* Updated up to kRO 2014-12-03-12 [Limited Actinidia Cat Fruit Box (200)]
* Description for Item ID 17527
냥다래 열매가 200개 들어있는 상자.
소량의 통조림도 보너스로 들어있다.
본 아이템을 개봉하시면 청약철회 및 환불 대상에서 제외 됩니다.
무게 : 1
* Description for Item ID 20130
Modeled after the shape of the whispers made long hats.
Class : ^777777Costume Equipment^000000 Defense :^7777770^000000
Location: ^777777Upper^000000 Weight :^7777770^000000
Required Level :^7777771^000000
Applicable Job :^777777all jobs^000000
* Description for Item ID 20132
Unknown comforting body wrap.
Class : ^777777Costume Equipment^000000 Defense :^7777770^000000
Location: ^777777Lower^000000 Weight :^7777770^000000
Required Level :^7777771^000000
Applicable Job :^777777all jobs^000000
* Description for Item ID 20133
Wearing a pet poring!?.
Class : ^777777Costume Equipment^000000 Defense :^7777770^000000
Location: ^777777Upper^000000 Weight :^7777770^000000
Required Level :^7777771^000000
Applicable Job :^777777all jobs^000000
* Description for Item ID 20230
모든것을 잃고 파산해버린 자의 깊은 슬픔을 나타낸 가면.
계열 : 의상장비 방어 : 0
위치 : 중하단 무게 : 0
요구 레벨 : 1
장착 : 전직업
* Description for Item ID 20231
한 겨울의 정취가 느껴지는 눈사람 모자.
계열 : 의상장비 방어 : 0
위치 : 상단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
* Description for Item ID 20232
금테두리를 두른 고급스러운 리본. 버려졌을 당시부터 지금까지 키미와 함께였다.
계열 : 의상장비 방어 : 0
위치 : 상단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
* Description for Item ID 20233
오줌을 누고 있는 형상의 황금아기천사상. 머리에 이고 다니면 조금 부끄럽다.
계열 : 의상장비 방어 : 0
위치 : 상단 무게 : 0
요구 레벨 : 1
장착 : 전 직업
* Uncommented line #3591 in /db/re/item_trade.txt for Item ID 17527 = Actinidia_Cat_Fruit_Box(200)
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
* Moved Bank Vault from `login` table (login-server level) to `global_reg_value` as #BANKVAULT (char-server level)
* IMPORTANT: Read & import upgrade_20150408.sql
* Follow up cbdc0127, another fix for Point Shop NPC.
* Follow up 022d7289, corrected picklog initial for bound items that removed when member of guild/party or guild/party is broken. Please import upgrade_20150408_log.sql
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* New shop script definition: `<map name>,<x>,<y>,<facing>%TAB%marketshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>:<quantity>{,<itemid>:<price>:<quantity>...}`
* Added script command to update shop NPC: 'npcshopupdate "<name>",<itemid>,<price>{,<stock>}'
* Added NPCMarketDB (DBMap) for market data persistance method.
* Added `market_table` definition for market table in conf/inter_athena.conf.
* Thank to @aleos89, @Lemongrass, @icxbb-xx, merged HerculesWS/Hercules@cf19b26.
NOTES:
* Minimum client needed 2013-12-23 (but this client has bugs there-and-there).
* There's new table, see `upgrade_20150327.sql`.
* Market shop doesn't support discount.
* Added items by script `npcshopitem` or `npchopadditem` will be assumed as persistance items, will be loaded on next script reload or server start even market_shop NPC does't list them (unless NPC is not exists, entries will be removed).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Bonus HP/SP Vanish updates:
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
* (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
* (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'
Bonus Script clean up
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players, changed to link list.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf length from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.
* Merged 'pc_bonus_script_clear_all' to 'pc_bonus_script_clear'
* Now bonus script will be saved on auto-save timer or other save request, prevent losing the bonus when "something" happen. But, saving when player is quitting will removes the bonus that won't be saved on logout.
* Fixed Superstar_Snack (22843) and Sealed_Dracula_Card (22846) fields
NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
* (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
* (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed#277
* Changed 'skill' script command flag to constant value
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
NOTE:
* Please import upgrade_20150131_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf lenght from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.
NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Implemented ALL_REVERSEORCISH as follow up 01ae1ae6126dc8aa91f967eea7d145e10dfb29e3.
* Clean up `rand()` script usage in Fools_Day_Box (12396) and Fools_Day_Box2 (12397).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>