* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea
- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.
* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
* Fixed job checks in Falcon Flute Trader script. (bugreport:7839)
* Fixed Guillotine Katar slots. (bugreport:7838)
* Fixed @itembound type 4 not working.
* Bossnia changes:
- Monsters should not be spawned with 'boss_monster' according to official scripts; removed 'notomb' mapflags accordingly (partial revert of r17404).
- Merged file into events/bossnia.txt, since the spawns and warps should be disabled by default.
Signed-off-by: Euphy <euphy@rathena.org>
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec