*Removed potentially dangerous map_additemfloor calls
*Added weight/inventory checks for marry atcommand
*Fixed overweight message for box items
*Fixed inventory space check for box items to match official requirement (the total number of the items the box will give you *r min 10, plus 1)
*Fixed inventory space message for box items
*Fixed pet egg creation not deleting the pet data when failed to add it to the inventory
*Fixed pet egg creation dropping the egg on the floor when failed to add it to the inventory
*Fixed pet equipment dropping on the floor when failed to retrieve the item
*Added a battle configuration to prevent removing the pet equipment (and disappear into nothingness) when failed to retrieve the item
*Added missing skill_drop_items_full checks on several skills (official behavior makes the items disappear)
---------
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Adds missing documentation for mf_norodex.
* Updates atcommand mapflag to display information on some missing mapflags.
* Removes "Other Flags2" and combine list with "Other Flags" for atcommand mapflag.
Fixed tags and separators for various packet versions.
If itemlink is disabled it will output the item name with the refine as prefix and the slots as suffix (if equipment)
It will also append [0] if the item is an equipment and has 0 slots (to make it easier to tell from non-equipment items)
Disabled feature on packet versions older than 2015-11-04 until proven otherwise
Fixes#7441
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Added several commands to manage the enchantment grade of equipment
* Added grade atcommand
** Works like refine atcommand for grade system
Thanks to @Lemongrass3110 !
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Converts the job_db, job_db2, job_basehpsp_db, job_exp, and job_param_db to YAML.
* Optimizes several places utilizing C++ features.
* Removes 3rd class job data from pre-renewal.
* Adds minimal support for 4th jobs.
* Job level bonus stats now supports multiple bonuses per level as well as an integer for the specific stat instead of only being limited to 1.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110, @Atemo, @Balferian, @attackjom, @dimasshotta!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Overhaul of the refine database
Added blacksmith blessing to existing NPCs.
Thanks to @Atemo, @aleos89, @cydh and everyone who tested it.
Co-authored-by: Atemo <capucrath@gmail.com>
* Combines mob_race2 and mob_drop databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @vstumpf, @lukasrmattos, and @Lemongrass3110!
* Fixes#5312.
* Fixes general item production skills not consuming catalyst items with high IDs.
* Adjusts item searching functions to use t_itemid instead of uint32.
* Adjusts script command makeitem2 to use t_itemid isntead of uint32.
* Fixes output and lookups for atcommands idsearch, autolootitem, iteminfo, whodrops, makeegg, and itemlist.
* Fixes signed vs unsigned checks.
* Fixes MVP logging.
* Fixes item drop ratio storage.
* Fixes CSV2YAML conversion checks.
Thanks to @idk-whoami and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Queue data will now be kept available until a Battleground event is over.
* Players can now join an active Battleground.
* Adds a more detailed queue state tracking feature.
* When a battleground is being prepared and not enough players click accept, stop the battleground from beginning.
* When a player logs off or leaves a queue they will now properly be removed from the queue.
* Cleans up MinPlayers and MaxPlayers parsing to not accept values less than 1.
* Resolves players not being able to join an active battleground (up to MaxPlayers) unless someone quit early.
* Adds a team size priority check to avoid adding more players to a larger team.
* Fixes battlechat messages.
* Adds a battle_config to disable the ability for players on maps with MF_NOWARP to join Battlegrounds.
* Adds a new optional ActiveEvent label to the database.
* Fixes a typo in Flavius 2 during unbooking process.
* Cleans up the behavior of the Battle Therapists to use areapercentheal and areawarp.
* Fixes KVM score not properly set on the first Battleground.
* Fixes the global timer checks not ending the main timers on Flavius and Tierra Gorge.
* Added an extra bg_reserve on global timer checks in case someone tries to join the battleground just before it's ended.
* Fixed OnReadyCheck being called on global timer checks, causing the battlegrounds to start when there were no players on the map.
* Fixed a bug on Tierra Gorge where multiple barricade walls could be stacked.
* Fixes Croix also receiving 9 badges when Guillaume wins.
* Adjusts StartDelay default to 0.
* Add a database setting to give the ability to enable or disable joining as an individual, party, or guild.
* Add a database setting to restrict jobs from entering Battlegrounds.
* Better documents script commands bg_reserve and bg_unbook.
* Other fixes and cleanups.
Thanks to @roSBK and @Daegaladh, @admkakaroto, @Artuvazro, and @Atemo!
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixes#4656.
* Adds an atcommand option for reloading the attendance database.
* Adds missing headers for attendance database.
* Adds missing reload options in the atcommand configuration.
Thanks to @lelouch22's suggestion!
* Fixes#1310.
* Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts.
* Added script commands bg_reserve, bg_unbook, and bg_desert.
* Removed old custom Battleground scripts.
Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.
This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.
Thanks to @aleos89 and everyone who supported me with this.
Merges atcommand_athena.conf and help.txt into a single file.
Removed some leftover settings that were removed before.
Removed CLI support for modifying the atcommand configuration file.
Moved atcommand and charcommand symbol definition into conf/battle/gm.conf
Removed some messages that are not needed anymore
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Added setpcblock and getpcblock script commands.
'setpcblock' command prevents/allows the player from doing the given type of action.
'getpcblock' command return the bit-mask value of the currently enabled block flags.
The available type are:
PCBLOCK_MOVE
PCBLOCK_ATTACK
PCBLOCK_SKILL
PCBLOCK_USEITEM
PCBLOCK_CHAT
PCBLOCK_IMMUNE
PCBLOCK_SITSTAND
PCBLOCK_COMMANDS
PCBLOCK_NPCCLICK
PCBLOCK_EMOTION
PCBLOCK_ALL
Thanks to @sigtus, @secretdataz, @Lemongrass3110 and @aleos89 for the help and reviews !
Credit to https://github.com/HerculesWS/Hercules/pull/842 for the idea.
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Added getpcblock and setpcblock script commands.
* Added the docs
* Added the message 'This action is currently blocked.' when the player attempts to perform the following blocked actions
* PCBLOCK_USEITEM
* PCBLOCK_SITSTAND
* PCBLOCK_NPCCLICK
* The actions blocked are saved in state.block_action
* Click to the npc returns the WORK_IN_PROGRESS message when PCBLOCK_NPCCLICK is enabled
* Blocked action and reload script.
The player will return to his/her original state after reload script.
Thanks to @aleos89, @Lemongrass3110, @secretdataz
Additionally added a script command to update the player's camera.
Added a new atcommand camerainfo for this, which is limited to admins.
Credits to @4144 for finding /setcamera
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.