105 Commits

Author SHA1 Message Date
Lemongrass3110
3c41d4eeb0 Fixed item creation with full inventory (#2914)
* Fixes #2858.
* Prevented items from being created if adding them to the inventory failed for whatever reason.
* Introduced a new config that allows to keep the old behavior.
Thanks to @Artuvazro and @Daegaladh!
2018-02-21 19:42:49 -05:00
Cydh Ramdh
32950ecead
Updated Item Group features (#2692)
* Added config to hide last chars of player's name `broadcast_hide_name` and its default value is 2.
* Fixed `getgroupitem` that should give unidentified item for equipment types.
* Added optional param for `getgroupitem` and `getrandgroupitem` to always give player identified item, ignores the `itemdb_isidentified`'s check.
* Thanks to @aleos89 @Lemongrass3110
2018-01-02 12:55:52 +07:00
aleos89
3ce3bc3fed Added a new Vending Tax config
* Follow up to 8e002bc.
* Added vending_tax_min which allows for defining a custom minimum value to apply taxes to.
Thanks to @cydh's suggestion!
2017-11-21 10:27:18 -05:00
Aleos
63daab5860
Added battle config autoloot_adjust (#2562)
* Fixes #2540.
* Added battle config autoloot_adjust that allows autoloot to take player drop penalties and bonuses into account.
Thanks to @ecdarreola!
2017-11-08 18:55:20 -05:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00