculated.
* Updated Saturday Night Fever to official effects.
* Updated Berserk damage formula for renewal versus pre-renewal.
* Fixed Masquerade - Laziness not reducing movement speed.
* Updated the behavior of Frigg's Song.
* Updated Light of Regen, Xeno Slasher, and Silent Breeze skills.
* Updated several Homunculus S skill cast values.
* Deadly Infect will now only spread for short ranged attacks.
* Abundance and Guillotine Cross Poisons no longer overlap.
* Fixed Upheaval and Cursed Soil not giving their respective Max HP bonuses. (bugreport:8951)
* Fixed Solid Skin not giving DEF bonus.
* Fixed Stealth Field to properly hide players.
* Burning now reduces MDEF and has an icon.
* Updated the way skills that give equipment attack are calculated. Thanks to exneval.
* Updated the official item delay message.
* Cleaned up some other issues/left overs.