* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
* Includes Title System which is integrated into the Achievement System.
* Includes RODEX integration for rewards.
* Added new atcommand reloadachievementdb.
* Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists.
Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
* Fixes#1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
* First release of lasagna npcs (playing conversion).
* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all : Broadcast message is sent server-wide (only in the chat window).
- bc_map : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.
* Implemented doram food buffs
* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC
* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
bc_area - Message is sent to players in the vicinity of the source (default).
bc_self - Message is sent only to player attached.
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
bc_area - Data is sent to players in the vicinity of the source (default).
bc_self - Data is sent only to player attached.
* Updated Time Limit for quests to allow HH:MM format
Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
* Fixes#2198.
* Removed all bAtkRate item bonuses from the renewal item database and replaced with bAddClass.
* Updated item bonuses to match current descriptions.
* Updated various Aegis names.
Thanks to @Tokeiburu!
* Made getequipid script command accept EQI_COMPOUND_ON (-1) for current equipment slot when running in item script.
* Added new equipment index for current item in item script context.
* Fixed typo in Fulbuk_Card item script.
* Fixed typo in Lich_Lord_Card effect.
* Item DB Updates
* Updated Item Packages that were added based on idRO's updates
* Added some Item Packages
* Corrected some Aegis item names
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#2144.
* Based on kRO update: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1
* Turisus Runestone - Reduce amplified bonus damage when dealing normal attacks from 300% to 200%. Add an additional increase ATK-based physical damage by 250% instead on normal maps and 125% on VS maps. Rhydo Runestone won't benefit from this bonus.
* Asir Runestone - Adds a static +70 ATK. Party members now receive 1/2 of the bonus instead of 1/4.
* Pertz Runestone - Changed factor in formula from INT to STR.
* Removed the limit of Turisus Runestone, Asir Runestone and Pertz Runestone that can be held while increasing the limit of the other runestones from 20 to 60.
* Initial release item random option for monster drop
* To add item for monster with random option group, see 'db/[pre-]re/mob_drop.txt'
* To add item random option group with random option group, see 'db/[pre-]re/mob_item_randomopt_group.txt'
* Default entries for random options are follow iRO Crimson/Scarlet Weapon based on
* "[Renewal] Episode 15.2 Crimson Weapon System", see http://www.playragnarok.com/news/updatedetail.aspx?id=280&p=1.
* File uploaded by Oda (iRO's CM) on https://forums.warpportal.com/index.php?/topic/168763-fansitedb-information-distribution-and-request-station/?p=2495922
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up 3b7db36288d70b6f40632e7397af4ed073595c8c
* Moved `RDMOPTG_Crimson_Weapon` from const.txt to `enum Random_Option_Group` in `itemdb.h`.
* Removed `RDMOPT_WEAPON_ATTR_POISON`, `RDMOPT_WEAPON_ATTR_TELEKINESIS`, and `RDMOPT_WEAPON_ATTR_UNDEAD` from Crimson Weapon random group (`RDMOPTG_Crimson_Weapon`), thanks to @atemo
* Added db header for impot-tmpl files, thanks to @secretdataz
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Follow up ac0cdd8dc87c534d26510cf3d37cb1609629919a
* Fixed type on steal checking
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Cleared some drop slot for crimson weapon
* Fixes#2058.
* Added missing skill failure messages for Homunculus S.
* Eternal Quick Combo can no longer be used on Status Immune monsters.
* Disabled the Style Change message for Eleanor. Aegis does not display a message when switching fighting style.
Thanks to @feltenc and @Jeybla!
For the following skills:
* SC_MANHOLE - PvP only
* SC_DIMENSIONDOOR - town and field, doesn't work in PvP
* SC_CHAOSPANIC - No restriction
* SC_BLOODYLUST - Enabled in town
Fixes#1496.
Thanks to @Everade and @aleos89.
* Fixes#2069.
* Usable items that don't have a script will now execute as normal.
* Items that have a special effect with no script were not displaying their effect since the check was stopping any execution.
* Cleared up some usages of script command end.
Thanks to @LiamKarlMitchell!
* Feint Bomb will no longer give players permanent effects of AoE when they backslide into them.
* Feint Bomb no longer consumes 1 SP every second while hidden.
* Stealth Field will now apply to all targets, not just allies (party + guildmates).
* Miscellaneous cleanups for Neutral Barrier and Stealth Field.
Thanks to @feltenc!
Added a permission for the cashshop sales
Thanks to @Angelic234 and everyone else who tested this feature while it was sleeping waiting in a pull request.
Thanks to @aleos89, @secretdataz and @lighta for reviewing and commenting.
* Fixes#1898.
* Separated the SC_ARMOR_ELEMENT to each element (Water, Earth, Fire, Wind).
* Added the status icon for the respective element.
Thanks to @zackdreaver!