- Coma item bonus is no longer an additional effect / status change, but instead replaces the attack damage with setting HP/SP to 1
* That means Coma attacks will never kill someone, even if the original attack would be lethal
* When doing a Coma attack, the attack displays the original damage and this is also what counts towards the mob damage log
- Coma is checked for every single event that applies damage, including reflect damage, and for Provoke / Self Provoke
* Some Renewal-only effects couldn't be tested and were left unchanged (e.g. damage from White Imprison)
- Coma now sets SP to 1 instead of 0
- bComaRace, bWeaponComaRace and bWeaponComaEle won't work on bosses, GVG and battlefield objects
- bComaClass and bWeaponComaClass no longer work on GVG and battlefield objects, but can work on bosses if you specify Class_Boss or Class_All
- Edge is now defined to only work on normal monster
- The default exp_calc_type 0 no longer counts the first attacker twice and instead works like on official servers
- Added a new exp_calc_type 2 that counts the first attacker twice as previously
- The damage logged will now include overkill damage on exp_calc_type 0 and 2, but not count Coma damage (it will count the damage you would have originally dealt instead)
- Fiber Lock now has a range of 9 instead of 7
- Fixes#8279
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Updates various skills following kRO's job improvement patch.
* Change log: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2
* Does not include changes to homunculus HP/SP level up bonuses as more information is required.
Thanks to @ecdarreola, @attackjom, @Haydrich, @rye305, @eppc0330, @Badarosk0, and @Lemongrass3110!
* Fixed#942
* 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
* Player still obtains EXP on max level (of course until both base & job reach 100%).
* This behavior is used for Base EXP check for:
* Super Novice's Explosion Spirit.
* Royal Guard's Inspiration.
* High Priest's Redemptio.
* Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
- Reports entries when read by server at start up like other DBs.
- Will now skip blank lines instead of reporting false errors.
- Will report when entries are > MAX_QUEST_DB.
* Updated quest and item DB with Eden Group information.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14463 54d463be-8e91-2dee-dedb-b68131a5f0ec
Changed exp_calc_type to 1, as type 0 seems to be based off old rumour, and to compliment the update to mob_revive.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13264 54d463be-8e91-2dee-dedb-b68131a5f0ec