* Fixes#3666.
* When purchasing items from a NPC shop, the minimum purchase price is always 1 Zeny.
* When selling items to a NPC shop, the minimum sell price is always 0 Zeny.
Thanks to @Balferian and @dastgirp!
* Fixes#3530.
* Added constants for script commands getcastledata and setcastledata.
* Adjusted the guardian constants to adjust based on MAX_GUARDIANS define value.
* Updated scripts to reflect changes.
Thanks to @keitenai, @Atemo, and @Lemongrass3110!
* Fixes#3585.
* Resolves an issue when players change maps to instances (aside from script command instance_enter) and the active/idle timers are not adjusted.
* Cleaned up the entering and leaving checks for instances.
Thanks to @Atemo and @Lemongrass3110!
* Fixes#1658, fixes#3620.
* Fixed script command warp2 or OnTouch NPC attempting to trigger OnTouch events a second time for players in a hidden state while warping to the destination map resulting in them being sent to an invalid location.
Thanks to @exneval, @mgksrt8, @admkakaroto, and @Zeloss!
* Corrected atcommand reloadscript and NPC dialogs
* Fixes#3637.
* Force atcommand reloadscript to send a close button if a NPC dialog is active to any attached players.
* Fixed cutin removal as well.
Thanks to @kukuasir1 and @Lemongrass3110!
* Fixes#2745.
* Disabled the ability to equip old spheres and old slugs.
* Corrected some of the newer bullets name, weight, price, and effects.
* Updated the ASPD for Gunslinger/Rebellion when equipping guns.
* Spread Attack and Ground Drift now only use bullets.
* Adjusted Slug Shot skill item requirement to the new Slug Bullet.
* Separated pre-renewal and renewal ammo NPC (Kenny and Tony).
-- Renewal no longer has Tony.
-- Kenny can now trade in the Sphere bullets for new bullets.
-- Kenny can now trade in the old Slugs for Slug Bullet.
-- Added new bullets into Kenny.
Thanks to @cydh and @exneval!
* Added skill_duration mapflag.
* This mapflag sets a skill unit time limit to n% of original duration.
* Implemented mapflags for Hunter's Traps in GVG, BG, and Novice Guild maps.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Initial release of Devil Tower memorial (walkthrough conversion)
* TO DO:
** implement Dancingblade, Pulsestrike2 and adjust ice mine skills
** correct progressbar behaviour
Thanks to all the contributors !
Special thanks to Divine Pride !
Updated npcs from ep 14.3 (official conversion)
* Adjusted permanent monster random spawn: xy are now optional
* TO DO: update questinfo to display the icon when the variable condition are met
Thanks to all the contributors !
Special thanks to https://www.divine-pride.net/ !
Initial implementation of nightmare biolab.
The missing skills will eventually be implemented later.
Thanks to all the contributor, special thanks to https://www.divine-pride.net/ !
* Renewal Monster's ATK & MATK Calculation Updates
* Renewal Monster database updates
* ATK1 is *base* ATK, the range 80%~120% is calculated in src
* ATK2 is *base* MATK, the range 70%~130% is calculated in src
* Adjusted ATK range min~max in mobinfo atcommand
* Nothing was changed in pre-renewal system!
* Thanks to @aleos89, @slyx88 and Divine-Pride.net
We support all required features or have them ready in some pull requests.
The packet version after this will require a huge overhaul since item id sizes have been changed in all packets.
* Closes#3159.
* Adds script commands getunits, getmapunits, and getareaunits.
* Replacement for script commands getusers, getmapusers, getareausers. (In a future commit)
Thanks to @sader1992, @Atemo, and @anacondaqq!
* Fixed#3517, new map from instance doesn't use unused map slots
* Fixed#3528, crashed on reloadscript if there is instance map
* Cleared map flags on reloadscript
* Fixes#2787 and fixes#3513.
* Resolved some format-truncation warnings.
* The remaining will be fixed at a later time.
Thanks to @RadianFord and @Lemongrass3110!
* Added config values for `allow_bound_sell`
* 0x4 allows bound item to be sold at NPC Shops
* 0x8 restrict only guild leader who can sell guild bound item at NPC Shops or Itemshops
* Added config to allow rental items can be sold at NPC `rental_transaction` (planned for more config values based on #3490). Default to `yes` allowed to be sold, still can be restricted by item_trade, item id based.
* Fixed itemshop which ignores another item stack in inventory even for same item currency
* Fixed exploit potential by using Itemshop & Pointshop
* Now equipped item cannot be sold at NPC
* Typo and grammar fixes. Thanks to @aleos89 and @secretdataz
* Fixes#3499.
* Corrected the way target monsters are generated for Taekwon Mission.
* Requires: The mob ID is in the range [MOBID_PORING, MOBID_GREEN_IGUANA], the mob must have below 30,000 HP, the mob must give Base EXP, the mob must be CLASS_NORMAL.
* Added a new mob group: MOBG_Taekwon_Mission
* Removed hard coded checks.
* Created constants for random monster group flags.
Thanks to @mrjnumber1, @Lemongrass3110, and @cydh!
* Fixes#3476.
* Centralized all equipment stripping skills to skill_strip_equip.
* Updated success rates and durations to match official.
Thanks to @mrjnumber1!
* Added inf3 0x100000 for skill is not blocked by SC_AUTOGUARD (physical-skill only)
* Added inf3 0x200000 for skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
* Changed `NK_NO_CARDFIX_ATK` check to the flag above
* Applied those new inf3 flags for skills which are `weapon`-type and have `0x8`-nk
This setting only affects renewal mode:
- Switch to a different weapon or unequip a weapon now cancel EDP
- EDP can't be used with fist (right hand check only)
Thanks to @aleos89 and @cydh !
* Fixes#3478.
* Adjusted Banding to use proper party counting functions.
* Corrected the DEF and HP Regen bonus for Banding.
* Banding Defense will no longer stack on itself.
Thanks to @admkakaroto and @exneval!