Big thanks to @RagnarokNova for creating this script with the help of
@tokeiburu, Diablo and others. I simply converted it to be compliant
with rAthena master standard. Hope you guys enjoy it and report any bugs
:)
To clarify on the semi-official part: This script was made from scratch
by playing on iRO and may have inconsistencies with the official
version. If you want to use this on your server you must enable it
yourself by uncommenting the entry in scripts_athena.conf.
* Satan Morroc will now be able to cast all of his skills if his HP are low
-- There is no "HP higher than" limit for casting skills, only "HP lower than"
* Satan Morroc no longer summons slaves on spawn or when idle
Originally released by @Ridley8819 on HerculesWS/Hercules@114767c
Additions:
Added drops for Baphomet and Chimera
Removed duplicated champion monsters
@aleos89 cleaned up NPC dialogue and some of the grammar.
* Monsters for Godly Quest, Guild Dungeons, missions, and treasure
* Thanks to http://Divine-Pride.net and @aleos89
NOTES:
* Monster English names following db.irowiki.org
* Need official name for monsters 2428 ~ 2440
* Monster modes are from various informations
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Nightmare clocktower
This is a merge from HerculesWS/Hercules@88c5a47 originally done by @Ridley8819.
All the credits belong to him.
@aleos89 cleaned up some of the grammar and removed duplicate texts.
@secretdataz added the missing mapflags.
@Atemo adjusted Cursed Book item script
* This rewrite allows for better adaptation from the Aegis Class and Attribute fields.
* Refactored the renewal level penalty function.
* Slaves are now properly assigned an official slave mode of CanWalk, CanAttack, and NoRandomWalk.
* Removed extra Boss checks and adjusted others to use their proper functions.
* Properly implemented Skill Immunity mode to match Aegis.
* Separated MVP and Boss modes.
-- MVP mode defines when mobs should give MEXP, MVP Drops, and show the MVP sign.
-- MVP now have their own item drop configurations.
* Updated the mob_db and mob_skill_db to match the new mode structure.
-- Included a Perl tool (tools/convert_monstermode.pl) to allow people to convert their custom mobs to the new mode structure.
Thanks to @Playtester and @Lemongrass3110 for help with debugging and information!
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
* Fixed Overbrand swing damage ground placement. (bugreport:8856)
* Fixed Wug Dash not getting ATK bonus from Tooth of Wug.
* Cleaned up Gates of Hell damage formula.
* Corrected Hell Gate skill define to be passive.
* Added missing immobilization duration reduction for Poem of Netherworld and blocked it from working on MVP. (bugreport:8877)
* Cleaned up NPC_RUN to show e_hlp and not get stuck in a follow state. (bugreport:8875)
* Fixed item bonus DefRatioAtkEle/DefRatioAtkRaceDefRatioAtkClass not working for left handed weapons. (bugreport:8495, bugreport:8808, bugreport:8847)
* Fixed SubSize/SubRace/SubClass stacking to create 100+% immunity. Thanks to @cydh. (bugreport:8827, bugreport:8879)
* Small cleanup to clif_parse_StatusUp.
* Fixed Sling Item to copy the source skill ID and not the dummy ID.
* Fixed spirit spheres not giving ATK bonus. (bugreport:8130, bugreport:8285, bugreport:8686)
* Acid Demonstration is now forced to neutral in renewal.
* Follow up to e2d2494 to fix cooldown for Unlimit.
* Follow up to e2d2494 to clean up some compile warnings.
* Follow up to da0da73 to fix SC_ITEMSCRIPT to only use an icon if val2 is not empty.
- This consists of a few traders, warpers, cashshop-related scripts, and duplicates from various locations.
- There are a lot of placeholders and some entirely missing scripts; these may be added later, but we don't intend to implement all of iRO's custom features.
- Some of the item sprites may be unviewable without iRO's data.grf.
* Minor database updates:
- Corrected all *_C (rental) equipment entries; to be updated later on with VIP bonuses.
- Fixed some bHpDrainRate item_db entries. (incl. bugreport:8049)
- Fixed a mob_skill_db entry. (bugreport:8050)
* Other changes:
- Renamed 'F_RandMes' to 'F_Rand', to clear up any confusion. (follow-up 66a2bfd)
- Small changes in Armor Enchanter script (thanks to Emistry for pointing it out :p).
Signed-off-by: Euphy <euphy@rathena.org>
--Update of script documentation
--Readd "instance_announce" (Broadcasts to all maps inside an instance)
--Add "is_clientver" (Checks if a player's client version meets a required version or date.)
--Add "getserverdef" (Retrieves server definitions.)
--Overload of @item to allow @item <id1:name2:name3:..> <amount> (for lazy people =)
- Implemented Bangungot Hospital 2F instance.
- Added mob_skill_db entries for new mobs - Hall of Abyss, Port Malaya, Eclage, Nightmare Pyramids. (credits: Lemongrass)
- Fixed ATK2 column for new mobs. (bugreport:7888)
Signed-off-by: Euphy <euphy@rathena.org>
* Added official Port Malaya Jeepney warp scripts.
* Fixed some minor bugs in Mora Enchants. (credits: TTest)
* Fixed a wrong quest_db entry. (bugreport:7865)
Signed-off-by: Euphy <euphy@rathena.org>
* Implemented Bakonawa Lake instance.
* Monsters can now spawn on unwalkable cells, as required by the new instances. (credits: Akinari)
* Implemented 2012 RWC Enchants script, disabled by default.
* Reverted change to Mora Enchants from r17387, as the additional items are only present on iRO. (credits: Ziu)
* Fixed some errors from recent updates.
* Applied eol-style:native property to newly added files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17397 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Extended SQL converter to cover mob_db and mob_skill_db as well as item_db. All credits to Lighta - thank you!
* Current SQL databases mob_db.sql, mob_db_re.sql, mob_skill_db.sql, and mob_skill_db_re.sql replaced with converted files.
* Updated mob_db with new entries for Hall of Abyss, Port Malaya, and Eclage (missing some mob modes).
* Minor item_db updates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17376 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated mob_boss.txt to official
- Fixed an exploit that caused Byorgue to re-summon his slaves every 60000ms rather than every 60000s
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17330 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated Renewal mob_db and mob_skill_db with Malangdo entries. (credits: Lemongrass)
* Created a 'force drop' flag (4) for map_addflooritem and applied it appropriately. (credits: lighta, follow-up r17274)
* Fixed KG_KAGEMUSYA active duration. (bugreport:7567)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17279 54d463be-8e91-2dee-dedb-b68131a5f0ec
* A couple of quest_db updates.
* Moved El Dicastes Guide to a separate file and fixed viewpoint syntax.
* Fixed bugreport:7238, two mob skill mode changes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17122 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Updated quest_db with Somotology Laboratory F4 entries (5113-5125 are placeholders, may be incorrect).
* Moving of warp files, reducing the number of duplicates in pre-re/re paths.
* Added a note to documentation (bugreport:7065) and fixed a small mistake (bugreport:7068).
* Follow-up r17056, missing $ (bugreport:7067) and added a missing item.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17063 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added documentation on ancient code in mob_skill_db.txt, where skills will be treated as 'global' if a negative mob ID is specified.
* Follow-up r16694, reverted to official behavior (bugreport:6545)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16695 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Bomb poring is now aggressive and explodes right away after it has been summoned. bugreport:5575
- Added some more checks tot he Pile Bunker NPC.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16113 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added description for monster spawn event in monster() script command. (bugreport:5251)
Removed some items from db/item_trade.txt. (bugreport:5301)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15545 54d463be-8e91-2dee-dedb-b68131a5f0ec