- Failure when initializing autotrade persitance for PACKETVER < 20120201 or NEW_CARTS, ENABLE_SC_SAVING aren't defined
- Added 'feature.autotrade_open_delay' config at conf/battle/feature.conf to give delay to open vending/buyingstore by autotrade persistency (bugreport:9077)
- Add immediate save after vending/buyingstore opened to avoid missing sc_data (for SC_PUSH_CART) when server terminated before saving routine (bugreport:9077)
- Disable to trigger NPCE_LOGIN (and NPCE_LOADMAP?) for autotraders, avoid vending_reopen & buyingstore_reopen failure (bugreport:9077)
- Set player's state, 'monster_ignore' when autotrade
- EXP calculation overload (bugreport:9127)
- Added macro apply_rate(val,rate) & apply_rate2(val,rate,per)
Thank you all for reports & helps
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Corrected some battle calculations for status changes to be applied during skill calculations. (bugreport:9109)
* Fixed Fire Expansion hitting players in all maps. (bugreport:9056)
* Fixed skill duration for Elemental Shield. (bugreport:9078)
* Fixed bSetDefRace and bSetMDefRace not zeroing out values. (bugreport:9108)
* Corrected Inspiration checking for the wrong damage formula. (bugreport:9098)
* Fixed combo type skills causing issues with usable items. (bugreport:9090) (Hercules 0100bae)
* Updated usable skills while riding a Warg. (Hercules cc4c87c)
* Updated the display message for using items that have a delay. (bugreport:9107)
* Fixed an issue when players couldn't attack they also couldn't talk to NPC with mob view IDs. (Hercules 9dd6ee6)
* Reverted 7a9aa7f so that the prompt script command will return 255 on cancel. (bugreport:9104)
-- Miscs follow up af266777402e07428388e80db35544fbb9bcbe8e
-- Another clean-up in comodo_gambling.txt (thx @SkittleNugget)
-- Replaced occurrence of PcName and clean-up in tu_magician01.txt
Signed-off-by: Capuche <capucrath@gmail.com>
- Kunai Splash (KO_HAPPOKUNAI) ammo check failure crashing map-server (bugreport:9112)
- Fear Breeze status (SC_FEARBREEZE) makes impossible to critical for single hit (bugreport:8197)
- Missing item avail check at NPC Cashshop causing item with item_avail cannot be bought (bugreport:9106)
- Swapped value between 'nk' and 'inf' for MH_LIGHT_OF_REGENE & MH_OVERED_BOOST
- Multi-hit by SC_FEARBREEZE that possibly causing map-server crashed if no ammo equipped
- Thank to all bug reporters
Misc:
- Add enum for clif_damage type, e_damage_type
- Add check for Autotrade Persistency, make sure to kick player who fail open vending/buyingstore
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed wrong check added at e7b654a (bugreport:9095)
- Spirit sphere reduces damage for skill hit num < 0, eg. MO_TRIPLEATTACK has hit num -3. (bugreport:9094)
Misc:
- Removed unused parameters in battle_calc_bg_damage() and battle_calc_gvg_damage()
- Some random src docs.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added NPC const
- Added checkdragon() in F_CashReset
- Clean-up books.txt, fortune.txt, card_trader.txt, 3rd_trader.txt, stone_change.txt, quests_brasilis.txt
- Minor fix about Weight in comodo_gambling.txt
- Change to F_GM_NPC function in Mercenary Guild Switch follow up bdab851129ceee57a38ccc9d819b42011ef19fb7
- added Mercenary Switch in gm_npcs.txt list
- change to common green maiden in 2010 Headgear Quests
Signed-off-by: Capuche <capucrath@gmail.com>
-- Added itemstack check when init autotrader (bugreport:9077)
-- 'getitem' issue, gave unidentified item (bugreport:9075), follow up 62a2813
-- Invalid Def & Mdef reduction of SC_ARMORCHANGE & duration (NPC_STONESKIN & NPC_ANTIMAGIC), should be percentage (bugreport:9076)
-- Invalid Effect duration & Reflect chance of SC_MAGICMIRROR (NPC_MAGICMIRROR)
-- Wrong usage of script_isstring() for script commands: addspiritball, delspiritball, & countspiritball
* Misc:
-- Moved mail send progress to mail.c mail_send() from clif.c clif_parse_Mail_send()
-- Moved hardcoded flood protection when send a mail to 'mail_delay' in misc.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed a bug to rent a mercenary in izlude duplicate (it gave a wrong mercenary)
- added a missing delitem in cupet.txt (forgot to delete the 2nd item)
- change the rand part in Mysterious Documents npc in magic_books.txt to match aegis
- little clean up in quests/ninja_quests.txt
- replace the npc id to the constant in theses files
Signed-off-by: Capuche <capucrath@gmail.com>
* Follow up 22dea1f
PS:
Hmm, as "suggested" by Darkpurple at bugreport:8989, idk it's bug or it should be like that. And, I added the setting option for a whole Homunculus (not for spesific skill/homun id yet), just like "reset reuse skill delay when vaporized" does.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Concentration ending when Frenzy is used. (bugreport:8942)
* Fixed Hells Plant hitting Ghost element enemies. (bugreport:8799)
* Forced guild notice changes to save immediately. (bugreport:8961)
* Fixed Cart Tornado damage formula. (bugreport:9065)
* Adjust Amistr's Castling to now switch to any target type. Still needs skill switching support. (bugreport:1784)
* Removed hard coded 1 second skill duration reduction for Spore Explosion.
* Fixed the party window not displaying the correct map name when in an instance. (bugreport:7949)
* Fixed hatching a pet causing client disconnections. (bugreport:9059) (Hercules 533ff4f)
* Updated Kagerou/Oboro skill cast times. (bugreport:9035)
* Removed deprecated negative nameid value for getitem/getitem2.
* Renamed incuvate to incubate throughout source and SQL.
* Added skill ID to the error display for battle_calc_attack to help resolve issues. (bugreport:8876)
* Cleaned and corrected some Sorcerer Elemental skills. (bugreport:9058)
* Cleaned up some more compile warnings.
- Added check for item group ID usage on item bonus
- Moved this '(sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank(sd->status.char_id, MAPID_TAEKWON)' to a macro 'pc_is_taekwon_ranker(sd)'
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed the cash shop stacking non-stackable items upon purchase. (bugreport:7580, bugreport:7879, bugreport:8224)
* Fixed an issue with selling pet eggs in the cash shop (Hercules d57781c)
* Cleaned up some compile warnings from CPPCheck. (bugreport:9043)
-- Changed itemdb_array (array) to itemdb (DBMap)
-- Removed itemdb_other (DBMap)
-- Changed MAX_ITEMDB to MAX_ITEMID, by default limit is USHRT_MAX (65,535)
-- Changed item_drop_ratio_db (array) to mob_item_drop_ratio (DBMap)
-- Now all item datas stored in itemdb (DBMap) and mob item ratio datas in mob_item_drop_ratio (DBMap)
PS: I just realized that db/import/mob_item_ratio.txt doesn't work, because it loaded after mob_db.txt (another thing to do)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* 'bonus_script' improvement:
-- Added flag values (partial merge from sc_config branch):
-- * 16 : Removeable by Banishing Buster.
-- * 32 : Removable by Refresh.
-- * 128 : Removable by Luxanima.
-- * 256 : Remove when Madogear is activated or deactivated.
-- * 512 : Remove when receive damage.
-- * 1024: Script is permanent, cannot be cleared by bonus_script_clear
-- Added 'bonus_script_clear' command to remove active bonus_script from player (works like sc_end) Thank Napster to mention this. (bugreport:9042)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>