* Fixes#3301.
* Force the Guild Storage Expansion skill to save on level up so the next time the guild storage is opened the proper increase is shown.
Thanks to @spinzaku!
* Fixes#3265.
* Fixes bAddDamageClass, bAddMagicDamageClass, bAddDefMonster, and bAddMDefMonster not checking for the correct source/target class.
Thanks to @uddevil!
Fixes#2887 - thanks to @Everade
Fixes#3292 - thanks to @admkakaroto
Added a script command to open the roulette window from server side.
Added support for clients >= 2018-05-16
Fixed losing behavior for roulette
Enabled roulette system by default
Added a server side delay
Added missing sql log enum value 'Y'
Thanks to @Everade, @admkakaroto, @V0rr, @ecdarreola, @Haikenz and everyone else who contributed to this.
* Fixes#499 and part of #1303.
* Implements Guild Storage Expansion Skill which requires client 2013-12-23 or newer (enable by default depending on client date in src/config/packets.hpp).
* Implements guild storage permission which requires client 2014-02-05 or newer.
* Expanded script command guildopenstorage return values.
* Fixes#2169
* #CASHPOINTS and #KAFRAPOINTS now will be logged correctly when used by scripting
* Fixed a bug where points removed cash as well
* Small cleanup for pc_paycash and pc_getcash
* Thanks to @Lemongrass3110, @ecdarreola
Fixed status changes that are displayed for players that walk into the area after status change start being sent out with an invalid duration, since the timer was not yet created and causing an infinite duration packet to be sent.
Fixes#3182
Thanks to @Everade
Clients that do not support this ignore this anyway.
Party name is not displayed when you are in a clan unlike with a guild.
You can use display_party_name if you want to show it.
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
* Fixes#3225.
* While Crystallized Wind damage is increased 50%.
* Corrected an arrow state check for Crystallization on weapon damage reduction.
* Corrected elemental damage calculation for targets in pre-renewal mode.
Thanks to @flamefury!
* Fixes#3191.
* Adjusted movement speed reduction from -50% to -70%.
* Adjusted ASPD reduction from -15% to -30%.
* Adjusted physical DEF reduction from -10% to -30% for players only (mobs are still -10%).
* Adjusted variable cast time increase from +15% to fixed cast time +50%.
Thanks to @flamefury!
* Fixes#3205.
* Follow up to 801d3ed.
* Resolved some string literals requiring a space.
* Redefine my_bool for MySQL 8.0 or later.
Thanks to @bentheexo and @secretdataz!
* Fixes#2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!