* Typo "status" should be "equip" at 267d521
* Follow up 3428ae2, use the 'parent' command name -atcommand_checkalias()- to compare the command, so it won't breaks alias recognition
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Clean up something RENEWAL_CAST
* Moved additive bonuses (reducing/increasing) to first calculation before the rate adjustment
* Corrected `bonus(2) bFixedCastrate` shouldn't be stacked. Example between Puente_Robe (15012) is -3% and +10 Rafini_Staff (1649) is -10%, only -10% will be used not -13%.
* Reversed some value assignment, `-=` to `+=` and other part that affected by this change.
* Also as follow up c3e488e & 4f4d8fe, fixed `bonus2 bFixedCastrate,"sk",rate;` algorithm
* Corrected `bFixedCastrate` for Krieger_Knuckle2 (1827) only for skill `MO_EXTREMITYFIST`
* Moved default the 20% of fixed cast rate to conf/battle/skill.conf `default_fixed_castrate`
- Gravitational Field will now work as official servers (bugreport:4897)
* Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
* Gravitational Field never misses and can hit hidden targets
* Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
* Renewal damage is now 400+100*level every 500ms (200+200*level every 1000ms in pre-renewal)
* You can no longer do normal attacks while the skill is active
* You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
* Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well; this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed
* Gravitational Field can no longer overlap with itself
* Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
- Fixed that in renewal, weapons with a range of 2 and 3 did depend on DEX instead of STR (fixed#129)
* Special thanks to NovaRagnarok for the fix
* 1 = 1%, 100 = 100%... previously 1 = 100%
* Increase calculation accuracy. Example for previous calculation of Concentrated_White_Potion_Z (12428) bonus to add 20% HP recovery rate always be fail, since "1*20/100" always be round down to 0, didn't add 20%!
* Vitata_500 (12436) has incomplete vals for SC
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added newline at end of file
* Removed extra parenthesis. Thank @julia40124009
* Added constantan value, IT_SHADOWGEAR 12
* Corrected some item type, 11 -> 2
* Removed `set` from item_combo_db.txt to direct assignment
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Moved additive bonuses (reducing/increasing) to first calculation before the rate adjustment
* Corrected bFixedCastrate, shouldn't be stacked. Example between Puente_Robe (15012) is -3% and +10 Rafini_Staff (1649) is -10%, only -10% will be used not -13%.
* Reversed some value assignment, `-=` to `+=` and other part that affected by this changes.
* Also as follow up c3e488e & 4f4d8fe, fixed `bonus2 bFixedCastrate,"sk",rate;`
* Corrected `bFixedCastrate` for Krieger_Knuckle2 (1827) only for skill MO_EXTREMITYFIST
* Moved default the 20% of fixed cast rate to conf/battle/skill.conf `default_fixed_castrate`
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Fixed Hindsight often casting level 0 of a skill when the selected auto-skill was of level 2
- Fixed song and dance effects staying forever on the screen if the bard / dancer walked out of sight (fixed#127)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu (bugreport:9117)
- Fixed behavior of looter monsters (#125=fixed)
* They will now always target the oldest item in their view range (which makes it seemingly random), rather than always the most south-western item available
* Their loot range is now "0" meaning they need to be on the same cell as the item to loot it
* Their AI will no longer get stuck in an endless loop when someone drops an item around the corner
* Now inter-server always asking to login-server for account info instead using direct query to `login` table. Merged from HerculesWS/Hercules@da233d5
* Inter-server packet usage: HA 0x2720 & AH 0x2721
* Additional changes from inter-server to map-server to parse the account info result with type 1 by using packet 0x3808 for clif_account_name(). Just some changes from @lighta at his old diff
* Moved some messages to char_msg.conf
* Updated inter-server packet documentation
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
(Seems something changed with the file attribute or what is it, changed a whole file lines and always be assumed unstaged files/uncommited changes)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Autobonus3 will now also trigger when using ground skills (bugreport:6434)
- Fixed trigger chance of the Angelic Ring auto-bonuses (5% -> 10%) and that they didn't display any effect