* Converts the job_db, job_db2, job_basehpsp_db, job_exp, and job_param_db to YAML.
* Optimizes several places utilizing C++ features.
* Removes 3rd class job data from pre-renewal.
* Adds minimal support for 4th jobs.
* Job level bonus stats now supports multiple bonuses per level as well as an integer for the specific stat instead of only being limited to 1.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110, @Atemo, @Balferian, @attackjom, @dimasshotta!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Added more parameters to the script command addmonsterdrop to support the random option system.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @aleos89
* Wave mode instances - walkthrough conversions
* NPC_EMOTION and NPC_EMOTION_ON disrupted the walking system and have been restricted on the maps.
* Implemented AI_SPECIALs. AI and normal monsters can naturally fight each others. However monsters with AI_SPECIAL can't be hit by normal monsters.
* Implemented mob_setidleevent command.
`mob_setidleevent <GID>,<event>;`
This command will attach an event label to the monster with the given <GID> which will execute when the <GID> is idle.
* Added parameters to unitskilluseid and unitskillusepos
-- `<cancel>`: define if the skill can be interrupted when hit (by default the cancel value was 'castcancel' from skill_db.txt)
-- `<Line_ID>` : the monster will say the message from 'Line_ID' in mob_chat_db.yml when casting the skill
* Added `UMOB_IGNORE_CELL_STACK_LIMIT` for setunitdata/getunitdata script command.
When true, the monster will ignore the stack limit (max number of characters that can stack within a single cell) defined by 'official_cell_stack_limit' in misc.conf
* The script is disabled by default like on KRO
Thanks to @Lemongrass3110 @aleos89 @Badarosk0 @sigtus @Questune09 !
* Fixes#5266.
* Adds the ability to supply the ItemCost level to easily override a specific level or only define some levels that have item requirements.
* When the Level label is provided for ItemCost it becomes dependent to that level only.
* Removes some remaining hardcoded skills that have skill level dependent checks.
* Added support to CSV2YAML to properly convert those level dependent skills.
* Adds documentation to header and upped version.
Thanks to @Pringle012 and @Lemongrass3110!
* The required NPC name parameter is now optional for the following script commands:
enablenpc
disablenpc
hideonnpc
hideoffnpc
cloakonnpc
cloakoffnpc
isnpccloaked
* Updated docs
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Added new command that allow delete items from inventory by index.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
* Fixes#6071.
* Updates the behavior of Stasis to block Songs, Ensembles, Choruses, and magic type skills.
* Removes the INF2_IGNORESTASIS flag as it doesn't effectively fit it's purpose anymore.
Thanks to @Felleonel!
* Converted mob_item_ratio to YAML
* Includes CSV2YAML converter.
* Added the possibility to remove an item from monster drop using this feature
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @idk-whoami !
* Corrected an issue with UniqueId
* On Aegis some stackable items have the same GUID, the commit adds a setting to give the stackable items stacked (or not) to the player
* Removed IG_MAX in the parsing to allow new entries from const.txt
* Added more information about the 'Group' in a warning
* Removed exp_guild.txt (mistake from previous PR)
* Converts the Skill Tree Tables file into YAML.
* Includes CSV2YAML converter.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Converts the create_arrow_db.txt into YAML.
Includes CSV2YAML converter.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Converts the Monster summon group Database into YAML. (mob_boss.txt, mob_branch.txt, mob_classchange.txt, mob_poring.txt, mob_mission.txt, mob_pouch.txt, mob_random_db.txt)
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 !
Added further support for enchantgrade so that the enchantgrade is not lost during certain processes and can be accessed via script commands.
Also added missing logging support for it.
* Updates various skills following kRO's job improvement patch.
* Change log: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2
* Does not include changes to homunculus HP/SP level up bonuses as more information is required.
Thanks to @ecdarreola, @attackjom, @Haydrich, @rye305, @eppc0330, @Badarosk0, and @Lemongrass3110!
Overhaul of the refine database
Added blacksmith blessing to existing NPCs.
Thanks to @Atemo, @aleos89, @cydh and everyone who tested it.
Co-authored-by: Atemo <capucrath@gmail.com>
* Fixes#5796.
* Fixes a small typo in the documentation for script command makeitem3.
Thanks to @jaBote!
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
* Fixed#5570.
* Adds the ability for mercenary to trigger autoloot.
* Adds idle sharing and idle option configs for granular settings.
Thanks to @saya9200's suggestion and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Adds the DamageTaken flag which reduces damage done to specific naturally spawning MVP.
Fixes#3324.
Thanks to @admkakaroto, @SonaSonaSona and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Converts labels to camelCase.
* Converts labels to plural where needed.
* Converts Target MobID to use the Sprite name.
* Converts Rewards ItemID to use the Aegis name.
* Dependents now checks for duplicate IDs.
* Dependents now properly supports import methods.
* Added YAMLUpgrade tool to convert previous YAML databases to new format.
* Removes the unique index value for Dependent Achievement ID.
* Adds support for the AG_CHATTING achievement types triggered by script (achievementupdate script command).
* AG_CHATTING map type achievements are still disabled as behavior is unknown.
* AG_HEAR and AG_SEE are now dropped and those achievements have been converted to AG_CHATTING.
* Converts the group constants to how Aegis names them.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Combines mob_race2 and mob_drop databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @vstumpf, @lukasrmattos, and @Lemongrass3110!