- Causes target player, mob, homunculus or mercenary to enter in endless sleep state until cast again (logoff cancels).
- Cannot be cast on self
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15747 54d463be-8e91-2dee-dedb-b68131a5f0ec
* everything has been tested (with the exception of WZ_SIGHTBLASTER)
* the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details
* non-offensive and non-magic skills no longer consume the status
* set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status
* fixed stale matk used for unit- and timerskills
* fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed)
* removed a couple now unnecessary exceptions (they now work out of the box/as side effects)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed some double entries from item DB.
Added lost of entries to item_trade.txt and cleand it a little.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15571 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Stop hiding status when use skills or attack enemies.
- Added security fixes to clear hiding status in some cases, like warped and reloging.
- Updated walk speed formula.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15408 54d463be-8e91-2dee-dedb-b68131a5f0ec