* Resolved a rare case if a player logs in and the server hasn't fully initialized all of the player's items that the auto-save timer fires off and saves the player with no items.
Thanks to @Tokeiburu!
* Fixes#3703.
* Fixed bHealPower, bHealPower2, bSPGainValue, bHPGainValue, bMagicSPGainValue, and bMagicHPGainValue having a chance to potentially overflow from signed short limit.
Thanks to @Everade!
* Fixes#3649.
* Electric Shocker is able to stop MVP as well.
* Status should not stack with itself.
* Status should be cleared by normal means.
Thanks to @admkakaroto!
* Implements SU_CN_METEOR2 and SU_LUNATICCARROTBEAT2 skills.
* These skills are used as placeholders for the item requirements for skill bonuses.
Thanks to @Rytech2 and @exneval!
Added safestrncpy to char's inter configurations
Added safestrncpy to map's inter configurations
Added safestrncpy to message configurations
Adjusted some char configurations
Cleaned up logging configurations
Fixes#3624
Thanks to @mrjnumber1
* Fixes#996 and fixes#3152.
* Refactored MAX_PC_BONUS item bonuses from static arrays to vectors.
* Increased MAX_PC_BONUS to 50.
* Frees up memory from players that may not ever utilize all their static MAX_PC_BONUS item bonuses.
* Expanded bonus ResEff to not be restricted to SC_COMMON* statuses.
* Removed old ERS usages.
* Removed code redundancy and general cleanups.
Thanks to @Angelic234, @Atemo, @Lemongrass3110, and @Everade!
* Fixes#3614.
* Reins of Mount should not be applied to players who are in some sort of hidden state.
* Item delay is still applied.
Thanks to @admkakaroto and @cydh!
* Fixes#3559.
* Updated the cast range to 6 + skill_lv.
* Added Crimson Marker target checks to determine placement.
* No longer removes Crimson Marker on targets.
* Properly displays client effect.
Thanks to @Rytech2, @admkakaroto, @Tokeiburu and @exneval!
* Fixes#3666.
* When purchasing items from a NPC shop, the minimum purchase price is always 1 Zeny.
* When selling items to a NPC shop, the minimum sell price is always 0 Zeny.
Thanks to @Balferian and @dastgirp!
* Fixes#3530.
* Added constants for script commands getcastledata and setcastledata.
* Adjusted the guardian constants to adjust based on MAX_GUARDIANS define value.
* Updated scripts to reflect changes.
Thanks to @keitenai, @Atemo, and @Lemongrass3110!
* Fixes#3585.
* Resolves an issue when players change maps to instances (aside from script command instance_enter) and the active/idle timers are not adjusted.
* Cleaned up the entering and leaving checks for instances.
Thanks to @Atemo and @Lemongrass3110!