10 Commits

Author SHA1 Message Date
Daegaladh
354c632732
Fixed place names and other typos (#4475)
* Fixed common misspelled names from iRO and other typos.
2019-12-15 20:55:19 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Lemongrass3110
2043c95e66 Refactored hardcoded npc event names (#1767)
While refactoring those events the following other changes were made:

Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.

The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.

All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).

All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).

Renamed a few events in the script configuration to match the other names

Added constants for months and weekdays

Additionally added constants for gettime types to make it easier to read.

Replaced all existing usages I found with their proper new syntax or better fitting functions.
2017-01-10 22:58:04 +01:00
Atemo
a27a545332 Fixed dialog 2016-02-23 21:58:30 +01:00
nanakiwurtz
5eede89b49 Minor Typo 2015-04-07 00:26:21 +07:00
Euphy
189a46d7d0 Implemented 2010 Headgear Quests.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-01-22 17:59:11 -05:00
Euphy
364c7edb90 Added official names as comments in many newer scripts.
Signed-off-by: Euphy <euphy@rathena.org>
2014-01-22 15:59:21 -05:00
Euphy
5d08795837 Implemented 2012 Headgear Quests.
Credits to @cydh for helping out with the quest bonus.
Follow-up 1a9b54: added missing SQL item_db entries.

Clarified description of "delayed consumption" item type (11) in item_db documentation. (tid:91187, thanks Annie!)

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-01-21 16:01:57 -05:00
daegaladh
f49b3d6f55 Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.

TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01 04:29:56 +00:00
shennetsind
086af74531 Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-08 19:30:07 +00:00