21 Commits

Author SHA1 Message Date
Jittapan Pluemsumran
08d160aaac
Added multi-hit critical damage display support (#2982)
* Fixed #1788.
* Double Attack and Fear Breeze can now critically strike.
2019-09-17 14:48:29 +07:00
Aleos
7c313a776a
Updated Firewall cast check (#3556)
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!
2019-04-04 18:57:17 -04:00
Aleos
9f4a569ecc
Implemented Magma Eruption Dot Damage (#3929)
* Fixes #3898.
* Implemented Magma Eruption Dot Damage which is the second attack for Magma Eruption.
Thanks to @exneval and @Balferian!
2019-03-25 10:29:21 -04:00
Aleos
b1865b31fe
Corrected skills that give bonuses while sitting (#3876)
* Fixes #3611.
* Corrected Gangster's Paradise not releasing the monster invulnerability state when standing up around multiple Rogue's that know Gangster's Paradise.
* Same fix goes for Taekwon's Peaceful Break and Happy Break.
* Cleaned up some various parts of these functions as well.
Thanks to @Indigo000!
2019-01-23 12:42:23 -05:00
Lemongrass3110
a5fc39e0e3
Fixed a few more leftovers from 64bit tick (#3885)
Fixes #3864

Thanks to @darhylism, @nubspixel, @Daegaladh and @aleos89!
2019-01-22 23:14:50 +00:00
Lemongrass3110
818ff109f3
Initial Release of Equipment Switch (#3548)
Thanks to everyone who contributed to this release in any way, be it donations, information or testing.

Merry Christmas :-)
2018-12-24 14:10:29 +01:00
Lemongrass3110
01f61cfa4f
Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Jittapan Pluemsumran
84b4f09874 Added skill_duration mapflag. (#2171)
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2018-10-26 08:52:49 -04:00
Atemo
58c520eb07
Initial release of Devil Tower memorial (#2555)
Initial release of Devil Tower memorial (walkthrough conversion)
* TO DO:
** implement Dancingblade, Pulsestrike2 and adjust ice mine skills
** correct progressbar behaviour

Thanks to all the contributors !
Special thanks to Divine Pride !
2018-10-16 17:20:34 +02:00
Cydh Ramdh
b614092b75
Updates inf3 in skill_db (#3488)
* Added inf3 0x100000 for skill is not blocked by SC_AUTOGUARD (physical-skill only)
* Added inf3 0x200000 for skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
* Changed `NK_NO_CARDFIX_ATK` check to the flag above
* Applied those new inf3 flags for skills which are `weapon`-type and have `0x8`-nk
2018-09-21 09:52:56 +07:00
Aleos
0d77398385
Cleaned up Banding behavior (#3486)
* Fixes #3478.
* Adjusted Banding to use proper party counting functions.
* Corrected the DEF and HP Regen bonus for Banding.
* Banding Defense will no longer stack on itself.
Thanks to @admkakaroto and @exneval!
2018-09-18 11:05:27 -04:00
Aleos
d699defa74
Updated Arch Bishop skills from kRO maintenance (#3258)
* Fixes #3231.
* Updated Arch Bishop skills from kRO maintenance: http://ro.gnjoy.com/news/update/View.asp?seq=222&curpage=1.
* Added two new skills: Vituperatum and Convenio.
Thanks to @secretdataz, @Rytech2, @Angelic234, @ecdarreola, @redlightliu, @laziem, @xTakami, @admkakaroto, @Tokeiburu, and @flamefury!
2018-08-31 09:19:59 -04:00
Aleos
2ab298076c
Cleaned up header guard names (#3395)
* Fixes #3385.
* Updated the header guard names to C++ standards.
Thanks to @elfring's suggestion!
2018-08-10 15:57:50 -04:00
Aleos
9313922656
Further cleanup to mapflags (#3332)
* Follow up to a942853.
* Removed ADJUST_SKILL_DAMAGE define so that the mapflag is always enabled.
* Cleaned up atcommand mapinfo and skill_damage mapflag interaction.
* Cleaned up atcommand mapflag to not allow setting of special mapflags that require extra arguments (Please use script command setmapflag).
* Using script command setmapflag for MF_NOSAVE will default to SavePoint.
* Using script command setmapflag for MF_PVP_NIGHTMAREDROP will default to normal official drop values.
* Exported constants for skill_damage mapflag types.
Thanks to @ecdarreola, @cydh, and @Lemongrass3110!
2018-07-23 13:40:35 -04:00
Aleos
a942853d55
Cleaned up the mapflag system (#2943)
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
2018-07-18 20:00:33 -04:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Aleos
dc413a3c57
Updated Mado Gear effects (#2103)
* Fixes #2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
2018-06-14 17:28:16 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
fc951469e7
Initial support for Star Emperor and Soul Reaper (#3184)
Merges 3CeAM/3CeAM@7df0f57 and 3CeAM/3CeAM@028d2e8
Credits to @Rytech2
2018-06-14 08:16:10 +02:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00