3974 Commits

Author SHA1 Message Date
toms
4940b38ba3 Fixed homunc skill up bug
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8215 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 22:17:09 +00:00
Playtester
bd3d6500ce Hopefully fixed Green Ferus card combo
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8214 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 21:44:52 +00:00
skotlex
49f0ddf3fa - Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8213 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 20:50:59 +00:00
skotlex
ce0613fb1c - Added crash protection to the mob_db txt reading when the mob_db file has lines with insufficient number of columns.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8212 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 19:24:24 +00:00
skotlex
07e449bc5c - Should have fixed a signed/unsigned warning in login-txt
- Moved the class-change code from battle_calc_weapon_attack to skill_additional_effect.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8211 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 17:58:00 +00:00
Playtester
ae758f1710 * Removed bonus range on some bows (there is a range column for that)
- also reverted sidewinder card, chance is handled in the code

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8210 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 17:43:55 +00:00
skotlex
4c3eae0bbe - Cleaned up some the code of TF_DOUBLE and GS_CHAINACTION.
- Removed the code which was auto-setting attacks that do no damage to type FLEE, since that was disabling status-effects which should incur even when the damage was blocked.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8208 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 16:29:25 +00:00
skotlex
3fc01d5169 - Trade requests will now fail when either character is unable to act (character in storage, vending, interacting with an npc, petrified, etc)
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 14:42:08 +00:00
Playtester
3d1de08613 Fixed Royal Tea requiring Sweet Sauce rather than Yellow Spice
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8206 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 14:21:13 +00:00
Playtester
6b516a8126 Renamed first "Name" column to "AegisName"
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8205 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 14:14:34 +00:00
Playtester
d1acb16e5f Fixed Rapid Shower only using 1 bullet rather than 5
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 13:49:37 +00:00
MasterOfMuppets
2c18fc43fe A small sign quest fix according to a recent patch.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8203 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 13:08:36 +00:00
toms
5cdcef4080 Heard skotlex voice, changed all msg_table[] into msg_txt() in atcommand.c ;)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8201 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 12:34:03 +00:00
Vicious
bd17b2a527 Item Name update
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8200 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 03:11:40 +00:00
skotlex
4fe5bc0478 - Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader'
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8199 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 02:29:11 +00:00
skotlex
9456f83ac2 - Fixed the char-server not invoking the party_calc_state function when the third party-member is added to a party, hence failing to check for families and disabling even share from them unless all three relog first (state is correctly calculated when party is first loaded).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8197 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 02:19:53 +00:00
skotlex
0c91b56537 - Crash-protections in the mail-checking function.
- Changed a bunch of msg_table use into msg_txt in atcommand.c, there's still a lot left... am not feeling inspired to finish this >.<
- Some additional parenthesis on equipment check in pc_equipitem, seems to have fixed the mid/lower headgear-sprites not showing up.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8195 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 00:49:38 +00:00
skotlex
895eacb80a - Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8194 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 21:33:28 +00:00
toms
c2b0590289 Fixed compilation warning
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8191 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 19:49:55 +00:00
skotlex
359899fbb2 - Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now.
- Added check to Asura so that it will move you to the target when it fails ONLY when you can cast the skill on the target (not stunned, asleep, target not hidden, etc)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8190 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 19:05:35 +00:00
skotlex
d12f317dbb - Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8189 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 18:55:46 +00:00
skotlex
8157062811 - Casting Kaensin will clear out Suiton and viceversa now.
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 17:55:37 +00:00
skotlex
b62481ed5b - Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8186 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 15:33:18 +00:00
skotlex
ee59874725 - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. 
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 15:07:29 +00:00
Playtester
dd0f2a793e Small respawn time fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8182 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 11:53:54 +00:00
skotlex
29fdbcae3b - Fixed the login-sql server replying to the change-sex packet with the wrong gender, causing the char-server to screw-up job-change updates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 03:07:57 +00:00
skotlex
367750c38c - Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD fix as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8179 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 02:18:01 +00:00
skotlex
b372f8dfce - Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots.
- Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08 01:16:56 +00:00
skotlex
e9bee91ea7 - Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position)
- SC_GUILDAURA is now removed on logout.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8175 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 20:31:40 +00:00
skotlex
81acdb7a46 - Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8174 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 19:54:14 +00:00
skotlex
527a7ac223 - Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe.
- Standarized the autosave interval setting to be always in seconds regardless of type.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 19:48:27 +00:00
skotlex
71b9605a0c - Removed the setting of blow-count to 0 when the target is a boss on the battle_calc_* functions, now skill_blown will fail when the source is different from the target and the target is a boss.
- Some parenthesis cleanup before invoking battle_calc_base_damage, could be fixing the current issue with arrow attacks not adding the arrow damage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8170 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 19:07:37 +00:00
skotlex
b577d98d88 - Fixed the map_search_freecell error which was making mobs fail to respawn.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8169 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 18:46:00 +00:00
skotlex
871e79bf38 - Added in Lupus's suggestion of not making multi-slot headgears set all slot view-ids, which supposedly causes the client to re-draw the headgear multiple times on characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 18:42:59 +00:00
Playtester
e752cb1e96 * Added official spawn locations for all Yuno Fields
- note: only works with Skotlex's spawn area fix

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8166 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 18:29:12 +00:00
skotlex
6daec0f2c0 - Cleaned some of mpeg's updated work.
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
- Simplified the Tatami Gaeshi code.
- Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around.
- Fixed KAENSIN clearing out SUITON cells and viceversa.
- The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point.
- Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 17:43:53 +00:00
skotlex
26a6620863 - Some code cleaning in status.c
- Reflected damage will now also have a chance of draining hp/sp.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8164 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 16:53:10 +00:00
skotlex
85655282d4 - Adjusted the order in which option/sc change packets are sent to match Aegis's
- Added script command getpartyleader through which you can retrieve various information of a party's leader.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8162 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 16:19:42 +00:00
Vicious
4e98c865fe mpeg's work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8161 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 15:40:40 +00:00
Vicious
6cb68e6f4a mpeg's ninja work
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 15:12:05 +00:00
skotlex
8fa60b9249 - Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
- Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map.
- SC_SPEEDUP0 is no longer dispellable by SA_DISPEL


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 14:38:23 +00:00
Playtester
967d3f000a * Slightly increased drop rate of some low-level guns
- also lowered drop rate of Armor Charm to 0.01% again

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8158 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 10:41:25 +00:00
Lupus
fd97e23627 fixed adoption
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8156 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07 03:54:50 +00:00
toms
52745debe5 Reupdated item_db.sql to latest (forgot to update before -_-)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8155 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-06 21:35:10 +00:00
toms
35b7140aec Updated item_db.sql to latest.
Little fixes on homunc (hp/sp are now saved and init stats changed)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8154 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-06 21:28:14 +00:00
Playtester
954582220c Fixed selling price of Sharp Leaf
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8153 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-06 20:22:42 +00:00
Playtester
b8670b563b Amon Ra spawns one tile more south
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8150 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-06 12:41:26 +00:00
Playtester
d42eff0b4f Added temporary size fixes for GS/NJ weapons
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8149 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-05 20:59:03 +00:00
Playtester
fddf680105 Raised NJ/GS item MVP drop rates a little
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8148 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-05 15:52:41 +00:00
Playtester
ea4bb6fbff Fixed the Socket Enchanter thinking some items are Class C
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8146 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-05 14:57:18 +00:00